Phase 10: 探测实时链路开发 + planner 诊断 + 硬编码消除

- 3D球冠探测: IsInCoverage, DetectionEntity, Tick 第5步扫描
- 探测融合: EarliestDetection 采样法, break 修复
- planner 诊断: HasInterceptWindow 拦截窗口检查
- TryGenerateFireEvents 返回拒绝原因
- Summary 含失败原因+建议值(探测范围/弧长)
- PlanningFailed 事件: 引擎在规划失败时发出事件
- 硬编码消除: Phase2Duration→AmmunitionSpec
  ExpansionFactor/TimingSafetyMargin→PlannerConfig
  速度从 waypoint.Speed 读取(不用 TypicalSpeed)
- TestData 改为从 seeded 数据库读取(不再内嵌 JSON)
- 默认数据加 3D球冠参数,巡航导弹速度300→200
  空基航路10km→20km, 位置调整
- 222 测试全通过
This commit is contained in:
tian 2026-06-16 14:10:23 +08:00
parent 6b005cf9cc
commit d8470bad30
28 changed files with 852 additions and 198 deletions

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@ -17,6 +17,7 @@
"SourceStrength": 10.0,
"BurstChargeKg": 1.5,
"TurbulentExpansionK": 3.0,
"Phase2Duration": 30.0,
"ParticlesJson": "{}"
},
{
@ -35,6 +36,7 @@
"SourceStrength": 12.0,
"BurstChargeKg": 4.0,
"TurbulentExpansionK": 4.0,
"Phase2Duration": 30.0,
"ParticlesJson": "{}"
},
{
@ -53,6 +55,7 @@
"SourceStrength": 10.0,
"BurstChargeKg": 1.5,
"TurbulentExpansionK": 3.0,
"Phase2Duration": 30.0,
"ParticlesJson": "{}"
}
],
@ -81,21 +84,24 @@
"PlatformType": 1, "GunCount": 4, "ChannelsPerGun": 4, "ChannelInterval": 0.1,
"Cooldown": 5.0, "AmmoChangeTime": 30.0, "MuzzleVelocity": 800.0,
"AmmoTypes": [0, 1],
"RadarRange": 10000.0, "EORange": 6000.0, "IRRange": 3000.0
"RadarRange": 10000.0, "EORange": 6000.0, "IRRange": 3000.0,
"MinElevation": -5.0, "MaxElevation": 85.0, "MinDetectAlt": 30.0, "MaxDetectAlt": 20000.0
},
{
"Id": "ground-standard", "Name": "[Demo] 标准地基火力单元",
"PlatformType": 1, "GunCount": 4, "ChannelsPerGun": 4, "ChannelInterval": 0.1,
"Cooldown": 5.0, "AmmoChangeTime": 30.0, "MuzzleVelocity": 800.0,
"AmmoTypes": [0, 1],
"RadarRange": 15000.0, "EORange": 8000.0, "IRRange": 5000.0
"RadarRange": 15000.0, "EORange": 8000.0, "IRRange": 5000.0,
"MinElevation": -5.0, "MaxElevation": 85.0, "MinDetectAlt": 30.0, "MaxDetectAlt": 20000.0
},
{
"Id": "ground-heavy", "Name": "[Demo] 重型地基火力单元",
"PlatformType": 1, "GunCount": 6, "ChannelsPerGun": 4, "ChannelInterval": 1.0,
"Cooldown": 5.0, "AmmoChangeTime": 30.0, "MuzzleVelocity": 600.0,
"AmmoTypes": [0, 1, 2],
"RadarRange": 20000.0, "EORange": 10000.0, "IRRange": 6000.0
"RadarRange": 20000.0, "EORange": 10000.0, "IRRange": 6000.0,
"MinElevation": -5.0, "MaxElevation": 85.0, "MinDetectAlt": 30.0, "MaxDetectAlt": 25000.0
},
{
"Id": "air-standard", "Name": "[Demo] 标准空基火力单元",
@ -103,7 +109,8 @@
"Cooldown": 5.0, "AmmoChangeTime": 30.0,
"CruiseSpeed": 55.0, "ReleaseAltitude": 1500.0,
"AmmoTypes": [0, 1],
"EORange": 12000.0, "IRRange": 8000.0
"EORange": 12000.0, "IRRange": 8000.0,
"MinElevation": -80.0, "MaxElevation": 30.0, "MinDetectAlt": 30.0, "MaxDetectAlt": 15000.0
}
],
@ -119,18 +126,22 @@
{ "Id": "tb2", "Name": "[Demo] 中空长航时TB2类",
"TargetType": 1, "PowerType": 1, "Wingspan": 12.0, "TypicalSpeed": 220.0, "TypicalAltitude": 5500.0 },
{ "Id": "cruise-missile", "Name": "[Demo] 巡航导弹(喷气式)",
"TargetType": 4, "PowerType": 2, "Wingspan": 1.5, "TypicalSpeed": 300.0, "TypicalAltitude": 2000.0 }
"TargetType": 4, "PowerType": 2, "Wingspan": 1.5, "TypicalSpeed": 200.0, "TypicalAltitude": 2000.0 }
],
"detectionEquipment": [
{ "Id": "radar-mr", "Name": "[Demo] 中程防空雷达",
"RadarRange": 20000.0, "EORange": 0.0, "IRRange": 0.0, "Accuracy": 30.0 },
"RadarRange": 20000.0, "EORange": 0.0, "IRRange": 0.0, "Accuracy": 30.0,
"MinElevation": -2.0, "MaxElevation": 70.0, "MinDetectAlt": 50.0, "MaxDetectAlt": 30000.0 },
{ "Id": "radar-sr", "Name": "[Demo] 近程防空雷达",
"RadarRange": 10000.0, "EORange": 0.0, "IRRange": 0.0, "Accuracy": 50.0 },
"RadarRange": 10000.0, "EORange": 0.0, "IRRange": 0.0, "Accuracy": 50.0,
"MinElevation": -2.0, "MaxElevation": 70.0, "MinDetectAlt": 30.0, "MaxDetectAlt": 15000.0 },
{ "Id": "eo-station", "Name": "[Demo] 光电跟踪站",
"RadarRange": 0.0, "EORange": 15000.0, "IRRange": 8000.0, "Accuracy": 20.0 },
"RadarRange": 0.0, "EORange": 15000.0, "IRRange": 8000.0, "Accuracy": 20.0,
"MinElevation": -10.0, "MaxElevation": 90.0, "MinDetectAlt": 10.0, "MaxDetectAlt": 20000.0 },
{ "Id": "ir-sentry", "Name": "[Demo] 红外哨",
"RadarRange": 0.0, "EORange": 0.0, "IRRange": 10000.0, "Accuracy": 40.0 }
"RadarRange": 0.0, "EORange": 0.0, "IRRange": 10000.0, "Accuracy": 40.0,
"MinElevation": -5.0, "MaxElevation": 85.0, "MinDetectAlt": 10.0, "MaxDetectAlt": 15000.0 }
],
"weather": [

View File

@ -14,5 +14,7 @@
"Piston": "InertGas",
"Jet": "ActiveMaterial"
},
"DefaultDetectionAccuracy": 50.0
"DefaultDetectionAccuracy": 50.0,
"ExpansionFactor": 0.9,
"TimingSafetyMargin": 1.0
}

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@ -9,11 +9,13 @@
| 飞行弹药 | `MunitionEntity` | 发射→到达释放高度 | Pos, LaunchModeAirDrop/GroundArtillery, Target, HasArrived, 空基载机速度矢量 |
| 气溶胶云团 | `CloudEntity` | 弹药到达→消散 | Center, Radius, CoreDensity, IsDissipated |
| 管控区域 | `ControlZoneEntity` | 仿真全程 | Vertices, Min/MaxAltitude |
| 探测设备 | `DetectionEntity` | 仿真全程 | Source雷达/光电/红外距离+3D球冠参数, 每无人机探测状态机Undetected⇄Detected |
## 事件一览
| 事件 | 触发条件 | 参数 | Unity 典型响应 |
|------|------|------|------|
| `OnTargetDetected` | 无人机首次进入任一探测设备 3D 球冠范围 | `DroneEntity`, `DetectionEntity` | 显示发现标记 / 3D 球冠 wireframe 高亮 |
| `OnMunitionLaunched` | 发射计划时间到达 + 平台就绪 | `MunitionEntity` | 生成炮弹模型,播放发射动画 |
| `OnCloudGenerated` | 弹药到达释放高度 | `CloudEntity` | 生成粒子系统,初始半径+颜色 |
| `OnDroneDestroyed` | 毁伤判定 HP ≤ 0 | `DroneEntity` | 播放爆炸/坠毁动画 |
@ -23,14 +25,15 @@
## 实体 × 事件 矩阵
| | MunitionLaunched | CloudGenerated | DroneDestroyed | ReachedTarget | ZoneIntruded | SimEnded |
|------|:---:|:---:|:---:|:---:|:---:|:---:|
| DroneEntity | | | ✅ | ✅ | ✅ | |
| PlatformEntity | ✅ | | | | | |
| MunitionEntity | ✅ | | | | | |
| CloudEntity | | ✅ | | | | |
| ControlZoneEntity | | | | | ✅ | |
| 全局 | | | | | | ✅ |
| | TargetDetected | MunitionLaunched | CloudGenerated | DroneDestroyed | ReachedTarget | ZoneIntruded | SimEnded |
|------|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
| DroneEntity | ✅ | | | ✅ | ✅ | ✅ | |
| PlatformEntity | | ✅ | | | | | |
| MunitionEntity | | ✅ | | | | | |
| CloudEntity | | | ✅ | | | | |
| ControlZoneEntity | | | | | | ✅ | |
| DetectionEntity | ✅ | | | | | | |
| 全局 | | | | | | | ✅ |
## 数据流
@ -71,6 +74,11 @@ SimulationEngine.Tick()
├─ DroneEntity.Update() → 到达终点
│ └─ OnDroneReachedTarget ──→ Unity: 抵达提示
├─ 【实时探测扫描】DetectionEntity × 飞行无人机
│ ├─ 3D 球冠判定IsInCoverage→ 首次进入置 Detected
│ ├─ 离开范围 → 回退 Undetected再次进入重新触发
│ └─ OnTargetDetected ──→ Unity: 发现标记 / 球冠高亮
├─ ControlZone.ContainsPoint()
│ └─ OnZoneIntruded ──→ Unity: 红色警报

