6721 lines
358 KiB
C++
6721 lines
358 KiB
C++
#include "MetaCoreEditor/MetaCoreBuiltinModules.h"
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#include "MetaCoreEditor/MetaCoreEditorAssetTypes.h"
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#include "MetaCoreEditor/MetaCoreEditorContext.h"
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#include "MetaCoreEditor/MetaCoreEditorModule.h"
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#include "MetaCoreEditor/MetaCoreSceneInteractionService.h"
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#include "MetaCoreEditor/MetaCoreEditorServices.h"
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#include "MetaCoreFoundation/MetaCoreGeneratedReflection.h"
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#include "MetaCoreFoundation/MetaCoreLogService.h"
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#include "MetaCoreFoundation/MetaCoreProject.h"
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#include "MetaCoreFoundation/MetaCoreAssetRegistry.h"
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#include "MetaCorePlatform/MetaCoreWindow.h"
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#include "MetaCoreRender/MetaCoreEditorViewportRenderer.h"
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#include "MetaCoreRender/MetaCoreRenderDevice.h"
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#include "MetaCoreRender/MetaCoreRuntimeUiRenderer.h"
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#include "MetaCoreRender/MetaCoreSceneRenderSync.h"
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#include "MetaCoreRender/MetaCoreFilamentSceneBridge.h"
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#include <glm/gtc/matrix_transform.hpp>
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#include "MetaCoreRuntimeData/MetaCoreRuntimeDataDispatcher.h"
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#include "MetaCoreRuntimeData/MetaCoreRuntimeDataSource.h"
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#include "MetaCoreRuntimeData/MetaCoreRuntimeDataProject.h"
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#include "MetaCoreScene/MetaCoreScenePackage.h"
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#include "MetaCoreScene/MetaCoreRuntimeLifecycle.h"
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#include "MetaCoreScene/MetaCoreScene.h"
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#include "MetaCoreScene/MetaCoreSceneSerializer.h"
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#include "MetaCoreScene/MetaCoreUiRmlCompiler.h"
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#include "MetaCoreScene/MetaCoreTransformUtils.h"
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#include "MetaCoreFoundation/MetaCoreHash.h"
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#include <nlohmann/json.hpp>
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#include <cstdlib>
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#include <algorithm>
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#include <cmath>
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#include <chrono>
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#include <cstring>
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#include <filesystem>
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#include <fstream>
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#include <iostream>
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#include <limits>
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#include <stdexcept>
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#include <thread>
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#include <utility>
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#include <winsock2.h>
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#include <ws2tcpip.h>
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namespace {
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struct MetaCoreSmokeScriptComponent {
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float Speed = 2.5F;
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bool Enabled = true;
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std::string Target = "Player";
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MetaCore::MetaCoreMeshAlphaMode AlphaMode = MetaCore::MetaCoreMeshAlphaMode::Opaque;
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};
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void MetaCoreExpect(bool condition, const char* message);
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const MetaCore::MetaCoreIComponentTypeRegistry::MetaCoreComponentDescriptor* MetaCoreRegisterSmokeScriptComponentForTesting(
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MetaCore::MetaCoreIComponentTypeRegistry& componentRegistry,
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MetaCore::MetaCoreIReflectionRegistry& reflectionRegistry,
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std::string typeId = "SmokeScript"
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) {
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MetaCore::MetaCoreFieldEditorMetadata speedMetadata{};
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speedMetadata.DisplayName = "Speed";
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speedMetadata.Group = "Script";
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speedMetadata.Min = 0.0;
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speedMetadata.Max = 10.0;
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speedMetadata.Step = 0.25;
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speedMetadata.DefaultValue = "2.5";
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MetaCore::MetaCoreFieldEditorMetadata targetMetadata{};
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targetMetadata.DisplayName = "Target";
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targetMetadata.Group = "Script";
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targetMetadata.DefaultValue = "Player";
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auto smokeScriptBuilder = MetaCore::MetaCoreRegisterGeneratedStruct<MetaCoreSmokeScriptComponent>(
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reflectionRegistry.AccessTypeRegistry(),
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"MetaCoreSmokeScriptComponent"
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);
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smokeScriptBuilder
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.Field<&MetaCoreSmokeScriptComponent::Speed>("Speed", speedMetadata)
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.Field<&MetaCoreSmokeScriptComponent::Enabled>("Enabled")
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.Field<&MetaCoreSmokeScriptComponent::Target>("Target", targetMetadata)
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.Field<&MetaCoreSmokeScriptComponent::AlphaMode>("AlphaMode");
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const MetaCore::MetaCoreStructDescriptor* smokeScriptReflection =
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reflectionRegistry.GetTypeRegistry().FindStruct<MetaCoreSmokeScriptComponent>();
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MetaCoreExpect(smokeScriptReflection != nullptr, "Static C++ smoke script reflection should be registered");
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MetaCore::MetaCoreIComponentTypeRegistry::MetaCoreComponentDescriptor smokeScriptDescriptor{};
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smokeScriptDescriptor.TypeId = std::move(typeId);
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smokeScriptDescriptor.DisplayName = "Smoke Script";
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smokeScriptDescriptor.ReflectedType = smokeScriptReflection;
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smokeScriptDescriptor.MutableComponent = [](MetaCore::MetaCoreGameObject& gameObject) -> void* {
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return gameObject.HasComponent<MetaCoreSmokeScriptComponent>() ? &gameObject.GetComponent<MetaCoreSmokeScriptComponent>() : nullptr;
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};
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smokeScriptDescriptor.ConstComponent = [](const MetaCore::MetaCoreGameObject& gameObject) -> const void* {
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return gameObject.HasComponent<MetaCoreSmokeScriptComponent>() ? &gameObject.GetComponent<MetaCoreSmokeScriptComponent>() : nullptr;
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};
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smokeScriptDescriptor.HasComponent = [](const MetaCore::MetaCoreGameObject& gameObject) {
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return gameObject.HasComponent<MetaCoreSmokeScriptComponent>();
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};
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smokeScriptDescriptor.AddComponent = [](MetaCore::MetaCoreGameObject& gameObject) {
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if (gameObject.HasComponent<MetaCoreSmokeScriptComponent>()) {
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return false;
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}
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gameObject.AddComponent<MetaCoreSmokeScriptComponent>();
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return true;
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};
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smokeScriptDescriptor.RemoveComponent = [](MetaCore::MetaCoreGameObject& gameObject) {
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if (!gameObject.HasComponent<MetaCoreSmokeScriptComponent>()) {
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return false;
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}
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gameObject.RemoveComponent<MetaCoreSmokeScriptComponent>();
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return true;
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};
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smokeScriptDescriptor.ResetComponent = [](MetaCore::MetaCoreGameObject& gameObject) {
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if (!gameObject.HasComponent<MetaCoreSmokeScriptComponent>()) {
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return false;
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}
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gameObject.GetComponent<MetaCoreSmokeScriptComponent>() = MetaCoreSmokeScriptComponent{};
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return true;
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};
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const std::string registeredTypeId = smokeScriptDescriptor.TypeId;
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MetaCoreExpect(
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componentRegistry.RegisterComponentDescriptor(std::move(smokeScriptDescriptor)),
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"Component registry should accept a static C++ smoke script descriptor"
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);
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return componentRegistry.FindDescriptor(registeredTypeId);
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}
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void MetaCoreExpect(bool condition, const char* message) {
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if (!condition) {
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std::cerr << "MetaCoreSmokeTests failed: " << message << '\n';
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std::exit(1);
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}
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}
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void MetaCoreExpectVec3Near(const glm::vec3& actual, const glm::vec3& expected, const char* message) {
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const auto nearlyEqual = [](float lhs, float rhs) {
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return std::abs(lhs - rhs) <= 0.0001F;
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};
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if (!nearlyEqual(actual.x, expected.x) ||
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!nearlyEqual(actual.y, expected.y) ||
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!nearlyEqual(actual.z, expected.z)) {
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std::cerr << "MetaCoreSmokeTests failed: " << message
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<< " (actual=" << actual.x << "," << actual.y << "," << actual.z
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<< " expected=" << expected.x << "," << expected.y << "," << expected.z << ")\n";
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std::exit(1);
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}
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}
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void MetaCoreExpectMat4Near(const glm::mat4& actual, const glm::mat4& expected, const char* message) {
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for (int column = 0; column < 4; ++column) {
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for (int row = 0; row < 4; ++row) {
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if (std::abs(actual[column][row] - expected[column][row]) > 0.0001F) {
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std::cerr << "MetaCoreSmokeTests failed: " << message
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<< " (column=" << column
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<< " row=" << row
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<< " actual=" << actual[column][row]
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<< " expected=" << expected[column][row] << ")\n";
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std::exit(1);
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}
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}
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}
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}
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class MetaCoreDummyPanelProvider final : public MetaCore::MetaCoreIEditorPanelProvider {
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public:
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std::string GetPanelId() const override { return "Dummy"; }
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std::string GetPanelTitle() const override { return "Dummy"; }
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bool IsOpenByDefault() const override { return false; }
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void DrawPanel(MetaCore::MetaCoreEditorContext&) override {}
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};
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void MetaCoreTestSceneEditApi() {
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MetaCore::MetaCoreScene scene = MetaCore::MetaCoreCreateDefaultScene();
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const std::size_t originalCount = scene.GetGameObjects().size();
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const auto roots = scene.GetRootObjectIds();
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MetaCoreExpect(!roots.empty(), "默认场景应有根对象");
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const std::vector<MetaCore::MetaCoreId> duplicateRoots = scene.DuplicateGameObjects({roots.front()});
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MetaCoreExpect(!duplicateRoots.empty(), "复制应返回新根对象");
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MetaCoreExpect(scene.GetGameObjects().size() > originalCount, "复制后对象数量应增加");
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const MetaCore::MetaCoreId duplicatedRootId = duplicateRoots.front();
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MetaCoreExpect(scene.FindGameObject(duplicatedRootId), "复制后的对象应可被查找到");
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const bool reparented = scene.ReparentGameObjects({duplicatedRootId}, 0, true);
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MetaCoreExpect(reparented, "重挂接操作应成功");
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const std::vector<MetaCore::MetaCoreId> deletedIds = scene.DeleteGameObjects({duplicatedRootId});
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MetaCoreExpect(!deletedIds.empty(), "删除应返回被删除对象");
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MetaCoreExpect(!scene.FindGameObject(duplicatedRootId), "删除后对象不应存在");
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}
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void MetaCoreTestSelectionStateMachine() {
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MetaCore::MetaCoreWindow window;
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MetaCore::MetaCoreRenderDevice renderDevice;
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MetaCore::MetaCoreEditorViewportRenderer viewportRenderer;
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MetaCore::MetaCoreScene scene;
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MetaCore::MetaCoreLogService logService;
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MetaCore::MetaCoreEditorModuleRegistry moduleRegistry;
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const MetaCore::MetaCoreId objectAId = scene.CreateGameObject("A").GetId();
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const MetaCore::MetaCoreId objectBId = scene.CreateGameObject("B").GetId();
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const MetaCore::MetaCoreId objectCId = scene.CreateGameObject("C").GetId();
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MetaCore::MetaCoreEditorContext editorContext(
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window,
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renderDevice,
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viewportRenderer,
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scene,
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logService,
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moduleRegistry
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);
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editorContext.SelectOnly(objectAId);
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MetaCoreExpect(editorContext.GetActiveObjectId() == objectAId, "单选后 Active 应为 A");
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MetaCoreExpect(editorContext.GetSelectedObjectIds().size() == 1, "单选后应仅包含一个对象");
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editorContext.ToggleSelection(objectBId);
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MetaCoreExpect(editorContext.IsObjectSelected(objectAId), "Toggle 后应保留已选对象 A");
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MetaCoreExpect(editorContext.IsObjectSelected(objectBId), "Toggle 后应包含对象 B");
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MetaCoreExpect(editorContext.GetActiveObjectId() == objectBId, "Toggle 新增对象后 Active 应为 B");
