CounterDroneBackend/src/Unity/Assets/Scripts/Managers
2026-06-12 15:52:15 +08:00
..
GroupManager.cs 补充GroupManager + 架构文档V8(事件驱动/FireSchedule/三阶段扩散) 2026-06-12 14:52:07 +08:00
GroupManager.cs.meta 多批次Phase1: RoutePlan改Id主键+Waypoint加GroupId+ScenarioService/Engine/所有测试适配 2026-06-12 15:33:37 +08:00
ManagerVerification.cs 多批次Phase1: RoutePlan改Id主键+Waypoint加GroupId+ScenarioService/Engine/所有测试适配 2026-06-12 15:33:37 +08:00
ManagerVerification.cs.meta Phase 6: 4个Manager + 全流程验证 + Unity项目结构 2026-06-11 17:41:47 +08:00
ModelManager.cs Phase 6: 4个Manager + 全流程验证 + Unity项目结构 2026-06-11 17:41:47 +08:00
ModelManager.cs.meta Phase 6: 4个Manager + 全流程验证 + Unity项目结构 2026-06-11 17:41:47 +08:00
ReplayController.cs Phase 6: 4个Manager + 全流程验证 + Unity项目结构 2026-06-11 17:41:47 +08:00
ReplayController.cs.meta Phase 6: 4个Manager + 全流程验证 + Unity项目结构 2026-06-11 17:41:47 +08:00
ReportManager.cs Phase 6: 4个Manager + 全流程验证 + Unity项目结构 2026-06-11 17:41:47 +08:00
ReportManager.cs.meta Phase 6: 4个Manager + 全流程验证 + Unity项目结构 2026-06-11 17:41:47 +08:00
ScenarioManager.cs fix: ScenarioManager重复Service属性导致编译失败 2026-06-12 15:52:15 +08:00
ScenarioManager.cs.meta Phase 6: 4个Manager + 全流程验证 + Unity项目结构 2026-06-11 17:41:47 +08:00
SimulationBootstrap.cs 多批次Phase1: RoutePlan改Id主键+Waypoint加GroupId+ScenarioService/Engine/所有测试适配 2026-06-12 15:33:37 +08:00
SimulationBootstrap.cs.meta Phase 6: 4个Manager + 全流程验证 + Unity项目结构 2026-06-11 17:41:47 +08:00
SimulationRunner.cs fix: SimulationRunner解析函数缺失 + 变量声明丢失 2026-06-12 14:43:07 +08:00
SimulationRunner.cs.meta Phase 6: 4个Manager + 全流程验证 + Unity项目结构 2026-06-11 17:41:47 +08:00
UnityPathProvider.cs Phase 6: 4个Manager + 全流程验证 + Unity项目结构 2026-06-11 17:41:47 +08:00
UnityPathProvider.cs.meta Phase 6: 4个Manager + 全流程验证 + Unity项目结构 2026-06-11 17:41:47 +08:00