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@ -18,7 +18,7 @@ Phase 6 ✅ Unity 集成(桥接层 + 示例项目)
Phase 7 ✅ 打磨收尾
Phase 8 ✅ 天气/物理模型统一
Phase 9 ✅ 性能优化 + 架构文档校准
Phase 10 ⏳ 探测实时链路(设计完成,待开发
Phase 10 ✅ 探测实时链路(已完成
────────────────────────
已完成 P1-P9
```
@ -141,7 +141,7 @@ Phase 10 ⏳ 探测实时链路(设计完成,待开发)
| 指标 | 值 |
|------|------|
| 测试总数 | **204**(通过 202,跳过 2 |
| 测试总数 | **216**(通过 214,跳过 2 |
| 行覆盖率 | **95.4%**(待重测) |
| 分支覆盖率 | **80.5%**(待重测) |
| 执行时间 | ~7 秒 |
@ -239,23 +239,23 @@ Phase 10 ⏳ 探测实时链路(设计完成,待开发)
| # | 任务 | 预估 | 状态 | 说明 |
|---|------|------|------|------|
| T1.1 | EquipmentDeployment 加 4 列 | 0.5h | | `MinElevation`/`MaxElevation`/`MinDetectAlt`/`MaxDetectAlt`,均 NULLABLE |
| T1.2 | DetectionSource 类扩展 | 0.5h | ⬜ | 同步加 4 个三维几何属性 |
| T1.3 | BuildDetectionSources 读取新字段 | 0.5h | ⬜ | 缺失时退化球冠(无限制,等价 2D),保证存量数据平滑过渡 |
| T1.1 | EquipmentDeployment 加 4 列 | 0.5h | | `MinElevation`/`MaxElevation`/`MinDetectAlt`/`MaxDetectAlt`,均 NULLABLE |
| T1.2 | DetectionSource 类扩展 | 0.5h | ✅ | 同步加 4 个三维几何属性float.MaxValue=无限制,退化 2D |
| T1.3 | BuildDetectionSources 读取新字段 | 0.5h | ✅ | 缺失时退化球冠float.MaxValue),保证存量数据平滑过渡 |
### 10.2 算法层T2
| # | 任务 | 预估 | 状态 | 说明 |
|---|------|------|------|------|
| T2.1 | DetectionCalculator.IsInCoverage | 1h | | 3D 球冠判定:水平距离 + 俯仰角 ∈ [Min,Max]Elevation + 高度 ∈ [Min,Max]DetectAlt |
| T2.2 | IsInCoverage 单元测试 | 0.5h | ⬜ | 边界用例:球冠内/外、正顶、俯仰越界、高度越界 |
| T2.1 | DetectionCalculator.IsInCoverage | 1h | | 3D 球冠判定:水平距离 + 俯仰角 ∈ [Min,Max]Elevation + 高度 ∈ [Min,Max]DetectAlt。float.MaxValue=无限制(退化 2D |
| T2.2 | IsInCoverage 单元测试 | 0.5h | ✅ | 7 个边界用例:球冠内/外、正顶、俯仰越界、高度越界、无限制等价 2D |
### 10.3 planner 3D 适配T3🔒 正确性硬要求
| # | 任务 | 预估 | 状态 | 说明 |
|---|------|------|------|------|
| T3.1 | EarliestDetection 改采样法 | 2h | | 从"线段-圆解析求交"改为"沿航路采样点步长≤50m调 IsInCoverage" |
| T3.2 | DefensePlannerTests 回归验证 | 1h | ⬜ | 跑全量测试验证;若有测试因 3D 高度门限导致"探测不到→拦截失败"而失败,需核查是测试用例高度设置问题还是真实回归 |
| T3.1 | EarliestDetection 改采样法 | 2h | | 从"线段-圆解析求交"改为"沿航路采样点步长≤50m调 IsInCoverage"。删除旧 EarliestEntryArc/IsInside |
| T3.2 | DefensePlannerTests 回归验证 | 1h | ✅ | 30 个测试全通过,无回归 |
> 🔒 **T3 不可砍、不可降级为 2D**。这是正确性硬约束,不是精度优化:
> - 仿真是按 planner 规划执行的,**planner 的探测判定 = 仿真的事实依据**。
@ -268,17 +268,17 @@ Phase 10 ⏳ 探测实时链路(设计完成,待开发)
| # | 任务 | 预估 | 状态 | 说明 |
|---|------|------|------|------|
| T4.1 | DetectionEntity 运行时实体 | 1h | | 持有 DetectionSource + 每无人机探测状态机Undetected ⇄ Detected |
| T4.2 | SimulationEngine 加 _detectionEntities | 0.5h | ⬜ | Initialize 时构建Tick 第 5 步遍历 |
| T4.3 | Tick 第 5 步实时扫描 | 2h | ⬜ | 决策 1离开回退、决策 2融合取最早/同刻取精度高),触发 TargetDetected |
| T4.4 | SimulationEngineTests 验证 | 1h | ⬜ | 断言:进入探测范围触发事件、离开后再次进入重新触发、多设备融合取最早 |
| T4.1 | DetectionEntity 运行时实体 | 1h | | 持有 DetectionSource + 每无人机探测状态机Undetected ⇄ Detected。`UpdateState` 返回首次进入/离开信号 |
| T4.2 | SimulationEngine 加 _detectionEntities | 0.5h | ✅ | Initialize 时从 BuildDetectionSources 构建Tick 第 5 步遍历 |
| T4.3 | Tick 第 5 步实时扫描 | 2h | ✅ | 决策 1离开回退= Undetected决策 2融合取最早/同刻取精度高);触发 TargetDetected含 OnTargetDetected 事件) |
| T4.4 | SimulationEngineTests 验证 | 1h | ✅ | 4 个测试:进入探测范围触发事件、多设备融合取最早、无探测设备无事件、离开后再次进入重新触发 |
### 10.5 前端 / 报告T5可并行
| # | 任务 | 预估 | 状态 | 说明 |
|---|------|------|------|------|
| T5.1 | Unity 探测范围可视化 | — | ⬜ | 前端范畴3D 球冠 wireframe / 发现标记(决策 4 仅可视化) |
| T5.2 | 时序图/报告纳入 TargetDetected | 0.5h | ⬜ | ReportGenerator 时序表增加发现事件 |
| T5.2 | 时序图/报告纳入 TargetDetected | 0.5h | ✅ | ReportGenerator 时序表增加发现事件(👁️ 目标发现);统计增加目标发现计数 |
### 10.6 任务依赖与顺序
@ -307,7 +307,7 @@ T1数据层→ T2算法层 IsInCoverage
| M7 — 交付就绪 | ✅ |
| M8 — 天气/物理模型统一 | ✅ |
| M9 — 性能优化 + 文档校准 | ✅ |
| M10 — 探测实时链路 | ⏳ 设计完成V13待开发 |
| M10 — 探测实时链路 | |
---

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@ -62,6 +62,7 @@ runner.Engine.TimeScale = 4f; // 加速
runner.Engine.OnMunitionLaunched += m => Instantiate(shellPrefab, ToVector3(m.PosX, m.PosY, m.PosZ));
runner.Engine.OnCloudGenerated += c => SpawnCloud(c.Dispersion.Center, c.Dispersion.Radius);
runner.Engine.OnDroneDestroyed += d => PlayExplosion(d.PosX, d.PosY, d.PosZ);
runner.Engine.OnTargetDetected += (d, det) => ShowDetectionMark(d.PosX, d.PosY, d.PosZ);
runner.Engine.OnDroneReachedTarget += d => ShowReached(d.PosX, d.PosY, d.PosZ);
runner.Engine.OnZoneIntruded += (d, z) => AlertIntrusion(z.Name);
runner.Engine.OnSimulationEnded += () => GenerateReport();
@ -98,6 +99,7 @@ runner.LoadAndStart(task.Id);
| 事件 | 参数 | 触发时机 |
|------|------|------|
| `OnTargetDetected` | `DroneEntity`, `DetectionEntity` | 无人机首次进入探测设备 3D 球冠范围(离开后再次进入会重新触发) |
| `OnMunitionLaunched` | `MunitionEntity` | 发射计划时间到达 |
| `OnCloudGenerated` | `CloudEntity` | 弹药到达释放高度 |
| `OnDroneDestroyed` | `DroneEntity` | HP ≤ 0 |
@ -130,7 +132,7 @@ var runner = GetComponent<SimulationRunner>();
runner.Engine.SetFireSchedule(fireEvents); // 从推荐方案取
runner.LoadAndStart(taskId);
runner.Engine.TimeScale = 4f;
runner.Engine.State / Drones / Clouds / Munitions / Events
runner.Engine.State / Drones / Clouds / Munitions / DetectionEntities / Events
runner.Stop();
```

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@ -1,3 +1,4 @@
using System;
using System.Collections.Generic;
using CounterDrone.Core.Models;
@ -76,7 +77,9 @@ namespace CounterDrone.Core.Algorithms
var e = Waypoints[^1];
float midX = ((float)s.PosX + (float)e.PosX) / 2f;
float midZ = ((float)s.PosZ + (float)e.PosZ) / 2f;
return Kinematics.TravelTime((float)s.PosX, (float)s.PosZ, midX, midZ, (float)Target.TypicalSpeed);
float speed = (float)Waypoints[0].Speed;
if (speed <= 0) throw new InvalidOperationException($"威胁 {WaveId}: 航路点速度必须 > 0");
return Kinematics.TravelTime((float)s.PosX, (float)s.PosZ, midX, midZ, speed);
}
}
@ -140,6 +143,10 @@ namespace CounterDrone.Core.Algorithms
public float IRRange { get; set; }
/// <summary>探测精度 m位置误差影响抛撒散布范围</summary>
public float Accuracy { get; set; }
public float MinElevation { get; set; } = float.MaxValue;
public float MaxElevation { get; set; } = float.MaxValue;
public float MinDetectAlt { get; set; } = float.MaxValue;
public float MaxDetectAlt { get; set; } = float.MaxValue;
}
/// <summary>规划方案</summary>
@ -151,6 +158,7 @@ namespace CounterDrone.Core.Algorithms
public int ThreatsEngaged { get; set; }
public int ThreatsUnengaged { get; set; }
public string Summary { get; set; } = string.Empty;
internal string? RejectReason;
}
/// <summary>规划器输出</summary>

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@ -17,31 +17,35 @@ namespace CounterDrone.Core.Algorithms
/// <summary>Phase 1 爆轰初始半径 (m)</summary>
public float InitialRadius => 3.3f * (float)Math.Pow(Math.Max(0.01, (float)_ammo.BurstChargeKg), 0.32f);
/// <summary>Phase 2 结束时的有效半径30s 湍流膨胀)</summary>
public float TurbulentRadius => RadiusAt(30f);
/// <summary>Phase 2 结束时的有效半径</summary>
public float TurbulentRadius => RadiusAt(Phase2Duration);
/// <summary>湍流膨胀系数 k</summary>
public float TurbulentExpansionK => (float)_ammo.TurbulentExpansionK;
/// <summary>Phase 2 持续时间s从 AmmunitionSpec 读取</summary>
public float Phase2Duration => (float)_ammo.Phase2Duration;
/// <summary>指定时刻湍流膨胀半径 R(t) = R₀ + k√t</summary>
public float RadiusAt(float elapsedSeconds)
{
if (elapsedSeconds <= 0) return InitialRadius;
bool inPhase3 = elapsedSeconds > 30f;
float p2 = Phase2Duration;
bool inPhase3 = elapsedSeconds > p2;
if (!inPhase3)
return InitialRadius + TurbulentExpansionK * (float)Math.Sqrt(elapsedSeconds);
// Phase 3: 高斯扩散
float windSpeed = (float)_env.WindSpeed;
float x = Math.Max(1f, windSpeed * (elapsedSeconds - 30f));
float x = Math.Max(1f, windSpeed * (elapsedSeconds - p2));
var cls = Kinematics.GetStabilityClass((WeatherType)_env.WeatherType, windSpeed);
float sY = Kinematics.SigmaY(cls, x);
float sZ = Kinematics.SigmaZ(cls, x);
float peakC = Kinematics.GaussianPeakConcentration((float)_ammo.SourceStrength, sY, sZ);
float effConc = (float)_ammo.EffectiveConcentration;
if (peakC <= effConc) return InitialRadius + TurbulentExpansionK * (float)Math.Sqrt(30f);
float rPhase2 = InitialRadius + TurbulentExpansionK * (float)Math.Sqrt(p2);
if (peakC <= effConc) return rPhase2;
float sigma = (sY + sZ) / 2f;
float rPhase2 = InitialRadius + TurbulentExpansionK * (float)Math.Sqrt(30f);
return rPhase2 + sigma * (float)Math.Sqrt(2f * Math.Log(peakC / effConc));
}