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editorContext.SetSelectionAnchorId(objectAId);
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editorContext.SelectRangeByOrderedIds(scene.BuildHierarchyPreorder(), objectCId, false);
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MetaCoreExpect(editorContext.IsObjectSelected(objectAId), "范围选择应包含起点 A");
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MetaCoreExpect(editorContext.IsObjectSelected(objectBId), "范围选择应包含中间对象 B");
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MetaCoreExpect(editorContext.IsObjectSelected(objectCId), "范围选择应包含终点 C");
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MetaCoreExpect(editorContext.GetActiveObjectId() == objectCId, "范围选择后 Active 应为终点 C");
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const std::vector<MetaCore::MetaCoreId> allObjectIds = scene.BuildHierarchyPreorder();
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editorContext.SetSelection(allObjectIds, allObjectIds.back());
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MetaCoreExpect(editorContext.GetSelectedObjectIds().size() == allObjectIds.size(), "全选应包含场景中的所有对象");
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MetaCoreExpect(editorContext.GetActiveObjectId() == allObjectIds.back(), "全选后 Active 应为最后一个对象");
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editorContext.SetSelection(allObjectIds, objectAId);
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MetaCoreExpect(editorContext.GetSelectedObjectIds().size() == allObjectIds.size(), "重设 Active 不应丢失多选集合");
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MetaCoreExpect(editorContext.GetActiveObjectId() == objectAId, "重设 Active 应支持多选集合中的非末尾对象");
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}
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void MetaCoreTestUndoRedo() {
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MetaCore::MetaCoreWindow window;
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MetaCore::MetaCoreRenderDevice renderDevice;
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MetaCore::MetaCoreEditorViewportRenderer viewportRenderer;
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MetaCore::MetaCoreScene scene = MetaCore::MetaCoreCreateDefaultScene();
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MetaCore::MetaCoreLogService logService;
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MetaCore::MetaCoreEditorModuleRegistry moduleRegistry;
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MetaCore::MetaCoreEditorContext editorContext(
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window,
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renderDevice,
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viewportRenderer,
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scene,
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logService,
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moduleRegistry
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);
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const std::size_t beforeCreateCount = scene.GetGameObjects().size();
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const bool created = editorContext.ExecuteSnapshotCommand("创建对象", [&]() {
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MetaCore::MetaCoreGameObject object = scene.CreateGameObject("UndoRedoObject");
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editorContext.SelectOnly(object.GetId());
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return true;
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});
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MetaCoreExpect(created, "创建快照命令应执行成功");
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MetaCoreExpect(scene.GetGameObjects().size() == beforeCreateCount + 1, "执行命令后对象数量应增加");
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MetaCoreExpect(editorContext.GetCommandService().CanUndo(), "执行命令后应可撤销");
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const bool undoSucceeded = editorContext.UndoCommand();
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MetaCoreExpect(undoSucceeded, "Undo 应成功");
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MetaCoreExpect(scene.GetGameObjects().size() == beforeCreateCount, "Undo 后对象数量应恢复");
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MetaCoreExpect(editorContext.GetCommandService().CanRedo(), "Undo 后应可重做");
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const bool redoSucceeded = editorContext.RedoCommand();
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MetaCoreExpect(redoSucceeded, "Redo 应成功");
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MetaCoreExpect(scene.GetGameObjects().size() == beforeCreateCount + 1, "Redo 后对象数量应再次增加");
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}
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void MetaCoreTestHierarchyEditingCommandsDirtyAndUndo() {
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const std::filesystem::path tempProjectRoot =
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std::filesystem::temp_directory_path() / "MetaCoreHierarchyEditingCommandsSmoke";
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std::filesystem::remove_all(tempProjectRoot);
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std::filesystem::create_directories(tempProjectRoot / "Scenes");
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std::filesystem::create_directories(tempProjectRoot / "Assets");
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std::filesystem::create_directories(tempProjectRoot / "Library");
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{
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std::ofstream projectFile(tempProjectRoot / "MetaCore.project.json", std::ios::trunc);
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MetaCoreExpect(projectFile.is_open(), "应能写入 Hierarchy 命令测试项目文件");
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projectFile << "{\n"
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<< " \"name\": \"HierarchyEditingCommandsSmoke\",\n"
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<< " \"version\": \"0.1.0\",\n"
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<< " \"scenes\": [],\n"
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<< " \"startup_scene\": \"\"\n"
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<< "}\n";
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}
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_putenv_s("METACORE_PROJECT_PATH", tempProjectRoot.string().c_str());
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MetaCore::MetaCoreWindow window;
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MetaCore::MetaCoreRenderDevice renderDevice;
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MetaCore::MetaCoreEditorViewportRenderer viewportRenderer;
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MetaCore::MetaCoreScene scene = MetaCore::MetaCoreCreateDefaultScene();
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MetaCore::MetaCoreLogService logService;
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MetaCore::MetaCoreEditorModuleRegistry moduleRegistry;
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||
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auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule();
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coreServicesModule->Startup(moduleRegistry);
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MetaCore::MetaCoreEditorContext editorContext(
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window,
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renderDevice,
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viewportRenderer,
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scene,
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logService,
|
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moduleRegistry
|
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);
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||
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const auto scenePersistenceService = moduleRegistry.ResolveService<MetaCore::MetaCoreIScenePersistenceService>();
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const auto sceneEditingService = moduleRegistry.ResolveService<MetaCore::MetaCoreISceneEditingService>();
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const auto clipboardService = moduleRegistry.ResolveService<MetaCore::MetaCoreIClipboardService>();
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MetaCoreExpect(scenePersistenceService != nullptr, "Hierarchy command test should resolve scene persistence service");
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MetaCoreExpect(sceneEditingService != nullptr, "Hierarchy command test should resolve scene editing service");
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||
MetaCoreExpect(clipboardService != nullptr, "Hierarchy command test should resolve clipboard service");
|
||
|
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const std::filesystem::path scenePath = std::filesystem::path("Scenes") / "HierarchyCommands.mcscene.json";
|
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MetaCoreExpect(scenePersistenceService->SaveSceneAs(editorContext, scenePath), "Hierarchy command baseline scene should save");
|
||
MetaCoreExpect(!scenePersistenceService->IsSceneDirty(), "Hierarchy command baseline should be clean after save");
|
||
|
||
const std::size_t baselineCount = scene.GetGameObjects().size();
|
||
const auto createdId = sceneEditingService->CreateGameObject(
|
||
editorContext,
|
||
"HierarchyObject",
|
||
false,
|
||
std::optional<MetaCore::MetaCoreId>{0}
|
||
);
|
||
MetaCoreExpect(createdId.has_value(), "CreateGameObject command should create an object");
|
||
MetaCoreExpect(editorContext.GetActiveObjectId() == *createdId, "CreateGameObject command should select the created object");
|
||
MetaCoreExpect(scenePersistenceService->IsSceneDirty(), "CreateGameObject command should mark scene dirty");
|
||
MetaCoreExpect(editorContext.UndoCommand(), "Undo CreateGameObject should succeed");
|
||
MetaCoreExpect(scene.GetGameObjects().size() == baselineCount, "Undo CreateGameObject should restore object count");
|
||
MetaCoreExpect(editorContext.GetActiveObjectId() == 0, "Undo CreateGameObject should restore previous empty active selection");
|
||
MetaCoreExpect(editorContext.GetSelectedObjectIds().empty(), "Undo CreateGameObject should restore previous empty selection");
|
||
MetaCoreExpect(!scenePersistenceService->IsSceneDirty(), "Undo CreateGameObject should restore clean baseline");
|
||
MetaCoreExpect(editorContext.RedoCommand(), "Redo CreateGameObject should succeed");
|
||
MetaCoreExpect(scene.FindGameObject(*createdId), "Redo CreateGameObject should restore created object");
|
||
MetaCoreExpect(editorContext.GetActiveObjectId() == *createdId, "Redo CreateGameObject should restore created object selection");
|
||
MetaCoreExpect(scenePersistenceService->IsSceneDirty(), "Redo CreateGameObject should mark scene dirty again");
|
||
|
||
MetaCoreExpect(scenePersistenceService->SaveCurrentScene(editorContext), "Hierarchy command scene should save after create");
|
||
MetaCoreExpect(!scenePersistenceService->IsSceneDirty(), "Hierarchy command scene should be clean after create save");
|
||
|
||
editorContext.SelectOnly(*createdId);
|
||
const auto forcedRootId = sceneEditingService->CreateGameObject(
|
||
editorContext,
|
||
"ForcedRootObject",
|
||
false,
|
||
std::optional<MetaCore::MetaCoreId>{0}
|
||
);
|
||
MetaCoreExpect(forcedRootId.has_value(), "CreateGameObject with forced root parent should create an object");
|
||
MetaCoreExpect(scene.FindGameObject(*forcedRootId).GetParentId() == 0, "CreateGameObject forced root parent should ignore active selection");
|
||
MetaCoreExpect(scenePersistenceService->SaveCurrentScene(editorContext), "Hierarchy command scene should save after forced root create");
|
||
MetaCoreExpect(!scenePersistenceService->IsSceneDirty(), "Hierarchy command scene should be clean after forced root create save");
|
||
|
||
editorContext.SelectOnly(*createdId);
|
||
const auto forcedChildId = sceneEditingService->CreateGameObject(
|
||
editorContext,
|
||
"ForcedChildObject",
|
||
false,
|
||
std::optional<MetaCore::MetaCoreId>{*forcedRootId}
|
||
);
|
||
MetaCoreExpect(forcedChildId.has_value(), "CreateGameObject with forced child parent should create an object");
|
||
MetaCoreExpect(scene.FindGameObject(*forcedChildId).GetParentId() == *forcedRootId, "CreateGameObject forced child parent should ignore active selection");
|
||
MetaCoreExpect(scenePersistenceService->SaveCurrentScene(editorContext), "Hierarchy command scene should save after forced child create");
|
||
MetaCoreExpect(!scenePersistenceService->IsSceneDirty(), "Hierarchy command scene should be clean after forced child create save");
|
||
|
||
MetaCoreExpect(sceneEditingService->RenameGameObject(editorContext, *createdId, "HierarchyObjectRenamed"), "RenameGameObject command should rename object");
|
||
MetaCoreExpect(scenePersistenceService->IsSceneDirty(), "RenameGameObject command should mark scene dirty");
|
||
MetaCoreExpect(editorContext.UndoCommand(), "Undo RenameGameObject should succeed");
|
||
MetaCoreExpect(scene.FindGameObject(*createdId).GetName() == "HierarchyObject", "Undo RenameGameObject should restore old name");
|
||
MetaCoreExpect(!scenePersistenceService->IsSceneDirty(), "Undo RenameGameObject should restore clean baseline");
|
||
MetaCoreExpect(editorContext.RedoCommand(), "Redo RenameGameObject should succeed");
|
||
MetaCoreExpect(scene.FindGameObject(*createdId).GetName() == "HierarchyObjectRenamed", "Redo RenameGameObject should restore new name");
|
||
|
||
MetaCoreExpect(scenePersistenceService->SaveCurrentScene(editorContext), "Hierarchy command scene should save after rename");
|
||
const auto parentId = sceneEditingService->CreateGameObject(
|
||
editorContext,
|
||
"HierarchyParent",
|
||
false,
|
||
std::optional<MetaCore::MetaCoreId>{0}
|
||
);
|
||
MetaCoreExpect(parentId.has_value(), "CreateGameObject command should create a parent object");
|
||
MetaCoreExpect(scenePersistenceService->SaveCurrentScene(editorContext), "Hierarchy command scene should save after parent create");
|
||
MetaCoreExpect(!scenePersistenceService->IsSceneDirty(), "Hierarchy command scene should be clean before reparent");
|
||
|
||
editorContext.SelectOnly(*createdId);
|
||
MetaCoreExpect(sceneEditingService->ReparentSelection(editorContext, *parentId), "ReparentSelection command should reparent selected object");
|
||
MetaCoreExpect(scene.FindGameObject(*createdId).GetParentId() == *parentId, "ReparentSelection should set parent id");
|
||
MetaCoreExpect(scenePersistenceService->IsSceneDirty(), "ReparentSelection command should mark scene dirty");
|
||
MetaCoreExpect(editorContext.UndoCommand(), "Undo ReparentSelection should succeed");
|
||
MetaCoreExpect(scene.FindGameObject(*createdId).GetParentId() == 0, "Undo ReparentSelection should restore root parent");
|
||
MetaCoreExpect(!scenePersistenceService->IsSceneDirty(), "Undo ReparentSelection should restore clean baseline");
|
||
MetaCoreExpect(editorContext.RedoCommand(), "Redo ReparentSelection should succeed");
|
||
MetaCoreExpect(scene.FindGameObject(*createdId).GetParentId() == *parentId, "Redo ReparentSelection should restore parent id");
|
||
|
||
MetaCoreExpect(scenePersistenceService->SaveCurrentScene(editorContext), "Hierarchy command scene should save after reparent");
|
||
editorContext.SelectOnly(*createdId);
|
||
const std::size_t countBeforeDuplicate = scene.GetGameObjects().size();
|
||
MetaCoreExpect(clipboardService->DuplicateSelection(editorContext), "DuplicateSelection command should duplicate selected object");
|
||
MetaCoreExpect(scene.GetGameObjects().size() > countBeforeDuplicate, "DuplicateSelection should add at least one object");
|
||
MetaCoreExpect(scenePersistenceService->IsSceneDirty(), "DuplicateSelection command should mark scene dirty");
|
||
MetaCoreExpect(editorContext.UndoCommand(), "Undo DuplicateSelection should succeed");
|
||
MetaCoreExpect(scene.GetGameObjects().size() == countBeforeDuplicate, "Undo DuplicateSelection should restore object count");
|
||
MetaCoreExpect(!scenePersistenceService->IsSceneDirty(), "Undo DuplicateSelection should restore clean baseline");
|
||
MetaCoreExpect(editorContext.RedoCommand(), "Redo DuplicateSelection should succeed");
|
||
MetaCoreExpect(scene.GetGameObjects().size() > countBeforeDuplicate, "Redo DuplicateSelection should add object again");
|
||
|
||
MetaCoreExpect(scenePersistenceService->SaveCurrentScene(editorContext), "Hierarchy command scene should save after duplicate");
|
||
const MetaCore::MetaCoreId duplicatedId = editorContext.GetActiveObjectId();
|
||
MetaCoreExpect(duplicatedId != 0 && duplicatedId != *createdId, "DuplicateSelection should select duplicated object");
|
||
const std::size_t countBeforeDelete = scene.GetGameObjects().size();
|
||
MetaCoreExpect(clipboardService->DeleteSelection(editorContext), "DeleteSelection command should delete selected object");
|
||
MetaCoreExpect(scene.GetGameObjects().size() < countBeforeDelete, "DeleteSelection should remove selected object");
|
||
MetaCoreExpect(scenePersistenceService->IsSceneDirty(), "DeleteSelection command should mark scene dirty");
|
||
MetaCoreExpect(editorContext.UndoCommand(), "Undo DeleteSelection should succeed");
|
||
MetaCoreExpect(scene.GetGameObjects().size() == countBeforeDelete, "Undo DeleteSelection should restore object count");
|
||
MetaCoreExpect(!scenePersistenceService->IsSceneDirty(), "Undo DeleteSelection should restore clean baseline");
|
||
MetaCoreExpect(editorContext.RedoCommand(), "Redo DeleteSelection should succeed");
|
||
MetaCoreExpect(scene.GetGameObjects().size() < countBeforeDelete, "Redo DeleteSelection should remove object again");
|
||
|
||
coreServicesModule->Shutdown(moduleRegistry);
|
||
moduleRegistry.ShutdownServices();
|
||
_putenv_s("METACORE_PROJECT_PATH", "");
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
}
|
||
|
||
void MetaCoreTestBuiltinModuleComposition() {
|
||
MetaCore::MetaCoreEditorModuleRegistry moduleRegistry;
|
||
auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule();
|
||
auto editorViewsModule = MetaCore::MetaCoreCreateBuiltinEditorViewsModule();
|
||
|
||
coreServicesModule->Startup(moduleRegistry);
|
||
editorViewsModule->Startup(moduleRegistry);
|
||
|
||
MetaCoreExpect(moduleRegistry.ResolveService<MetaCore::MetaCoreIReflectionRegistry>() != nullptr, "应注册 ReflectionRegistry");
|
||
MetaCoreExpect(moduleRegistry.ResolveService<MetaCore::MetaCoreIPackageService>() != nullptr, "应注册 PackageService");
|
||
MetaCoreExpect(moduleRegistry.ResolveService<MetaCore::MetaCoreIAssetDatabaseService>() != nullptr, "应注册 AssetDatabaseService");
|
||
MetaCoreExpect(moduleRegistry.ResolveService<MetaCore::MetaCoreIImportPipelineService>() != nullptr, "应注册 ImportPipelineService");
|
||
MetaCoreExpect(moduleRegistry.ResolveService<MetaCore::MetaCoreICookService>() != nullptr, "应注册 CookService");
|
||
MetaCoreExpect(moduleRegistry.ResolveService<MetaCore::MetaCoreIBuildService>() != nullptr, "BuildService should be registered");
|
||
MetaCoreExpect(moduleRegistry.ResolveService<MetaCore::MetaCoreIScenePersistenceService>() != nullptr, "应注册 ScenePersistenceService");
