docs: 仿真器实体与事件映射 — 补充空基流程/Planner/状态机
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| 实体 | 类 | 生命周期 | 主要属性 |
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|------|------|------|------|
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| 无人机 | `DroneEntity` | 仿真全程 | Pos, Hp, Status, Route, ExposureTime |
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| 发射平台 | `PlatformEntity` | 仿真全程 | Pos, PlatformType, AerosolType, MunitionCount, Cooldown |
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| 飞行弹药 | `MunitionEntity` | 发射→到达释放高度 | Pos, LaunchMode, Target, HasArrived |
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| 发射平台 | `PlatformEntity` | 仿真全程 | Pos, PlatformType, State(Idle/FlyingToTarget/ReadyToRelease), AerosolType, MunitionCount, Cooldown, CruiseSpeed, MuzzleVelocity, CurrentVelocity |
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| 飞行弹药 | `MunitionEntity` | 发射→到达释放高度 | Pos, LaunchMode(AirDrop/GroundArtillery), Target, HasArrived, 空基载机速度矢量 |
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| 气溶胶云团 | `CloudEntity` | 弹药到达→消散 | Center, Radius, CoreDensity, IsDissipated |
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| 管控区域 | `ControlZoneEntity` | 仿真全程 | Vertices, Min/MaxAltitude |
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@ -35,33 +35,45 @@
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## 数据流
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```
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FireSchedule (算法输出)
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想定配置(EquipmentDeployment + TargetConfig + RoutePlan + CombatScene)
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│
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▼
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SimulationEngine.Initialize()
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│
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├─ BuildFireUnits() → List<FireUnit>
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├─ BuildDroneGroups() → List<DroneGroup>
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│
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▼
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IDefensePlanner.Plan(fireUnits, threats, scene)
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│
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├─ 五步流水线 → FireSchedule(发射计划)
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│
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▼
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SimulationEngine.Tick()
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│
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├─ 时间到达 → PlatformEntity.Fire() → MunitionEntity 创建
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│ │
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│ ├─ OnMunitionLaunched ──→ Unity: 炮弹 3D 模型
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│ │
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│ └─ 飞行 → 到达释放高度
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│ │
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│ ├─ CloudEntity 创建
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│ │
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│ ├─ OnCloudGenerated ──→ Unity: 粒子系统
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│ │
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│ └─ 扩散 → 毁伤判定
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│ │
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│ ├─ DroneEntity.Hp -= dmg
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│ │
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│ └─ HP≤0 → OnDroneDestroyed ──→ Unity: 爆炸动画
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├─ 【地基】时间到达 → PlatformEntity.Release() → MunitionEntity 创建
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│ └─ OnMunitionLaunched ──→ Unity: 炮弹 3D 模型
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│
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├─ 【空基】时间到达 → PlatformEntity.CommandFlyTo() → 飞行中 → CanRelease
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│ └─ Release() → MunitionEntity(AirDrop, 载机速度) → OnMunitionLaunched
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│ └─ OnMunitionLaunched ──→ Unity: 空基投放
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│
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├─ MunitionEntity 飞行 → 到达释放高度
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│ ├─ 地基:抛物线弹道(Kinematics.ParabolicPosition)
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│ └─ 空基:载机速度 + 重力(Kinematics.AirDropPosition)
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│ │
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│ ├─ CloudEntity 创建
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│ ├─ OnCloudGenerated ──→ Unity: 粒子系统
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│ └─ 扩散 → 毁伤判定
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│ ├─ DroneEntity.Hp -= dmg
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│ └─ HP≤0 → OnDroneDestroyed ──→ Unity: 爆炸动画
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│
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├─ DroneEntity.Update() → 到达终点
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│ └─ OnDroneReachedTarget ──→ Unity: 抵达提示
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│ └─ OnDroneReachedTarget ──→ Unity: 抵达提示
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│
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├─ ControlZone.ContainsPoint()
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│ └─ OnZoneIntruded ──→ Unity: 红色警报
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│ └─ OnZoneIntruded ──→ Unity: 红色警报
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│
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└─ All drones done
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└─ OnSimulationEnded ──→ Unity: 结果面板 + 报告生成
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└─ OnSimulationEnded ──→ Unity: 结果面板 + 报告生成
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```
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