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@ -175,12 +175,12 @@ namespace CounterDrone.Core.Algorithms
// 车道第一个单元设基准时间,后续单元以此为准保证间距均匀
if (!laneBaseSet[yLane])
{
var refEvt = GenerateFireEventsAt(threat, c.Unit, c.AmmoType, ammo, env, 0, yLane, yLanes, formationWidth);
if (refEvt.Count == 0) continue; // 该车道无可行发射事件(探测边界太靠后等)
var (refEvt, refRej) = TryGenerateFireEvents(threat, c.Unit, c.AmmoType, ammo, env, 0, yLane, yLanes, formationWidth);
if (refEvt.Count == 0) { plan.RejectReason ??= refRej; continue; }
laneBaseTime[yLane] = refEvt[0].FireTime;
laneBaseSet[yLane] = true;
}
float stagger = Kinematics.CloudCoverInterval(turbulentRadius * 2f, (float)threat.Target.TypicalSpeed, c.Unit.ChannelInterval);
float stagger = Kinematics.CloudCoverInterval(turbulentRadius * 2f, GetDroneSpeedKph(threat), c.Unit.ChannelInterval);
var fevents = new List<FireEvent>();
int unitIdx = fireUnits.IndexOf(c.Unit);
@ -191,8 +191,8 @@ namespace CounterDrone.Core.Algorithms
// 多车道重叠覆盖而非沿航路连成长链
int roundInLane = baseRoundInLane + ch;
float offset = (roundInLane - (singleNeeded - 1) / 2f) * spacing;
var fe = GenerateFireEventsAt(threat, c.Unit, c.AmmoType, ammo, env, offset, yLane, yLanes, formationWidth);
if (fe.Count == 0) continue; // 该发不可行(探测边界太靠后等)
var (fe, feRej) = TryGenerateFireEvents(threat, c.Unit, c.AmmoType, ammo, env, offset, yLane, yLanes, formationWidth);
if (fe.Count == 0) { plan.RejectReason ??= feRej; continue; }
foreach (var e in fe)
{
e.FireTime = laneBaseTime[yLane] + roundInLane * stagger;
@ -208,7 +208,10 @@ namespace CounterDrone.Core.Algorithms
roundsCollected += toTake;
}
if (roundsCollected <= 0) { plan.ThreatsUnengaged++; continue; }
if (roundsCollected <= 0) {
plan.RejectReason ??= $"候选{candidates.Count}个,弹药需求{totalRoundsNeeded}发实际收集0发";
plan.ThreatsUnengaged++; continue;
}
foreach (var (unit, rounds, fireEvents) in assignedUnits)
{
@ -242,13 +245,79 @@ namespace CounterDrone.Core.Algorithms
threatProbs.Add(ComputeInterceptProbability(threat, a2, totalRounds, env));
}
plan.OverallProbability = threatProbs.Count > 0 ? threatProbs.Average() : 0f;
// 失败原因 + 建议值
var reasons = new List<string>();
foreach (var threat in sortedThreats)
{
bool engaged = plan.Assignments.Any(a => a.DroneWaveId == threat.WaveId);
if (engaged) continue;
var ammo = MatchAmmo(_config, (PowerType)threat.Target.PowerType);
var matching = fireUnits.Where(u => u.AmmoTypes.Contains(ammo)).ToList();
if (matching.Count == 0)
reasons.Add($"威胁 {threat.WaveId}: 无火力单元装载 {ammo} 弹药");
else
{
var (_, expTime, _) = ComputeEffectiveRadius(_ammoCatalog.First(a => a.AerosolType == (int)ammo), env);
float avgSpd = GetDroneSpeedMs(threat);
float midArc = RouteGeometry.ArcLengthNearestTo(threat.Waypoints,
(float)(threat.Waypoints[0].PosX + threat.Waypoints[^1].PosX) / 2f,
(float)(threat.Waypoints[0].PosZ + threat.Waypoints[^1].PosZ) / 2f);
float travel = midArc - threat.DetectArc;
if (travel <= 0)
{
var (mx, _, mz) = RouteGeometry.PositionAt(threat.Waypoints, midArc);
float r = matching.Min(u => MathF.Sqrt((mx - u.Position.X) * (mx - u.Position.X) + (mz - u.Position.Z) * (mz - u.Position.Z)));
reasons.Add($"威胁 {threat.WaveId}: 探测边界在拦截点之后,建议探测范围≥{r:F0}m");
}
else if (travel / avgSpd <= expTime)
{
float maxDA = Math.Max(0, midArc - avgSpd * (expTime + _config.TimingSafetyMargin));
var (nx, _, nz) = RouteGeometry.PositionAt(threat.Waypoints, maxDA);
float r = matching.Min(u => MathF.Sqrt((nx - u.Position.X) * (nx - u.Position.X) + (nz - u.Position.Z) * (nz - u.Position.Z)));
reasons.Add($"威胁 {threat.WaveId}: 拦截窗口不足({travel / avgSpd:F1}s<膨胀{expTime:F1}s建议探测范围≥{r:F0}m最晚弧长{maxDA:F0}m");
}
else
{
string detail = plan.RejectReason != null ? $"{plan.RejectReason}" : "";
reasons.Add($"威胁 {threat.WaveId}: 候选存在但分配失败{detail}");
}
}
}
plan.Summary = plan.ThreatsEngaged > 0
? $"分配 {plan.ThreatsEngaged} 个威胁,{plan.ThreatsUnengaged} 个无方案"
: "无威胁被分配拦截方案";
+ (reasons.Count > 0 ? "。原因: " + string.Join("; ", reasons) : "")
: "无威胁被分配拦截方案"
+ (reasons.Count > 0 ? "。原因: " + string.Join("; ", reasons) : "");
return plan;
}
// ═══════════════════════════════════════════════
// 拦截窗口可行性检查
// ═══════════════════════════════════════════════
/// <summary>无人机速度km/h从航路第一个 waypoint 读取</summary>
private static float GetDroneSpeedKph(DroneWave threat)
{
float spd = (float)threat.Waypoints[0].Speed;
if (spd <= 0) throw new InvalidOperationException($"威胁 {threat.WaveId}: 航路点速度必须 > 0");
return spd;
}
/// <summary>无人机速度m/s</summary>
private static float GetDroneSpeedMs(DroneWave threat)
=> GetDroneSpeedKph(threat) / 3.6f;
internal static bool HasInterceptWindow(DroneWave threat, float midArc,
float expansionTime, float deliveryTime)
{
float travelArc = midArc - threat.DetectArc;
if (travelArc <= 0) return false;
float timeAvailable = travelArc / GetDroneSpeedMs(threat);
return timeAvailable > expansionTime + deliveryTime;
}
// ═══════════════════════════════════════════════
// 候选生成(使用真实物理)
// ═══════════════════════════════════════════════
@ -260,7 +329,9 @@ namespace CounterDrone.Core.Algorithms
var neededAmmo = MatchAmmo(_config, (PowerType)threat.Target.PowerType);
var ammo = _ammoCatalog.First(a => a.AerosolType == (int)neededAmmo);
var (ammoEff, _, _) = ComputeEffectiveRadius(ammo, env);
var (ammoEff, expansionTime, _) = ComputeEffectiveRadius(ammo, env);
var mid = ThreatMidpoint(threat);
float midArc = RouteGeometry.ArcLengthNearestTo(threat.Waypoints, mid.X, mid.Z);
foreach (var unit in availableUnits)
{
@ -268,12 +339,12 @@ namespace CounterDrone.Core.Algorithms
if (unit.Type == PlatformType.AirBased)
{
var c = BuildAirBasedCandidate(threat, unit, neededAmmo, ammo, ammoEff, env);
var c = BuildAirBasedCandidate(threat, unit, neededAmmo, ammo, ammoEff, expansionTime, mid, midArc, env);
if (c != null) candidates.Add(c);
}
else
{
var c = BuildGroundBasedCandidate(threat, unit, neededAmmo, ammo, ammoEff, env);
var c = BuildGroundBasedCandidate(threat, unit, neededAmmo, ammo, ammoEff, expansionTime, mid, midArc, env);
if (c != null) candidates.Add(c);
}
}
@ -283,9 +354,9 @@ namespace CounterDrone.Core.Algorithms
private InterceptCandidate? BuildGroundBasedCandidate(DroneWave threat,
FireUnit unit, AerosolType ammoType, AmmunitionSpec ammo,
float effectiveR, CombatScene env)
float effectiveR, float expansionTime,
Vector3 mid, float midArc, CombatScene env)
{
var mid = ThreatMidpoint(threat);
float dx = mid.X - unit.Position.X;
float dz = mid.Z - unit.Position.Z;
float dist = (float)Math.Sqrt(dx * dx + dz * dz);
@ -295,9 +366,11 @@ namespace CounterDrone.Core.Algorithms
if (dist > maxRange) return null;
float shellTime = dist / unit.MuzzleVelocity;
if (!HasInterceptWindow(threat, midArc, expansionTime, shellTime)) return null;
float interceptTime = threat.ArrivalTime;
float avgSpeed = (float)threat.Target.TypicalSpeed / 3.6f;
float avgSpeed = GetDroneSpeedMs(threat);
float neededExposure = _damageModel.RequiredExposureSeconds((TargetType)threat.Target.TargetType, (PowerType)threat.Target.PowerType, ammoType);
float actualExposure = effectiveR * 2f / avgSpeed;
float prob = Math.Min(_config.MaxInterceptProbability, actualExposure / neededExposure);
@ -313,22 +386,23 @@ namespace CounterDrone.Core.Algorithms
private InterceptCandidate? BuildAirBasedCandidate(DroneWave threat,
FireUnit unit, AerosolType ammoType, AmmunitionSpec ammo,
float effectiveR, CombatScene env)
float effectiveR, float expansionTime,
Vector3 mid, float midArc, CombatScene env)
{
if (unit.ReleaseAltitude <= 0 || unit.CruiseSpeed <= 0) return null;
var mid = ThreatMidpoint(threat);
float releaseAlt = unit.ReleaseAltitude;
float flightDist = Kinematics.Distance3D(
unit.Position.X, unit.Position.Y, unit.Position.Z,
mid.X, releaseAlt, mid.Z);
float flightTime = flightDist / unit.CruiseSpeed;
float fallTime = Kinematics.AirDropFallTime(releaseAlt, (float)threat.Target.TypicalAltitude);
float totalTime = flightTime + fallTime;
float deliveryTime = flightTime + fallTime;
float interceptTime = threat.ArrivalTime;
if (totalTime > interceptTime) return null;
if (deliveryTime > interceptTime) return null;
if (!HasInterceptWindow(threat, midArc, expansionTime, deliveryTime)) return null;
float avgSpeed = (float)threat.Target.TypicalSpeed / 3.6f;
float avgSpeed = GetDroneSpeedMs(threat);
float neededExposure = _damageModel.RequiredExposureSeconds((TargetType)threat.Target.TargetType, (PowerType)threat.Target.PowerType, ammoType);
float actualExposure = effectiveR * 2f / avgSpeed;
float prob = Math.Min(_config.MaxInterceptProbability, actualExposure / neededExposure);
@ -362,7 +436,7 @@ namespace CounterDrone.Core.Algorithms
CombatScene env, bool isAirBased, float turbulentRadius)
{
var cloudModel = new CloudExpansionModel(ammo, env);
float avgSpeed = (float)threat.Target.TypicalSpeed / 3.6f;
float avgSpeed = GetDroneSpeedMs(threat);
float neededExposure = _damageModel.RequiredExposureSeconds(
(TargetType)threat.Target.TargetType, (PowerType)threat.Target.PowerType, (AerosolType)ammo.AerosolType);
float requiredCoverage = neededExposure * avgSpeed;
@ -374,7 +448,7 @@ namespace CounterDrone.Core.Algorithms
private float ComputeInterceptProbability(DroneWave threat,
AmmunitionSpec ammo, int rounds, CombatScene env)
{
float avgSpeed = (float)threat.Target.TypicalSpeed / 3.6f;
float avgSpeed = GetDroneSpeedMs(threat);
var (effectiveR, _, _) = ComputeEffectiveRadius(ammo, env);
float spacing = 2f * effectiveR;
float actualCoverage = spacing * (rounds - 1) + 2f * effectiveR;
@ -390,27 +464,26 @@ namespace CounterDrone.Core.Algorithms
// 发射事件生成(真实物理)
// ═══════════════════════════════════════════════
private List<FireEvent> GenerateFireEventsAt(DroneWave threat, FireUnit unit,
AerosolType ammoType, AmmunitionSpec ammo, CombatScene env, float targetOffset,
int yLane, int yLanes, float formationWidth)
private (List<FireEvent> Events, string? RejectReason) TryGenerateFireEvents(
DroneWave threat, FireUnit unit, AerosolType ammoType, AmmunitionSpec ammo,
CombatScene env, float targetOffset, int yLane, int yLanes, float formationWidth)
{
var events = new List<FireEvent>();
var wps = threat.Waypoints;
if (wps == null || wps.Count < 2) return events;
if (wps == null || wps.Count < 2) return (events, "航路无效");
var cloudModel = new CloudExpansionModel(ammo, env);
// 云龄 = expansionTime云团生成后膨胀到有效半径的时长
float effectiveAge = cloudModel.TimeToReach(cloudModel.TurbulentRadius) * 0.9f;
float effectiveAge = cloudModel.TimeToReach(cloudModel.TurbulentRadius) * _config.ExpansionFactor;
float effectiveR = cloudModel.RadiusAt(effectiveAge);
float expansionTime = cloudModel.TimeToReach(effectiveR);
// 密度检查:云团在膨胀时间后密度是否仍达标
float densityAtPassage = cloudModel.DensityAt(expansionTime);
if (densityAtPassage < (float)ammo.EffectiveConcentration)
return events; // 云团到达时已稀释失效
return (events, $"云团密度{densityAtPassage:E2}<有效阈值{ammo.EffectiveConcentration:E2}");
float typicalSpeed = (float)threat.Target.TypicalSpeed;
if (typicalSpeed <= 0) return events;
float typicalSpeed = GetDroneSpeedKph(threat);
if (typicalSpeed <= 0) return (events, "目标速度无效");
// 航路感知布局:穿越点弧长 = 航路中点弧长 + 沿航路偏移
// targetOffset 现在是沿航路切向的弧长偏移(不再是 X 分量),支持任意方向航路
@ -436,10 +509,10 @@ namespace CounterDrone.Core.Algorithms
// planner 是参谋,只能基于探测信息规划。威胁从探测边界被发现,
// 飞行时间 = (拦截弧长 - 探测弧长) / 速度。无探测时 DetectArc=0回退到起点
float travelArc = crossArc - threat.DetectArc;
if (travelArc < 0) return events; // 探测边界在拦截点之后,来不及拦截
if (travelArc < 0) return (events, $"探测边界在拦截点之后({threat.DetectArc:F0}m≥{crossArc:F0}m");
float txArrival = RouteGeometry.TravelTimeTo(wps, travelArc, typicalSpeed);
float recommendedTiming = txArrival - expansionTime;
if (recommendedTiming <= 0f) return events;
if (recommendedTiming <= 0f) return (events, $"膨胀{expansionTime:F1}s≥到达{txArrival:F1}s");
// 风偏补偿:云团生成后会被风吹偏,补偿时长 = 从生成到被穿过。
// 每朵云的生成时刻不同(受发射/飞行时间影响),但 planner 此处用 expansionTime
@ -449,6 +522,7 @@ namespace CounterDrone.Core.Algorithms
float cloudGenZ = tz - wz * expansionTime;
float fireTime;
float deliveryTime;
if (unit.Type == PlatformType.AirBased)
{
if (unit.ReleaseAltitude <= 0 || unit.CruiseSpeed <= 0)
@ -462,7 +536,8 @@ namespace CounterDrone.Core.Algorithms
cloudGenX, releaseAlt, cloudGenZ);
float flightDist = Math.Max(0f, distToCloud - driftDist);
float flightTime = flightDist / cruiseSpd;
fireTime = recommendedTiming - flightTime - fallTime;
deliveryTime = flightTime + fallTime;
fireTime = recommendedTiming - deliveryTime;
}
else
{
@ -474,10 +549,12 @@ namespace CounterDrone.Core.Algorithms
float dist = (float)Math.Sqrt(dx * dx + dz * dz);
float heightDiff = (float)threat.Target.TypicalAltitude - unit.Position.Y;
float shellTime = Kinematics.ParabolicShellTime(dist, heightDiff, mv);
deliveryTime = shellTime;
fireTime = recommendedTiming - shellTime;
}
if (fireTime <= 0f) return events; // 平台来不及到达
if (fireTime <= 0f)
return (events, $"发射时机{fireTime:F1}s≤0到达{deliveryTime:F1}s>窗口{recommendedTiming:F1}s");
events.Add(new FireEvent
{
@ -489,7 +566,7 @@ namespace CounterDrone.Core.Algorithms
MuzzleVelocity = unit.Type == PlatformType.AirBased ? 0f : unit.MuzzleVelocity,
});
return events;
return (events, null);
}
// ═══════════════════════════════════════════════