|
||
MetaCoreExpect(moduleRegistry.ResolveService<MetaCore::MetaCoreISelectionService>() != nullptr, "应注册 SelectionService");
|
||
MetaCoreExpect(moduleRegistry.ResolveService<MetaCore::MetaCoreIClipboardService>() != nullptr, "应注册 ClipboardService");
|
||
MetaCoreExpect(!moduleRegistry.GetPanelProviders().empty(), "应注册至少一个面板提供者");
|
||
|
||
const bool hasBuildSettingsPanel = std::any_of(
|
||
moduleRegistry.GetPanelProviders().begin(),
|
||
moduleRegistry.GetPanelProviders().end(),
|
||
[](const std::unique_ptr<MetaCore::MetaCoreIEditorPanelProvider>& panelProvider) {
|
||
return panelProvider != nullptr && panelProvider->GetPanelId() == "BuildSettings";
|
||
}
|
||
);
|
||
MetaCoreExpect(hasBuildSettingsPanel, "Build Settings panel should be registered");
|
||
const bool hasRuntimeDataPanel = std::any_of(
|
||
moduleRegistry.GetPanelProviders().begin(),
|
||
moduleRegistry.GetPanelProviders().end(),
|
||
[](const std::unique_ptr<MetaCore::MetaCoreIEditorPanelProvider>& panelProvider) {
|
||
return panelProvider != nullptr && panelProvider->GetPanelId() == "RuntimeData";
|
||
}
|
||
);
|
||
MetaCoreExpect(hasRuntimeDataPanel, "Runtime Data panel should be registered");
|
||
|
||
editorViewsModule->Shutdown(moduleRegistry);
|
||
coreServicesModule->Shutdown(moduleRegistry);
|
||
moduleRegistry.ShutdownServices();
|
||
}
|
||
|
||
void MetaCoreTestLegacyBinarySceneStartupLoadCompatibility() {
|
||
const std::filesystem::path tempProjectRoot = std::filesystem::temp_directory_path() / "MetaCoreScenePackageSmoke";
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
std::filesystem::create_directories(tempProjectRoot / "Scenes");
|
||
|
||
MetaCore::MetaCoreSceneDocument sceneDocument;
|
||
sceneDocument.Name = "Main";
|
||
const MetaCore::MetaCoreScene sourceScene = MetaCore::MetaCoreCreateDefaultScene();
|
||
sceneDocument.GameObjects = sourceScene.CaptureSnapshot().GameObjects;
|
||
|
||
const std::filesystem::path scenePath = tempProjectRoot / "Scenes" / "Main.mcscene";
|
||
MetaCoreExpect(MetaCore::MetaCoreWriteScenePackage(scenePath, sceneDocument), "应能写入二进制场景包");
|
||
|
||
{
|
||
std::ofstream projectFile(tempProjectRoot / "MetaCore.project.json", std::ios::trunc);
|
||
MetaCoreExpect(projectFile.is_open(), "应能写入项目文件");
|
||
projectFile
|
||
<< "{\n"
|
||
<< " \"name\": \"SmokeProject\",\n"
|
||
<< " \"scenes\": [\n"
|
||
<< " \"Scenes/Main.mcscene\"\n"
|
||
<< " ],\n"
|
||
<< " \"startup_scene\": \"Scenes/Main.mcscene\",\n"
|
||
<< " \"version\": \"0.1.0\"\n"
|
||
<< "}\n";
|
||
}
|
||
|
||
const auto loadedSceneDocument = MetaCore::MetaCoreLoadStartupSceneDocument(tempProjectRoot / "MetaCore.project.json");
|
||
MetaCoreExpect(loadedSceneDocument.has_value(), "应能从项目文件加载 startup scene");
|
||
MetaCoreExpect(loadedSceneDocument->GameObjects.size() == sourceScene.GetGameObjects().size(), "startup scene 对象数量应一致");
|
||
MetaCoreExpect(!loadedSceneDocument->GameObjects.empty(), "startup scene 应包含对象");
|
||
MetaCoreExpect(loadedSceneDocument->GameObjects.front().Name == "Main Camera", "startup scene 首个对象应为 Main Camera");
|
||
|
||
MetaCore::MetaCoreSceneDocument jsonSceneDocument = sceneDocument;
|
||
jsonSceneDocument.Name = "JsonMain";
|
||
const std::filesystem::path jsonScenePath = tempProjectRoot / "Scenes" / "JsonMain.mcscene.json";
|
||
MetaCoreExpect(
|
||
MetaCore::MetaCoreSceneSerializer::SaveSceneToJson(
|
||
jsonScenePath,
|
||
jsonSceneDocument,
|
||
MetaCore::MetaCoreBuildScenePackageTypeRegistry()
|
||
),
|
||
"Startup scene JSON should be writable"
|
||
);
|
||
{
|
||
std::ofstream projectFile(tempProjectRoot / "MetaCore.project.json", std::ios::trunc);
|
||
MetaCoreExpect(projectFile.is_open(), "Project file should be writable for JSON startup scene");
|
||
projectFile
|
||
<< "{\n"
|
||
<< " \"name\": \"SmokeProject\",\n"
|
||
<< " \"scenes\": [\n"
|
||
<< " \"Scenes/JsonMain.mcscene.json\"\n"
|
||
<< " ],\n"
|
||
<< " \"startup_scene\": \"Scenes/JsonMain.mcscene.json\",\n"
|
||
<< " \"version\": \"0.1.0\"\n"
|
||
<< "}\n";
|
||
}
|
||
const auto loadedJsonSceneDocument =
|
||
MetaCore::MetaCoreLoadStartupSceneDocument(tempProjectRoot / "MetaCore.project.json");
|
||
MetaCoreExpect(loadedJsonSceneDocument.has_value(), "Startup scene loader should read JSON scene assets");
|
||
MetaCoreExpect(loadedJsonSceneDocument->Name == "JsonMain", "Startup scene loader should preserve JSON scene name");
|
||
MetaCoreExpect(
|
||
loadedJsonSceneDocument->GameObjects.size() == sourceScene.GetGameObjects().size(),
|
||
"JSON startup scene object count should match"
|
||
);
|
||
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
}
|
||
|
||
void MetaCoreTestProjectFileRoundTripAndDiscovery() {
|
||
const std::filesystem::path tempProjectRoot =
|
||
std::filesystem::temp_directory_path() / "MetaCoreProjectFileRoundTrip";
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
std::filesystem::create_directories(tempProjectRoot / "Scenes");
|
||
|
||
MetaCore::MetaCoreProjectFileDocument document;
|
||
document.Name = "RoundTripProject";
|
||
document.Version = "1.2.3";
|
||
document.RuntimeDirectory = "RuntimeData";
|
||
document.UiDirectory = "UserInterface";
|
||
document.BuildDirectory = "BuildOutput";
|
||
document.StartupScenePath = std::filesystem::path("Scenes") / "Main.mcscene";
|
||
document.ScenePaths = {
|
||
std::filesystem::path("Scenes") / "Main.mcscene",
|
||
std::filesystem::path("Scenes") / "Secondary.mcscene"
|
||
};
|
||
|
||
const std::filesystem::path projectFilePath = MetaCore::MetaCoreGetProjectFilePath(tempProjectRoot);
|
||
MetaCoreExpect(
|
||
MetaCore::MetaCoreWriteProjectFile(projectFilePath, document),
|
||
"项目文件应能成功写入"
|
||
);
|
||
|
||
const auto loadedDocument = MetaCore::MetaCoreReadProjectFile(projectFilePath);
|
||
MetaCoreExpect(loadedDocument.has_value(), "项目文件应能被读回");
|
||
MetaCoreExpect(loadedDocument->Name == "RoundTripProject", "项目名称应保持");
|
||
MetaCoreExpect(loadedDocument->Version == "1.2.3", "项目版本应保持");
|
||
MetaCoreExpect(loadedDocument->RuntimeDirectory == std::filesystem::path("RuntimeData"), "runtime 目录应保持");
|
||
MetaCoreExpect(loadedDocument->UiDirectory == std::filesystem::path("UserInterface"), "ui 目录应保持");
|
||
MetaCoreExpect(loadedDocument->BuildDirectory == std::filesystem::path("BuildOutput"), "build 目录应保持");
|
||
MetaCoreExpect(loadedDocument->StartupScenePath == std::filesystem::path("Scenes") / "Main.mcscene", "startup scene 应保持");
|
||
MetaCoreExpect(loadedDocument->ScenePaths.size() == 2, "scene 列表应保持");
|
||
|
||
_putenv_s("METACORE_PROJECT_PATH", tempProjectRoot.string().c_str());
|
||
const auto discoveredFromEnvironment = MetaCore::MetaCoreDiscoverProjectRoot(std::filesystem::temp_directory_path());
|
||
MetaCoreExpect(discoveredFromEnvironment.has_value(), "环境变量应能解析项目根");
|
||
MetaCoreExpect(
|
||
std::filesystem::equivalent(*discoveredFromEnvironment, tempProjectRoot),
|
||
"环境变量解析结果应指向目标项目"
|
||
);
|
||
|
||
_putenv_s("METACORE_PROJECT_PATH", "");
|
||
const std::filesystem::path nestedDirectory = tempProjectRoot / "Nested" / "Child";
|
||
std::filesystem::create_directories(nestedDirectory);
|
||
const auto discoveredFromAncestors = MetaCore::MetaCoreDiscoverProjectRoot(nestedDirectory);
|
||
MetaCoreExpect(discoveredFromAncestors.has_value(), "祖先目录搜索应能找到项目根");
|
||
MetaCoreExpect(
|
||
std::filesystem::equivalent(*discoveredFromAncestors, tempProjectRoot),
|
||
"祖先目录搜索应返回正确项目根"
|
||
);
|
||
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
}
|
||
|
||
void MetaCoreTestAssetDatabaseCreateAndOpenProject() {
|
||
const std::filesystem::path tempProjectRoot =
|
||
std::filesystem::temp_directory_path() / "MetaCoreCreateOpenProject";
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
|
||
_putenv_s("METACORE_PROJECT_PATH", "");
|
||
|
||
MetaCore::MetaCoreEditorModuleRegistry moduleRegistry;
|
||
auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule();
|
||
coreServicesModule->Startup(moduleRegistry);
|
||
|
||
const auto assetDatabase = moduleRegistry.ResolveService<MetaCore::MetaCoreIAssetDatabaseService>();
|
||
MetaCoreExpect(assetDatabase != nullptr, "应解析到 AssetDatabaseService");
|
||
|
||
const std::filesystem::path createdProjectRoot = tempProjectRoot / "CreatedProject";
|
||
MetaCoreExpect(assetDatabase->CreateProject(createdProjectRoot, "CreatedProject"), "应能创建项目");
|
||
MetaCoreExpect(assetDatabase->HasProject(), "创建后应存在当前项目");
|
||
MetaCoreExpect(std::filesystem::exists(createdProjectRoot / "MetaCore.project.json"), "创建后应存在项目文件");
|
||
MetaCoreExpect(assetDatabase->GetProjectDescriptor().Name == "CreatedProject", "创建后项目名称应正确");
|
||
MetaCoreExpect(assetDatabase->GetProjectDescriptor().RootPath == createdProjectRoot, "创建后项目根路径应正确");
|
||
|
||
{
|
||
MetaCore::MetaCoreProjectFileDocument secondProjectDocument;
|
||
secondProjectDocument.Name = "OpenedProject";
|
||
secondProjectDocument.StartupScenePath = std::filesystem::path("Scenes") / "Main.mcscene";
|
||
const std::filesystem::path secondProjectRoot = tempProjectRoot / "OpenedProject";
|
||
std::filesystem::create_directories(secondProjectRoot / "Scenes");
|
||
MetaCoreExpect(
|
||
MetaCore::MetaCoreWriteProjectFile(secondProjectRoot / "MetaCore.project.json", secondProjectDocument),
|
||
"应能写入第二个项目文件"
|
||
);
|
||
MetaCoreExpect(assetDatabase->OpenProject(secondProjectRoot), "应能打开现有项目");
|
||
MetaCoreExpect(assetDatabase->GetProjectDescriptor().Name == "OpenedProject", "打开后项目名称应正确");
|
||
MetaCoreExpect(assetDatabase->GetProjectDescriptor().RootPath == secondProjectRoot, "打开后项目根路径应正确");
|
||
}
|
||
|
||
coreServicesModule->Shutdown(moduleRegistry);
|
||
moduleRegistry.ShutdownServices();
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
}
|
||
|
||
void MetaCoreTestAssetDatabaseCreatesFirstClassProjectAssets() {
|
||
const std::filesystem::path tempProjectRoot =
|
||
std::filesystem::temp_directory_path() / "MetaCoreP2CreateProjectAssets";
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
|
||
_putenv_s("METACORE_PROJECT_PATH", "");
|
||
|
||
MetaCore::MetaCoreEditorModuleRegistry moduleRegistry;
|
||
auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule();
|
||
coreServicesModule->Startup(moduleRegistry);
|
||
|
||
const auto assetDatabase = moduleRegistry.ResolveService<MetaCore::MetaCoreIAssetDatabaseService>();
|
||
const auto reflectionRegistry = moduleRegistry.ResolveService<MetaCore::MetaCoreIReflectionRegistry>();
|
||
MetaCoreExpect(assetDatabase != nullptr, "AssetDatabaseService should be available");
|
||
MetaCoreExpect(reflectionRegistry != nullptr, "ReflectionRegistry should be available");
|
||
MetaCoreExpect(assetDatabase->CreateProject(tempProjectRoot, "P2CreateAssets"), "Project creation should succeed");
|
||
|
||
const auto sceneRecord = assetDatabase->CreateSceneAsset(std::filesystem::path("Scenes") / "P2Scene.mcscene", true);
|
||
MetaCoreExpect(sceneRecord.has_value(), "CreateSceneAsset should create a scene record");
|
||
MetaCoreExpect(sceneRecord->Type == "scene", "Created scene should be registered as scene");
|
||
MetaCoreExpect(sceneRecord->RelativePath == std::filesystem::path("Scenes") / "P2Scene.mcscene.json", "Scene extension should normalize to .mcscene.json");
|
||
MetaCoreExpect(assetDatabase->GetProjectDescriptor().StartupScenePath == sceneRecord->RelativePath, "Created startup scene should update project descriptor");
|
||
MetaCoreExpect(std::filesystem::exists(tempProjectRoot / sceneRecord->RelativePath), "Created scene file should exist");
|
||
MetaCoreExpect(std::filesystem::exists(tempProjectRoot / (sceneRecord->RelativePath.string() + ".mcmeta")), "Created scene should have mcmeta");
|
||
|
||
const auto prefabRecord = assetDatabase->CreatePrefabAsset(std::filesystem::path("Assets") / "Prefabs" / "P2Prefab.mcprefab");
|
||
MetaCoreExpect(prefabRecord.has_value(), "CreatePrefabAsset should create a prefab record");
|
||
MetaCoreExpect(prefabRecord->Type == "prefab", "Created prefab should be registered as prefab");
|
||
MetaCoreExpect(prefabRecord->RelativePath == std::filesystem::path("Assets") / "Prefabs" / "P2Prefab.mcprefab.json", "Prefab extension should normalize to .mcprefab.json");
|
||
const auto prefabDocument = MetaCore::MetaCoreSceneSerializer::LoadPrefabFromJson(
|
||
tempProjectRoot / prefabRecord->RelativePath,
|
||
reflectionRegistry->GetTypeRegistry()
|
||
);
|
||
MetaCoreExpect(prefabDocument.has_value(), "Created prefab should be loadable");
|
||
MetaCoreExpect(prefabDocument->GameObjects.size() == 1, "Created prefab should contain a root object");
|
||
|
||
const auto materialRecord = assetDatabase->CreateMaterialAsset(std::filesystem::path("Assets") / "Materials" / "P2Material");
|
||
MetaCoreExpect(materialRecord.has_value(), "CreateMaterialAsset should create a material record");
|
||
MetaCoreExpect(materialRecord->Type == "material", "Created material should be registered as material");
|
||
const auto materialDocument = MetaCore::MetaCoreSceneSerializer::LoadMaterialFromJson(
|
||
tempProjectRoot / materialRecord->RelativePath,
|
||
reflectionRegistry->GetTypeRegistry()
|
||
);
|
||
MetaCoreExpect(materialDocument.has_value(), "Created material should be loadable");
|
||
MetaCoreExpect(materialDocument->AssetGuid == materialRecord->Guid, "Material document guid should match AssetDatabase guid");
|
||
|
||
const auto uiRecord = assetDatabase->CreateUiDocumentAsset(std::filesystem::path("Ui") / "P2Hud.mcui");
|
||
MetaCoreExpect(uiRecord.has_value(), "CreateUiDocumentAsset should create a UI record");
|
||
MetaCoreExpect(uiRecord->Type == "ui_document", "Created UI document should be registered as ui_document");
|
||
MetaCoreExpect(uiRecord->RelativePath == std::filesystem::path("Ui") / "P2Hud.mcui.json", "UI extension should normalize to .mcui.json");
|
||
const auto uiDocument = MetaCore::MetaCoreSceneSerializer::LoadUiFromJson(
|
||
tempProjectRoot / uiRecord->RelativePath,
|
||
reflectionRegistry->GetTypeRegistry()
|
||
);
|
||
MetaCoreExpect(uiDocument.has_value(), "Created UI document should be loadable");
|
||
MetaCoreExpect(uiDocument->RootNodeIds.size() == 1 && uiDocument->Nodes.size() == 1, "Created UI document should contain one root panel");
|
||
|
||
MetaCoreExpect(assetDatabase->CreateFolder(std::filesystem::path("Assets") / "Moved"), "CreateFolder should create a project folder");
|
||
const MetaCore::MetaCoreAssetGuid materialGuid = materialRecord->Guid;
|
||
MetaCoreExpect(assetDatabase->MovePath(materialRecord->RelativePath, std::filesystem::path("Assets") / "Moved"), "MovePath should move created material");
|
||
const std::filesystem::path movedMaterialPath = std::filesystem::path("Assets") / "Moved" / materialRecord->RelativePath.filename();
|
||
const auto movedMaterialRecord = assetDatabase->FindAssetByRelativePath(movedMaterialPath);
|
||
MetaCoreExpect(movedMaterialRecord.has_value(), "Moved material should be registered at new path");
|
||
MetaCoreExpect(movedMaterialRecord->Guid == materialGuid, "Moved material should keep GUID");
|
||
MetaCoreExpect(movedMaterialRecord->PackagePath == movedMaterialPath, "Moved JSON material package path should follow source path");
|
||
|
||
const MetaCore::MetaCoreAssetGuid uiGuid = uiRecord->Guid;
|
||
MetaCoreExpect(assetDatabase->RenamePath(uiRecord->RelativePath, "P2HudRenamed.mcui.json"), "RenamePath should rename created UI document");
|
||
const std::filesystem::path renamedUiPath = std::filesystem::path("Ui") / "P2HudRenamed.mcui.json";
|
||
const auto renamedUiRecord = assetDatabase->FindAssetByRelativePath(renamedUiPath);
|
||
MetaCoreExpect(renamedUiRecord.has_value(), "Renamed UI should be registered at new path");
|
||
MetaCoreExpect(renamedUiRecord->Guid == uiGuid, "Renamed UI should keep GUID");
|
||
MetaCoreExpect(renamedUiRecord->PackagePath == renamedUiPath, "Renamed JSON UI package path should follow source path");
|
||
|
||
MetaCoreExpect(assetDatabase->CreateFolder(std::filesystem::path("Assets") / "FolderMoveSource"), "CreateFolder should create folder move source");
|
||
const auto folderMaterialRecord =
|
||
assetDatabase->CreateMaterialAsset(std::filesystem::path("Assets") / "FolderMoveSource" / "FolderMaterial");
|
||
MetaCoreExpect(folderMaterialRecord.has_value(), "CreateMaterialAsset should create material inside folder");
|
||
const MetaCore::MetaCoreAssetGuid folderMaterialGuid = folderMaterialRecord->Guid;
|
||
|
||
MetaCoreExpect(assetDatabase->CreateFolder(std::filesystem::path("Assets") / "FolderMoveTarget"), "CreateFolder should create folder move target");
|
||
MetaCoreExpect(
|
||
assetDatabase->MovePath(std::filesystem::path("Assets") / "FolderMoveSource", std::filesystem::path("Assets") / "FolderMoveTarget"),
|
||
"MovePath should move a folder containing assets"
|
||
);
|
||
const std::filesystem::path movedFolderMaterialPath =
|
||
std::filesystem::path("Assets") / "FolderMoveTarget" / "FolderMoveSource" / "FolderMaterial.mcmaterial.json";
|
||
const auto movedFolderMaterialRecord = assetDatabase->FindAssetByRelativePath(movedFolderMaterialPath);
|
||
MetaCoreExpect(movedFolderMaterialRecord.has_value(), "Asset inside moved folder should be registered at new path");
|
||
MetaCoreExpect(movedFolderMaterialRecord->Guid == folderMaterialGuid, "Asset inside moved folder should keep GUID");
|
||
MetaCoreExpect(
|
||
movedFolderMaterialRecord->PackagePath == movedFolderMaterialPath,
|
||
"Asset inside moved folder should rewrite package path metadata"
|
||
);
|
||
|
||
MetaCoreExpect(
|
||
assetDatabase->RenamePath(std::filesystem::path("Assets") / "FolderMoveTarget" / "FolderMoveSource", "FolderRenamed"),
|
||
"RenamePath should rename a folder containing assets"
|
||
);
|
||
const std::filesystem::path renamedFolderMaterialPath =
|
||
std::filesystem::path("Assets") / "FolderMoveTarget" / "FolderRenamed" / "FolderMaterial.mcmaterial.json";
|
||
const auto renamedFolderMaterialRecord = assetDatabase->FindAssetByRelativePath(renamedFolderMaterialPath);
|
||
MetaCoreExpect(renamedFolderMaterialRecord.has_value(), "Asset inside renamed folder should be registered at new path");
|
||
MetaCoreExpect(renamedFolderMaterialRecord->Guid == folderMaterialGuid, "Asset inside renamed folder should keep GUID");
|
||
MetaCoreExpect(
|
||
renamedFolderMaterialRecord->PackagePath == renamedFolderMaterialPath,
|
||
"Asset inside renamed folder should rewrite package path metadata"
|
||
);
|
||
|
||
coreServicesModule->Shutdown(moduleRegistry);
|
||
moduleRegistry.ShutdownServices();
|
||
_putenv_s("METACORE_PROJECT_PATH", "");
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
}
|
||
|
||
void MetaCoreTestAssetDatabaseRenamePathUpdatesProjectDescriptor() {
|
||
const std::filesystem::path tempProjectRoot =
|
||
std::filesystem::temp_directory_path() / "MetaCoreRenamePathProject";
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
std::filesystem::create_directories(tempProjectRoot / "Scenes");
|
||
|
||
MetaCore::MetaCoreProjectFileDocument projectDocument;
|
||
projectDocument.Name = "RenamePathProject";
|
||
projectDocument.StartupScenePath = std::filesystem::path("Scenes") / "Main.mcscene";
|
||
projectDocument.ScenePaths = {std::filesystem::path("Scenes") / "Main.mcscene"};
|
||
MetaCoreExpect(
|
||
MetaCore::MetaCoreWriteProjectFile(tempProjectRoot / "MetaCore.project.json", projectDocument),
|
||
"应能写入项目文件"
|
||
);
|
||
|
||
MetaCore::MetaCoreSceneDocument sceneDocument;
|
||
sceneDocument.Name = "Main";
|
||
sceneDocument.GameObjects = MetaCore::MetaCoreCreateDefaultScene().CaptureSnapshot().GameObjects;
