c379e849f0
fix: DefaultScenarios.Seed 幂等检查修复(SQL LIKE 中 [] 是通配符)
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搜索关键字 [Demo]→Demo(避免 SQL LIKE 字符类误匹配)
版本升级时删除旧 Demo 任务后重建(而非跳过)
2026-06-15 17:19:43 +08:00
5f589c9644
refactor: SimulationBootstrap 更新为前端参考模板
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两种模式: 预设(选[Demo]想定) / 自定义(DefaultData预设组装)
移除手动插弹药(已自动种子), 使用 DefaultData 天气/目标/航线/火力单元预设
UnityPathProvider 从 StreamingAssets 自动复制数据文件
前端文档: 快速开始改为挂 SimulationBootstrap 即运行
2026-06-15 16:27:45 +08:00
18f7b79401
fix: UnityPathProvider 首次运行自动复制数据文件
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从 StreamingAssets 自动拷贝 defaults.json + planner_config.json 到 persistentDataPath
前端文档更新: 文件放 Assets/StreamingAssets/ 即可,无需手动放 persistentDataPath
2026-06-15 16:25:05 +08:00
5b6ccccba6
docs: 前端对接文档更新到 V1.3(预设想定一键运行)
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交付物简化: defaults.json + planner_config.json(替代 default_ammo.json)
核心流程: 列出[Demo]想定→LoadAndStart→订阅事件,无需手写配置或调用Planner
新增: 自定义想定示例(使用 DefaultData 预设快速组装)
默认数据表: 弹药/编队/航线/火力单元/无人机/探测/天气/预设想定 8类
2026-06-15 16:21:02 +08:00
56d345189e
refactor: 编组概念拆分为批次(WaveId)+火力单元(FireUnit)
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Breaking: Group表/枚举/Service/Repository移除; GroupId->WaveId; DroneGroup->DroneWave; DroneGroupId->DroneWaveId; GroupManager删除
Docs: CHANGELOG 0.7.0; 总体架构 V10; DefensePlanner V4; 实施计划 V1.4; 对接文档 V1.2
Tests: 204/204 pass
2026-06-15 15:13:48 +08:00
11f8cb2c79
feat: detection-driven planning (v0.6.0)
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Planner no longer has god-view. It assumes threats enter from detection boundary (unified info network earliest detection point), not route start.
Core: DetectionCalculator (EO attenuated by Visibility, radar/IR unaffected; earliest detection via segment-circle intersection). EquipmentDeployment: drop DetectionRadius, add RadarRange/EORange/IRange/DetectionAccuracy. FireUnit detection fields activated in BuildFireUnits. IDefensePlanner.Plan adds 4th param detectionSources.
Engine: BuildDetectionSources merges standalone detectors + fire-unit self-detection into unified list, passed to planner.
Fix: Solve robustness when GenerateFireEventsAt returns empty (detection boundary too late to intercept).
Tests 193 to 208 (+15). 0 warnings.
2026-06-15 12:52:57 +08:00
8515f7821a
feat(v0.5.0): weather into planner + unified physics model
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Planner no longer writes local physics formulas. All kinematics/geometry/damage go through shared utility classes (Kinematics/RouteGeometry/CloudExpansionModel/DamageAssessment).
Core: RouteGeometry (route geometry), PlannerConfig + planner_config.json (config externalization). Planner route-aware layout (offset along tangent), cloud overlap 20pct. DroneEntity arc-length driven.
Fixes: PathInSphere cloud-frame correction (root cause), GaussianPuffDispersion hardcoded Sunny, ComputeEffectiveRadius cloud age, planner wind offset, remove drone wind bias.
Tests 167 to 191, 41s. Windy scenarios pass.