View File

@ -24,8 +24,10 @@ namespace CounterDrone.Core.Algorithms
}
/// <summary>统一信息网络对某威胁的最早探测点。
/// 遍历所有探测源,找威胁航路进入任一探测源范围的最早点(航路弧长最小)。
/// 返回 (探测弧长, 该处精度)。无探测源时返回 (0, float.MaxValue)。</summary>
/// 沿航路以步长 ≤50m 采样,对每个采样点调 IsInCoverage 做 3D 球冠判定。
/// 返回首次落入任一探测源球冠的弧长与精度。
/// 无探测源时返回 (0, float.MaxValue)(回退到航路起点,上帝视角)。
/// 航路完全不经过任何探测范围时返回 (float.MaxValue, float.MaxValue)。</summary>
public static (float detectArc, float accuracy) EarliestDetection(
IReadOnlyList<Waypoint> threatRoute,
List<DetectionSource> sources,
@ -34,28 +36,102 @@ namespace CounterDrone.Core.Algorithms
if (sources == null || sources.Count == 0 || threatRoute == null || threatRoute.Count < 2)
return (0f, float.MaxValue);
// 计算总弧长确定采样步长≤50m
float totalArc = 0f;
for (int i = 0; i < threatRoute.Count - 1; i++)
{
float dx = (float)(threatRoute[i + 1].PosX - threatRoute[i].PosX);
float dy = (float)(threatRoute[i + 1].PosY - threatRoute[i].PosY);
float dz = (float)(threatRoute[i + 1].PosZ - threatRoute[i].PosZ);
totalArc += MathF.Sqrt(dx * dx + dy * dy + dz * dz);
}
const float sampleStep = 50f;
int sampleCount = Math.Max(1, (int)(totalArc / sampleStep) + 1);
float stepArc = totalArc / sampleCount;
float bestArc = float.MaxValue;
float bestAccuracy = float.MaxValue;
foreach (var src in sources)
// 预计算每个源的 EffectiveRange能见度衰减
var srcCache = new (float range, DetectionSource src)[sources.Count];
for (int s = 0; s < sources.Count; s++)
{
var src = sources[s];
float range = EffectiveRange(src.RadarRange, src.EORange, src.IRRange, visibility);
if (range <= 0) continue;
srcCache[s] = (range, src);
}
// 找航路进入该探测源圆的最早弧长
float arc = EarliestEntryArc(threatRoute, src.Position.X, src.Position.Z, range);
if (arc < bestArc)
// 沿航路采样
for (int i = 0; i <= sampleCount; i++)
{
float sampleArc = i * stepArc;
var (sx, sy, sz) = RouteGeometry.PositionAt(threatRoute, sampleArc);
var pos = new Algorithms.Vector3(sx, sy, sz);
for (int s = 0; s < srcCache.Length; s++)
{
bestArc = arc;
bestAccuracy = src.Accuracy;
var (range, src) = srcCache[s];
if (range <= 0) continue;
if (IsInCoverage(pos, src.Position, range,
src.MinElevation, src.MaxElevation,
src.MinDetectAlt, src.MaxDetectAlt))
{
// 最早发现优先;同一点取精度最高
if (sampleArc < bestArc)
{
bestArc = sampleArc;
bestAccuracy = src.Accuracy;
}
else if (MathF.Abs(sampleArc - bestArc) < 0.001f
&& src.Accuracy < bestAccuracy)
{
bestAccuracy = src.Accuracy;
}
}
}
// 一旦发现第一个覆盖点即停止(后续采样点距离更远,不可能是"最早"
if (bestArc < float.MaxValue)
break;
}
if (bestArc == float.MaxValue)
return (float.MaxValue, float.MaxValue); // 航路完全不经过任何探测范围
return (float.MaxValue, float.MaxValue);
return (bestArc, bestAccuracy);
}
/// <summary>三维球冠探测判定:目标是否在探测设备的有效探测范围内。
/// 三项判定:① 水平距离 ≤ effectiveRange② 俯仰角 ∈ [MinElevation, MaxElevation]
/// ③ 目标高度 ∈ [MinDetectAlt, MaxDetectAlt]。
/// MinElevation/MaxElevation 为 float.MaxValue 时表示无限制(退化球冠→等价 2D 圆)。
/// MinDetectAlt/MaxDetectAlt 为 float.MaxValue 时同理。
/// planner 与运行时实时探测共用此判定。</summary>
public static bool IsInCoverage(
Algorithms.Vector3 target, Algorithms.Vector3 detector,
float effectiveRange,
float minElevation, float maxElevation,
float minDetectAlt, float maxDetectAlt)
{
float dx = target.X - detector.X;
float dy = target.Y - detector.Y; // 高度差
float dz = target.Z - detector.Z;
float horizDistSq = dx * dx + dz * dz;
// ① 水平距离
if (horizDistSq > effectiveRange * effectiveRange) return false;
// ③ 高度门限
if (minDetectAlt != float.MaxValue && target.Y < minDetectAlt) return false;
if (maxDetectAlt != float.MaxValue && target.Y > maxDetectAlt) return false;
// ② 俯仰角(正顶/正下按角度门限放行)
if (minElevation == float.MaxValue && maxElevation == float.MaxValue) return true;
float horizDist = MathF.Sqrt(horizDistSq);
if (horizDist < 0.0001f) return true;
float elevation = MathF.Atan2(dy, horizDist) * (180f / MathF.PI);
if (minElevation != float.MaxValue && elevation < minElevation) return false;
if (maxElevation != float.MaxValue && elevation > maxElevation) return false;
return true;
}
/// <summary>探测精度换算为抛撒散布半径m
/// 精度差 → 散布半径大planner 增加横向覆盖。
/// 当前模型:散布半径 = 精度值(如精度 100m → 散布 ±100m。</summary>
@ -64,51 +140,5 @@ namespace CounterDrone.Core.Algorithms
return Math.Max(0f, accuracy);
}
/// <summary>折线航路进入圆(水平面 XZ的最早弧长。
/// 逐段求线段-圆交点,返回首次进入的累积弧长。
/// 若起点已在圆内,返回 0。若完全不交返回 float.MaxValue。</summary>
private static float EarliestEntryArc(IReadOnlyList<Waypoint> wps, float cx, float cz, float r)
{
float accumArc = 0f;
bool wasInside = IsInside((float)wps[0].PosX, (float)wps[0].PosZ, cx, cz, r);
if (wasInside) return 0f; // 起点已在探测范围内
for (int i = 0; i < wps.Count - 1; i++)
{
float ax = (float)wps[i].PosX, az = (float)wps[i].PosZ;
float bx = (float)wps[i + 1].PosX, bz = (float)wps[i + 1].PosZ;
float segDx = bx - ax, segDz = bz - az;
float segLenSq = segDx * segDx + segDz * segDz;
if (segLenSq < 0.0001f) continue;
// 线段参数化P(t) = A + t*(B-A), t∈[0,1]
// |P - C|² = r² → 求 t
float fx = ax - cx, fz = az - cz;
float a = segLenSq;
float b = 2f * (segDx * fx + segDz * fz);
float c = fx * fx + fz * fz - r * r;
float disc = b * b - 4f * a * c;
if (disc >= 0)
{
float sqrtDisc = (float)Math.Sqrt(disc);
// 从圆外进入圆内的交点:取较小的正 t
float tEnter = (-b - sqrtDisc) / (2f * a);
if (tEnter >= 0f && tEnter <= 1f)
{
float segLen = (float)Math.Sqrt(segLenSq);
return accumArc + tEnter * segLen;
}
}
accumArc += (float)Math.Sqrt(segLenSq);
}
return float.MaxValue;
}
private static bool IsInside(float px, float pz, float cx, float cz, float r)
{
float dx = px - cx, dz = pz - cz;
return dx * dx + dz * dz <= r * r;
}
}
}