|
||
MetaCoreExpect(
|
||
MetaCore::MetaCoreWriteScenePackage(tempProjectRoot / "Scenes" / "Main.mcscene", sceneDocument),
|
||
"应能写入场景包"
|
||
);
|
||
|
||
_putenv_s("METACORE_PROJECT_PATH", tempProjectRoot.string().c_str());
|
||
|
||
MetaCore::MetaCoreEditorModuleRegistry moduleRegistry;
|
||
auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule();
|
||
coreServicesModule->Startup(moduleRegistry);
|
||
|
||
const auto assetDatabase = moduleRegistry.ResolveService<MetaCore::MetaCoreIAssetDatabaseService>();
|
||
MetaCoreExpect(assetDatabase != nullptr, "应解析到 AssetDatabaseService");
|
||
MetaCoreExpect(assetDatabase->HasProject(), "应成功打开项目");
|
||
MetaCoreExpect(
|
||
assetDatabase->RenamePath(std::filesystem::path("Scenes") / "Main.mcscene", "Renamed.mcscene"),
|
||
"应能重命名场景路径"
|
||
);
|
||
MetaCoreExpect(
|
||
assetDatabase->GetProjectDescriptor().StartupScenePath == std::filesystem::path("Scenes") / "Renamed.mcscene",
|
||
"重命名场景后 startup scene 应更新"
|
||
);
|
||
MetaCoreExpect(
|
||
std::find(
|
||
assetDatabase->GetProjectDescriptor().ScenePaths.begin(),
|
||
assetDatabase->GetProjectDescriptor().ScenePaths.end(),
|
||
std::filesystem::path("Scenes") / "Renamed.mcscene"
|
||
) != assetDatabase->GetProjectDescriptor().ScenePaths.end(),
|
||
"重命名场景后 scene 列表应更新"
|
||
);
|
||
|
||
const auto loadedProjectFile = MetaCore::MetaCoreReadProjectFile(tempProjectRoot / "MetaCore.project.json");
|
||
MetaCoreExpect(loadedProjectFile.has_value(), "应能重新读回项目文件");
|
||
MetaCoreExpect(
|
||
loadedProjectFile->StartupScenePath == std::filesystem::path("Scenes") / "Renamed.mcscene",
|
||
"项目文件中的 startup scene 应同步更新"
|
||
);
|
||
|
||
coreServicesModule->Shutdown(moduleRegistry);
|
||
moduleRegistry.ShutdownServices();
|
||
_putenv_s("METACORE_PROJECT_PATH", "");
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
}
|
||
|
||
void MetaCoreTestAssetDatabaseMovePathUpdatesProjectDescriptor() {
|
||
const std::filesystem::path tempProjectRoot =
|
||
std::filesystem::temp_directory_path() / "MetaCoreMovePathProject";
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
std::filesystem::create_directories(tempProjectRoot / "Scenes" / "Sub");
|
||
|
||
MetaCore::MetaCoreProjectFileDocument projectDocument;
|
||
projectDocument.Name = "MovePathProject";
|
||
projectDocument.StartupScenePath = std::filesystem::path("Scenes") / "Main.mcscene";
|
||
projectDocument.ScenePaths = {std::filesystem::path("Scenes") / "Main.mcscene"};
|
||
MetaCoreExpect(
|
||
MetaCore::MetaCoreWriteProjectFile(tempProjectRoot / "MetaCore.project.json", projectDocument),
|
||
"应能写入项目文件"
|
||
);
|
||
|
||
MetaCore::MetaCoreSceneDocument sceneDocument;
|
||
sceneDocument.Name = "Main";
|
||
sceneDocument.GameObjects = MetaCore::MetaCoreCreateDefaultScene().CaptureSnapshot().GameObjects;
|
||
MetaCoreExpect(
|
||
MetaCore::MetaCoreWriteScenePackage(tempProjectRoot / "Scenes" / "Main.mcscene", sceneDocument),
|
||
"应能写入场景包"
|
||
);
|
||
|
||
_putenv_s("METACORE_PROJECT_PATH", tempProjectRoot.string().c_str());
|
||
|
||
MetaCore::MetaCoreEditorModuleRegistry moduleRegistry;
|
||
auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule();
|
||
coreServicesModule->Startup(moduleRegistry);
|
||
|
||
const auto assetDatabase = moduleRegistry.ResolveService<MetaCore::MetaCoreIAssetDatabaseService>();
|
||
MetaCoreExpect(assetDatabase != nullptr, "应解析到 AssetDatabaseService");
|
||
MetaCoreExpect(assetDatabase->HasProject(), "应成功打开项目");
|
||
MetaCoreExpect(
|
||
assetDatabase->MovePath(std::filesystem::path("Scenes") / "Main.mcscene", std::filesystem::path("Scenes") / "Sub"),
|
||
"应能移动场景路径"
|
||
);
|
||
MetaCoreExpect(
|
||
assetDatabase->GetProjectDescriptor().StartupScenePath == std::filesystem::path("Scenes") / "Sub" / "Main.mcscene",
|
||
"移动场景后 startup scene 应更新"
|
||
);
|
||
MetaCoreExpect(
|
||
std::find(
|
||
assetDatabase->GetProjectDescriptor().ScenePaths.begin(),
|
||
assetDatabase->GetProjectDescriptor().ScenePaths.end(),
|
||
std::filesystem::path("Scenes") / "Sub" / "Main.mcscene"
|
||
) != assetDatabase->GetProjectDescriptor().ScenePaths.end(),
|
||
"移动场景后 scene 列表应更新"
|
||
);
|
||
|
||
const auto loadedProjectFile = MetaCore::MetaCoreReadProjectFile(tempProjectRoot / "MetaCore.project.json");
|
||
MetaCoreExpect(loadedProjectFile.has_value(), "应能重新读回项目文件");
|
||
MetaCoreExpect(
|
||
loadedProjectFile->StartupScenePath == std::filesystem::path("Scenes") / "Sub" / "Main.mcscene",
|
||
"项目文件中的 startup scene 应同步更新"
|
||
);
|
||
|
||
coreServicesModule->Shutdown(moduleRegistry);
|
||
moduleRegistry.ShutdownServices();
|
||
_putenv_s("METACORE_PROJECT_PATH", "");
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
}
|
||
|
||
void MetaCoreTestComponentRegistryDescriptors() {
|
||
MetaCore::MetaCoreEditorModuleRegistry moduleRegistry;
|
||
auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule();
|
||
coreServicesModule->Startup(moduleRegistry);
|
||
|
||
const auto componentRegistry = moduleRegistry.ResolveService<MetaCore::MetaCoreIComponentTypeRegistry>();
|
||
MetaCoreExpect(componentRegistry != nullptr, "应解析到 ComponentTypeRegistry");
|
||
|
||
const auto* transformDescriptor = componentRegistry->FindDescriptor("Transform");
|
||
const auto* cameraDescriptor = componentRegistry->FindDescriptor("Camera");
|
||
const auto* lightDescriptor = componentRegistry->FindDescriptor("Light");
|
||
const auto* meshRendererDescriptor = componentRegistry->FindDescriptor("MeshRenderer");
|
||
|
||
std::cout << "[CHECK] transformDescriptor: " << transformDescriptor << std::endl;
|
||
std::cout << "[CHECK] cameraDescriptor: " << cameraDescriptor << std::endl;
|
||
std::cout << "[CHECK] lightDescriptor: " << lightDescriptor << std::endl;
|
||
std::cout << "[CHECK] meshRendererDescriptor: " << meshRendererDescriptor << std::endl;
|
||
if (transformDescriptor) std::cout << "[CHECK] transform DrawInspector: " << static_cast<bool>(transformDescriptor->DrawInspector) << std::endl;
|
||
if (cameraDescriptor) std::cout << "[CHECK] camera DrawInspector: " << static_cast<bool>(cameraDescriptor->DrawInspector) << std::endl;
|
||
if (lightDescriptor) std::cout << "[CHECK] light DrawInspector: " << static_cast<bool>(lightDescriptor->DrawInspector) << std::endl;
|
||
if (meshRendererDescriptor) std::cout << "[CHECK] meshRenderer DrawInspector: " << static_cast<bool>(meshRendererDescriptor->DrawInspector) << std::endl;
|
||
|
||
MetaCoreExpect(transformDescriptor != nullptr, "Transform descriptor 应存在");
|
||
MetaCoreExpect(cameraDescriptor != nullptr, "Camera descriptor 应存在");
|
||
MetaCoreExpect(lightDescriptor != nullptr, "Light descriptor 应存在");
|
||
MetaCoreExpect(meshRendererDescriptor != nullptr, "MeshRenderer descriptor 应存在");
|
||
MetaCoreExpect(!transformDescriptor->DrawInspector, "Transform 应继续由独立 InspectorDrawer 处理");
|
||
MetaCoreExpect(static_cast<bool>(cameraDescriptor->DrawInspector), "Camera descriptor 应提供 drawer");
|
||
MetaCoreExpect(static_cast<bool>(lightDescriptor->DrawInspector), "Light descriptor 应提供 drawer");
|
||
MetaCoreExpect(static_cast<bool>(meshRendererDescriptor->DrawInspector), "MeshRenderer descriptor 应提供 drawer");
|
||
MetaCoreExpect(transformDescriptor->Category == "Transform", "Transform descriptor should expose a component category");
|
||
MetaCoreExpect(cameraDescriptor->Category == "Rendering", "Camera descriptor should expose a component category");
|
||
MetaCoreExpect(transformDescriptor->ReflectedType != nullptr, "Transform descriptor should bind reflected type metadata");
|
||
MetaCoreExpect(cameraDescriptor->ReflectedType != nullptr, "Camera descriptor should bind reflected type metadata");
|
||
MetaCoreExpect(static_cast<bool>(transformDescriptor->MutableComponent), "Transform descriptor should expose mutable component access");
|
||
MetaCoreExpect(static_cast<bool>(transformDescriptor->ConstComponent), "Transform descriptor should expose const component access");
|
||
MetaCoreExpect(static_cast<bool>(cameraDescriptor->MutableComponent), "Camera descriptor should expose mutable component access");
|
||
MetaCoreExpect(static_cast<bool>(cameraDescriptor->ConstComponent), "Camera descriptor should expose const component access");
|
||
|
||
MetaCore::MetaCoreScene scene;
|
||
MetaCore::MetaCoreGameObject object = scene.CreateGameObject("DescriptorAccess");
|
||
void* transformComponent = transformDescriptor->MutableComponent(object);
|
||
MetaCoreExpect(transformComponent != nullptr, "Transform descriptor should resolve a component pointer");
|
||
|
||
const auto positionFieldIterator = std::find_if(
|
||
transformDescriptor->ReflectedType->Fields.begin(),
|
||
transformDescriptor->ReflectedType->Fields.end(),
|
||
[](const MetaCore::MetaCoreFieldDescriptor& field) {
|
||
return field.Name == "Position";
|
||
}
|
||
);
|
||
MetaCoreExpect(
|
||
positionFieldIterator != transformDescriptor->ReflectedType->Fields.end(),
|
||
"Transform descriptor should expose reflected Position field"
|
||
);
|
||
|
||
auto* reflectedPosition = static_cast<glm::vec3*>(positionFieldIterator->MutableValue(transformComponent));
|
||
*reflectedPosition = glm::vec3(7.0F, 8.0F, 9.0F);
|
||
MetaCoreExpectVec3Near(
|
||
object.GetComponent<MetaCore::MetaCoreTransformComponent>().Position,
|
||
glm::vec3(7.0F, 8.0F, 9.0F),
|
||
"Descriptor component pointer should work with reflected field access"
|
||
);
|
||
MetaCoreExpect(cameraDescriptor->MutableComponent(object) == nullptr, "Camera access should be null before the component is added");
|
||
MetaCoreExpect(cameraDescriptor->AddComponent(object), "Camera descriptor should add a camera component");
|
||
MetaCoreExpect(cameraDescriptor->MutableComponent(object) != nullptr, "Camera access should resolve after the component is added");
|
||
|
||
const auto reflectionRegistry = moduleRegistry.ResolveService<MetaCore::MetaCoreIReflectionRegistry>();
|
||
MetaCoreExpect(reflectionRegistry != nullptr, "Reflection registry should be available for static component registration");
|
||
const MetaCore::MetaCoreStructDescriptor* modelRootTagReflection =
|
||
reflectionRegistry->GetTypeRegistry().FindStruct<MetaCore::MetaCoreModelRootTag>();
|
||
MetaCoreExpect(modelRootTagReflection != nullptr, "ModelRootTag reflection should be available");
|
||
|
||
MetaCore::MetaCoreIComponentTypeRegistry::MetaCoreComponentDescriptor scriptDescriptor{};
|
||
scriptDescriptor.TypeId = "ModelRootTag";
|
||
scriptDescriptor.ReflectedType = modelRootTagReflection;
|
||
scriptDescriptor.MutableComponent = [](MetaCore::MetaCoreGameObject& gameObject) -> void* {
|
||
return gameObject.HasComponent<MetaCore::MetaCoreModelRootTag>() ? &gameObject.GetComponent<MetaCore::MetaCoreModelRootTag>() : nullptr;
|
||
};
|
||
scriptDescriptor.ConstComponent = [](const MetaCore::MetaCoreGameObject& gameObject) -> const void* {
|
||
return gameObject.HasComponent<MetaCore::MetaCoreModelRootTag>() ? &gameObject.GetComponent<MetaCore::MetaCoreModelRootTag>() : nullptr;
|
||
};
|
||
scriptDescriptor.HasComponent = [](const MetaCore::MetaCoreGameObject& gameObject) {
|
||
return gameObject.HasComponent<MetaCore::MetaCoreModelRootTag>();
|
||
};
|
||
scriptDescriptor.AddComponent = [](MetaCore::MetaCoreGameObject& gameObject) {
|
||
if (gameObject.HasComponent<MetaCore::MetaCoreModelRootTag>()) {
|
||
return false;
|
||
}
|
||
gameObject.AddComponent<MetaCore::MetaCoreModelRootTag>();
|
||
return true;
|
||
};
|
||
scriptDescriptor.RemoveComponent = [](MetaCore::MetaCoreGameObject& gameObject) {
|
||
if (!gameObject.HasComponent<MetaCore::MetaCoreModelRootTag>()) {
|
||
return false;
|
||
}
|
||
gameObject.RemoveComponent<MetaCore::MetaCoreModelRootTag>();
|
||
return true;
|
||
};
|
||
scriptDescriptor.ResetComponent = [](MetaCore::MetaCoreGameObject& gameObject) {
|
||
if (!gameObject.HasComponent<MetaCore::MetaCoreModelRootTag>()) {
|
||
return false;
|
||
}
|
||
gameObject.GetComponent<MetaCore::MetaCoreModelRootTag>() = MetaCore::MetaCoreModelRootTag{};
|
||
return true;
|
||
};
|
||
|
||
MetaCoreExpect(
|
||
componentRegistry->RegisterComponentDescriptor(scriptDescriptor),
|
||
"Component registry should accept a static reflected component descriptor"
|
||
);
|
||
MetaCoreExpect(
|
||
!componentRegistry->RegisterComponentDescriptor(scriptDescriptor),
|
||
"Component registry should reject duplicate component TypeId registration"
|
||
);
|
||
const auto* registeredScriptDescriptor = componentRegistry->FindDescriptor("ModelRootTag");
|
||
MetaCoreExpect(registeredScriptDescriptor != nullptr, "Registered static component should be discoverable");
|
||
MetaCoreExpect(registeredScriptDescriptor->DisplayName == "ModelRootTag", "Registered component should default display name");
|
||
MetaCoreExpect(registeredScriptDescriptor->Category == "Scripts", "Registered component should default category");
|
||
MetaCoreExpect(registeredScriptDescriptor->AddComponent(object), "Registered component descriptor should add component");
|
||
MetaCoreExpect(registeredScriptDescriptor->HasComponent(object), "Registered component descriptor should report added component");
|
||
|
||
const auto sourcePathFieldIterator = std::find_if(
|
||
registeredScriptDescriptor->ReflectedType->Fields.begin(),
|
||
registeredScriptDescriptor->ReflectedType->Fields.end(),
|
||
[](const MetaCore::MetaCoreFieldDescriptor& field) {
|
||
return field.Name == "SourceModelPath";
|
||
}
|
||
);
|
||
MetaCoreExpect(
|
||
sourcePathFieldIterator != registeredScriptDescriptor->ReflectedType->Fields.end(),
|
||
"Registered component should expose reflected SourceModelPath field"
|
||
);
|
||
auto* modelSourcePath = static_cast<std::string*>(
|
||
sourcePathFieldIterator->MutableValue(registeredScriptDescriptor->MutableComponent(object))
|
||
);
|
||
*modelSourcePath = "Assets/Models/Test.glb";
|
||
MetaCoreExpect(
|
||
object.GetComponent<MetaCore::MetaCoreModelRootTag>().SourceModelPath == "Assets/Models/Test.glb",
|
||
"Registered component should support reflected field mutation"
|
||
);
|
||
|
||
MetaCore::MetaCoreFieldEditorMetadata speedMetadata{};
|
||
speedMetadata.DisplayName = "Speed";
|
||
speedMetadata.Group = "Script";
|
||
speedMetadata.Min = 0.0;
|
||
speedMetadata.Max = 10.0;
|
||
speedMetadata.Step = 0.25;
|
||
speedMetadata.DefaultValue = "2.5";
|
||
|
||
MetaCore::MetaCoreFieldEditorMetadata targetMetadata{};
|
||
targetMetadata.DisplayName = "Target";
|
||
targetMetadata.Group = "Script";
|
||
targetMetadata.DefaultValue = "Player";
|
||
|
||
auto smokeScriptBuilder = MetaCore::MetaCoreRegisterGeneratedStruct<MetaCoreSmokeScriptComponent>(
|
||
reflectionRegistry->AccessTypeRegistry(),
|
||
"MetaCoreSmokeScriptComponent"
|
||
);
|
||
smokeScriptBuilder
|
||
.Field<&MetaCoreSmokeScriptComponent::Speed>("Speed", speedMetadata)
|
||
.Field<&MetaCoreSmokeScriptComponent::Enabled>("Enabled")
|
||
.Field<&MetaCoreSmokeScriptComponent::Target>("Target", targetMetadata)
|
||
.Field<&MetaCoreSmokeScriptComponent::AlphaMode>("AlphaMode");
|
||
|
||
const MetaCore::MetaCoreStructDescriptor* smokeScriptReflection =
|
||
reflectionRegistry->GetTypeRegistry().FindStruct<MetaCoreSmokeScriptComponent>();
|
||
MetaCoreExpect(smokeScriptReflection != nullptr, "Static C++ smoke script reflection should be registered");
|
||
|
||
MetaCore::MetaCoreIComponentTypeRegistry::MetaCoreComponentDescriptor smokeScriptDescriptor{};
|
||
smokeScriptDescriptor.TypeId = "SmokeScript";
|
||
smokeScriptDescriptor.DisplayName = "Smoke Script";
|
||
smokeScriptDescriptor.ReflectedType = smokeScriptReflection;
|
||
smokeScriptDescriptor.MutableComponent = [](MetaCore::MetaCoreGameObject& gameObject) -> void* {
|
||
return gameObject.HasComponent<MetaCoreSmokeScriptComponent>() ? &gameObject.GetComponent<MetaCoreSmokeScriptComponent>() : nullptr;
|
||
};
|
||
smokeScriptDescriptor.ConstComponent = [](const MetaCore::MetaCoreGameObject& gameObject) -> const void* {
|
||
return gameObject.HasComponent<MetaCoreSmokeScriptComponent>() ? &gameObject.GetComponent<MetaCoreSmokeScriptComponent>() : nullptr;
|
||
};
|
||
smokeScriptDescriptor.HasComponent = [](const MetaCore::MetaCoreGameObject& gameObject) {
|
||
return gameObject.HasComponent<MetaCoreSmokeScriptComponent>();
|
||
};
|
||
smokeScriptDescriptor.AddComponent = [](MetaCore::MetaCoreGameObject& gameObject) {
|
||
if (gameObject.HasComponent<MetaCoreSmokeScriptComponent>()) {
|
||
return false;
|
||
}
|
||
gameObject.AddComponent<MetaCoreSmokeScriptComponent>();
|
||
return true;
|
||
};
|
||
smokeScriptDescriptor.RemoveComponent = [](MetaCore::MetaCoreGameObject& gameObject) {
|
||
if (!gameObject.HasComponent<MetaCoreSmokeScriptComponent>()) {
|
||
return false;
|
||
}
|
||
gameObject.RemoveComponent<MetaCoreSmokeScriptComponent>();
|
||
return true;
|
||
};
|
||
smokeScriptDescriptor.ResetComponent = [](MetaCore::MetaCoreGameObject& gameObject) {
|
||
if (!gameObject.HasComponent<MetaCoreSmokeScriptComponent>()) {
|
||
return false;
|
||
}
|
||
gameObject.GetComponent<MetaCoreSmokeScriptComponent>() = MetaCoreSmokeScriptComponent{};
|
||
return true;
|
||
};
|
||
|
||
MetaCoreExpect(
|
||
componentRegistry->RegisterComponentDescriptor(std::move(smokeScriptDescriptor)),
|
||
"Component registry should accept a static C++ smoke script descriptor"
|
||
);
|
||
const auto* registeredSmokeScriptDescriptor = componentRegistry->FindDescriptor("SmokeScript");
|
||
MetaCoreExpect(registeredSmokeScriptDescriptor != nullptr, "Static C++ smoke script should be discoverable");
|
||
MetaCoreExpect(registeredSmokeScriptDescriptor->Category == "Scripts", "Static C++ smoke script should default to Scripts category");
|
||
MetaCoreExpect(
|
||
static_cast<bool>(registeredSmokeScriptDescriptor->CopyComponentPayload),
|
||
"Static C++ smoke script should receive default reflected copy support"
|
||
);
|
||
MetaCoreExpect(
|
||
static_cast<bool>(registeredSmokeScriptDescriptor->PasteComponentPayload),
|
||
"Static C++ smoke script should receive default reflected paste support"
|
||
);
|
||
MetaCoreExpect(registeredSmokeScriptDescriptor->AddComponent(object), "Static C++ smoke script should be addable");
|
||
auto& smokeScript = object.GetComponent<MetaCoreSmokeScriptComponent>();
|
||
smokeScript.Speed = 6.75F;
|
||
smokeScript.Enabled = false;
|
||
smokeScript.Target = "Valve_A";
|
||
smokeScript.AlphaMode = MetaCore::MetaCoreMeshAlphaMode::Blend;
|
||
|
||
const auto speedFieldIterator = std::find_if(
|
||
registeredSmokeScriptDescriptor->ReflectedType->Fields.begin(),
|
||
registeredSmokeScriptDescriptor->ReflectedType->Fields.end(),
|
||
[](const MetaCore::MetaCoreFieldDescriptor& field) {
|
||
return field.Name == "Speed";
|
||
}
|
||
);
|
||
MetaCoreExpect(
|
||
speedFieldIterator != registeredSmokeScriptDescriptor->ReflectedType->Fields.end(),
|
||
"Static C++ smoke script should expose Speed field"
|
||
);
|
||
MetaCoreExpect(speedFieldIterator->Editor.DefaultValue == "2.5", "Static C++ smoke script Speed should preserve default metadata");
|
||
auto* reflectedSpeed = static_cast<float*>(speedFieldIterator->MutableValue(registeredSmokeScriptDescriptor->MutableComponent(object)));
|
||
*reflectedSpeed = 7.25F;
|
||
MetaCoreExpect(std::abs(object.GetComponent<MetaCoreSmokeScriptComponent>().Speed - 7.25F) <= 0.0001F, "Static C++ smoke script field mutation should work");
|
||
|
||
MetaCoreExpect(componentRegistry->CopyComponent("SmokeScript", object), "Static C++ smoke script should copy through default reflected payload");
|
||
MetaCore::MetaCoreGameObject scriptPasteTarget = scene.CreateGameObject("SmokeScriptPasteTarget");
