Set node name only if it's not empty in the 3ds file.
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@ -525,7 +525,7 @@ OV.Importer3ds = class extends OV.ImporterBase
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let nodeIdToModelNode = new Map ();
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for (let node3ds of this.nodeList.GetNodes ()) {
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let node = new OV.Node ();
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if (node3ds.name !== '$$$DUMMY') {
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if (node3ds.name.length > 0 && node3ds.name !== '$$$DUMMY') {
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node.SetName (node3ds.name);
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if (node3ds.instanceName.length > 0) {
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node.SetName (node.GetName () + ' ' + node3ds.instanceName);
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