View File

@ -29,6 +29,12 @@ namespace CounterDrone.Core.Algorithms
/// <summary>无探测设备时的默认探测精度 m回退值上帝视角但有标称误差</summary>
public float DefaultDetectionAccuracy { get; set; }
/// <summary>云团有效膨胀系数0~1。planner 取 Phase 2 膨胀时间的此比例作为有效云团年龄。默认 0.9</summary>
public float ExpansionFactor { get; set; } = 0.9f;
/// <summary>拦截窗口安全余量s。计算所需探测弧长时在膨胀时间基础上额外预留。默认 1</summary>
public float TimingSafetyMargin { get; set; } = 1f;
private const string ConfigFileName = "planner_config.json";
/// <summary>从 dataRoot 加载配置。文件缺失或字段非法即抛异常。</summary>
@ -65,6 +71,10 @@ namespace CounterDrone.Core.Algorithms
throw new InvalidDataException("AmmoMatch 不能为空");
if (DefaultDetectionAccuracy < 0f)
throw new InvalidDataException($"DefaultDetectionAccuracy 必须 >= 0实际 {DefaultDetectionAccuracy}");
if (ExpansionFactor <= 0f || ExpansionFactor > 1f)
throw new InvalidDataException($"ExpansionFactor 必须在 (0, 1],实际 {ExpansionFactor}");
if (TimingSafetyMargin < 0f)
throw new InvalidDataException($"TimingSafetyMargin 必须 >= 0实际 {TimingSafetyMargin}");
}
private static readonly JsonSerializerOptions JsonOptions = new()

View File

@ -6,6 +6,12 @@
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<AssemblyAttribute Include="System.Runtime.CompilerServices.InternalsVisibleTo">
<_Parameter1>CounterDrone.Core.Tests</_Parameter1>
</AssemblyAttribute>
</ItemGroup>
<ItemGroup>
<PackageReference Include="sqlite-net-pcl" Version="1.9.172" />
<PackageReference Include="System.Text.Json" Version="9.0.0" />

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@ -108,6 +108,11 @@ namespace CounterDrone.Core
public double RadarRange { get; set; }
public double EORange { get; set; }
public double IRRange { get; set; }
// 3D 球冠几何(缺失时退化 2D
public double? MinElevation { get; set; }
public double? MaxElevation { get; set; }
public double? MinDetectAlt { get; set; }
public double? MaxDetectAlt { get; set; }
public EquipmentDeployment ToEquipmentDeployment(AerosolType ammoType, int quantity,
double posX, double posY, double posZ)
@ -132,6 +137,10 @@ namespace CounterDrone.Core
RadarRange = RadarRange > 0 ? RadarRange : null,
EORange = EORange > 0 ? EORange : null,
IRRange = IRRange > 0 ? IRRange : null,
MinElevation = MinElevation,
MaxElevation = MaxElevation,
MinDetectAlt = MinDetectAlt,
MaxDetectAlt = MaxDetectAlt,
};
}
}
@ -171,6 +180,11 @@ namespace CounterDrone.Core
public double EORange { get; set; }
public double IRRange { get; set; }
public double Accuracy { get; set; } = 50.0;
// 3D 球冠几何(缺失时退化 2D
public double? MinElevation { get; set; }
public double? MaxElevation { get; set; }
public double? MinDetectAlt { get; set; }
public double? MaxDetectAlt { get; set; }
public EquipmentDeployment ToEquipmentDeployment(double posX, double posY, double posZ)
{
@ -185,6 +199,10 @@ namespace CounterDrone.Core
EORange = EORange > 0 ? EORange : null,
IRRange = IRRange > 0 ? IRRange : null,
DetectionAccuracy = Accuracy > 0 ? Accuracy : null,
MinElevation = MinElevation,
MaxElevation = MaxElevation,
MinDetectAlt = MinDetectAlt,
MaxDetectAlt = MaxDetectAlt,
};
}
}

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@ -103,10 +103,10 @@ namespace CounterDrone.Core
scene.WindDirection = (int)WindDirection.E;
s.SaveScene(t.Id, scene);
s.SaveTarget(t.Id, d.Targets.First(p => p.Id == "shahed").ToTargetConfig());
s.SaveRoute(t.Id, "default", d.Formations.First(f => f.Id == "single").ToRoutePlan(), R("10km-h500", 150, d));
s.SaveRoute(t.Id, "default", d.Formations.First(f => f.Id == "single").ToRoutePlan(), R("20km-h500", 200, d));
s.SaveDeployment(t.Id, new List<EquipmentDeployment>
{
d.FireUnits.First(f => f.Id == "air-standard").ToEquipmentDeployment(AerosolType.InertGas, 3, 1500, 1000, 0),
d.FireUnits.First(f => f.Id == "air-standard").ToEquipmentDeployment(AerosolType.InertGas, 3, 8000, 1000, 0),
});
s.SaveCloudDispersal(t.Id, new CloudDispersal { AerosolType = (int)AerosolType.InertGas, DisperseHeight = 500 });
s.UpdateStep(t.Id, 5);
@ -120,10 +120,10 @@ namespace CounterDrone.Core
target.Quantity = 3;
target.TypicalSpeed = 150;
s.SaveTarget(t.Id, target);
s.SaveRoute(t.Id, "default", d.Formations.First(f => f.Id == "line-3").ToRoutePlan(), R("10km-h500", 150, d));
s.SaveRoute(t.Id, "default", d.Formations.First(f => f.Id == "line-3").ToRoutePlan(), R("20km-h500", 200, d));
s.SaveDeployment(t.Id, new List<EquipmentDeployment>
{
d.FireUnits.First(f => f.Id == "air-standard").ToEquipmentDeployment(AerosolType.InertGas, 3, 1500, 1000, 0),
d.FireUnits.First(f => f.Id == "air-standard").ToEquipmentDeployment(AerosolType.InertGas, 3, 8000, 1000, 0),
});
s.SaveCloudDispersal(t.Id, new CloudDispersal { AerosolType = (int)AerosolType.InertGas, DisperseHeight = 500 });
s.UpdateStep(t.Id, 5);

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@ -42,6 +42,9 @@ namespace CounterDrone.Core.Models
/// <summary>湍流扩散系数Phase 2 中 R=R₀+k√t 的 k 值</summary>
public double TurbulentExpansionK { get; set; } = 5.0;
/// <summary>Phase 2 湍流膨胀持续时间s之后进入 Phase 3 高斯扩散。默认 30s</summary>
public double Phase2Duration { get; set; } = 30.0;
public double MaxRadius { get; set; }
public double MaxDuration { get; set; }

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@ -120,7 +120,8 @@ namespace CounterDrone.Core.Models
DroneReachedTarget = 5,
ZoneIntruded = 6,
WaypointReached = 7,
SimulationEnd = 8
SimulationEnd = 8,
PlanningFailed = 9
}
// === 报告 ===

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@ -59,5 +59,15 @@ namespace CounterDrone.Core.Models
public double? IRRange { get; set; }
/// <summary>探测精度 m位置误差影响抛撒散布范围</summary>
public double? DetectionAccuracy { get; set; }
// ── 三维球冠几何参数(探测范围约束)──
/// <summary>俯仰角下限NULL=无限制(等价全向)</summary>
public double? MinElevation { get; set; }
/// <summary>俯仰角上限NULL=无限制</summary>
public double? MaxElevation { get; set; }
/// <summary>可探测高度下界 mNULL=无限制</summary>
public double? MinDetectAlt { get; set; }
/// <summary>可探测高度上界 mNULL=无限制</summary>
public double? MaxDetectAlt { get; set; }
}
}

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@ -42,6 +42,7 @@ namespace CounterDrone.Core.Services
sb.AppendLine($"| 到达目标 | {reached} |");
sb.AppendLine($"| 侵入管控区 | {intruded} |");
sb.AppendLine($"| 弹药发射 | {events.Count(e => e.Type == SimEventType.MunitionLaunched)} |");
sb.AppendLine($"| 目标发现 | {events.Count(e => e.Type == SimEventType.TargetDetected)} |");
sb.AppendLine($"| 云团生成 | {events.Count(e => e.Type == SimEventType.CloudGenerated)} |");
sb.AppendLine();
sb.AppendLine($"**对抗结果**{TranslateResult(result)}");
@ -308,6 +309,7 @@ namespace CounterDrone.Core.Services
SimEventType.DroneReachedTarget => "🏁 抵达目标",
SimEventType.ZoneIntruded => "🚨 侵入管控区",
SimEventType.SimulationEnd => "⏹️ 仿真结束",
SimEventType.TargetDetected => "👁️ 目标发现",
_ => t.ToString(),
};
}

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@ -0,0 +1,62 @@
using System.Collections.Generic;
using CounterDrone.Core.Algorithms;
namespace CounterDrone.Core.Simulation
{
/// <summary>探测设备运行时实体。
/// 持有 DetectionSource 静态参数 + 每无人机的探测状态机Undetected ⇄ Detected
/// Tick 扫描飞行无人机,首次进入探测范围 → 状态 Undetected→Detected触发事件。
/// 离开范围 → 回退 Undetected决策 1
/// 再次进入 → 重新置 Detected 并再次触发 TargetDetected。</summary>
public class DetectionEntity
{
public string Id { get; }
public DetectionSource Source { get; }
/// <summary>每无人机 Id → 探测状态true=Detected, false=Undetected</summary>
private readonly Dictionary<string, bool> _droneStates = new();
public DetectionEntity(string id, DetectionSource source)
{
Id = id;
Source = source;
}
/// <summary>检查目标是否在本设备探测范围内3D 球冠判定)</summary>
public bool IsInRange(float targetX, float targetY, float targetZ,
float visibility, out float effectiveRange)
{
effectiveRange = DetectionCalculator.EffectiveRange(
Source.RadarRange, Source.EORange, Source.IRRange, visibility);
if (effectiveRange <= 0) return false;
return DetectionCalculator.IsInCoverage(
new Vector3(targetX, targetY, targetZ), Source.Position,
effectiveRange,
Source.MinElevation, Source.MaxElevation,
Source.MinDetectAlt, Source.MaxDetectAlt);
}
/// <summary>更新探测状态。首次进入返回 true触发事件离开返回 false持续在范围内返回 null。</summary>
public bool? UpdateState(string droneId, bool inRange)
{
bool wasDetected = _droneStates.TryGetValue(droneId, out var s) && s;
if (inRange)
{
_droneStates[droneId] = true;
return wasDetected ? null : true; // 首次进入 → 触发事件
}
else
{
if (wasDetected)
_droneStates[droneId] = false;
return null;
}
}
/// <summary>获取该设备对某无人机的当前探测状态</summary>
public bool IsDetected(string droneId)
=> _droneStates.TryGetValue(droneId, out var s) && s;
}
}

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@ -12,7 +12,7 @@ namespace CounterDrone.Core.Simulation
public TargetType TargetType { get; }
public PowerType PowerType { get; }
public float Wingspan { get; }
public float TypicalSpeed { get; }
public float CruiseSpeed { get; }
public List<Waypoint> Route { get; }
public float PosX { get; private set; }
public float PosY { get; private set; }
@ -42,7 +42,9 @@ namespace CounterDrone.Core.Simulation
TargetType = (TargetType)config.TargetType;
PowerType = (PowerType)config.PowerType;
Wingspan = (float)config.Wingspan;
TypicalSpeed = (float)config.TypicalSpeed;
float spd = (float)route[0].Speed;
if (spd <= 0) throw new InvalidOperationException($"无人机 {id}: 航路点速度必须 > 0");
CruiseSpeed = spd;
Route = route;
// 编队偏移应用到航点上(每架独立航路)
@ -119,7 +121,7 @@ namespace CounterDrone.Core.Simulation
return;
}
float speedMs = TypicalSpeed / 3.6f;
float speedMs = CruiseSpeed / 3.6f;
_traveledArc += speedMs * deltaTime;
if (_traveledArc >= _totalArc)

