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ManagerVerification.cs
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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ManagerVerification.cs.meta
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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ModelManager.cs
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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ModelManager.cs.meta
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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ReplayController.cs
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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ReplayController.cs.meta
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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ReportManager.cs
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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ReportManager.cs.meta
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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ScenarioManager.cs
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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ScenarioManager.cs.meta
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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SimulationBootstrap.cs
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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SimulationBootstrap.cs.meta
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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SimulationRunner.cs
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fix: 补 _knownMunitions 字段声明
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2026-06-11 18:11:17 +08:00 |
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SimulationRunner.cs.meta
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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UnityPathProvider.cs
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |
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UnityPathProvider.cs.meta
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Phase 6: 4个Manager + 全流程验证 + Unity项目结构
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2026-06-11 17:41:47 +08:00 |