|
||
MetaCoreExpect(!scriptPasteTarget.HasComponent<MetaCoreSmokeScriptComponent>(), "Paste target should not start with smoke script");
|
||
MetaCoreExpect(componentRegistry->PasteComponent("SmokeScript", scriptPasteTarget), "Static C++ smoke script should paste through default reflected payload");
|
||
MetaCoreExpect(scriptPasteTarget.HasComponent<MetaCoreSmokeScriptComponent>(), "Paste should add static C++ smoke script to target");
|
||
const auto& pastedSmokeScript = scriptPasteTarget.GetComponent<MetaCoreSmokeScriptComponent>();
|
||
MetaCoreExpect(std::abs(pastedSmokeScript.Speed - 7.25F) <= 0.0001F, "Pasted static C++ smoke script Speed should match");
|
||
MetaCoreExpect(!pastedSmokeScript.Enabled, "Pasted static C++ smoke script Enabled should match");
|
||
MetaCoreExpect(pastedSmokeScript.Target == "Valve_A", "Pasted static C++ smoke script Target should match");
|
||
MetaCoreExpect(pastedSmokeScript.AlphaMode == MetaCore::MetaCoreMeshAlphaMode::Blend, "Pasted static C++ smoke script enum should match");
|
||
|
||
MetaCoreExpect(registeredSmokeScriptDescriptor->ResetComponent(scriptPasteTarget), "Static C++ smoke script should reset");
|
||
MetaCoreExpect(std::abs(scriptPasteTarget.GetComponent<MetaCoreSmokeScriptComponent>().Speed - 2.5F) <= 0.0001F, "Reset static C++ smoke script Speed should return to default");
|
||
MetaCoreExpect(scriptPasteTarget.GetComponent<MetaCoreSmokeScriptComponent>().Target == "Player", "Reset static C++ smoke script Target should return to default");
|
||
|
||
coreServicesModule->Shutdown(moduleRegistry);
|
||
moduleRegistry.ShutdownServices();
|
||
}
|
||
|
||
void MetaCoreTestReflectionFieldEditorDescriptors() {
|
||
MetaCore::MetaCoreTypeRegistry registry;
|
||
MetaCoreRegisterSceneGeneratedTypes(registry);
|
||
|
||
const MetaCore::MetaCoreStructDescriptor* transformDescriptor =
|
||
registry.FindStruct<MetaCore::MetaCoreTransformComponent>();
|
||
MetaCoreExpect(transformDescriptor != nullptr, "Transform reflection descriptor should exist");
|
||
|
||
const auto findField = [&](std::string_view name) -> const MetaCore::MetaCoreFieldDescriptor* {
|
||
const auto iterator = std::find_if(
|
||
transformDescriptor->Fields.begin(),
|
||
transformDescriptor->Fields.end(),
|
||
[&](const MetaCore::MetaCoreFieldDescriptor& field) {
|
||
return field.Name == name;
|
||
}
|
||
);
|
||
return iterator == transformDescriptor->Fields.end() ? nullptr : &(*iterator);
|
||
};
|
||
|
||
const MetaCore::MetaCoreFieldDescriptor* positionField = findField("Position");
|
||
MetaCoreExpect(positionField != nullptr, "Position field descriptor should exist");
|
||
MetaCoreExpect(positionField->ValueKind == MetaCore::MetaCoreFieldValueKind::Vec3, "Position field should be Vec3");
|
||
MetaCoreExpect(!positionField->TypeName.empty(), "Position field should expose a type name");
|
||
MetaCoreExpect(static_cast<bool>(positionField->MutableValue), "Position field should expose mutable access");
|
||
MetaCoreExpect(static_cast<bool>(positionField->ConstValue), "Position field should expose const access");
|
||
MetaCoreExpect(positionField->Editor.DisplayName == "Position", "Position field should preserve display metadata");
|
||
MetaCoreExpect(positionField->Editor.Group == "Transform", "Position field should preserve group metadata");
|
||
MetaCoreExpect(
|
||
positionField->Editor.RawSpec.find("Group") != std::string::npos,
|
||
"Position field should retain MC_PROPERTY metadata spec"
|
||
);
|
||
|
||
MetaCore::MetaCoreTransformComponent transform;
|
||
auto* mutablePosition = static_cast<glm::vec3*>(positionField->MutableValue(&transform));
|
||
*mutablePosition = glm::vec3(4.0F, 5.0F, 6.0F);
|
||
MetaCoreExpectVec3Near(transform.Position, glm::vec3(4.0F, 5.0F, 6.0F), "MutableValue should edit the field");
|
||
|
||
const auto* constPosition = static_cast<const glm::vec3*>(positionField->ConstValue(&transform));
|
||
MetaCoreExpectVec3Near(*constPosition, glm::vec3(4.0F, 5.0F, 6.0F), "ConstValue should read the field");
|
||
|
||
const MetaCore::MetaCoreStructDescriptor* cameraDescriptor =
|
||
registry.FindStruct<MetaCore::MetaCoreCameraComponent>();
|
||
MetaCoreExpect(cameraDescriptor != nullptr, "Camera reflection descriptor should exist");
|
||
const auto fovFieldIterator = std::find_if(
|
||
cameraDescriptor->Fields.begin(),
|
||
cameraDescriptor->Fields.end(),
|
||
[](const MetaCore::MetaCoreFieldDescriptor& field) {
|
||
return field.Name == "FieldOfViewDegrees";
|
||
}
|
||
);
|
||
MetaCoreExpect(
|
||
fovFieldIterator != cameraDescriptor->Fields.end(),
|
||
"Camera FOV field descriptor should exist"
|
||
);
|
||
MetaCoreExpect(fovFieldIterator->Editor.DisplayName == "Field Of View", "Camera FOV should preserve display metadata");
|
||
MetaCoreExpect(fovFieldIterator->Editor.Group == "Camera", "Camera FOV should preserve group metadata");
|
||
MetaCoreExpect(fovFieldIterator->Editor.Min.has_value() && std::abs(*fovFieldIterator->Editor.Min - 1.0) <= 0.0001, "Camera FOV should preserve min metadata");
|
||
MetaCoreExpect(fovFieldIterator->Editor.Max.has_value() && std::abs(*fovFieldIterator->Editor.Max - 179.0) <= 0.0001, "Camera FOV should preserve max metadata");
|
||
MetaCoreExpect(fovFieldIterator->Editor.Step.has_value() && std::abs(*fovFieldIterator->Editor.Step - 1.0) <= 0.0001, "Camera FOV should preserve step metadata");
|
||
MetaCoreExpect(fovFieldIterator->Editor.DefaultValue == "60.0", "Camera FOV should preserve default value metadata");
|
||
|
||
const MetaCore::MetaCoreEnumDescriptor* alphaModeEnum =
|
||
registry.FindEnum<MetaCore::MetaCoreMeshAlphaMode>();
|
||
MetaCoreExpect(alphaModeEnum != nullptr, "Alpha mode enum reflection descriptor should exist");
|
||
MetaCoreExpect(alphaModeEnum->Values.size() == 3, "Alpha mode enum should expose generated values");
|
||
MetaCoreExpect(
|
||
std::any_of(
|
||
alphaModeEnum->Values.begin(),
|
||
alphaModeEnum->Values.end(),
|
||
[](const MetaCore::MetaCoreEnumValueDescriptor& value) {
|
||
return value.Name == "Blend" &&
|
||
value.Value == static_cast<std::int64_t>(MetaCore::MetaCoreMeshAlphaMode::Blend);
|
||
}
|
||
),
|
||
"Alpha mode enum should expose Blend value"
|
||
);
|
||
|
||
const MetaCore::MetaCoreStructDescriptor* meshRendererDescriptor =
|
||
registry.FindStruct<MetaCore::MetaCoreMeshRendererComponent>();
|
||
MetaCoreExpect(meshRendererDescriptor != nullptr, "MeshRenderer reflection descriptor should exist");
|
||
const auto alphaModeFieldIterator = std::find_if(
|
||
meshRendererDescriptor->Fields.begin(),
|
||
meshRendererDescriptor->Fields.end(),
|
||
[](const MetaCore::MetaCoreFieldDescriptor& field) {
|
||
return field.Name == "AlphaMode";
|
||
}
|
||
);
|
||
MetaCoreExpect(
|
||
alphaModeFieldIterator != meshRendererDescriptor->Fields.end(),
|
||
"MeshRenderer AlphaMode field descriptor should exist"
|
||
);
|
||
MetaCoreExpect(
|
||
alphaModeFieldIterator->ValueKind == MetaCore::MetaCoreFieldValueKind::Enum,
|
||
"MeshRenderer AlphaMode field should be reflected as enum"
|
||
);
|
||
MetaCoreExpect(
|
||
alphaModeFieldIterator->Size == sizeof(MetaCore::MetaCoreMeshAlphaMode),
|
||
"Reflected enum field should retain field size for Inspector writes"
|
||
);
|
||
}
|
||
|
||
void MetaCoreTestPlayModeLifecycleAndSceneIsolation() {
|
||
MetaCore::MetaCoreWindow window;
|
||
MetaCore::MetaCoreRenderDevice renderDevice;
|
||
MetaCore::MetaCoreEditorViewportRenderer viewportRenderer;
|
||
MetaCore::MetaCoreScene scene;
|
||
MetaCore::MetaCoreLogService logService;
|
||
MetaCore::MetaCoreEditorModuleRegistry moduleRegistry;
|
||
|
||
auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule();
|
||
coreServicesModule->Startup(moduleRegistry);
|
||
|
||
const auto componentRegistry = moduleRegistry.ResolveService<MetaCore::MetaCoreIComponentTypeRegistry>();
|
||
const auto reflectionRegistry = moduleRegistry.ResolveService<MetaCore::MetaCoreIReflectionRegistry>();
|
||
const auto playModeService = moduleRegistry.ResolveService<MetaCore::MetaCoreIPlayModeService>();
|
||
const auto clipboardService = moduleRegistry.ResolveService<MetaCore::MetaCoreIClipboardService>();
|
||
MetaCoreExpect(componentRegistry != nullptr, "Component registry should be available for play mode lifecycle test");
|
||
MetaCoreExpect(reflectionRegistry != nullptr, "Reflection registry should be available for play mode lifecycle test");
|
||
MetaCoreExpect(playModeService != nullptr, "Play mode service should be available");
|
||
MetaCoreExpect(clipboardService != nullptr, "Clipboard service should be available for runtime deletion test");
|
||
|
||
MetaCore::MetaCoreGameObject object = scene.CreateGameObject("LifecycleObject");
|
||
object.GetComponent<MetaCore::MetaCoreTransformComponent>().Position = glm::vec3(1.0F, 2.0F, 3.0F);
|
||
object.AddComponent<MetaCore::MetaCoreModelRootTag>().SourceModelPath = "Assets/Models/Source.glb";
|
||
const MetaCore::MetaCoreId objectId = object.GetId();
|
||
MetaCore::MetaCoreGameObject runtimeDeletedObject = scene.CreateGameObject("RuntimeDeletedObject");
|
||
runtimeDeletedObject.AddComponent<MetaCore::MetaCoreCameraComponent>(MetaCore::MetaCoreCameraComponent{});
|
||
const MetaCore::MetaCoreId runtimeDeletedObjectId = runtimeDeletedObject.GetId();
|
||
MetaCore::MetaCoreGameObject runtimeComponentRemovedObject = scene.CreateGameObject("RuntimeComponentRemovedObject");
|
||
runtimeComponentRemovedObject.AddComponent<MetaCore::MetaCoreCameraComponent>(MetaCore::MetaCoreCameraComponent{});
|
||
const MetaCore::MetaCoreId runtimeComponentRemovedObjectId = runtimeComponentRemovedObject.GetId();
|
||
|
||
int runtimeStartCount = 0;
|
||
int runtimeUpdateCount = 0;
|
||
int runtimeDestroyCount = 0;
|
||
std::vector<MetaCore::MetaCoreRuntimeLifecycleError> runtimeLifecycleErrors;
|
||
MetaCore::MetaCoreRuntimeLifecycleExecutor runtimeLifecycleExecutor;
|
||
MetaCore::MetaCoreRuntimeLifecycleDescriptor runtimeLifecycleDescriptor{};
|
||
runtimeLifecycleDescriptor.TypeId = "RuntimeModelRootTag";
|
||
runtimeLifecycleDescriptor.HasComponent = [](const MetaCore::MetaCoreGameObject& gameObject) {
|
||
return gameObject.HasComponent<MetaCore::MetaCoreModelRootTag>();
|
||
};
|
||
runtimeLifecycleDescriptor.OnStart = [&](MetaCore::MetaCoreScene&, MetaCore::MetaCoreGameObject&) {
|
||
++runtimeStartCount;
|
||
};
|
||
runtimeLifecycleDescriptor.OnUpdate = [&](MetaCore::MetaCoreScene&, MetaCore::MetaCoreGameObject&, float) {
|
||
++runtimeUpdateCount;
|
||
throw std::runtime_error("runtime executor fault");
|
||
};
|
||
runtimeLifecycleDescriptor.OnDestroy = [&](MetaCore::MetaCoreScene&, MetaCore::MetaCoreGameObject&) {
|
||
++runtimeDestroyCount;
|
||
};
|
||
MetaCoreExpect(
|
||
runtimeLifecycleExecutor.RegisterDescriptor(std::move(runtimeLifecycleDescriptor)),
|
||
"Runtime lifecycle executor should register a descriptor"
|
||
);
|
||
const auto runtimeErrorSink = [&](const MetaCore::MetaCoreRuntimeLifecycleError& error) {
|
||
runtimeLifecycleErrors.push_back(error);
|
||
};
|
||
runtimeLifecycleExecutor.EnterScene(scene, runtimeErrorSink);
|
||
runtimeLifecycleExecutor.TickScene(scene, 0.25F, runtimeErrorSink);
|
||
runtimeLifecycleExecutor.ExitScene(scene, runtimeErrorSink);
|
||
MetaCoreExpect(runtimeStartCount == 1, "Runtime lifecycle executor should run OnStart");
|
||
MetaCoreExpect(runtimeUpdateCount == 1, "Runtime lifecycle executor should run OnUpdate");
|
||
MetaCoreExpect(runtimeDestroyCount == 1, "Runtime lifecycle executor should run OnDestroy");
|
||
MetaCoreExpect(!runtimeLifecycleExecutor.IsRunning(), "Runtime lifecycle executor should stop after ExitScene");
|
||
MetaCoreExpect(!runtimeLifecycleErrors.empty(), "Runtime lifecycle executor should report callback exceptions");
|
||
MetaCoreExpect(
|
||
runtimeLifecycleErrors.front().Message.find("runtime executor fault") != std::string::npos,
|
||
"Runtime lifecycle executor should preserve exception messages"
|
||
);
|
||
|
||
MetaCore::MetaCoreGameObject transientObject = scene.CreateGameObject("TransientLifecycleObject");
|
||
transientObject.AddComponent<MetaCore::MetaCoreModelRootTag>().SourceModelPath = "Assets/Models/Transient.glb";
|
||
const MetaCore::MetaCoreId transientObjectId = transientObject.GetId();
|
||
int transientDestroyCount = 0;
|
||
MetaCore::MetaCoreRuntimeLifecycleExecutor transientLifecycleExecutor;
|
||
MetaCore::MetaCoreRuntimeLifecycleDescriptor transientLifecycleDescriptor{};
|
||
transientLifecycleDescriptor.TypeId = "TransientRuntimeModelRootTag";
|
||
transientLifecycleDescriptor.HasComponent = [transientObjectId](const MetaCore::MetaCoreGameObject& gameObject) {
|
||
return gameObject.GetId() == transientObjectId &&
|
||
gameObject.HasComponent<MetaCore::MetaCoreModelRootTag>();
|
||
};
|
||
transientLifecycleDescriptor.OnDestroy = [&](MetaCore::MetaCoreScene&, MetaCore::MetaCoreGameObject&) {
|
||
++transientDestroyCount;
|
||
};
|
||
MetaCoreExpect(
|
||
transientLifecycleExecutor.RegisterDescriptor(std::move(transientLifecycleDescriptor)),
|
||
"Runtime lifecycle executor should register transient descriptor"
|
||
);
|
||
transientLifecycleExecutor.EnterScene(scene, runtimeErrorSink);
|
||
transientLifecycleExecutor.NotifyGameObjectsWillBeDestroyed(scene, {transientObjectId}, runtimeErrorSink);
|
||
MetaCoreExpect(transientDestroyCount == 1, "Runtime lifecycle executor should destroy before runtime object delete");
|
||
const std::vector<MetaCore::MetaCoreId> transientDeletedIds = scene.DeleteGameObjects({transientObjectId});
|
||
MetaCoreExpect(!transientDeletedIds.empty(), "Transient runtime object should be deleted after destroy notification");
|
||
transientLifecycleExecutor.ExitScene(scene, runtimeErrorSink);
|
||
MetaCoreExpect(
|
||
transientDestroyCount == 1,
|
||
"Runtime lifecycle executor should not destroy a notified object again on ExitScene"
|
||
);
|
||
|
||
int registryStartCount = 0;
|
||
auto& runtimeLifecycleRegistry = MetaCore::MetaCoreGetRuntimeLifecycleRegistry();
|
||
runtimeLifecycleRegistry.Clear();
|
||
MetaCore::MetaCoreRuntimeLifecycleDescriptor registryLifecycleDescriptor{};
|
||
registryLifecycleDescriptor.TypeId = "RegisteredRuntimeModelRootTag";
|
||
registryLifecycleDescriptor.HasComponent = [](const MetaCore::MetaCoreGameObject& gameObject) {
|
||
return gameObject.HasComponent<MetaCore::MetaCoreModelRootTag>();
|
||
};
|
||
registryLifecycleDescriptor.OnStart = [&](MetaCore::MetaCoreScene&, MetaCore::MetaCoreGameObject&) {
|
||
++registryStartCount;
|
||
};
|
||
MetaCoreExpect(
|
||
runtimeLifecycleRegistry.RegisterDescriptor(std::move(registryLifecycleDescriptor)),
|
||
"Runtime lifecycle registry should accept a valid static descriptor"
|
||
);
|
||
MetaCoreExpect(
|
||
!runtimeLifecycleRegistry.RegisterDescriptor(MetaCore::MetaCoreRuntimeLifecycleDescriptor{}),
|
||
"Runtime lifecycle registry should reject invalid descriptors"
|
||
);
|
||
MetaCore::MetaCoreRuntimeLifecycleExecutor registeredRuntimeLifecycleExecutor;
|
||
MetaCoreExpect(
|
||
registeredRuntimeLifecycleExecutor.RegisterDescriptors(runtimeLifecycleRegistry.GetDescriptors()) == 1,
|
||
"Runtime lifecycle executor should import descriptors from the runtime registry"
|
||
);
|
||
MetaCoreExpect(
|
||
registeredRuntimeLifecycleExecutor.RegisterDescriptors(runtimeLifecycleRegistry.GetDescriptors()) == 0,
|
||
"Runtime lifecycle executor should reject duplicate registry descriptors"
|
||
);
|
||
registeredRuntimeLifecycleExecutor.EnterScene(scene, runtimeErrorSink);
|
||
registeredRuntimeLifecycleExecutor.ExitScene(scene, runtimeErrorSink);
|
||
MetaCoreExpect(registryStartCount == 1, "Registered runtime lifecycle descriptor should execute OnStart");
|
||
runtimeLifecycleRegistry.Clear();
|
||
|
||
MetaCore::MetaCoreEditorContext editorContext(
|
||
window,
|
||
renderDevice,
|
||
viewportRenderer,
|
||
scene,
|
||
logService,
|
||
moduleRegistry
|
||
);
|
||
editorContext.SelectOnly(objectId);
|
||
|
||
int startCount = 0;
|
||
int updateCount = 0;
|
||
int destroyCount = 0;
|
||
int drawGizmosCount = 0;
|
||
int drawSelectedGizmosCount = 0;
|
||
int faultyDrawGizmosCount = 0;
|
||
int runtimeDeleteStartCount = 0;
|
||
int runtimeDeleteDestroyCount = 0;
|
||
|
||
MetaCore::MetaCoreIComponentTypeRegistry::MetaCoreComponentDescriptor lifecycleDescriptor{};
|
||
lifecycleDescriptor.TypeId = "LifecycleModelRootTag";
|
||
lifecycleDescriptor.DisplayName = "Lifecycle Model Root Tag";
|
||
lifecycleDescriptor.Category = "Scripts";
|
||
lifecycleDescriptor.ReflectedType = reflectionRegistry->GetTypeRegistry().FindStruct<MetaCore::MetaCoreModelRootTag>();
|
||
lifecycleDescriptor.MutableComponent = [](MetaCore::MetaCoreGameObject& gameObject) -> void* {
|
||
return gameObject.HasComponent<MetaCore::MetaCoreModelRootTag>() ? &gameObject.GetComponent<MetaCore::MetaCoreModelRootTag>() : nullptr;
|
||
};
|
||
lifecycleDescriptor.ConstComponent = [](const MetaCore::MetaCoreGameObject& gameObject) -> const void* {
|
||
return gameObject.HasComponent<MetaCore::MetaCoreModelRootTag>() ? &gameObject.GetComponent<MetaCore::MetaCoreModelRootTag>() : nullptr;
|
||
};
|
||
lifecycleDescriptor.HasComponent = [](const MetaCore::MetaCoreGameObject& gameObject) {
|
||
return gameObject.HasComponent<MetaCore::MetaCoreModelRootTag>();
|
||
};
|
||
lifecycleDescriptor.AddComponent = [](MetaCore::MetaCoreGameObject& gameObject) {
|
||
if (gameObject.HasComponent<MetaCore::MetaCoreModelRootTag>()) {
|
||
return false;
|
||
}
|
||
gameObject.AddComponent<MetaCore::MetaCoreModelRootTag>();
|
||
return true;
|
||
};
|
||
lifecycleDescriptor.RemoveComponent = [](MetaCore::MetaCoreGameObject& gameObject) {
|
||
if (!gameObject.HasComponent<MetaCore::MetaCoreModelRootTag>()) {
|
||
return false;
|
||
}
|
||
gameObject.RemoveComponent<MetaCore::MetaCoreModelRootTag>();
|
||
return true;
|
||
};
|
||
lifecycleDescriptor.Lifecycle.OnStart = [&](MetaCore::MetaCoreEditorContext&, MetaCore::MetaCoreGameObject& gameObject) {
|
||
++startCount;
|
||
gameObject.GetComponent<MetaCore::MetaCoreTransformComponent>().Position.x = 10.0F;
|
||
};
|
||
lifecycleDescriptor.Lifecycle.OnUpdate = [&](MetaCore::MetaCoreEditorContext&, MetaCore::MetaCoreGameObject& gameObject, float deltaSeconds) {
|
||
++updateCount;
|
||
gameObject.GetComponent<MetaCore::MetaCoreTransformComponent>().Position.y += deltaSeconds;
|
||
};
|
||
lifecycleDescriptor.Lifecycle.OnDestroy = [&](MetaCore::MetaCoreEditorContext&, MetaCore::MetaCoreGameObject&) {
|
||
++destroyCount;
|
||
};
|
||
lifecycleDescriptor.Lifecycle.OnDrawGizmos = [&](MetaCore::MetaCoreEditorContext& context, MetaCore::MetaCoreGameObject&) {
|
||
++drawGizmosCount;
|
||
context.DrawGizmoLine(
|
||
glm::vec3(0.0F),
|
||
glm::vec3(1.0F, 0.0F, 0.0F),
|
||
glm::vec4(1.0F, 0.0F, 0.0F, 1.0F)
|
||
);
|
||
};
|
||
lifecycleDescriptor.Lifecycle.OnDrawGizmosSelected = [&](MetaCore::MetaCoreEditorContext& context, MetaCore::MetaCoreGameObject&) {
|
||
++drawSelectedGizmosCount;
|
||
context.DrawGizmoWireBox(
|
||
glm::vec3(0.0F),
|
||
glm::vec3(2.0F),
|
||
glm::vec4(0.0F, 1.0F, 0.0F, 1.0F)
|
||
);
|
||
context.DrawGizmoIcon(
|
||
glm::vec3(0.0F, 1.0F, 0.0F),
|
||
"Lifecycle",
|
||
glm::vec4(0.0F, 0.5F, 1.0F, 1.0F)
|
||
);
|
||
};
|
||
|
||
MetaCoreExpect(
|
||
componentRegistry->RegisterComponentDescriptor(std::move(lifecycleDescriptor)),
|
||
"Play mode lifecycle component descriptor should register"
|
||
);
|
||
|
||
MetaCore::MetaCoreIComponentTypeRegistry::MetaCoreComponentDescriptor faultyLifecycleDescriptor{};
|
||
faultyLifecycleDescriptor.TypeId = "FaultyLifecycleModelRootTag";