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@ -27,6 +27,7 @@ namespace CounterDrone.Core.Simulation
public IReadOnlyList<DroneEntity> Drones => _drones;
public IReadOnlyList<CloudEntity> Clouds => _clouds;
public IReadOnlyList<MunitionEntity> Munitions => _munitions;
public IReadOnlyList<DetectionEntity> DetectionEntities => _detectionEntities;
public IReadOnlyList<SimEvent> Events => _allEvents;
public event Action<MunitionEntity>? OnMunitionLaunched;
@ -34,10 +35,12 @@ namespace CounterDrone.Core.Simulation
public event Action<DroneEntity>? OnDroneDestroyed;
public event Action<DroneEntity>? OnDroneReachedTarget;
public event Action<DroneEntity, ControlZoneEntity>? OnZoneIntruded;
public event Action<DroneEntity, DetectionEntity>? OnTargetDetected;
public event Action? OnSimulationEnded;
private List<DroneEntity> _drones = new();
private List<PlatformEntity> _platforms = new();
private List<DetectionEntity> _detectionEntities = new();
private List<MunitionEntity> _munitions = new();
private List<CloudEntity> _clouds = new();
private List<ControlZoneEntity> _zones = new();
@ -136,6 +139,13 @@ namespace CounterDrone.Core.Simulation
_zones.Add(new ControlZoneEntity(z.Id, z.Name, z.VerticesJson,
(float)z.MinAltitude, (float)z.MaxAltitude));
// 探测设备运行时实体
_detectionEntities.Clear();
var detectionSrcs = BuildDetectionSources(config);
int detIdx = 0;
foreach (var src in detectionSrcs)
_detectionEntities.Add(new DetectionEntity($"det_{++detIdx}", src));
_munitions.Clear();
_clouds.Clear();
_allEvents.Clear();
@ -154,6 +164,13 @@ namespace CounterDrone.Core.Simulation
var detectionSources = BuildDetectionSources(config);
var result = _planner.Plan(fireUnits, threats, _scene, detectionSources);
SetFireSchedule(result.Best.MergedSchedule);
if (_fireSchedule.Count == 0)
_allEvents.Add(new SimEvent
{
Type = SimEventType.PlanningFailed,
OccurredAt = 0,
Description = result.Best.Summary,
});
}
}
@ -256,7 +273,7 @@ namespace CounterDrone.Core.Simulation
for (int i = _removalIndices.Count - 1; i >= 0; i--)
_clouds.RemoveAt(_removalIndices[i]);
// 4-5. 无人机:缓存飞行状态列表,避免多次 Where
// 4. 无人机:缓存飞行状态列表,避免多次 Where
_flyingDrones.Clear();
for (int i = 0; i < _drones.Count; i++)
if (_drones[i].Status == DroneStatus.Flying)
@ -275,6 +292,48 @@ namespace CounterDrone.Core.Simulation
}
}
// 5. 实时探测扫描(决策 1/2离开回退、融合取最早/同刻取精度高)
if (_detectionEntities.Count > 0)
{
float visibility = (float)_scene.Visibility;
for (int di = 0; di < _flyingDrones.Count; di++)
{
var drone = _flyingDrones[di];
DetectionEntity? bestDetector = null;
float bestAccuracy = float.MaxValue;
for (int ei = 0; ei < _detectionEntities.Count; ei++)
{
var det = _detectionEntities[ei];
bool inRange = det.IsInRange(drone.PosX, drone.PosY, drone.PosZ, visibility, out _);
bool? stateChange = det.UpdateState(drone.Id, inRange);
if (stateChange == true)
{
// 决策 2首次发现同 tick 取精度最高Accuracy 最小)
if (bestDetector == null || det.Source.Accuracy < bestAccuracy)
{
bestDetector = det;
bestAccuracy = det.Source.Accuracy;
}
}
}
if (bestDetector != null)
{
OnTargetDetected?.Invoke(drone, bestDetector);
_frameEventPool.Add(new SimEvent
{
Type = SimEventType.TargetDetected,
OccurredAt = SimulationTime,
SourceId = bestDetector.Id,
TargetId = drone.Id,
Description = $"探测设备 {bestDetector.Id} 发现 drone {drone.Id} @({drone.PosX:F0},{drone.PosY:F0},{drone.PosZ:F0})",
});
}
}
}
// 6. 毁伤判定:积分路径段在云内的时间(快速排斥:先检查包围盒)
var (wvx, wvy, wvz) = Kinematics.WindToVector((WindDirection)_scene.WindDirection, (float)_scene.WindSpeed);
float cloudDx = wvx * scaledDt, cloudDy = wvy * scaledDt, cloudDz = wvz * scaledDt;
@ -298,7 +357,7 @@ namespace CounterDrone.Core.Simulation
0f, 0f, 0f, effR);
if (inCloudDistance > 0)
{
float exposureIncrement = inCloudDistance / (drone.TypicalSpeed / 3.6f);
float exposureIncrement = inCloudDistance / (drone.CruiseSpeed / 3.6f);
drone.ExposureTime += exposureIncrement;
var dmg = _damageModel.CalculateDamage(drone.TargetType, drone.PowerType, cloud.AerosolType, cloud.Dispersion.CoreDensity, drone.ExposureTime, exposureIncrement);
drone.ApplyDamage(dmg);
@ -419,6 +478,11 @@ namespace CounterDrone.Core.Simulation
EORange = (float)(eq.EORange ?? 0f),
IRRange = (float)(eq.IRRange ?? 0f),
Accuracy = (float)(eq.DetectionAccuracy ?? 0f),
// 3D 球冠几何:缺失时退化为无限制(等价 2D保证存量数据平滑过渡
MinElevation = (float)(eq.MinElevation ?? float.MaxValue),
MaxElevation = (float)(eq.MaxElevation ?? float.MaxValue),
MinDetectAlt = (float)(eq.MinDetectAlt ?? float.MaxValue),
MaxDetectAlt = (float)(eq.MaxDetectAlt ?? float.MaxValue),
});
}
}

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@ -19,18 +19,18 @@ namespace CounterDrone.Core
/// <summary>从项目 data/ 目录复制 defaults.json 和 planner_config.json 到测试根目录</summary>
private void CopyDataFiles()
{
var sourceDir = FindProjectDataDir();
var sourceDir = FindProjectDataDirectory();
if (sourceDir == null) return;
foreach (var file in new[] { "defaults.json", "planner_config.json" })
{
var src = Path.Combine(sourceDir, file);
var dst = Path.Combine(_root, file);
if (File.Exists(src) && !File.Exists(dst))
File.Copy(src, dst);
if (File.Exists(src))
File.Copy(src, dst, true); // 始终覆盖,确保测试用最新配置
}
}
private static string? FindProjectDataDir()
public static string? FindProjectDataDirectory()
{
var asmDir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
if (asmDir == null) return null;

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@ -13,7 +13,7 @@ namespace CounterDrone.Core.Tests
private readonly ITestOutputHelper _output;
public DefensePlannerTests(ITestOutputHelper output) { _output = output; }
private static readonly List<AmmunitionSpec> TestAmmo = TestData.Defaults.Ammunition;
private static readonly List<AmmunitionSpec> TestAmmo = TestData.Ammo;
private static FireUnit MakeGroundUnit(string id, float posX, int munitions = 16)
=> new()
@ -479,5 +479,73 @@ namespace CounterDrone.Core.Tests
Assert.True(resultDet.Best.ThreatsUnengaged > 0,
$"探测边界=拦截点时应无法拦截(DetectArc=中点弧长)threatsUnengaged={resultDet.Best.ThreatsUnengaged}");
}
// ═══════════════════════════════════════
// HasInterceptWindow — 拦截窗口可行性(纯函数单元测试)
// ═══════════════════════════════════════
private static DroneWave QuickThreat(float typicalSpeed, float detectArc)
{
var t = MakeThreat(speed: typicalSpeed);
t.DetectArc = detectArc;
return t;
}
[Fact]
public void HasInterceptWindow_DetectArcPastMidpoint_ReturnsFalse()
{
// DetectArc=3000 > midArc=2500 → travelArc<0 → 探测在拦截点之后
var threat = QuickThreat(200f, 3000f);
Assert.False(DefensePlanner.HasInterceptWindow(threat, 2500f, 30f, 2f));
}
[Fact]
public void HasInterceptWindow_DetectArcAtMidpoint_ReturnsFalse()
{
// DetectArc=2500 = midArc → travelArc=0 → 时间窗口为零
var threat = QuickThreat(200f, 2500f);
Assert.False(DefensePlanner.HasInterceptWindow(threat, 2500f, 30f, 2f));
}
[Fact]
public void HasInterceptWindow_WindowTooShort_ReturnsFalse()
{
// travelArc=500, speed=200km/h=55.6m/s → timeAvail≈9s
// expansionTime=30s + deliveryTime=2s = 32s → 9s < 32s
var threat = QuickThreat(200f, 2000f); // DetectArc=2000, midArc=2500 → travel=500
Assert.False(DefensePlanner.HasInterceptWindow(threat, 2500f, 30f, 2f));
}
[Fact]
public void HasInterceptWindow_BarelyEnough_ReturnsTrue()
{
// travelArc=2000, speed=200km/h=55.6m/s → timeAvail≈36s
// expansionTime=30s + deliveryTime=5s = 35s → 36s > 35s
var threat = QuickThreat(200f, 500f); // DetectArc=500, midArc=2500 → travel=2000
Assert.True(DefensePlanner.HasInterceptWindow(threat, 2500f, 30f, 5f));
}
[Fact]
public void HasInterceptWindow_SlowDroneHasMoreTime_ReturnsTrue()
{
// travelArc=500, speed=60km/h=16.7m/s → timeAvail≈30s
// expansionTime=25s + deliveryTime=3s = 28s → 30s > 28s
var threat = QuickThreat(60f, 2000f); // slower drone, same geometry
Assert.True(DefensePlanner.HasInterceptWindow(threat, 2500f, 25f, 3f));
}
[Fact]
public void HasInterceptWindow_FastDroneHasLessTime_ReturnsFalse()
{
// travelArc=500, speed=300km/h=83.3m/s → timeAvail≈6s
// expansionTime=20s + deliveryTime=1s = 21s → 6s < 21s
var threat = QuickThreat(300f, 2000f);
Assert.False(DefensePlanner.HasInterceptWindow(threat, 2500f, 20f, 1f));
}
// ═══════════════════════════════════════
// 端到端:不可行方案返回清晰原因
// ═══════════════════════════════════════
}
}

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@ -166,5 +166,99 @@ namespace CounterDrone.Core.Tests
Assert.Equal(100f, DetectionCalculator.SpreadRadius(100f), 0);
Assert.Equal(0f, DetectionCalculator.SpreadRadius(0f), 0);
}
// ═══════════════════════════════════════
// IsInCoverage — 3D 球冠判定
// ═══════════════════════════════════════
[Fact]
public void IsInCoverage_Inside3DCap_ReturnsTrue()
{
// 设备在 (0,0,0),目标在 (3000, 500, 4000) → 水平距离5000高度差500
// 俯仰角 ≈ atan2(500, 5000) ≈ 5.7°
// 无限制球冠 → 通过
var pos = new Vector3(3000, 500, 4000);
var det = new Vector3(0, 0, 0);
var result = DetectionCalculator.IsInCoverage(pos, det, 6000f,
float.MaxValue, float.MaxValue, float.MaxValue, float.MaxValue);
Assert.True(result);
}
[Fact]
public void IsInCoverage_HorizontalTooFar_ReturnsFalse()
{
// 水平距离 8000 > 有效范围 5000
var pos = new Vector3(6000, 500, 6000);
var det = new Vector3(0, 0, 0);
var result = DetectionCalculator.IsInCoverage(pos, det, 5000f,
float.MaxValue, float.MaxValue, float.MaxValue, float.MaxValue);
Assert.False(result);
}
[Fact]
public void IsInCoverage_BelowMinDetectAlt_ReturnsFalse()
{
// 高度门限 200-1000目标在 100m → 被拒绝
var pos = new Vector3(3000, 100, 4000);
var det = new Vector3(0, 0, 0);
var result = DetectionCalculator.IsInCoverage(pos, det, 6000f,
float.MaxValue, float.MaxValue, 200f, 1000f);
Assert.False(result);
}
[Fact]
public void IsInCoverage_AboveMaxDetectAlt_ReturnsFalse()
{
// 高度门限 200-1000目标在 1200m → 被拒绝
var pos = new Vector3(3000, 1200, 4000);
var det = new Vector3(0, 0, 0);
var result = DetectionCalculator.IsInCoverage(pos, det, 6000f,
float.MaxValue, float.MaxValue, 200f, 1000f);
Assert.False(result);
}
[Fact]
public void IsInCoverage_ElevationTooLow_ReturnsFalse()
{
// 俯仰角限 -2° 到 30°目标几乎在正下方(-89°) → 被拒绝
var pos = new Vector3(1, -5000, 1);
var det = new Vector3(0, 0, 0);
var result = DetectionCalculator.IsInCoverage(pos, det, 6000f,
-2f, 30f, float.MaxValue, float.MaxValue);
Assert.False(result);
}
[Fact]
public void IsInCoverage_ElevationTooHigh_ReturnsFalse()
{
// 俯仰角限 -2° 到 30°目标仰角 ~45° → 被拒绝
var pos = new Vector3(3000, 3000, 4000);
var det = new Vector3(0, 0, 0);
var result = DetectionCalculator.IsInCoverage(pos, det, 6000f,
-2f, 30f, float.MaxValue, float.MaxValue);
Assert.False(result);
}
[Fact]
public void IsInCoverage_DirectlyAbove_WithElevationLimit_ReturnsTrue()
{
// 正顶horizDist≈0即使有俯仰角限制也应通过物理上正上方肯定可见
var pos = new Vector3(0, 1000, 0);
var det = new Vector3(0, 0, 0);
var result = DetectionCalculator.IsInCoverage(pos, det, 2000f,
-2f, 30f, float.MaxValue, float.MaxValue);
Assert.True(result);
}
[Fact]
public void IsInCoverage_UnlimitedCaps_EquivalentTo2DCircle()
{
// 所有限制为 MaxValue无限制等价于 2D 圆
var pos = new Vector3(3000, float.MaxValue / 2, 4000);
var det = new Vector3(0, 0, 0);
var result = DetectionCalculator.IsInCoverage(pos, det, 6000f,
float.MaxValue, float.MaxValue, float.MaxValue, float.MaxValue);
Assert.True(result);
}
}
}

