fix: Edit模式下AddComponent不调Awake, 显式SendMessage
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@ -23,9 +23,11 @@ namespace CounterDrone.Unity
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System.IO.Directory.Delete(paths.GetFramesDir(), true);
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var modelMgr = gameObject.AddComponent<ModelManager>();
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modelMgr.SendMessage("Awake", SendMessageOptions.DontRequireReceiver);
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Debug.Log("1. ModelManager OK");
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var scenarioMgr = gameObject.AddComponent<ScenarioManager>();
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scenarioMgr.SendMessage("Awake", SendMessageOptions.DontRequireReceiver);
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var task = scenarioMgr.CreateTask("Verification", "");
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var taskId = task.Id;
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Debug.Log($"2. ScenarioManager OK. Task: {taskId}");
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@ -84,6 +86,7 @@ namespace CounterDrone.Unity
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Debug.Log($"5. Simulation done. State={runner.Engine.State}, DroneStatus={runner.Engine.Drones[0].Status}, HP={runner.Engine.Drones[0].Hp:F2}, Frames={frameCount}");
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var reportMgr = gameObject.AddComponent<ReportManager>();
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reportMgr.SendMessage("Awake", SendMessageOptions.DontRequireReceiver);
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detail = scenarioMgr.GetDetail(taskId);
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var simEvents = new List<SimEvent>(runner.Engine.Events);
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var report = reportMgr.Generate(taskId, detail, simEvents,
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@ -92,6 +95,7 @@ namespace CounterDrone.Unity
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Debug.Log($"6. Report OK. Exported: {path}");
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var replay = gameObject.AddComponent<ReplayController>();
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replay.SendMessage("Awake", SendMessageOptions.DontRequireReceiver);
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replay.LoadReplay(taskId);
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Debug.Log($"7. Replay OK. {replay.TotalFrames} frames, {replay.CurrentFrames.Count} records");
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