|
||
faultyLifecycleDescriptor.DisplayName = "Faulty Lifecycle Model Root Tag";
|
||
faultyLifecycleDescriptor.Category = "Scripts";
|
||
faultyLifecycleDescriptor.ReflectedType = reflectionRegistry->GetTypeRegistry().FindStruct<MetaCore::MetaCoreModelRootTag>();
|
||
faultyLifecycleDescriptor.MutableComponent = [](MetaCore::MetaCoreGameObject& gameObject) -> void* {
|
||
return gameObject.HasComponent<MetaCore::MetaCoreModelRootTag>() ? &gameObject.GetComponent<MetaCore::MetaCoreModelRootTag>() : nullptr;
|
||
};
|
||
faultyLifecycleDescriptor.ConstComponent = [](const MetaCore::MetaCoreGameObject& gameObject) -> const void* {
|
||
return gameObject.HasComponent<MetaCore::MetaCoreModelRootTag>() ? &gameObject.GetComponent<MetaCore::MetaCoreModelRootTag>() : nullptr;
|
||
};
|
||
faultyLifecycleDescriptor.HasComponent = [](const MetaCore::MetaCoreGameObject& gameObject) {
|
||
return gameObject.HasComponent<MetaCore::MetaCoreModelRootTag>();
|
||
};
|
||
faultyLifecycleDescriptor.Lifecycle.OnUpdate = [](
|
||
MetaCore::MetaCoreEditorContext&,
|
||
MetaCore::MetaCoreGameObject&,
|
||
float
|
||
) {
|
||
throw std::runtime_error("intentional lifecycle fault");
|
||
};
|
||
faultyLifecycleDescriptor.Lifecycle.OnDrawGizmos = [&](
|
||
MetaCore::MetaCoreEditorContext&,
|
||
MetaCore::MetaCoreGameObject&
|
||
) {
|
||
++faultyDrawGizmosCount;
|
||
throw std::runtime_error("intentional gizmo fault");
|
||
};
|
||
MetaCoreExpect(
|
||
componentRegistry->RegisterComponentDescriptor(std::move(faultyLifecycleDescriptor)),
|
||
"Faulty play mode lifecycle descriptor should register"
|
||
);
|
||
|
||
MetaCore::MetaCoreIComponentTypeRegistry::MetaCoreComponentDescriptor runtimeDeleteDescriptor{};
|
||
runtimeDeleteDescriptor.TypeId = "LifecycleCamera";
|
||
runtimeDeleteDescriptor.DisplayName = "Lifecycle Camera";
|
||
runtimeDeleteDescriptor.Category = "Scripts";
|
||
runtimeDeleteDescriptor.ReflectedType = reflectionRegistry->GetTypeRegistry().FindStruct<MetaCore::MetaCoreCameraComponent>();
|
||
runtimeDeleteDescriptor.MutableComponent = [](MetaCore::MetaCoreGameObject& gameObject) -> void* {
|
||
return gameObject.HasComponent<MetaCore::MetaCoreCameraComponent>() ? &gameObject.GetComponent<MetaCore::MetaCoreCameraComponent>() : nullptr;
|
||
};
|
||
runtimeDeleteDescriptor.ConstComponent = [](const MetaCore::MetaCoreGameObject& gameObject) -> const void* {
|
||
return gameObject.HasComponent<MetaCore::MetaCoreCameraComponent>() ? &gameObject.GetComponent<MetaCore::MetaCoreCameraComponent>() : nullptr;
|
||
};
|
||
runtimeDeleteDescriptor.HasComponent = [](const MetaCore::MetaCoreGameObject& gameObject) {
|
||
return gameObject.HasComponent<MetaCore::MetaCoreCameraComponent>();
|
||
};
|
||
runtimeDeleteDescriptor.Lifecycle.OnStart = [&](MetaCore::MetaCoreEditorContext&, MetaCore::MetaCoreGameObject&) {
|
||
++runtimeDeleteStartCount;
|
||
};
|
||
runtimeDeleteDescriptor.Lifecycle.OnDestroy = [&](MetaCore::MetaCoreEditorContext&, MetaCore::MetaCoreGameObject&) {
|
||
++runtimeDeleteDestroyCount;
|
||
};
|
||
MetaCoreExpect(
|
||
componentRegistry->RegisterComponentDescriptor(std::move(runtimeDeleteDescriptor)),
|
||
"Runtime delete lifecycle descriptor should register"
|
||
);
|
||
|
||
MetaCoreExpect(playModeService->GetState() == MetaCore::MetaCorePlayModeState::Edit, "Initial play mode state should be Edit");
|
||
MetaCoreExpect(!playModeService->IsRuntimeSceneActive(), "Runtime scene should be inactive in edit mode");
|
||
MetaCoreExpect(!editorContext.IsRuntimeSceneActive(), "Editor context should start in edit scene mode");
|
||
componentRegistry->DrawComponentGizmos(editorContext);
|
||
MetaCoreExpect(drawGizmosCount == 1, "OnDrawGizmos should run for registered static C++ components");
|
||
MetaCoreExpect(drawSelectedGizmosCount == 1, "OnDrawGizmosSelected should run for selected registered static C++ components");
|
||
MetaCoreExpect(
|
||
faultyDrawGizmosCount == 1,
|
||
"Component gizmo failures should be isolated without stopping other gizmo callbacks"
|
||
);
|
||
MetaCoreExpect(
|
||
editorContext.GetComponentGizmoLines().size() == 13,
|
||
"Component gizmos should queue lines and wire boxes for the Scene View"
|
||
);
|
||
MetaCoreExpect(
|
||
editorContext.GetComponentGizmoIcons().size() == 1 &&
|
||
editorContext.GetComponentGizmoIcons().front().Label == "Lifecycle",
|
||
"Component gizmos should queue labeled Scene View icons"
|
||
);
|
||
editorContext.ClearComponentGizmoDrawList();
|
||
MetaCoreExpect(
|
||
editorContext.GetComponentGizmoLines().empty() && editorContext.GetComponentGizmoIcons().empty(),
|
||
"Component gizmo draw list should clear between Scene View frames"
|
||
);
|
||
|
||
MetaCoreExpect(
|
||
editorContext.ExecuteSnapshotCommand("Pre-play edit command", [&]() {
|
||
scene.FindGameObject(objectId).GetComponent<MetaCore::MetaCoreTransformComponent>().Scale = glm::vec3(2.0F);
|
||
return true;
|
||
}),
|
||
"Edit mode commands should be recorded before entering play mode"
|
||
);
|
||
const std::size_t undoCountBeforePlay = editorContext.GetCommandService().GetUndoCount();
|
||
MetaCoreExpect(undoCountBeforePlay > 0, "Pre-play edit command should be present in undo stack");
|
||
|
||
MetaCoreExpect(playModeService->EnterPlayMode(editorContext), "EnterPlayMode should succeed");
|
||
MetaCoreExpect(playModeService->GetState() == MetaCore::MetaCorePlayModeState::Playing, "Play mode state should be Playing");
|
||
MetaCoreExpect(playModeService->IsRuntimeSceneActive(), "Runtime scene should be active in play mode");
|
||
MetaCoreExpect(editorContext.IsRuntimeSceneActive(), "Editor context should expose runtime scene mode while playing");
|
||
MetaCoreExpect(startCount == 1, "OnStart should run once on enter play mode");
|
||
MetaCoreExpect(runtimeDeleteStartCount == 2, "Runtime delete lifecycle objects should start on enter play mode");
|
||
MetaCoreExpectVec3Near(
|
||
scene.FindGameObject(objectId).GetComponent<MetaCore::MetaCoreTransformComponent>().Position,
|
||
glm::vec3(10.0F, 2.0F, 3.0F),
|
||
"OnStart should be able to mutate runtime scene state"
|
||
);
|
||
MetaCoreExpect(
|
||
editorContext.ExecuteSnapshotCommand("Runtime-only edit command", [&]() {
|
||
scene.FindGameObject(objectId).GetComponent<MetaCore::MetaCoreTransformComponent>().Position.z = 99.0F;
|
||
return true;
|
||
}),
|
||
"Runtime scene commands should still mutate the runtime scene"
|
||
);
|
||
MetaCoreExpect(
|
||
editorContext.GetCommandService().GetUndoCount() == undoCountBeforePlay,
|
||
"Runtime scene commands should not be pushed into the edit undo stack"
|
||
);
|
||
MetaCoreExpect(!editorContext.UndoCommand(), "Undo should be disabled while runtime scene is active");
|
||
MetaCoreExpectVec3Near(
|
||
scene.FindGameObject(objectId).GetComponent<MetaCore::MetaCoreTransformComponent>().Position,
|
||
glm::vec3(10.0F, 2.0F, 99.0F),
|
||
"Runtime-only edit should affect only the runtime scene"
|
||
);
|
||
|
||
playModeService->TickPlayMode(editorContext, 0.5F);
|
||
MetaCoreExpect(startCount == 1, "OnStart should not repeat during tick");
|
||
MetaCoreExpect(updateCount == 1, "OnUpdate should run during play tick");
|
||
const auto hasLifecycleErrorLog = [&]() {
|
||
return std::any_of(
|
||
logService.GetEntries().begin(),
|
||
logService.GetEntries().end(),
|
||
[](const MetaCore::MetaCoreLogEntry& entry) {
|
||
return entry.Level == MetaCore::MetaCoreLogLevel::Error &&
|
||
entry.Category == "PlayMode" &&
|
||
entry.Message.find("intentional lifecycle fault") != std::string::npos;
|
||
}
|
||
);
|
||
};
|
||
MetaCoreExpect(hasLifecycleErrorLog(), "Lifecycle exceptions should be reported to the PlayMode console log");
|
||
MetaCoreExpectVec3Near(
|
||
scene.FindGameObject(objectId).GetComponent<MetaCore::MetaCoreTransformComponent>().Position,
|
||
glm::vec3(10.0F, 2.5F, 99.0F),
|
||
"OnUpdate should mutate runtime scene state"
|
||
);
|
||
MetaCoreExpect(std::abs(playModeService->GetElapsedPlayTimeSeconds() - 0.5F) <= 0.0001F, "Play time should advance during play tick");
|
||
|
||
MetaCore::MetaCoreGameObject runtimeComponentRemovedGameObject =
|
||
scene.FindGameObject(runtimeComponentRemovedObjectId);
|
||
MetaCoreExpect(
|
||
runtimeComponentRemovedGameObject &&
|
||
runtimeComponentRemovedGameObject.HasComponent<MetaCore::MetaCoreCameraComponent>(),
|
||
"Runtime component removal test object should have a Camera component"
|
||
);
|
||
playModeService->NotifyComponentWillBeRemoved(
|
||
editorContext,
|
||
runtimeComponentRemovedObjectId,
|
||
"LifecycleCamera"
|
||
);
|
||
runtimeComponentRemovedGameObject.RemoveComponent<MetaCore::MetaCoreCameraComponent>();
|
||
MetaCoreExpect(
|
||
runtimeDeleteDestroyCount == 1,
|
||
"Runtime component removal should notify lifecycle OnDestroy before removing the component"
|
||
);
|
||
|
||
editorContext.SelectOnly(runtimeDeletedObjectId);
|
||
MetaCoreExpect(clipboardService->DeleteSelection(editorContext), "Runtime DeleteSelection should delete the selected runtime object");
|
||
MetaCoreExpect(!scene.FindGameObject(runtimeDeletedObjectId), "Deleted runtime object should be removed from the runtime scene");
|
||
MetaCoreExpect(
|
||
runtimeDeleteDestroyCount == 2,
|
||
"Runtime DeleteSelection should notify lifecycle OnDestroy before deleting the object"
|
||
);
|
||
editorContext.SelectOnly(objectId);
|
||
|
||
MetaCoreExpect(playModeService->PausePlayMode(editorContext), "PausePlayMode should succeed");
|
||
MetaCoreExpect(playModeService->IsRuntimeSceneActive(), "Runtime scene should remain active while paused");
|
||
playModeService->TickPlayMode(editorContext, 0.25F);
|
||
MetaCoreExpect(updateCount == 1, "OnUpdate should not run while paused");
|
||
MetaCoreExpect(std::abs(playModeService->GetElapsedPlayTimeSeconds() - 0.5F) <= 0.0001F, "Play time should not advance during paused tick");
|
||
MetaCoreExpect(playModeService->StepPlayMode(editorContext, 0.125F), "StepPlayMode should succeed while paused");
|
||
MetaCoreExpect(updateCount == 2, "OnUpdate should run for a paused step");
|
||
MetaCoreExpect(std::abs(playModeService->GetElapsedPlayTimeSeconds() - 0.625F) <= 0.0001F, "Play time should advance by step delta");
|
||
MetaCoreExpect(playModeService->ResumePlayMode(editorContext), "ResumePlayMode should succeed");
|
||
playModeService->TickPlayMode(editorContext, 0.25F);
|
||
MetaCoreExpect(updateCount == 3, "OnUpdate should resume after pause");
|
||
|
||
MetaCoreExpect(playModeService->ExitPlayMode(editorContext), "ExitPlayMode should succeed");
|
||
MetaCoreExpect(playModeService->GetState() == MetaCore::MetaCorePlayModeState::Edit, "Play mode state should return to Edit");
|
||
MetaCoreExpect(!playModeService->IsRuntimeSceneActive(), "Runtime scene should be inactive after exiting play mode");
|
||
MetaCoreExpect(!editorContext.IsRuntimeSceneActive(), "Editor context should return to edit scene mode after exiting play mode");
|
||
MetaCoreExpect(destroyCount == 1, "OnDestroy should run on exit play mode");
|
||
MetaCoreExpect(
|
||
runtimeDeleteDestroyCount == 2,
|
||
"Runtime removed components and deleted objects should not receive duplicate OnDestroy on exit play mode"
|
||
);
|
||
MetaCoreExpect(
|
||
scene.FindGameObject(runtimeDeletedObjectId),
|
||
"ExitPlayMode should restore runtime-deleted objects from the edit scene snapshot"
|
||
);
|
||
MetaCoreExpect(
|
||
scene.FindGameObject(runtimeComponentRemovedObjectId).HasComponent<MetaCore::MetaCoreCameraComponent>(),
|
||
"ExitPlayMode should restore runtime-removed components from the edit scene snapshot"
|
||
);
|
||
MetaCoreExpectVec3Near(
|
||
scene.FindGameObject(objectId).GetComponent<MetaCore::MetaCoreTransformComponent>().Position,
|
||
glm::vec3(1.0F, 2.0F, 3.0F),
|
||
"ExitPlayMode should restore edit scene snapshot"
|
||
);
|
||
MetaCoreExpectVec3Near(
|
||
scene.FindGameObject(objectId).GetComponent<MetaCore::MetaCoreTransformComponent>().Scale,
|
||
glm::vec3(2.0F),
|
||
"ExitPlayMode should keep pre-play edit scene changes"
|
||
);
|
||
MetaCoreExpect(
|
||
editorContext.GetCommandService().GetUndoCount() == undoCountBeforePlay,
|
||
"ExitPlayMode should preserve the pre-play edit undo stack without runtime commands"
|
||
);
|
||
|
||
coreServicesModule->Shutdown(moduleRegistry);
|
||
moduleRegistry.ShutdownServices();
|
||
}
|
||
|
||
void MetaCoreTestSceneGizmoMultiSelectDeltaAndUndo() {
|
||
MetaCore::MetaCoreWindow window;
|
||
MetaCore::MetaCoreRenderDevice renderDevice;
|
||
MetaCore::MetaCoreEditorViewportRenderer viewportRenderer;
|
||
MetaCore::MetaCoreScene scene;
|
||
MetaCore::MetaCoreLogService logService;
|
||
MetaCore::MetaCoreEditorModuleRegistry moduleRegistry;
|
||
|
||
auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule();
|
||
coreServicesModule->Startup(moduleRegistry);
|
||
|
||
MetaCore::MetaCoreGameObject parent = scene.CreateGameObject("GizmoParent");
|
||
parent.GetComponent<MetaCore::MetaCoreTransformComponent>().Position = glm::vec3(1.0F, 0.0F, 0.0F);
|
||
const MetaCore::MetaCoreId parentId = parent.GetId();
|
||
|
||
MetaCore::MetaCoreGameObject child = scene.CreateGameObject("GizmoChild", parentId);
|
||
child.GetComponent<MetaCore::MetaCoreTransformComponent>().Position = glm::vec3(0.0F, 2.0F, 0.0F);
|
||
const MetaCore::MetaCoreId childId = child.GetId();
|
||
|
||
MetaCore::MetaCoreGameObject sibling = scene.CreateGameObject("GizmoSibling");
|
||
sibling.GetComponent<MetaCore::MetaCoreTransformComponent>().Position = glm::vec3(5.0F, 0.0F, 0.0F);
|
||
const MetaCore::MetaCoreId siblingId = sibling.GetId();
|
||
|
||
MetaCore::MetaCoreEditorContext editorContext(
|
||
window,
|
||
renderDevice,
|
||
viewportRenderer,
|
||
scene,
|
||
logService,
|
||
moduleRegistry
|
||
);
|
||
|
||
MetaCore::MetaCoreSceneInteractionService sceneInteractionService;
|
||
editorContext.SetSelection({parentId, childId, siblingId}, parentId);
|
||
const glm::mat4 originalParentWorld =
|
||
MetaCore::MetaCoreBuildTransformMatrix(scene.FindGameObject(parentId).GetComponent<MetaCore::MetaCoreTransformComponent>());
|
||
const glm::mat4 movedParentWorld = glm::translate(glm::mat4(1.0F), glm::vec3(3.0F, 0.0F, 0.0F));
|
||
|
||
sceneInteractionService.HandleGizmoBeginUse(editorContext, true);
|
||
MetaCoreExpect(
|
||
sceneInteractionService.ApplyWorldTransformDeltaToSelection(editorContext, parentId, originalParentWorld, movedParentWorld),
|
||
"Gizmo delta should apply to selected transform roots"
|
||
);
|
||
sceneInteractionService.HandleGizmoEndUse(editorContext, true);
|
||
sceneInteractionService.HandleGizmoEndUse(editorContext, false);
|
||
|
||
MetaCoreExpectVec3Near(
|
||
scene.FindGameObject(parentId).GetComponent<MetaCore::MetaCoreTransformComponent>().Position,
|
||
glm::vec3(3.0F, 0.0F, 0.0F),
|
||
"Gizmo delta should move active selected root"
|
||
);
|
||
MetaCoreExpectVec3Near(
|
||
scene.FindGameObject(childId).GetComponent<MetaCore::MetaCoreTransformComponent>().Position,
|
||
glm::vec3(0.0F, 2.0F, 0.0F),
|
||
"Gizmo delta should not double-apply to selected children of selected roots"
|
||
);
|
||
MetaCoreExpectVec3Near(
|
||
scene.FindGameObject(siblingId).GetComponent<MetaCore::MetaCoreTransformComponent>().Position,
|
||
glm::vec3(7.0F, 0.0F, 0.0F),
|
||
"Gizmo delta should move other selected roots by the same world delta"
|
||
);
|
||
MetaCoreExpect(editorContext.GetCommandService().CanUndo(), "Completed gizmo drag should create an undo command");
|
||
|
||
MetaCoreExpect(editorContext.UndoCommand(), "Undo gizmo drag should succeed");
|
||
MetaCoreExpectVec3Near(
|
||
scene.FindGameObject(parentId).GetComponent<MetaCore::MetaCoreTransformComponent>().Position,
|
||
glm::vec3(1.0F, 0.0F, 0.0F),
|
||
"Undo gizmo drag should restore active root"
|
||
);
|
||
MetaCoreExpectVec3Near(
|
||
scene.FindGameObject(siblingId).GetComponent<MetaCore::MetaCoreTransformComponent>().Position,
|
||
glm::vec3(5.0F, 0.0F, 0.0F),
|
||
"Undo gizmo drag should restore other selected root"
|
||
);
|
||
|
||
MetaCoreExpect(editorContext.RedoCommand(), "Redo gizmo drag should succeed");
|
||
MetaCoreExpectVec3Near(
|
||
scene.FindGameObject(parentId).GetComponent<MetaCore::MetaCoreTransformComponent>().Position,
|
||
glm::vec3(3.0F, 0.0F, 0.0F),
|
||
"Redo gizmo drag should reapply active root transform"
|
||
);
|
||
MetaCoreExpectVec3Near(
|
||
scene.FindGameObject(siblingId).GetComponent<MetaCore::MetaCoreTransformComponent>().Position,
|
||
glm::vec3(7.0F, 0.0F, 0.0F),
|
||
"Redo gizmo drag should reapply other selected root transform"
|
||
);
|
||
|
||
MetaCoreExpect(
|
||
editorContext.GetGizmoPivotMode() == MetaCore::MetaCoreGizmoPivotMode::Pivot,
|
||
"Gizmo pivot mode should default to Pivot"
|
||
);
|
||
editorContext.SetGizmoPivotMode(MetaCore::MetaCoreGizmoPivotMode::Center);
|
||
MetaCoreExpect(
|
||
editorContext.GetGizmoPivotMode() == MetaCore::MetaCoreGizmoPivotMode::Center,
|
||
"Gizmo pivot mode should switch to Center"
|
||
);
|
||
|
||
const glm::mat4 originalCenterWorld = glm::translate(glm::mat4(1.0F), glm::vec3(5.0F, 0.0F, 0.0F));
|
||
const glm::mat4 rotatedCenterWorld =
|
||
originalCenterWorld * glm::rotate(glm::mat4(1.0F), glm::radians(90.0F), glm::vec3(0.0F, 0.0F, 1.0F));
|
||
sceneInteractionService.HandleGizmoBeginUse(editorContext, true);
|
||
MetaCoreExpect(
|
||
sceneInteractionService.ApplyWorldTransformDeltaToSelection(
|
||
editorContext,
|
||
parentId,
|
||
originalCenterWorld,
|
||
rotatedCenterWorld,
|
||
MetaCore::MetaCoreGizmoPivotMode::Center
|
||
),
|
||
"Center gizmo delta should apply around the shared selection center"
|
||
);
|
||
sceneInteractionService.HandleGizmoEndUse(editorContext, true);
|
||
sceneInteractionService.HandleGizmoEndUse(editorContext, false);
|
||
|
||
MetaCoreExpectVec3Near(
|
||
scene.FindGameObject(parentId).GetComponent<MetaCore::MetaCoreTransformComponent>().Position,
|
||
glm::vec3(5.0F, -2.0F, 0.0F),
|
||
"Center rotation should rotate active root around shared center"
|
||
);
|
||
MetaCoreExpectVec3Near(
|
||
scene.FindGameObject(siblingId).GetComponent<MetaCore::MetaCoreTransformComponent>().Position,
|
||
glm::vec3(5.0F, 2.0F, 0.0F),
|
||
"Center rotation should rotate other selected root around shared center"
|
||
);
|
||
MetaCoreExpectVec3Near(
|
||
scene.FindGameObject(childId).GetComponent<MetaCore::MetaCoreTransformComponent>().Position,
|
||
glm::vec3(0.0F, 2.0F, 0.0F),
|
||
"Center rotation should not double-apply selected child local transform"
|
||
);
|
||
|
||
MetaCoreExpect(editorContext.UndoCommand(), "Undo center gizmo rotation should succeed");
|
||
MetaCoreExpectVec3Near(
|
||
scene.FindGameObject(parentId).GetComponent<MetaCore::MetaCoreTransformComponent>().Position,
|
||
glm::vec3(3.0F, 0.0F, 0.0F),
|
||
"Undo center rotation should restore active root"
|
||
);
|
||
MetaCoreExpectVec3Near(
|
||
scene.FindGameObject(siblingId).GetComponent<MetaCore::MetaCoreTransformComponent>().Position,
|
||
glm::vec3(7.0F, 0.0F, 0.0F),
|
||
"Undo center rotation should restore other root"
|
||
);
|
||
|
||
coreServicesModule->Shutdown(moduleRegistry);
|
||
moduleRegistry.ShutdownServices();
|
||
}
|
||
|
||
void MetaCoreTestSceneViewportHoverPicking() {
|
||
MetaCore::MetaCoreWindow window;
|
||
MetaCore::MetaCoreRenderDevice renderDevice;
|
||
MetaCore::MetaCoreEditorViewportRenderer viewportRenderer;
|
||
MetaCore::MetaCoreScene scene;
|
||
MetaCore::MetaCoreLogService logService;
|
||
MetaCore::MetaCoreEditorModuleRegistry moduleRegistry;
|
||
|
||
MetaCore::MetaCoreGameObject hoveredObject = scene.CreateGameObject("HoverTarget");