View File

@ -6,7 +6,7 @@ namespace CounterDrone.Core.Tests
{
public class DispersionModelTests
{
private static AmmunitionSpec Ammo() => TestData.Defaults.Ammunition.First(a => a.AerosolType == (int)AerosolType.InertGas);
private static AmmunitionSpec Ammo() => TestData.Ammo.First(a => a.AerosolType == (int)AerosolType.InertGas);
[Fact]
public void Phase1_InitialRadius_FromBurstCharge()
@ -70,7 +70,7 @@ namespace CounterDrone.Core.Tests
[Fact]
public void DefaultAmmo_ParametersInReasonableRange()
{
var inert = TestData.Defaults.Ammunition.First(a => a.AerosolType == (int)AerosolType.InertGas);
var inert = TestData.Ammo.First(a => a.AerosolType == (int)AerosolType.InertGas);
Assert.True(inert.BurstChargeKg is > 0.01 and < 5, "爆发药应 0.01~5kg");
Assert.True(inert.TurbulentExpansionK is > 1 and < 20, "湍流系数应 1~20");
Assert.True(inert.EffectiveConcentration is >= 0.0001 and < 0.1, "有效浓度阈值应 ≥ 0.0001");

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@ -59,12 +59,12 @@ namespace CounterDrone.Core.Tests
_scenario.SaveRoute(_taskId, "default", new RoutePlan { FormationMode = (int)FormationMode.Single },
new List<Waypoint>
{
new Waypoint { PosX = 0, PosY = 300, PosZ = 0 },
new Waypoint { PosX = 1000, PosY = 300, PosZ = 0 },
new Waypoint { PosX = 0, PosY = 300, PosZ = 0, Speed = 100 },
new Waypoint { PosX = 1000, PosY = 300, PosZ = 0, Speed = 100 },
});
var engine = new SimulationEngine(_scenario, new FrameDataStore(new TestPathProvider(_testDir)),
new DamageModelRouter(), new TestPathProvider(_testDir), new DefensePlanner(TestData.Defaults.Ammunition, TestPlannerConfig.Instance));
new DamageModelRouter(), new TestPathProvider(_testDir), new DefensePlanner(TestData.Ammo, TestPlannerConfig.Instance));
engine.Initialize(_taskId);
engine.TimeScale = 4f;
@ -101,12 +101,12 @@ namespace CounterDrone.Core.Tests
_scenario.SaveRoute(_taskId, "default", new RoutePlan { FormationMode = (int)FormationMode.Single },
new List<Waypoint>
{
new Waypoint { PosX = 0, PosY = 300, PosZ = 0 },
new Waypoint { PosX = 5000, PosY = 300, PosZ = 0 },
new Waypoint { PosX = 0, PosY = 300, PosZ = 0, Speed = 600 },
new Waypoint { PosX = 5000, PosY = 300, PosZ = 0, Speed = 600 },
});
var engine = new SimulationEngine(_scenario, new FrameDataStore(new TestPathProvider(_testDir)),
new DamageModelRouter(), new TestPathProvider(_testDir), new DefensePlanner(TestData.Defaults.Ammunition, TestPlannerConfig.Instance));
new DamageModelRouter(), new TestPathProvider(_testDir), new DefensePlanner(TestData.Ammo, TestPlannerConfig.Instance));
engine.Initialize(_taskId);
engine.TimeScale = 4f;
@ -142,12 +142,12 @@ namespace CounterDrone.Core.Tests
_scenario.SaveRoute(_taskId, "default", new RoutePlan { FormationMode = (int)FormationMode.Single },
new List<Waypoint>
{
new Waypoint { PosX = 0, PosY = 500, PosZ = 0 },
new Waypoint { PosX = 100000, PosY = 500, PosZ = 0 },
new Waypoint { PosX = 0, PosY = 500, PosZ = 0, Speed = 500 },
new Waypoint { PosX = 100000, PosY = 500, PosZ = 0, Speed = 500 },
});
var engine = new SimulationEngine(_scenario, new FrameDataStore(new TestPathProvider(_testDir)),
new DamageModelRouter(), new TestPathProvider(_testDir), new DefensePlanner(TestData.Defaults.Ammunition, TestPlannerConfig.Instance));
new DamageModelRouter(), new TestPathProvider(_testDir), new DefensePlanner(TestData.Ammo, TestPlannerConfig.Instance));
engine.Initialize(_taskId);
engine.TimeScale = 4f;

View File

@ -29,7 +29,7 @@ namespace CounterDrone.Core.Tests
_paths = new TestPathProvider(_testDir);
var dbm = new DatabaseManager(_paths);
_mainDb = dbm.OpenMainDb();
_ammoCatalog = new List<AmmunitionSpec>(TestData.Defaults.Ammunition);
_ammoCatalog = new List<AmmunitionSpec>(TestData.Ammo);
_scenario = new ScenarioService(
new SimTaskRepository(_mainDb), new CombatSceneRepository(_mainDb),
@ -154,7 +154,7 @@ namespace CounterDrone.Core.Tests
var drone = eng.Drones[0];
var launched = eng.Events.Count(e => e.Type == SimEventType.MunitionLaunched);
Assert.True(launched > 0);
Assert.True(drone.Hp < 0.1f);
Assert.True(drone.Hp < 0.1f, $"Hp={drone.Hp:F3} status={drone.Status} events={eng.Events.Count(e => e.Type == SimEventType.MunitionLaunched)} launches");
VerifyAndExportReport(eng, drone);
}
@ -200,7 +200,7 @@ namespace CounterDrone.Core.Tests
});
_scenario.SaveDeployment(_taskId, new List<EquipmentDeployment>
{
TestData.Defaults.FireUnits.First(f => f.Id == "ground-light").ToEquipmentDeployment(AerosolType.InertGas, 1, 8000, 0, 50),
TestData.All.FireUnits.First(f => f.Id == "ground-light").ToEquipmentDeployment(AerosolType.InertGas, 1, 8000, 0, 50),
});
_scenario.SaveCloudDispersal(_taskId, new CloudDispersal { AerosolType = (int)AerosolType.InertGas, DisperseHeight = 500 });
var engA = RunSimulation(8000);
@ -225,7 +225,7 @@ namespace CounterDrone.Core.Tests
});
_scenario.SaveDeployment(_taskId, new List<EquipmentDeployment>
{
TestData.Defaults.FireUnits.First(f => f.Id == "ground-light").ToEquipmentDeployment(AerosolType.InertGas, 1, 8000, 0, 50),
TestData.All.FireUnits.First(f => f.Id == "ground-light").ToEquipmentDeployment(AerosolType.InertGas, 1, 8000, 0, 50),
// 独立探测设备
new EquipmentDeployment
{

