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GroupManager.cs
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补充GroupManager + 架构文档V8(事件驱动/FireSchedule/三阶段扩散)
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2026-06-12 14:52:07 +08:00 |
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GroupManager.cs.meta
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多批次Phase1: RoutePlan改Id主键+Waypoint加GroupId+ScenarioService/Engine/所有测试适配
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2026-06-12 15:33:37 +08:00 |
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ManagerVerification.cs
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多批次Phase1: RoutePlan改Id主键+Waypoint加GroupId+ScenarioService/Engine/所有测试适配
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2026-06-12 15:33:37 +08:00 |
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ManagerVerification.cs.meta
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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ModelManager.cs
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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ModelManager.cs.meta
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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ReplayController.cs
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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ReplayController.cs.meta
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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ReportManager.cs
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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ReportManager.cs.meta
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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ScenarioManager.cs
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fix: ScenarioManager重复Service属性导致编译失败
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2026-06-12 15:52:15 +08:00 |
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ScenarioManager.cs.meta
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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SimulationBootstrap.cs
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多批次Phase1: RoutePlan改Id主键+Waypoint加GroupId+ScenarioService/Engine/所有测试适配
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2026-06-12 15:33:37 +08:00 |
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SimulationBootstrap.cs.meta
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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SimulationRunner.cs
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fix: SimulationRunner解析函数缺失 + 变量声明丢失
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2026-06-12 14:43:07 +08:00 |
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SimulationRunner.cs.meta
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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UnityPathProvider.cs
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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UnityPathProvider.cs.meta
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |