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6f56cff655
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fix: ScenarioManager重复Service属性导致编译失败
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2026-06-12 15:52:15 +08:00 |
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12cb6576fe
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多批次Phase1: RoutePlan改Id主键+Waypoint加GroupId+ScenarioService/Engine/所有测试适配
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2026-06-12 15:33:37 +08:00 |
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b77c308517
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补充GroupManager + 架构文档V8(事件驱动/FireSchedule/三阶段扩散)
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2026-06-12 14:52:07 +08:00 |
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f2204bf3b4
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fix: SimulationRunner解析函数缺失 + 变量声明丢失
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2026-06-12 14:43:07 +08:00 |
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98e16ea720
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CloudDispersal加SalvoRounds/Spacing, FireSchedule按间隔展开云团, 拦截成功
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2026-06-12 11:32:17 +08:00 |
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2d14c17d9c
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默认弹药改为JSON文件导入 + DatabaseManager种子数据 + 测试手动插入, 129测试通过
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2026-06-12 11:17:59 +08:00 |
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6a184d9bf8
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推荐算法ComputeEffectiveRadius用高斯公式,BuildFireSchedule去掉算法逻辑,129测试通过
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2026-06-12 11:03:30 +08:00 |
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8b71351a7b
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云团视觉:用算法真实半径+透明度,随扩散渐大渐淡
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2026-06-12 09:31:15 +08:00 |
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d3295418b7
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fix: 补 _knownMunitions 字段声明
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2026-06-11 18:11:17 +08:00 |
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af8b0dac35
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补炮弹飞行轨迹可视化 + 到达后清理
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2026-06-11 18:10:20 +08:00 |
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1ce560c48a
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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