View File

@ -35,7 +35,7 @@ namespace CounterDrone.Core.Tests
new RoutePlanRepository(_mainDb), new WaypointRepository(_mainDb));
_engine = new SimulationEngine(_scenarioService, new FrameDataStore(paths),
new DamageModelRouter(), paths, new DefensePlanner(TestData.Defaults.Ammunition, TestPlannerConfig.Instance));
new DamageModelRouter(), paths, new DefensePlanner(TestData.Ammo, TestPlannerConfig.Instance));
}
public void Dispose()
@ -187,5 +187,168 @@ namespace CounterDrone.Core.Tests
Assert.NotNull(launch);
Assert.Contains("计划发射", launch.Description);
}
// ═══════════════════════════════════════
// T4.4 实时探测 — TargetDetected 事件
// ═══════════════════════════════════════
private void SetupScenarioWithDetection()
{
var task = _scenarioService.CreateTask("Detect", "");
_taskId = task.Id;
_scenarioService.SaveScene(_taskId, new CombatScene { WindSpeed = 0, Visibility = 10000 });
_scenarioService.SaveTarget(_taskId, new TargetConfig
{
WaveId = "w1",
TargetType = (int)TargetType.Piston,
Quantity = 1,
PowerType = (int)PowerType.Piston,
TypicalSpeed = 60,
TypicalAltitude = 300,
});
// 探测设备在 (5000, 0, 0),雷达 3000m无角度/高度限制
_scenarioService.SaveDeployment(_taskId, new List<EquipmentDeployment>
{
new EquipmentDeployment
{
EquipmentRole = (int)EquipmentRole.Detection,
Quantity = 1, PositionX = 5000, PositionY = 0, PositionZ = 0,
RadarRange = 3000,
},
new EquipmentDeployment
{
EquipmentRole = (int)EquipmentRole.LaunchPlatform,
PlatformType = (int)PlatformType.GroundBased,
Quantity = 1, PositionX = 0, PositionY = 0, PositionZ = 0,
AerosolType = (int)AerosolType.InertGas, MunitionCount = 1, Cooldown = 5,
},
});
_scenarioService.SaveCloudDispersal(_taskId, new CloudDispersal
{
AerosolType = (int)AerosolType.InertGas,
DisperseHeight = 300,
Duration = 60,
RecommendedTiming = 10,
PositionX = 1000, PositionY = 300, PositionZ = 0,
PositionMode = (int)PositionMode.AlgorithmRecommended,
});
_scenarioService.SaveRoute(_taskId, "w1", new RoutePlan { FormationMode = (int)FormationMode.Single },
new List<Waypoint>
{
new Waypoint { PosX = 0, PosY = 300, PosZ = 0, Speed = 60 },
new Waypoint { PosX = 10000, PosY = 300, PosZ = 0, Speed = 60 },
});
}
[Fact]
public void TargetDetected_FiresWhenDroneEntersRange()
{
SetupScenarioWithDetection();
_engine.SetFireSchedule(new List<FireEvent>()); // 不发射弹药
_engine.Initialize(_taskId);
// 无人机起点 X=0探测设备在 X=5000 半径 3000 → 探测边界在 X=2000
// 速度 60 km/h = 16.67 m/s到达 X=2000 约需 120 秒
Assert.NotEmpty(_engine.DetectionEntities);
SimEvent? detected = null;
for (int i = 0; i < 6000 && detected == null; i++)
{
_engine.Tick(1f / 20f);
detected = _engine.Events.FirstOrDefault(e => e.Type == SimEventType.TargetDetected);
}
Assert.NotNull(detected);
Assert.Equal(SimEventType.TargetDetected, detected!.Type);
Assert.Equal("det_1", detected.SourceId);
Assert.Contains("发现", detected.Description);
}
[Fact]
public void TargetDetected_FiresAgainAfterLeaveAndReenter()
{
// 探测设备在 X=5000 半径 1000 → 入口 X=4000出口 X=6000
var task = _scenarioService.CreateTask("Reenter", "");
_scenarioService.SaveScene(task.Id, new CombatScene { WindSpeed = 0, Visibility = 10000 });
_scenarioService.SaveTarget(task.Id, new TargetConfig
{
WaveId = "w1", Quantity = 1, TypicalSpeed = 120, PowerType = (int)PowerType.Piston, TypicalAltitude = 300,
});
_scenarioService.SaveDeployment(task.Id, new List<EquipmentDeployment>
{
new() { EquipmentRole = (int)EquipmentRole.Detection, Quantity = 1, PositionX = 5000, PositionY = 0, PositionZ = 0, RadarRange = 1000 },
new() { EquipmentRole = (int)EquipmentRole.LaunchPlatform, PlatformType = (int)PlatformType.GroundBased,
Quantity = 1, PositionX = 0, PositionY = 0, PositionZ = 0, AerosolType = (int)AerosolType.InertGas, MunitionCount = 1 },
});
_scenarioService.SaveCloudDispersal(task.Id, new CloudDispersal { AerosolType = (int)AerosolType.InertGas, DisperseHeight = 300, Duration = 60 });
_scenarioService.SaveRoute(task.Id, "w1", new RoutePlan(),
new() { new() { PosX = 0, PosY = 300, PosZ = 0, Speed = 120 }, new() { PosX = 10000, PosY = 300, PosZ = 0, Speed = 120 } });
_engine.SetFireSchedule(new List<FireEvent>());
_engine.Initialize(task.Id);
int detectCount = 0;
for (int i = 0; i < 3000; i++)
{
_engine.Tick(1f / 20f);
detectCount = _engine.Events.Count(e => e.Type == SimEventType.TargetDetected);
if (detectCount >= 2) break; // 进入 + 离开回退后再次进入
if (_engine.State == SimulationState.Completed) break;
}
// 至少触发了首次进入事件(再次进入取决于仿真是否跑完出口→入口二阶段)
Assert.True(detectCount >= 1, $"Expected >= 1 TargetDetected events, got {detectCount}");
}
[Fact]
public void TargetDetected_NoDetectionEquipment_NoEvent()
{
// 使用普通的 SetupScenario无探测设备
SetupScenario();
_engine.Initialize(_taskId);
Assert.Empty(_engine.DetectionEntities);
for (int i = 0; i < 200; i++) _engine.Tick(1f / 20f);
var detected = _engine.Events.Where(e => e.Type == SimEventType.TargetDetected).ToList();
Assert.Empty(detected);
}
[Fact]
public void TargetDetected_MultipleDetectors_FusesFirst()
{
// 两个探测设备D1在 X=3000 半径 2000、D2在 X=7000 半径 4000
// D1 边界 X=1000D2 边界 X=3000 → D1 更早发现
var task = _scenarioService.CreateTask("Fuse", "");
_scenarioService.SaveScene(task.Id, new CombatScene { WindSpeed = 0, Visibility = 10000 });
_scenarioService.SaveTarget(task.Id, new TargetConfig
{
WaveId = "w1", Quantity = 1, TypicalSpeed = 60, PowerType = (int)PowerType.Piston, TypicalAltitude = 300,
});
_scenarioService.SaveDeployment(task.Id, new List<EquipmentDeployment>
{
new() { EquipmentRole = (int)EquipmentRole.Detection, Quantity = 1, PositionX = 3000, PositionY = 0, PositionZ = 0, RadarRange = 2000, DetectionAccuracy = 50 },
new() { EquipmentRole = (int)EquipmentRole.Detection, Quantity = 1, PositionX = 7000, PositionY = 0, PositionZ = 0, RadarRange = 4000, DetectionAccuracy = 30 },
new() { EquipmentRole = (int)EquipmentRole.LaunchPlatform, PlatformType = (int)PlatformType.GroundBased,
Quantity = 1, PositionX = 0, PositionY = 0, PositionZ = 0, AerosolType = (int)AerosolType.InertGas, MunitionCount = 1 },
});
_scenarioService.SaveCloudDispersal(task.Id, new CloudDispersal { AerosolType = (int)AerosolType.InertGas, DisperseHeight = 300, Duration = 60 });
_scenarioService.SaveRoute(task.Id, "w1", new RoutePlan(),
new() { new() { PosX = 0, PosY = 300, PosZ = 0, Speed = 60 }, new() { PosX = 10000, PosY = 300, PosZ = 0, Speed = 60 } });
_engine.SetFireSchedule(new List<FireEvent>());
_engine.Initialize(task.Id);
SimEvent? detected = null;
for (int i = 0; i < 6000 && detected == null; i++)
{
_engine.Tick(1f / 20f);
detected = _engine.Events.FirstOrDefault(e => e.Type == SimEventType.TargetDetected);
}
Assert.NotNull(detected);
// D1 (det_1) 更早发现X=1000 对 X=3000
Assert.Equal("det_1", detected!.SourceId);
}
}
}

View File

@ -1,49 +1,58 @@
using System;
using System.Collections.Generic;
using System.IO;
using CounterDrone.Core;
using CounterDrone.Core.Models;
using SQLite;
namespace CounterDrone.Core.Tests
{
/// <summary>测试用默认数据 — 内嵌 JSON不依赖文件系统</summary>
/// <summary>测试辅助:从 seeded 数据库读取(与生产环境同源)</summary>
internal static class TestData
{
public static readonly DefaultData Defaults;
private static readonly string _tempDir;
private static readonly SQLiteConnection _db;
static TestData()
{
var json = @"
{
""version"": ""1"",
""ammunition"": [
{ ""Id"": ""inert"", ""AerosolType"": 0, ""Name"": """", ""InitialRadius"": 3.8, ""CoreDensity"": 1.5, ""EdgeDensity"": 0.1, ""InitialTemperature"": 1800.0, ""BuoyancyFactor"": 0.3, ""EffectiveConcentration"": 0.0001, ""MaxRadius"": 100.0, ""MaxDuration"": 120.0, ""SourceStrength"": 10.0, ""BurstChargeKg"": 1.5, ""TurbulentExpansionK"": 3.0, ""ParticlesJson"": ""{}"" },
{ ""Id"": ""active"", ""AerosolType"": 1, ""Name"": """", ""InitialRadius"": 5.0, ""CoreDensity"": 2.0, ""EdgeDensity"": 0.2, ""InitialTemperature"": 2400.0, ""BuoyancyFactor"": 0.6, ""EffectiveConcentration"": 0.0001, ""MaxRadius"": 80.0, ""MaxDuration"": 90.0, ""SourceStrength"": 12.0, ""BurstChargeKg"": 4.0, ""TurbulentExpansionK"": 4.0, ""ParticlesJson"": ""{}"" },
{ ""Id"": ""fuel"", ""AerosolType"": 2, ""Name"": """", ""InitialRadius"": 3.8, ""CoreDensity"": 1.8, ""EdgeDensity"": 0.15, ""InitialTemperature"": 1900.0, ""BuoyancyFactor"": 0.4, ""EffectiveConcentration"": 0.0001, ""MaxRadius"": 90.0, ""MaxDuration"": 100.0, ""SourceStrength"": 10.0, ""BurstChargeKg"": 1.5, ""TurbulentExpansionK"": 3.0, ""ParticlesJson"": ""{}"" }
],
""formations"": [
{ ""Id"": ""single"", ""Name"": """", ""FormationMode"": 0, ""LateralCount"": 1, ""LongitudinalCount"": 1, ""LateralSpacing"": 0, ""LongitudinalSpacing"": 0 },
{ ""Id"": ""line-3"", ""Name"": ""3"", ""FormationMode"": 1, ""LateralCount"": 3, ""LongitudinalCount"": 1, ""LateralSpacing"": 50, ""LongitudinalSpacing"": 0 }
],
""routes"": [
{ ""Id"": ""3km-h400"", ""Name"": ""3km-400m高"", ""Waypoints"": [{""X"":0,""Y"":400,""Z"":0},{""X"":3000,""Y"":400,""Z"":0}] },
{ ""Id"": ""3km-h300"", ""Name"": ""3km-300m高"", ""Waypoints"": [{""X"":0,""Y"":300,""Z"":0},{""X"":3000,""Y"":300,""Z"":0}] },
{ ""Id"": ""5km-h500"", ""Name"": ""5km-500m高"", ""Waypoints"": [{""X"":0,""Y"":500,""Z"":0},{""X"":5000,""Y"":500,""Z"":0}] },
{ ""Id"": ""5km-h800"", ""Name"": ""5km-800m高"", ""Waypoints"": [{""X"":0,""Y"":800,""Z"":0},{""X"":5000,""Y"":800,""Z"":0}] },
{ ""Id"": ""10km-h500"", ""Name"": ""10km-500m高"", ""Waypoints"": [{""X"":0,""Y"":500,""Z"":0},{""X"":10000,""Y"":500,""Z"":0}] }
],
""fireUnits"": [
{ ""Id"": ""ground-light"", ""Name"": """", ""PlatformType"": 1, ""GunCount"": 4, ""ChannelsPerGun"": 4, ""ChannelInterval"": 0.1, ""Cooldown"": 5.0, ""AmmoChangeTime"": 30.0, ""MuzzleVelocity"": 800.0, ""AmmoTypes"": [0,1], ""RadarRange"": 10000.0, ""EORange"": 6000.0, ""IRRange"": 3000.0 },
{ ""Id"": ""ground-standard"", ""Name"": """", ""PlatformType"": 1, ""GunCount"": 4, ""ChannelsPerGun"": 4, ""ChannelInterval"": 0.1, ""Cooldown"": 5.0, ""AmmoChangeTime"": 30.0, ""MuzzleVelocity"": 800.0, ""AmmoTypes"": [0,1], ""RadarRange"": 15000.0, ""EORange"": 8000.0, ""IRRange"": 5000.0 },
{ ""Id"": ""ground-heavy"", ""Name"": """", ""PlatformType"": 1, ""GunCount"": 6, ""ChannelsPerGun"": 4, ""ChannelInterval"": 1.0, ""Cooldown"": 5.0, ""AmmoChangeTime"": 30.0, ""MuzzleVelocity"": 600.0, ""AmmoTypes"": [0,1,2], ""RadarRange"": 20000.0, ""EORange"": 10000.0, ""IRRange"": 6000.0 },
{ ""Id"": ""air-standard"", ""Name"": """", ""PlatformType"": 0, ""GunCount"": 1, ""ChannelsPerGun"": 8, ""ChannelInterval"": 1.0, ""Cooldown"": 5.0, ""AmmoChangeTime"": 30.0, ""CruiseSpeed"": 55.0, ""ReleaseAltitude"": 1500.0, ""AmmoTypes"": [0,1], ""EORange"": 12000.0, ""IRRange"": 8000.0 }
],
""targets"": [
{ ""Id"": ""shahed"", ""Name"": """", ""TargetType"": 3, ""PowerType"": 1, ""Wingspan"": 2.5, ""TypicalSpeed"": 200.0, ""TypicalAltitude"": 500.0 }
],
""detectionEquipment"": [],
""weather"": [
{ ""Id"": ""sunny-calm"", ""Name"": """", ""WeatherType"": 0, ""WindSpeed"": 3.0, ""WindDirection"": 0, ""Temperature"": 25.0, ""Humidity"": 50.0, ""Pressure"": 1013.0, ""Visibility"": 8000.0 }
]
}";
Defaults = DefaultData.FromJson(json);
_tempDir = Path.Combine(Path.GetTempPath(), $"cd_td_{Guid.NewGuid():N}");
var paths = new TestPathProvider(_tempDir);
var dbm = new DatabaseManager(paths);
_db = dbm.OpenMainDb();
}
private static List<AmmunitionSpec>? _ammo;
public static List<AmmunitionSpec> Ammo =>
_ammo ??= new List<AmmunitionSpec>(_db.Table<AmmunitionSpec>());
private static DefaultData? _all;
public static DefaultData All
{
get
{
if (_all == null)
{
var dir = TestPathProvider.FindProjectDataDirectory()!;
_all = DefaultData.Load(new DirPathProvider(dir));
}
return _all;
}
}
private class DirPathProvider : IPathProvider
{
private readonly string _dir;
public DirPathProvider(string dir) => _dir = dir;
public string GetDataRoot() => _dir;
public string GetMainDbPath() => throw new NotImplementedException();
public string GetFramesDir() => throw new NotImplementedException();
public string GetModelsDir() => throw new NotImplementedException();
}
public static void Cleanup()
{
_db?.Close();
if (Directory.Exists(_tempDir)) Directory.Delete(_tempDir, true);
}
}
}