Fix glTF import when a mesh node has children.
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@ -943,15 +943,19 @@ OV.ImporterGltf = class extends OV.ImporterBase
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node.SetTransformation (GetNodeTransformation (gltfNode));
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parentNode.AddChildNode (node);
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if (gltfNode.mesh !== undefined) {
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node.SetType (OV.NodeType.MeshNode);
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node.AddMeshIndex (gltfNode.mesh);
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} else if (gltfNode.children !== undefined) {
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if (gltfNode.children !== undefined) {
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for (let childIndex of gltfNode.children) {
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let childGltfNode = gltf.nodes[childIndex];
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this.ImportNode (gltf, childGltfNode, node);
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}
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}
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if (gltfNode.mesh !== undefined) {
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if (gltfNode.children === undefined || gltfNode.children.length === 0) {
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node.SetType (OV.NodeType.MeshNode);
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}
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node.AddMeshIndex (gltfNode.mesh);
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}
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}
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GetReaderFromBufferView (bufferView)
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