CounterDroneBackend/docs
tian 18f7b79401 fix: UnityPathProvider 首次运行自动复制数据文件
从 StreamingAssets 自动拷贝 defaults.json + planner_config.json 到 persistentDataPath

前端文档更新: 文件放 Assets/StreamingAssets/ 即可,无需手动放 persistentDataPath
2026-06-15 16:25:05 +08:00
..
design refactor: 编组概念拆分为批次(WaveId)+火力单元(FireUnit) 2026-06-15 15:13:48 +08:00
features Phase 1: 核心基础 — 项目骨架、数据模型、Repository、ModelService/GroupService,27个单元测试全部通过 2026-06-11 14:08:37 +08:00
implementation refactor: 编组概念拆分为批次(WaveId)+火力单元(FireUnit) 2026-06-15 15:13:48 +08:00
requirements feat: detection-driven planning (v0.6.0) 2026-06-15 12:52:57 +08:00
verify Phase 1: 核心基础 — 项目骨架、数据模型、Repository、ModelService/GroupService,27个单元测试全部通过 2026-06-11 14:08:37 +08:00
index.md Phase 1: 核心基础 — 项目骨架、数据模型、Repository、ModelService/GroupService,27个单元测试全部通过 2026-06-11 14:08:37 +08:00
对接文档_Unity前端.md fix: UnityPathProvider 首次运行自动复制数据文件 2026-06-15 16:25:05 +08:00