Commit Graph

323 Commits

Author SHA1 Message Date
kovacsv
02e1ed850f Lower the jquery dependency of website. 2021-11-27 12:14:04 +01:00
kovacsv
289e7cfff7 Lower the jquery dependency of navigator. 2021-11-27 10:37:02 +01:00
kovacsv
86b86f09e6 Lower the jquery dependency of treeview. 2021-11-27 09:03:07 +01:00
kovacsv
a89681757a Lower the jquery dependency of dialogs. 2021-11-26 23:02:41 +01:00
kovacsv
694aa9d839 Remove jquery usage from the embedding code. 2021-11-26 20:45:38 +01:00
kovacsv
b4b899dd28 Simplify mesh instance counting. 2021-11-26 20:11:28 +01:00
kovacsv
e8e6108dfe Node list instead of hierarchy in o3dv files. 2021-11-22 16:52:45 +01:00
kovacsv
583ab14e34 Create mesh nodes during o3dv import. 2021-11-22 14:25:56 +01:00
kovacsv
31d472aa9a Clean up generator parameters interface. 2021-11-22 14:02:02 +01:00
kovacsv
6efbe02e61 Refactor obj importer. 2021-11-22 11:13:32 +01:00
kovacsv
5f2adffe9e Access files through importer callback so they will appear among missing files. 2021-11-22 08:59:30 +01:00
kovacsv
6c57e785ca Do not use feature set in the viewer. 2021-11-20 17:20:55 +01:00
kovacsv
06a20bffd2 Add grid display experiment. 2021-11-20 17:00:28 +01:00
kovacsv
5e078b2e66 Rename EnumerateTransformedMeshInstances to EnumerateTransformedMeshes. 2021-11-19 08:05:13 +01:00
kovacsv
8fa45a8b95 Rename ImportBuffers to ImporterFileAccessor. 2021-11-19 08:00:32 +01:00
kovacsv
33a8464321 Simplify importer interface. 2021-11-17 12:01:21 +01:00
kovacsv
afc741203a Minor modification. 2021-11-16 18:06:46 +01:00
kovacsv
b50abe77ba Minor modification. 2021-11-16 08:34:52 +01:00
kovacsv
19d49f3832 Use materials in svg importer. 2021-11-15 18:16:05 +01:00
kovacsv
2ccc67fe1a Separate file for svg loader. 2021-11-14 15:02:48 +01:00
kovacsv
d2039f97e6 Fix three.js import when a mesh node has children. 2021-11-14 09:37:43 +01:00
kovacsv
608d6b896d Fix glTF import when a mesh node has children. 2021-11-13 21:29:35 +01:00
kovacsv
ca3fd182b0 Introduce node types. GroupNode is a node that contains child nodes and optionally some meshes. MeshNode is a node that contains only one mesh. MeshNodes are not visible in the tree. 2021-11-13 20:56:35 +01:00
kovacsv
79cd5189dc Revert "Add transformation for mesh objects."
This reverts commit d75ff6464c.
2021-11-13 20:43:54 +01:00
kovacsv
d75ff6464c Add transformation for mesh objects. 2021-11-13 20:06:19 +01:00
kovacsv
60b13a9572 Add svg loader experiment. 2021-11-13 19:45:34 +01:00
kovacsv
c504d74b5d Add solids example as o3dv file. 2021-11-12 16:30:25 +01:00
kovacsv
57c7c216db Remove unused functions. 2021-11-08 17:54:34 +01:00
kovacsv
1fe87962bb Set node name only if it's not empty in the 3ds file. 2021-11-03 18:42:37 +01:00
kovacsv
1fbd4feea0 Hierarchical 3ds import. 2021-11-03 18:08:36 +01:00
kovacsv
b90425e247 Set texture name based on three map name. 2021-11-03 08:19:44 +01:00
kovacsv
16daacadac Minor modification. 2021-11-02 19:07:47 +01:00
kovacsv
a053ea07b4 Hierarchical three.js import. 2021-11-02 18:00:26 +01:00
kovacsv
3423baa2b2 Hierarchical glTF import. 2021-11-02 08:40:27 +01:00
kovacsv
71cfe70c71 Improve conversion speed in case of high number of nodes. 2021-11-02 08:40:06 +01:00
kovacsv
c1e7deb2c4 Make three.js importers inherit from a three.js importer base class. 2021-11-01 07:47:45 +01:00
kovacsv
1b936f21b2 Replace environment map. 2021-10-31 09:30:37 +01:00
kovacsv
00daf22067 Modify physical lighting model. 2021-10-30 09:31:11 +02:00
kovacsv
69430fd8f2 Update three.js to the latest version #160 2021-10-30 08:43:25 +02:00
kovacsv
a1c77ea263 Set material type and shading model based on the most used material type in the model. 2021-10-29 18:33:46 +02:00
kovacsv
494ef4697b Move shading parameters to a separate class. 2021-10-29 18:19:36 +02:00
kovacsv
281d49c750 Move open/close arrow to the left of navigator group items. 2021-10-28 14:08:58 +02:00
kovacsv
94e8f15a24 Check if the model is empty based on the node hierarchy. 2021-10-27 10:04:50 +02:00
kovacsv
fc2dd12aa0 Always return arraybuffer during export. 2021-10-27 09:55:01 +02:00
kovacsv
d78feaceee Remove empty nodes recursively. 2021-10-27 09:54:40 +02:00
kovacsv
7abc6efc93 Import all models as hierarchical model, but put all the meshes under the root node. 2021-10-27 08:25:47 +02:00
kovacsv
e6eff40543 Remove empty nodes during model finalization. 2021-10-26 19:45:26 +02:00
kovacsv
ad132b2eed Calculate geometric values based on mesh instances. 2021-10-26 18:54:51 +02:00
kovacsv
7eac7dee43 Treat models with no node hierarchy as one flat hierarchy under the root node. 2021-10-26 18:40:20 +02:00
kovacsv
c1e3a33107 Mesh instance is not needed in mesh. 2021-10-26 14:47:03 +02:00