2026-06-14 14:49:53 +08:00
53ac665a0e
chore: VERSION→0.4.0, CHANGELOG 更新, 任务跟踪文档同步
2026-06-13 19:39:15 +08:00
67223cd392
docs: 仿真器实体与事件映射 — 补充空基流程/Planner/状态机
2026-06-13 12:41:51 +08:00
4e157834f7
docs: 总体架构V9 + DefensePlanner V3 同步当前实现
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- 架构文档: IDefenseAdvisor→IDefensePlanner 全量替换,架构图更新
- DefensePlanner: FireUnit模型补全通道/检测字段,数据流改为引擎内部调用
- 旧接口迁移表标记完成,实现状态分已实现/已删除/不变
2026-06-13 12:40:54 +08:00
76d845f91b
docs: 同步 0.3.0 版本 — VERSION/CHANGELOG/实施计划更新
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- VERSION: 0.2.0 → 0.3.0
- CHANGELOG: 新增 0.3.0 条目(DefensePlanner/空基/通道模型/fallback清理)
- 实施计划: 更新 8.1.3/8.1.6 为完成,指标同步
2026-06-13 12:37:25 +08:00
1e07bcc535
docs: DefensePlanner 技术方案定稿
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- 五步流水线:威胁排序→弹药匹配→候选生成→贪心分配→时序生成
- 统一输入:List<FireUnit> + List<DroneGroup> + CombatScene
- 输出:PlannerResult { Best, Critical }
- 威胁排序:类型系数×速度系数 / 到达时间
- 临界方案:刚好≥50%概率的最小配置
- 弹药精确匹配,不降级;贪心 v1,后续可升级
2026-06-12 18:12:41 +08:00
0a3c444a4b
refactor: 推荐算法统一处理空基/地基平台类型
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- ThreatProfile 新增 PreferredPlatformType 字段
- DefaultDefenseAdvisor 根据平台类型正确计算 FireTime/CruiseSpeed/ReleaseAltitude
- 空基:FireTime 提前扣除飞行+下落时间;地基:保持原逻辑
- 删除 SimulationEngine.AdjustFireTimesForAirBased(引擎不再做适配)
- 集成测试直接用 PreferredPlatformType 驱动空基方案
- 实施文档同步
2026-06-12 17:52:44 +08:00
c4d9ccc4fa
feat: 空基平台飞行与投弹功能
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- PlatformEntity: 新增状态机 Idle→FlyingToTarget→ReadyToRelease
- EquipmentDeployment: 新增 CruiseSpeed 字段(空基平台巡航速度)
- MunitionEntity: 空投弹药继承载机速度矢量,替代自由落体
- Kinematics: 新增 AirDropPosition/AirDropFallTime/DirectionVelocity 工具方法
- SimulationEngine: 空基平台先飞后投,AdjustFireTimesForAirBased 补偿飞行耗时
- SimulationRunner: 空基平台 3D 可视化(蓝色 Capsule)
- 集成测试 Scenario_AirBased_PlatformFliesAndDrops 通过(8x 加速)
- 实施文档同步进度
2026-06-12 17:38:21 +08:00
42b390a264
复用判定: AmmoChangeTime替代固定10分钟; 同种弹秒级复用, 异种弹检查间隔
2026-06-12 15:26:09 +08:00
44d88ad383
多批次设计: 算法自动匹配火力单元→编队, 不写死一对一, 引擎无感知
2026-06-12 15:23:21 +08:00
a0d8afb42a
设计文档: 多批次多编队支持 — RoutePlan改复合PK + 独立拦截方案 + 报告汇总
2026-06-12 15:08:47 +08:00
523703be2f
架构文档引擎流程更新: 8阶段改FireSchedule+事件驱动, 去掉EventQueue/第三方DLL描述
2026-06-12 14:55:09 +08:00
31291004ae
架构文档修正: EventQueue→FireSchedule, IRecordWriter→FrameDataStore, PDF→Markdown
2026-06-12 14:53:39 +08:00
b77c308517
补充GroupManager + 架构文档V8(事件驱动/FireSchedule/三阶段扩散)
2026-06-12 14:52:07 +08:00
202e5ee117
对接文档更新: 事件驱动API + FireSchedule + 默认弹药表
2026-06-12 12:36:40 +08:00
a35fd4b545
设计文档:仿真器实体与事件映射表
2026-06-12 11:25:07 +08:00
c060030e0a
默认弹药参数校准:爆发药1.5kg(发烟罐典型值) + 三阶段扩散模型 + 集成测试流程验证, 129测试通过
2026-06-12 10:47:54 +08:00
12d2ff423a
前端对接文档:Manager API、数据模型、集成步骤
2026-06-11 17:43:44 +08:00
fcd819d84e
更新任务跟踪文档:P1-P5+P7已完成,P6待Unity
2026-06-11 16:51:17 +08:00
b23291c5bf
Phase 1: 核心基础 — 项目骨架、数据模型、Repository、ModelService/GroupService,27个单元测试全部通过
2026-06-11 14:08:37 +08:00