Commit Graph

21 Commits

Author SHA1 Message Date
aa6e4d3508 fix: TargetConfig加GroupId=default匹配RoutePlan 2026-06-12 16:21:02 +08:00
6bbad9155a fix: SimulationRunner也补SendMessage(Awake) 2026-06-12 16:18:25 +08:00
fb6c4c7c12 fix: ManagerVerification手动插入默认弹药, 数据库无JSON时表为空 2026-06-12 16:16:48 +08:00
1eba842487 fix: Edit模式下AddComponent不调Awake, 显式SendMessage 2026-06-12 16:11:51 +08:00
59732d2542 ScenarioManager.Awake加try-catch定位根因 2026-06-12 16:08:18 +08:00
b40392c64a fix: ManagerVerification显式调用Awake避免ContextMenu不触发 2026-06-12 16:06:32 +08:00
5851ce2ea8 fix: ManagerVerification + SimulationBootstrap适配多编队 Route/WaypointGroups 2026-06-12 16:04:49 +08:00
2408307487 check_unity_build: 加说明Unity batchmode不保证捕获编译错误 2026-06-12 15:56:49 +08:00
6f56cff655 fix: ScenarioManager重复Service属性导致编译失败 2026-06-12 15:52:15 +08:00
6030b8de07 RecommendMultiGroup: 多编队火力分配 + 专一弹药优先 + 130测试通过 2026-06-12 15:46:05 +08:00
12cb6576fe 多批次Phase1: RoutePlan改Id主键+Waypoint加GroupId+ScenarioService/Engine/所有测试适配 2026-06-12 15:33:37 +08:00
9ac4a8494c check_unity_build.ps1自动重建DLL; 更新Plugins; 防止漏更新 2026-06-12 15:03:06 +08:00
b77c308517 补充GroupManager + 架构文档V8(事件驱动/FireSchedule/三阶段扩散) 2026-06-12 14:52:07 +08:00
f2204bf3b4 fix: SimulationRunner解析函数缺失 + 变量声明丢失 2026-06-12 14:43:07 +08:00
98e16ea720 CloudDispersal加SalvoRounds/Spacing, FireSchedule按间隔展开云团, 拦截成功 2026-06-12 11:32:17 +08:00
2d14c17d9c 默认弹药改为JSON文件导入 + DatabaseManager种子数据 + 测试手动插入, 129测试通过 2026-06-12 11:17:59 +08:00
6a184d9bf8 推荐算法ComputeEffectiveRadius用高斯公式,BuildFireSchedule去掉算法逻辑,129测试通过 2026-06-12 11:03:30 +08:00
8b71351a7b 云团视觉:用算法真实半径+透明度,随扩散渐大渐淡 2026-06-12 09:31:15 +08:00
d3295418b7 fix: 补 _knownMunitions 字段声明 2026-06-11 18:11:17 +08:00
af8b0dac35 补炮弹飞行轨迹可视化 + 到达后清理 2026-06-11 18:10:20 +08:00
1ce560c48a Phase 6: 4个Manager + 全流程验证 + Unity项目结构 2026-06-11 17:41:47 +08:00