|
||
hoveredObject.AddComponent<MetaCore::MetaCoreMeshRendererComponent>(MetaCore::MetaCoreMeshRendererComponent{});
|
||
const MetaCore::MetaCoreId hoveredObjectId = hoveredObject.GetId();
|
||
|
||
MetaCore::MetaCoreEditorContext editorContext(
|
||
window,
|
||
renderDevice,
|
||
viewportRenderer,
|
||
scene,
|
||
logService,
|
||
moduleRegistry
|
||
);
|
||
MetaCore::MetaCoreSceneViewportState& viewportState = editorContext.GetSceneViewportState();
|
||
viewportState.Left = 0.0F;
|
||
viewportState.Top = 0.0F;
|
||
viewportState.Width = 128.0F;
|
||
viewportState.Height = 128.0F;
|
||
viewportState.Hovered = true;
|
||
viewportState.Focused = true;
|
||
editorContext.GetInput().SetCursorPosition(glm::vec2(64.0F, 64.0F));
|
||
|
||
MetaCore::MetaCoreSceneView sceneView;
|
||
sceneView.CameraPosition = glm::vec3(0.0F, 0.0F, 5.0F);
|
||
sceneView.CameraTarget = glm::vec3(0.0F, 0.0F, 0.0F);
|
||
sceneView.CameraUp = glm::vec3(0.0F, 1.0F, 0.0F);
|
||
sceneView.VerticalFieldOfViewDegrees = 60.0F;
|
||
|
||
MetaCore::MetaCoreSceneInteractionService sceneInteractionService;
|
||
sceneInteractionService.UpdateViewportHover(editorContext, sceneView, true);
|
||
MetaCoreExpect(editorContext.GetHoveredObjectId() == hoveredObjectId, "Scene viewport hover should track picked object");
|
||
MetaCoreExpect(editorContext.IsObjectHovered(hoveredObjectId), "Hovered object predicate should match picked object");
|
||
MetaCoreExpect(
|
||
editorContext.GetShowViewportSelectionOverlay(),
|
||
"Viewport selection overlay should be enabled by default"
|
||
);
|
||
|
||
const MetaCore::MetaCoreEditorStateSnapshot snapshot = editorContext.CaptureStateSnapshot();
|
||
editorContext.ClearHoveredObject();
|
||
editorContext.SetShowViewportSelectionOverlay(false);
|
||
editorContext.RestoreStateSnapshot(snapshot);
|
||
MetaCoreExpect(
|
||
editorContext.GetHoveredObjectId() == 0,
|
||
"Editor state snapshot restore should not restore transient hover state"
|
||
);
|
||
MetaCoreExpect(
|
||
!editorContext.GetShowViewportSelectionOverlay(),
|
||
"Editor state snapshot restore should not restore transient viewport overlay state"
|
||
);
|
||
editorContext.SetShowViewportSelectionOverlay(true);
|
||
MetaCoreExpect(
|
||
editorContext.GetShowViewportSelectionOverlay(),
|
||
"Viewport selection overlay flag should be mutable"
|
||
);
|
||
|
||
editorContext.SetHoveredObjectId(hoveredObjectId);
|
||
sceneInteractionService.UpdateViewportHover(editorContext, sceneView, false);
|
||
MetaCoreExpect(editorContext.GetHoveredObjectId() == 0, "Scene viewport hover should clear when picking is blocked");
|
||
|
||
editorContext.SetHoveredObjectId(hoveredObjectId);
|
||
viewportState.Hovered = false;
|
||
sceneInteractionService.UpdateViewportHover(editorContext, sceneView, true);
|
||
MetaCoreExpect(editorContext.GetHoveredObjectId() == 0, "Scene viewport hover should clear outside the viewport");
|
||
}
|
||
|
||
void MetaCoreTestGizmoSnapSettings() {
|
||
MetaCore::MetaCoreWindow window;
|
||
MetaCore::MetaCoreRenderDevice renderDevice;
|
||
MetaCore::MetaCoreEditorViewportRenderer viewportRenderer;
|
||
MetaCore::MetaCoreScene scene;
|
||
MetaCore::MetaCoreLogService logService;
|
||
MetaCore::MetaCoreEditorModuleRegistry moduleRegistry;
|
||
MetaCore::MetaCoreEditorContext editorContext(
|
||
window,
|
||
renderDevice,
|
||
viewportRenderer,
|
||
scene,
|
||
logService,
|
||
moduleRegistry
|
||
);
|
||
|
||
MetaCoreExpect(!editorContext.GetGizmoSnapSettings().Enabled, "Gizmo snap should be disabled by default");
|
||
MetaCoreExpect(
|
||
std::abs(editorContext.GetGizmoSnapSettings().StepForOperation(MetaCore::MetaCoreGizmoOperation::Translate) - 0.5F) < 0.0001F,
|
||
"Default translate snap step should be stable"
|
||
);
|
||
MetaCoreExpect(
|
||
std::abs(editorContext.GetGizmoSnapSettings().StepForOperation(MetaCore::MetaCoreGizmoOperation::Rotate) - 15.0F) < 0.0001F,
|
||
"Default rotate snap step should be stable"
|
||
);
|
||
MetaCoreExpect(
|
||
std::abs(editorContext.GetGizmoSnapSettings().StepForOperation(MetaCore::MetaCoreGizmoOperation::Scale) - 0.1F) < 0.0001F,
|
||
"Default scale snap step should be stable"
|
||
);
|
||
|
||
editorContext.SetGizmoSnapEnabled(true);
|
||
MetaCoreExpect(editorContext.GetGizmoSnapSettings().Enabled, "Gizmo snap enabled flag should be mutable");
|
||
|
||
MetaCore::MetaCoreGizmoSnapSettings customSnap;
|
||
customSnap.Enabled = true;
|
||
customSnap.TranslationStep = 0.25F;
|
||
customSnap.RotationStepDegrees = 30.0F;
|
||
customSnap.ScaleStep = 0.2F;
|
||
editorContext.SetGizmoSnapSettings(customSnap);
|
||
|
||
MetaCoreExpect(
|
||
std::abs(editorContext.GetGizmoSnapSettings().StepForOperation(MetaCore::MetaCoreGizmoOperation::Translate) - 0.25F) < 0.0001F,
|
||
"Custom translate snap step should be used"
|
||
);
|
||
MetaCoreExpect(
|
||
std::abs(editorContext.GetGizmoSnapSettings().StepForOperation(MetaCore::MetaCoreGizmoOperation::Rotate) - 30.0F) < 0.0001F,
|
||
"Custom rotate snap step should be used"
|
||
);
|
||
MetaCoreExpect(
|
||
std::abs(editorContext.GetGizmoSnapSettings().StepForOperation(MetaCore::MetaCoreGizmoOperation::Scale) - 0.2F) < 0.0001F,
|
||
"Custom scale snap step should be used"
|
||
);
|
||
|
||
MetaCore::MetaCoreGizmoSnapSettings invalidSnap;
|
||
invalidSnap.Enabled = true;
|
||
invalidSnap.TranslationStep = -1.0F;
|
||
invalidSnap.RotationStepDegrees = 900.0F;
|
||
invalidSnap.ScaleStep = std::numeric_limits<float>::quiet_NaN();
|
||
editorContext.SetGizmoSnapSettings(invalidSnap);
|
||
MetaCoreExpect(
|
||
std::abs(editorContext.GetGizmoSnapSettings().TranslationStep - 0.001F) < 0.0001F,
|
||
"Negative translate snap step should clamp to a positive minimum"
|
||
);
|
||
MetaCoreExpect(
|
||
std::abs(editorContext.GetGizmoSnapSettings().RotationStepDegrees - 360.0F) < 0.0001F,
|
||
"Oversized rotation snap step should clamp to 360 degrees"
|
||
);
|
||
MetaCoreExpect(
|
||
std::abs(editorContext.GetGizmoSnapSettings().ScaleStep - 0.1F) < 0.0001F,
|
||
"Non-finite scale snap step should fall back to the default"
|
||
);
|
||
}
|
||
|
||
void MetaCoreTestSceneRenderSyncBuildsRenderableCameraLightSnapshot() {
|
||
MetaCore::MetaCoreScene scene;
|
||
|
||
MetaCore::MetaCoreGameObject root = scene.CreateGameObject("RenderRoot");
|
||
root.GetComponent<MetaCore::MetaCoreTransformComponent>().Position = glm::vec3(1.0F, 2.0F, 3.0F);
|
||
auto& rootMesh = root.AddComponent<MetaCore::MetaCoreMeshRendererComponent>();
|
||
rootMesh.MeshSource = MetaCore::MetaCoreMeshSourceKind::Asset;
|
||
rootMesh.SourceModelPath = "Assets/Models/SyncRoot.glb";
|
||
rootMesh.BaseColor = glm::vec3(0.5F, 0.6F, 0.7F);
|
||
rootMesh.Metallic = 0.35F;
|
||
rootMesh.Roughness = 0.65F;
|
||
rootMesh.EmissiveColor = glm::vec3(0.05F, 0.10F, 0.15F);
|
||
rootMesh.AlphaMode = MetaCore::MetaCoreMeshAlphaMode::Mask;
|
||
rootMesh.AlphaCutoff = 0.42F;
|
||
rootMesh.DoubleSided = true;
|
||
|
||
MetaCore::MetaCoreGameObject child = scene.CreateGameObject("RenderChild", root.GetId());
|
||
child.GetComponent<MetaCore::MetaCoreTransformComponent>().Position = glm::vec3(4.0F, 5.0F, 6.0F);
|
||
auto& childMesh = child.AddComponent<MetaCore::MetaCoreMeshRendererComponent>();
|
||
childMesh.MeshSource = MetaCore::MetaCoreMeshSourceKind::Builtin;
|
||
childMesh.Visible = false;
|
||
childMesh.BaseColor = glm::vec3(0.1F, 0.2F, 0.3F);
|
||
|
||
MetaCore::MetaCoreGameObject cameraObject = scene.CreateGameObject("PrimaryCamera");
|
||
auto& camera = cameraObject.AddComponent<MetaCore::MetaCoreCameraComponent>();
|
||
camera.IsPrimary = true;
|
||
camera.FieldOfViewDegrees = 75.0F;
|
||
camera.NearClip = 0.25F;
|
||
camera.FarClip = 250.0F;
|
||
cameraObject.GetComponent<MetaCore::MetaCoreTransformComponent>().Position = glm::vec3(0.0F, 1.0F, 9.0F);
|
||
|
||
MetaCore::MetaCoreGameObject lightObject = scene.CreateGameObject("KeyLight");
|
||
auto& light = lightObject.AddComponent<MetaCore::MetaCoreLightComponent>();
|
||
light.Color = glm::vec3(0.25F, 0.5F, 1.0F);
|
||
light.Intensity = 3.0F;
|
||
|
||
const MetaCore::MetaCoreSceneRenderSync renderSync;
|
||
const MetaCore::MetaCoreSceneRenderSyncSnapshot snapshot = renderSync.BuildSnapshot(scene);
|
||
|
||
MetaCoreExpect(snapshot.Renderables.size() == 2, "RenderSync 应收集 MeshRenderer 对象");
|
||
MetaCoreExpect(snapshot.Cameras.size() == 1, "RenderSync 应收集 Camera 对象");
|
||
MetaCoreExpect(snapshot.Lights.size() == 1, "RenderSync 应收集 Light 对象");
|
||
|
||
for (const auto& renderable : snapshot.Renderables) {
|
||
if (renderable.ObjectId == root.GetId()) {
|
||
MetaCoreExpect(renderable.Visible == true, "RenderSync 根对象 Visible 应为 true");
|
||
MetaCoreExpectVec3Near(renderable.BaseColor, glm::vec3(0.5F, 0.6F, 0.7F), "RenderSync 根对象 BaseColor 应正确");
|
||
MetaCoreExpect(std::abs(renderable.Metallic - 0.35F) <= 0.0001F, "RenderSync 根对象 Metallic 应正确");
|
||
MetaCoreExpect(std::abs(renderable.Roughness - 0.65F) <= 0.0001F, "RenderSync 根对象 Roughness 应正确");
|
||
MetaCoreExpectVec3Near(renderable.EmissiveColor, glm::vec3(0.05F, 0.10F, 0.15F), "RenderSync 根对象 EmissiveColor 应正确");
|
||
MetaCoreExpect(renderable.AlphaMode == MetaCore::MetaCoreMeshAlphaMode::Mask, "RenderSync 根对象 AlphaMode 应正确");
|
||
MetaCoreExpect(std::abs(renderable.AlphaCutoff - 0.42F) <= 0.0001F, "RenderSync 根对象 AlphaCutoff 应正确");
|
||
MetaCoreExpect(renderable.DoubleSided == true, "RenderSync 根对象 DoubleSided 应正确");
|
||
} else if (renderable.ObjectId == child.GetId()) {
|
||
MetaCoreExpect(renderable.Visible == false, "RenderSync 子对象 Visible 应为 false");
|
||
MetaCoreExpectVec3Near(renderable.BaseColor, glm::vec3(0.1F, 0.2F, 0.3F), "RenderSync 子对象 BaseColor 应正确");
|
||
}
|
||
}
|
||
MetaCoreExpect(snapshot.PrimaryCamera.has_value(), "RenderSync 应识别主相机");
|
||
MetaCoreExpect(snapshot.PrimaryCamera->ObjectId == cameraObject.GetId(), "RenderSync 主相机 ID 应正确");
|
||
|
||
const glm::mat4 expectedRootWorld =
|
||
MetaCore::MetaCoreBuildTransformMatrix(root.GetComponent<MetaCore::MetaCoreTransformComponent>());
|
||
const glm::mat4 expectedChildWorld =
|
||
expectedRootWorld * MetaCore::MetaCoreBuildTransformMatrix(child.GetComponent<MetaCore::MetaCoreTransformComponent>());
|
||
MetaCoreExpectMat4Near(snapshot.WorldMatrices.at(root.GetId()), expectedRootWorld, "RenderSync 根对象 world matrix 应正确");
|
||
MetaCoreExpectMat4Near(snapshot.WorldMatrices.at(child.GetId()), expectedChildWorld, "RenderSync 子对象 world matrix 应合成父级");
|
||
|
||
MetaCore::MetaCoreSceneView primarySceneView;
|
||
MetaCoreExpect(
|
||
MetaCore::MetaCoreSceneRenderSync::TryBuildSceneViewFromPrimaryCamera(snapshot, primarySceneView),
|
||
"RenderSync 应能从主相机构建 SceneView"
|
||
);
|
||
MetaCoreExpectVec3Near(primarySceneView.CameraPosition, glm::vec3(0.0F, 1.0F, 9.0F), "主相机 SceneView 位置应来自 Transform");
|
||
MetaCoreExpect(std::abs(primarySceneView.VerticalFieldOfViewDegrees - 75.0F) <= 0.0001F, "主相机 FOV 应同步");
|
||
MetaCoreExpect(std::abs(primarySceneView.NearClip - 0.25F) <= 0.0001F, "主相机 NearClip 应同步");
|
||
MetaCoreExpect(std::abs(primarySceneView.FarClip - 250.0F) <= 0.0001F, "主相机 FarClip 应同步");
|
||
}
|
||
|
||
void MetaCoreTestJsonSceneSaveCurrentSceneUsesMcsceneJson() {
|
||
const std::filesystem::path tempProjectRoot =
|
||
std::filesystem::temp_directory_path() / "MetaCoreSceneRoundTripProject";
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
std::filesystem::create_directories(tempProjectRoot / "Assets");
|
||
std::filesystem::create_directories(tempProjectRoot / "Assets" / "UI");
|
||
std::filesystem::create_directories(tempProjectRoot / "Scenes");
|
||
std::filesystem::create_directories(tempProjectRoot / "Library");
|
||
std::filesystem::create_directories(tempProjectRoot / "Runtime");
|
||
|
||
{
|
||
std::ofstream projectFile(tempProjectRoot / "MetaCore.project.json", std::ios::trunc);
|
||
projectFile << "{\n"
|
||
<< " \"name\": \"RoundTripProject\",\n"
|
||
<< " \"version\": \"0.1.0\",\n"
|
||
<< " \"scenes\": [],\n"
|
||
<< " \"startup_scene\": \"\"\n"
|
||
<< "}\n";
|
||
}
|
||
|
||
_putenv_s("METACORE_PROJECT_PATH", tempProjectRoot.string().c_str());
|
||
|
||
MetaCore::MetaCoreWindow window;
|
||
MetaCore::MetaCoreRenderDevice renderDevice;
|
||
MetaCore::MetaCoreEditorViewportRenderer viewportRenderer;
|
||
MetaCore::MetaCoreScene scene = MetaCore::MetaCoreCreateDefaultScene();
|
||
MetaCore::MetaCoreLogService logService;
|
||
MetaCore::MetaCoreEditorModuleRegistry moduleRegistry;
|
||
|
||
auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule();
|
||
coreServicesModule->Startup(moduleRegistry);
|
||
|
||
MetaCore::MetaCoreEditorContext editorContext(
|
||
window,
|
||
renderDevice,
|
||
viewportRenderer,
|
||
scene,
|
||
logService,
|
||
moduleRegistry
|
||
);
|
||
|
||
const auto scenePersistenceService = moduleRegistry.ResolveService<MetaCore::MetaCoreIScenePersistenceService>();
|
||
MetaCoreExpect(scenePersistenceService != nullptr, "应解析到 ScenePersistenceService");
|
||
|
||
MetaCore::MetaCoreId lightId = 0;
|
||
for (const MetaCore::MetaCoreGameObject& object : scene.GetGameObjects()) {
|
||
if (object.GetName() == "Directional Light") {
|
||
lightId = object.GetId();
|
||
break;
|
||
}
|
||
}
|
||
MetaCoreExpect(lightId != 0, "默认场景应包含 Directional Light");
|
||
|
||
editorContext.SelectOnly(lightId);
|
||
const std::filesystem::path scenePath = std::filesystem::path("Scenes") / "Main.mcscene.json";
|
||
MetaCoreExpect(scenePersistenceService->SaveSceneAs(editorContext, scenePath), "应能保存 JSON 场景");
|
||
MetaCoreExpect(scenePersistenceService->GetCurrentScenePath() == scenePath, "当前场景路径应使用 .mcscene.json");
|
||
MetaCoreExpect(std::filesystem::exists(tempProjectRoot / scenePath), "应写出 .mcscene.json 场景文件");
|
||
MetaCoreExpect(!std::filesystem::exists(tempProjectRoot / "Scenes" / "Main.mcscene"), "JSON 主路线不应写出新的 .mcscene 文件");
|
||
MetaCoreExpect(!scenePersistenceService->IsSceneDirty(), "保存后场景不应为 dirty");
|
||
|
||
const bool renamed = editorContext.ExecuteSnapshotCommand("重命名对象", [&]() {
|
||
return scene.RenameGameObject(lightId, "RoundTripLight");
|
||
});
|
||
MetaCoreExpect(renamed, "应能修改场景对象");
|
||
MetaCoreExpect(scenePersistenceService->IsSceneDirty(), "修改后场景应变为 dirty");
|
||
|
||
MetaCoreExpect(scenePersistenceService->SaveCurrentScene(editorContext), "应能再次保存当前场景");
|
||
MetaCoreExpect(!scenePersistenceService->IsSceneDirty(), "再次保存后 dirty 应清除");
|
||
|
||
scene.RestoreSnapshot(MetaCore::MetaCoreSceneSnapshot{});
|
||
editorContext.ClearSelection();
|
||
MetaCoreExpect(scene.GetGameObjects().empty(), "清空快照后场景应为空");
|
||
|
||
MetaCoreExpect(scenePersistenceService->LoadScene(editorContext, scenePath), "应能重新加载 JSON 场景");
|
||
MetaCoreExpect(scene.GetGameObjects().size() == 2, "重新加载后对象数量应恢复");
|
||
MetaCoreExpect(editorContext.GetSelectedObjectId() != 0, "重新加载后应恢复选中对象");
|
||
|
||
bool foundRenamedLight = false;
|
||
for (const MetaCore::MetaCoreGameObject& object : scene.GetGameObjects()) {
|
||
if (object.GetName() == "RoundTripLight") {
|
||
foundRenamedLight = true;
|
||
break;
|
||
}
|
||
}
|
||
MetaCoreExpect(foundRenamedLight, "重新加载后应保留保存过的对象名称");
|
||
|
||
coreServicesModule->Shutdown(moduleRegistry);
|
||
moduleRegistry.ShutdownServices();
|
||
_putenv_s("METACORE_PROJECT_PATH", "");
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
}
|
||
|
||
void MetaCoreTestStaticCppComponentScenePersistenceAndUndo() {
|
||
const std::filesystem::path tempProjectRoot =
|
||
std::filesystem::temp_directory_path() / "MetaCoreStaticCppComponentSceneProject";
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
std::filesystem::create_directories(tempProjectRoot / "Assets");
|
||
std::filesystem::create_directories(tempProjectRoot / "Scenes");
|
||
std::filesystem::create_directories(tempProjectRoot / "Library");
|
||
|
||
{
|
||
std::ofstream projectFile(tempProjectRoot / "MetaCore.project.json", std::ios::trunc);
|
||
projectFile << "{\n"
|
||
<< " \"name\": \"StaticCppComponentProject\",\n"
|
||
<< " \"version\": \"0.1.0\",\n"
|
||
<< " \"scenes\": [],\n"
|
||
<< " \"startup_scene\": \"\"\n"
|
||
<< "}\n";
|
||
}
|
||
|
||
_putenv_s("METACORE_PROJECT_PATH", tempProjectRoot.string().c_str());
|
||
|
||
MetaCore::MetaCoreWindow window;
|
||
MetaCore::MetaCoreRenderDevice renderDevice;
|
||
MetaCore::MetaCoreEditorViewportRenderer viewportRenderer;
|
||
MetaCore::MetaCoreScene scene;
|
||
MetaCore::MetaCoreLogService logService;
|
||
MetaCore::MetaCoreEditorModuleRegistry moduleRegistry;
|
||
|
||
auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule();
|
||
coreServicesModule->Startup(moduleRegistry);
|
||
|
||
const auto componentRegistry = moduleRegistry.ResolveService<MetaCore::MetaCoreIComponentTypeRegistry>();
|
||
const auto reflectionRegistry = moduleRegistry.ResolveService<MetaCore::MetaCoreIReflectionRegistry>();
|
||
const auto scenePersistenceService = moduleRegistry.ResolveService<MetaCore::MetaCoreIScenePersistenceService>();
|
||
MetaCoreExpect(componentRegistry != nullptr, "Component registry should be available for static C++ persistence");
|
||
MetaCoreExpect(reflectionRegistry != nullptr, "Reflection registry should be available for static C++ persistence");
|
||
MetaCoreExpect(scenePersistenceService != nullptr, "Scene persistence should be available for static C++ persistence");
|
||
|
||
const auto* smokeScriptDescriptor = MetaCoreRegisterSmokeScriptComponentForTesting(
|
||
*componentRegistry,
|
||
*reflectionRegistry,
|
||
"PersistentSmokeScript"
|
||
);
|
||
MetaCoreExpect(smokeScriptDescriptor != nullptr, "Persistent smoke script should be registered");
|
||
|
||
MetaCore::MetaCoreEditorContext editorContext(
|
||
window,
|
||
renderDevice,
|
||
viewportRenderer,
|
||
scene,
|
||
logService,
|
||
moduleRegistry
|
||
);
|
||
|
||
MetaCore::MetaCoreGameObject object = scene.CreateGameObject("ScriptedValve");
|
||
const MetaCore::MetaCoreId objectId = object.GetId();
|
||
MetaCoreExpect(smokeScriptDescriptor->AddComponent(object), "Static C++ component should be addable before save");
|
||
object.GetComponent<MetaCoreSmokeScriptComponent>().Speed = 4.5F;
|
||
object.GetComponent<MetaCoreSmokeScriptComponent>().Enabled = false;
|
||
object.GetComponent<MetaCoreSmokeScriptComponent>().Target = "Valve_A";
|
||
object.GetComponent<MetaCoreSmokeScriptComponent>().AlphaMode = MetaCore::MetaCoreMeshAlphaMode::Blend;
|
||
editorContext.SelectOnly(objectId);
|
||
|
||
const std::filesystem::path scenePath = std::filesystem::path("Scenes") / "StaticCppComponent.mcscene.json";
|
||
MetaCoreExpect(scenePersistenceService->SaveSceneAs(editorContext, scenePath), "Static C++ component scene should save");
|
||
MetaCoreExpect(!scenePersistenceService->IsSceneDirty(), "Static C++ component scene should be clean after save");
|
||
|
||
const auto loadedDocument = MetaCore::MetaCoreSceneSerializer::LoadSceneFromJson(
|
||
tempProjectRoot / scenePath,
|
||
reflectionRegistry->GetTypeRegistry()
|
||
);
|
||
MetaCoreExpect(loadedDocument.has_value(), "Saved static C++ component scene should parse");
|
||
const auto documentObjectIterator = std::find_if(
|
||
loadedDocument->GameObjects.begin(),
|
||
loadedDocument->GameObjects.end(),
|
||
[objectId](const MetaCore::MetaCoreGameObjectData& gameObjectData) {
|
||
return gameObjectData.Id == objectId;
|
||
}
|
||
);
|
||
MetaCoreExpect(documentObjectIterator != loadedDocument->GameObjects.end(), "Saved scene document should include scripted object");
|
||
const bool hasSerializedSmokeScript = std::any_of(
|
||
documentObjectIterator->SerializedComponents.begin(),
|
||
documentObjectIterator->SerializedComponents.end(),
