ayuan9957
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fcffd651f4
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test(editor): cover reparent selection undo state
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2026-06-23 22:06:30 +08:00 |
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ayuan9957
|
9c7c0a1798
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test(editor): cover clipboard selection undo state
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2026-06-23 22:01:47 +08:00 |
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ayuan9957
|
99ea260af4
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test(editor): cover create undo selection state
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2026-06-23 21:56:00 +08:00 |
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ayuan9957
|
025157a8bf
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test(editor): cover forced child object creation
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2026-06-23 17:53:47 +08:00 |
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ayuan9957
|
453abfbf46
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fix(editor): create scene context objects at root
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2026-06-23 17:35:47 +08:00 |
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ayuan9957
|
097e1c9475
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fix(editor): align viewport selection modifiers
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2026-06-23 17:22:38 +08:00 |
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ayuan9957
|
922858b135
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test(editor): cover multi-select component mutations
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2026-06-23 15:59:33 +08:00 |
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ayuan9957
|
0444de7a42
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feat(editor): add select all scene objects
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2026-06-17 16:38:50 +08:00 |
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ayuan9957
|
35b394ee37
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feat(editor): refine scene workflow and viewport grid
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2026-06-17 16:16:40 +08:00 |
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ayuan9957
|
db78bed499
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feat(build): implement cooked player packaging flow
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2026-06-17 10:28:58 +08:00 |
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ayuan9957
|
d7590c53b6
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feat: implement Unity/Infernux style ObjectField for material Inspector with drag-and-drop, clear, and search-picker
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2026-06-08 10:25:17 +08:00 |
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ayuan9957
|
78544ae5eb
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feat(editor): complete static cpp component workflow
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2026-06-05 09:55:12 +08:00 |
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ayuan9957
|
695fc30d34
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feat(editor): align MetaCore workflows with Infernux
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2026-06-04 22:14:22 +08:00 |
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ayuan9957
|
93fddb0296
|
style(inspector): 美化属性检查器外观,对标Unity深色扁平风格,重构材质槽位及二级折叠项
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2026-05-25 16:34:37 +08:00 |
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ayuan9957
|
36e3155a8a
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fix(render): 修复层级嵌套模型加载失败及拖动父节点时子级坐标同步Bug
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2026-05-22 15:13:57 +08:00 |
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ayuan9957
|
dab182cb96
|
fix: 修复多节点模型在场景树中删除子节点时的视口残留 Bug,并补充集成测试
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2026-05-22 11:02:37 +08:00 |
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ayuan9957
|
e85a5b8422
|
feat: 清理默认场景中的多余3D网格与光源,仅保留相机和方向光,同步更新冒烟测试并重新烘焙运行时场景
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2026-05-21 17:33:00 +08:00 |
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ayuan9957
|
5f0690580b
|
test(render): cover scene render sync camera light and matrix snapshot
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2026-05-21 16:13:36 +08:00 |
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ayuan9957
|
1a822288b7
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feat: add scene render sync bridge for Filament P1
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2026-05-21 12:03:39 +08:00 |
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ayuan9957
|
7d5887bbbb
|
milestone: remove Panda3D backend and stabilize JSON asset pipeline
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2026-05-21 11:32:37 +08:00 |
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ayuan9957
|
05ac9e499c
|
feat: 引入 AssetRegistry 并修复 PPM 与 Gltf 导入的编译及 UAF 闪退崩溃,通过全部冒烟测试
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2026-05-18 14:03:53 +08:00 |
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ayuan9957
|
2799ddc0e3
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feat: 实现模型导入基础版,支持纯色渲染排查,修复UI卡顿
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2026-05-14 11:14:51 +08:00 |
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ayuan9957
|
c8021a9206
|
refactor: 迁移GameObject到EnTT ECS架构并修复编译错误
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2026-05-12 15:29:16 +08:00 |
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ayuan9957
|
3b1aa895aa
|
Unify MetaCore editor workflow and debug logging
|
2026-04-11 17:13:06 +08:00 |
|
ayuan9957
|
9a33e9f243
|
Advance editor workflows and add UI and simplepbr foundations
|
2026-03-30 08:30:28 +08:00 |
|
ayuan9957
|
c8ba59f07a
|
Build runtime data workflow and localize design docs
|
2026-03-28 09:44:06 +08:00 |
|
ayuan9957
|
3409fec66b
|
Implement Unity-like editor interactions with undo and multiselect
|
2026-03-25 10:50:42 +08:00 |
|
ayuan9957
|
a637100607
|
Rebuild MetaCore Unity-like prototype
|
2026-03-20 10:39:34 +08:00 |
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