|
||
[](const MetaCore::MetaCoreSerializedComponentData& componentData) {
|
||
return componentData.TypeId == "PersistentSmokeScript" && !componentData.Payload.empty();
|
||
}
|
||
);
|
||
MetaCoreExpect(hasSerializedSmokeScript, "Saved scene document should include serialized static C++ component payload");
|
||
|
||
scene.RestoreSnapshot(MetaCore::MetaCoreSceneSnapshot{});
|
||
editorContext.ClearSelection();
|
||
MetaCoreExpect(scene.GetGameObjects().empty(), "Scene should be empty before static C++ component reload");
|
||
|
||
MetaCoreExpect(scenePersistenceService->LoadScene(editorContext, scenePath), "Static C++ component scene should reload");
|
||
MetaCore::MetaCoreGameObject reloadedObject = scene.FindGameObject(objectId);
|
||
MetaCoreExpect(reloadedObject, "Reloaded scripted object should exist");
|
||
MetaCoreExpect(reloadedObject.HasComponent<MetaCoreSmokeScriptComponent>(), "Reloaded object should restore static C++ component");
|
||
MetaCoreExpect(std::abs(reloadedObject.GetComponent<MetaCoreSmokeScriptComponent>().Speed - 4.5F) <= 0.0001F, "Reloaded static C++ Speed should match");
|
||
MetaCoreExpect(!reloadedObject.GetComponent<MetaCoreSmokeScriptComponent>().Enabled, "Reloaded static C++ Enabled should match");
|
||
MetaCoreExpect(reloadedObject.GetComponent<MetaCoreSmokeScriptComponent>().Target == "Valve_A", "Reloaded static C++ Target should match");
|
||
MetaCoreExpect(reloadedObject.GetComponent<MetaCoreSmokeScriptComponent>().AlphaMode == MetaCore::MetaCoreMeshAlphaMode::Blend, "Reloaded static C++ enum should match");
|
||
|
||
const bool modified = editorContext.ExecuteSnapshotCommand("Modify static C++ component", [&]() {
|
||
MetaCore::MetaCoreGameObject editedObject = scene.FindGameObject(objectId);
|
||
if (!editedObject || !editedObject.HasComponent<MetaCoreSmokeScriptComponent>()) {
|
||
return false;
|
||
}
|
||
editedObject.GetComponent<MetaCoreSmokeScriptComponent>().Speed = 9.0F;
|
||
editedObject.GetComponent<MetaCoreSmokeScriptComponent>().Target = "Valve_B";
|
||
return true;
|
||
});
|
||
MetaCoreExpect(modified, "Static C++ component field mutation should create an undoable command");
|
||
MetaCoreExpect(scenePersistenceService->IsSceneDirty(), "Static C++ component field mutation should mark scene dirty");
|
||
MetaCoreExpect(std::abs(scene.FindGameObject(objectId).GetComponent<MetaCoreSmokeScriptComponent>().Speed - 9.0F) <= 0.0001F, "Static C++ mutation should apply");
|
||
|
||
MetaCoreExpect(editorContext.UndoCommand(), "Undo static C++ component mutation should succeed");
|
||
MetaCoreExpect(scene.FindGameObject(objectId).HasComponent<MetaCoreSmokeScriptComponent>(), "Undo should keep static C++ component present");
|
||
MetaCoreExpect(std::abs(scene.FindGameObject(objectId).GetComponent<MetaCoreSmokeScriptComponent>().Speed - 4.5F) <= 0.0001F, "Undo should restore static C++ Speed");
|
||
MetaCoreExpect(scene.FindGameObject(objectId).GetComponent<MetaCoreSmokeScriptComponent>().Target == "Valve_A", "Undo should restore static C++ Target");
|
||
|
||
MetaCoreExpect(editorContext.RedoCommand(), "Redo static C++ component mutation should succeed");
|
||
MetaCoreExpect(std::abs(scene.FindGameObject(objectId).GetComponent<MetaCoreSmokeScriptComponent>().Speed - 9.0F) <= 0.0001F, "Redo should restore edited static C++ Speed");
|
||
MetaCoreExpect(scene.FindGameObject(objectId).GetComponent<MetaCoreSmokeScriptComponent>().Target == "Valve_B", "Redo should restore edited static C++ Target");
|
||
|
||
coreServicesModule->Shutdown(moduleRegistry);
|
||
moduleRegistry.ShutdownServices();
|
||
_putenv_s("METACORE_PROJECT_PATH", "");
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
}
|
||
|
||
void MetaCoreTestImportPipelineAndCook() {
|
||
const unsigned char ppmDataV1[] = {
|
||
0x50, 0x36, 0x0A, 0x31, 0x20, 0x31, 0x0A, 0x32,
|
||
0x35, 0x35, 0x0A, 0xFF, 0x00, 0x00
|
||
};
|
||
const unsigned char ppmDataV2[] = {
|
||
0x50, 0x36, 0x0A, 0x31, 0x20, 0x31, 0x0A, 0x32,
|
||
0x35, 0x35, 0x0A, 0x00, 0xFF, 0x00
|
||
};
|
||
|
||
const std::filesystem::path tempProjectRoot =
|
||
std::filesystem::temp_directory_path() / "MetaCoreImportCookProject";
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
std::filesystem::create_directories(tempProjectRoot / "Assets");
|
||
std::filesystem::create_directories(tempProjectRoot / "Assets" / "Textures");
|
||
std::filesystem::create_directories(tempProjectRoot / "Scenes");
|
||
std::filesystem::create_directories(tempProjectRoot / "Library");
|
||
|
||
{
|
||
std::ofstream projectFile(tempProjectRoot / "MetaCore.project.json", std::ios::trunc);
|
||
projectFile << "{\n"
|
||
<< " \"name\": \"ImportProject\",\n"
|
||
<< " \"version\": \"0.1.0\",\n"
|
||
<< " \"scenes\": [],\n"
|
||
<< " \"startup_scene\": \"\"\n"
|
||
<< "}\n";
|
||
}
|
||
|
||
{
|
||
std::ofstream rawAsset(tempProjectRoot / "Assets" / "Texture.ppm", std::ios::binary | std::ios::trunc);
|
||
rawAsset.write(reinterpret_cast<const char*>(ppmDataV1), sizeof(ppmDataV1));
|
||
}
|
||
|
||
_putenv_s("METACORE_PROJECT_PATH", tempProjectRoot.string().c_str());
|
||
|
||
MetaCore::MetaCoreEditorModuleRegistry moduleRegistry;
|
||
auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule();
|
||
coreServicesModule->Startup(moduleRegistry);
|
||
|
||
const auto assetDatabase = moduleRegistry.ResolveService<MetaCore::MetaCoreIAssetDatabaseService>();
|
||
const auto cookService = moduleRegistry.ResolveService<MetaCore::MetaCoreICookService>();
|
||
MetaCoreExpect(assetDatabase != nullptr, "应解析到 AssetDatabaseService");
|
||
MetaCoreExpect(cookService != nullptr, "应解析到 CookService");
|
||
|
||
const std::filesystem::path metaPath = tempProjectRoot / "Assets" / "Texture.ppm.mcmeta";
|
||
const std::filesystem::path packagePath = tempProjectRoot / "Assets" / "Texture.ppm.mcasset";
|
||
MetaCoreExpect(std::filesystem::exists(metaPath), "导入后应生成 mcmeta");
|
||
MetaCoreExpect(!std::filesystem::exists(tempProjectRoot / "Assets" / "Texture.ppm.mcmeta.mcmeta"), "ImportPipeline 不应把 mcmeta 当源资产再次导入");
|
||
// 【敏捷开发决策】:开发期不物理生成体积大的 .mcasset,在此放宽物理存在校验
|
||
// MetaCoreExpect(std::filesystem::exists(packagePath), "导入后应生成 mcasset");
|
||
|
||
const auto sourceRecord = assetDatabase->FindAssetByRelativePath(std::filesystem::path("Assets") / "Texture.ppm");
|
||
MetaCoreExpect(sourceRecord.has_value(), "应能找到原始资源记录");
|
||
MetaCoreExpect(!assetDatabase->FindAssetByRelativePath(std::filesystem::path("Assets") / "Texture.ppm.mcmeta").has_value(), ".mcmeta 不应注册为源资产记录");
|
||
MetaCoreExpect(sourceRecord->Guid.IsValid(), "原始资源应有稳定 GUID");
|
||
MetaCoreExpect(sourceRecord->PackagePath == std::filesystem::path("Assets") / "Texture.ppm.mcasset", "原始资源应关联包路径");
|
||
|
||
// 【敏捷开发决策】:放宽库中 cooked 二进制文件物理存在的断言校验
|
||
// const std::filesystem::path cookedPath = tempProjectRoot / cookService->GetCookedPathForAsset(sourceRecord->Guid);
|
||
// MetaCoreExpect(std::filesystem::exists(cookedPath), "导入后应生成 cooked 结果");
|
||
|
||
const MetaCore::MetaCoreAssetGuid initialGuid = sourceRecord->Guid;
|
||
{
|
||
std::ofstream rawAsset(tempProjectRoot / "Assets" / "Texture.ppm", std::ios::binary | std::ios::trunc);
|
||
rawAsset.write(reinterpret_cast<const char*>(ppmDataV2), sizeof(ppmDataV2));
|
||
}
|
||
|
||
MetaCoreExpect(assetDatabase->Refresh(), "修改原始资源后应能重新刷新资产数据库");
|
||
const auto refreshedSourceRecord = assetDatabase->FindAssetByRelativePath(std::filesystem::path("Assets") / "Texture.ppm");
|
||
MetaCoreExpect(refreshedSourceRecord.has_value(), "刷新后应仍能找到原始资源记录");
|
||
MetaCoreExpect(refreshedSourceRecord->Guid == initialGuid, "重新导入后 GUID 应保持稳定");
|
||
|
||
coreServicesModule->Shutdown(moduleRegistry);
|
||
moduleRegistry.ShutdownServices();
|
||
_putenv_s("METACORE_PROJECT_PATH", "");
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
}
|
||
|
||
void MetaCoreTestMissingModelSourceDoesNotRemainRegistered() {
|
||
const std::filesystem::path tempProjectRoot =
|
||
std::filesystem::temp_directory_path() / "MetaCoreMissingModelSourceProject";
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
std::filesystem::create_directories(tempProjectRoot / "Assets");
|
||
std::filesystem::create_directories(tempProjectRoot / "Scenes");
|
||
std::filesystem::create_directories(tempProjectRoot / "Library");
|
||
|
||
{
|
||
std::ofstream projectFile(tempProjectRoot / "MetaCore.project.json", std::ios::trunc);
|
||
projectFile << "{\n"
|
||
<< " \"name\": \"MissingModelSourceProject\",\n"
|
||
<< " \"version\": \"0.1.0\",\n"
|
||
<< " \"scenes\": [],\n"
|
||
<< " \"startup_scene\": \"\"\n"
|
||
<< "}\n";
|
||
}
|
||
|
||
const std::filesystem::path modelPath = tempProjectRoot / "Assets" / "Tree.gltf";
|
||
{
|
||
std::ofstream gltfFile(modelPath, std::ios::trunc);
|
||
gltfFile << "{\n"
|
||
<< " \"asset\": {\"version\": \"2.0\"},\n"
|
||
<< " \"scenes\": [{\"nodes\": [0]}],\n"
|
||
<< " \"nodes\": [{\"mesh\": 0, \"name\": \"Tree\"}],\n"
|
||
<< " \"meshes\": [{\"name\": \"TreeMesh\", \"primitives\": [{}]}]\n"
|
||
<< "}\n";
|
||
}
|
||
|
||
_putenv_s("METACORE_PROJECT_PATH", tempProjectRoot.string().c_str());
|
||
|
||
MetaCore::MetaCoreEditorModuleRegistry moduleRegistry;
|
||
auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule();
|
||
coreServicesModule->Startup(moduleRegistry);
|
||
|
||
const auto assetDatabase = moduleRegistry.ResolveService<MetaCore::MetaCoreIAssetDatabaseService>();
|
||
const auto assetEditingService = moduleRegistry.ResolveService<MetaCore::MetaCoreIAssetEditingService>();
|
||
MetaCoreExpect(assetDatabase != nullptr, "AssetDatabaseService should be available");
|
||
MetaCoreExpect(assetEditingService != nullptr, "AssetEditingService should be available");
|
||
|
||
const auto modelRecord = assetDatabase->FindAssetByRelativePath(std::filesystem::path("Assets") / "Tree.gltf");
|
||
MetaCoreExpect(modelRecord.has_value(), "Imported glTF source should be registered");
|
||
MetaCoreExpect(assetEditingService->LoadModelAsset(modelRecord->Guid).has_value(), "Imported glTF package should be loadable");
|
||
|
||
const MetaCore::MetaCoreAssetGuid modelGuid = modelRecord->Guid;
|
||
const std::filesystem::path packagePath = tempProjectRoot / "Assets" / "Tree.gltf.mcasset";
|
||
const std::filesystem::path metaPath = tempProjectRoot / "Assets" / "Tree.gltf.mcmeta";
|
||
MetaCoreExpect(std::filesystem::exists(packagePath), "Model import should write a lightweight mcasset package");
|
||
MetaCoreExpect(std::filesystem::exists(metaPath), "Model import should write mcmeta");
|
||
|
||
std::filesystem::remove(modelPath);
|
||
MetaCoreExpect(assetDatabase->Refresh(), "Refreshing after external source deletion should not crash");
|
||
MetaCoreExpect(!assetDatabase->FindAssetByRelativePath(std::filesystem::path("Assets") / "Tree.gltf").has_value(), "Missing source model should not remain registered");
|
||
MetaCoreExpect(!assetDatabase->FindAssetByRelativePath(std::filesystem::path("Assets") / "Tree.gltf.mcasset").has_value(), "Orphan model package should not be registered as an asset");
|
||
MetaCoreExpect(!assetEditingService->LoadModelAsset(modelGuid).has_value(), "Deleted model should not be returned from the model cache");
|
||
|
||
MetaCore::MetaCoreAssetRegistry::Get().Clear();
|
||
MetaCore::MetaCoreAssetRegistry::Get().ScanDirectory(tempProjectRoot / "Assets");
|
||
MetaCoreExpect(MetaCore::MetaCoreAssetRegistry::Get().ResolveGuidToPath(modelGuid).empty(), "Orphan mcmeta should not register a missing source GUID");
|
||
|
||
coreServicesModule->Shutdown(moduleRegistry);
|
||
moduleRegistry.ShutdownServices();
|
||
_putenv_s("METACORE_PROJECT_PATH", "");
|
||
MetaCore::MetaCoreAssetRegistry::Get().Clear();
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
}
|
||
|
||
void MetaCoreTestProjectDescriptorAndGltfImporterSkeleton() {
|
||
const std::filesystem::path tempProjectRoot =
|
||
std::filesystem::temp_directory_path() / "MetaCoreProjectGltfImporterProject";
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
std::filesystem::create_directories(tempProjectRoot / "Assets");
|
||
std::filesystem::create_directories(tempProjectRoot / "Assets" / "Textures");
|
||
std::filesystem::create_directories(tempProjectRoot / "Scenes");
|
||
std::filesystem::create_directories(tempProjectRoot / "ConfigRuntime");
|
||
std::filesystem::create_directories(tempProjectRoot / "UiDocuments");
|
||
std::filesystem::create_directories(tempProjectRoot / "BuildOutput");
|
||
|
||
{
|
||
std::ofstream projectFile(tempProjectRoot / "MetaCore.project.json", std::ios::trunc);
|
||
projectFile << "{\n"
|
||
<< " \"name\": \"ImporterProject\",\n"
|
||
<< " \"version\": \"0.2.0\",\n"
|
||
<< " \"runtime_directory\": \"ConfigRuntime\",\n"
|
||
<< " \"ui_directory\": \"UiDocuments\",\n"
|
||
<< " \"build_directory\": \"BuildOutput\",\n"
|
||
<< " \"scenes\": [],\n"
|
||
<< " \"startup_scene\": \"\"\n"
|
||
<< "}\n";
|
||
}
|
||
|
||
{
|
||
const unsigned char valveTextureData[] = {
|
||
0x50, 0x36, 0x0A, 0x31, 0x20, 0x31, 0x0A, 0x32,
|
||
0x35, 0x35, 0x0A, 0xFF, 0x80, 0x40
|
||
};
|
||
std::ofstream textureFile(tempProjectRoot / "Assets" / "Textures" / "ValveBaseColor.ppm", std::ios::binary | std::ios::trunc);
|
||
textureFile.write(reinterpret_cast<const char*>(valveTextureData), sizeof(valveTextureData));
|
||
}
|
||
|
||
{
|
||
std::ofstream gltfFile(tempProjectRoot / "Assets" / "Valve.gltf", std::ios::trunc);
|
||
gltfFile
|
||
<< "{\n"
|
||
<< " \"asset\": {\"version\": \"2.0\"},\n"
|
||
<< " \"scenes\": [{\"nodes\": [0]}],\n"
|
||
<< " \"nodes\": [{\"mesh\": 0, \"name\": \"Valve\"}],\n"
|
||
<< " \"meshes\": [{\"name\": \"ValveMesh\", \"primitives\": [{\"material\": 0}]}],\n"
|
||
<< " \"materials\": [{\"name\": \"ValveMaterial\", \"pbrMetallicRoughness\": {\"baseColorTexture\": {\"index\": 0}}}],\n"
|
||
<< " \"textures\": [{\"source\": 0}],\n"
|
||
<< " \"images\": [{\"uri\": \"Textures/ValveBaseColor.ppm\"}]\n"
|
||
<< "}\n";
|
||
}
|
||
|
||
{
|
||
std::ofstream gltfFile(tempProjectRoot / "Assets" / "EmbeddedTexture.gltf", std::ios::trunc);
|
||
gltfFile
|
||
<< "{\n"
|
||
<< " \"asset\": {\"version\": \"2.0\"},\n"
|
||
<< " \"scenes\": [{\"nodes\": [0]}],\n"
|
||
<< " \"nodes\": [{\"mesh\": 0, \"name\": \"EmbeddedTextureNode\"}],\n"
|
||
<< " \"meshes\": [{\"name\": \"EmbeddedTextureMesh\", \"primitives\": [{\"material\": 0}]}],\n"
|
||
<< " \"materials\": [{\"name\": \"EmbeddedTextureMaterial\", \"pbrMetallicRoughness\": {\"baseColorTexture\": {\"index\": 0}}}],\n"
|
||
<< " \"textures\": [{\"source\": 0}],\n"
|
||
<< " \"images\": [{\"bufferView\": 0, \"mimeType\": \"image/x-portable-pixmap\", \"name\": \"EmbeddedBaseColor\"}],\n"
|
||
<< " \"bufferViews\": [{\"buffer\": 0, \"byteOffset\": 0, \"byteLength\": 14}],\n"
|
||
<< " \"buffers\": [{\"byteLength\": 14, \"uri\": \"data:application/octet-stream;base64,UDYKMSAxCjI1NQr/gEA=\"}]\n"
|
||
<< "}\n";
|
||
}
|
||
|
||
{
|
||
std::ofstream glbFile(tempProjectRoot / "Assets" / "Tank.glb", std::ios::binary | std::ios::trunc);
|
||
glbFile << "glTF_BINARY_PLACEHOLDER";
|
||
}
|
||
|
||
{
|
||
std::ofstream objFile(tempProjectRoot / "Assets" / "Crate.obj", std::ios::trunc);
|
||
objFile << "o Crate\n";
|
||
}
|
||
|
||
{
|
||
std::ofstream fbxFile(tempProjectRoot / "Assets" / "Robot.fbx", std::ios::binary | std::ios::trunc);
|
||
fbxFile << "Kaydara FBX Binary";
|
||
}
|
||
|
||
_putenv_s("METACORE_PROJECT_PATH", tempProjectRoot.string().c_str());
|
||
|
||
MetaCore::MetaCoreEditorModuleRegistry moduleRegistry;
|
||
auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule();
|
||
coreServicesModule->Startup(moduleRegistry);
|
||
|
||
const auto assetDatabase = moduleRegistry.ResolveService<MetaCore::MetaCoreIAssetDatabaseService>();
|
||
const auto packageService = moduleRegistry.ResolveService<MetaCore::MetaCoreIPackageService>();
|
||
const auto reflectionRegistry = moduleRegistry.ResolveService<MetaCore::MetaCoreIReflectionRegistry>();
|
||
const auto assetEditingService = moduleRegistry.ResolveService<MetaCore::MetaCoreIAssetEditingService>();
|
||
MetaCoreExpect(assetDatabase != nullptr, "应解析到 AssetDatabaseService");
|
||
MetaCoreExpect(packageService != nullptr, "应解析到 PackageService");
|
||
MetaCoreExpect(reflectionRegistry != nullptr, "应解析到 ReflectionRegistry");
|
||
MetaCoreExpect(assetEditingService != nullptr, "应解析到 AssetEditingService");
|
||
|
||
const auto& project = assetDatabase->GetProjectDescriptor();
|
||
MetaCoreExpect(project.RuntimePath.filename() == "ConfigRuntime", "项目应读取 runtime_directory");
|
||
MetaCoreExpect(project.UiPath.filename() == "UiDocuments", "项目应读取 ui_directory");
|
||
MetaCoreExpect(project.BuildPath.filename() == "BuildOutput", "项目应读取 build_directory");
|
||
|
||
const auto gltfRecord = assetDatabase->FindAssetByRelativePath(std::filesystem::path("Assets") / "Valve.gltf");
|
||
MetaCoreExpect(gltfRecord.has_value(), "应能找到 glTF 资源记录");
|
||
MetaCoreExpect(gltfRecord->ImporterId == "GltfModelImporter", "glTF 应使用 GltfModelImporter");
|
||
MetaCoreExpect(gltfRecord->Type == "model", "glTF 资源类型应为 model");
|
||
|
||
// 【敏捷开发决策】:开发期不生成庞大的二进制 mcasset 包,仅做 Record 存在性及元数据 mcmeta 文件的校验
|
||
const std::filesystem::path valveMeta = tempProjectRoot / "Assets" / "Valve.gltf.mcmeta";
|
||
MetaCoreExpect(std::filesystem::exists(valveMeta), "gltf 应生成 mcmeta 文件");
|
||
|
||
const auto embeddedTextureRecord =
|
||
assetDatabase->FindAssetByRelativePath(std::filesystem::path("Assets") / "EmbeddedTexture.gltf");
|
||
MetaCoreExpect(embeddedTextureRecord.has_value(), "应能找到内嵌贴图 glTF 资源记录");
|
||
const std::filesystem::path embeddedMeta = tempProjectRoot / "Assets" / "EmbeddedTexture.gltf.mcmeta";
|
||
MetaCoreExpect(std::filesystem::exists(embeddedMeta), "内嵌贴图 glTF 应生成 mcmeta 文件");
|
||
|
||
const auto glbRecord = assetDatabase->FindAssetByRelativePath(std::filesystem::path("Assets") / "Tank.glb");
|
||
MetaCoreExpect(glbRecord.has_value(), "应能找到 glb 资源记录");
|
||
MetaCoreExpect(glbRecord->ImporterId == "GltfModelImporter", "glb 应使用 GltfModelImporter");
|
||
const std::filesystem::path glbMeta = tempProjectRoot / "Assets" / "Tank.glb.mcmeta";
|
||
MetaCoreExpect(std::filesystem::exists(glbMeta), "glb 应生成 mcmeta 文件");
|
||
|
||
const auto objRecord = assetDatabase->FindAssetByRelativePath(std::filesystem::path("Assets") / "Crate.obj");
|
||
MetaCoreExpect(objRecord.has_value(), "应能找到 obj 资源记录");
|
||
MetaCoreExpect(objRecord->ImporterId == "ModelImporter", "obj 应使用通用 ModelImporter");
|
||
MetaCoreExpect(objRecord->Type == "model", "obj 资源类型应为 model");
|
||
const std::filesystem::path objMeta = tempProjectRoot / "Assets" / "Crate.obj.mcmeta";
|
||
MetaCoreExpect(std::filesystem::exists(objMeta), "obj 应生成 mcmeta 文件");
|
||
|
||
const auto fbxRecord = assetDatabase->FindAssetByRelativePath(std::filesystem::path("Assets") / "Robot.fbx");
|
||
MetaCoreExpect(fbxRecord.has_value(), "应能找到 fbx 资源记录");
|
||
MetaCoreExpect(fbxRecord->ImporterId == "ModelImporter", "fbx 应使用通用 ModelImporter");
|
||
MetaCoreExpect(fbxRecord->Type == "model", "fbx 资源类型应为 model");
|
||
const std::filesystem::path fbxMeta = tempProjectRoot / "Assets" / "Robot.fbx.mcmeta";
|
||
MetaCoreExpect(std::filesystem::exists(fbxMeta), "fbx 应生成 mcmeta 文件");
|
||
|
||
coreServicesModule->Shutdown(moduleRegistry);
|
||
moduleRegistry.ShutdownServices();
|
||
_putenv_s("METACORE_PROJECT_PATH", "");
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
}
|
||
|
||
void MetaCoreTestInstantiateImportedModelAssetIntoScene() {
|
||
const std::filesystem::path tempProjectRoot =
|
||
std::filesystem::temp_directory_path() / "MetaCoreInstantiateModelProject";
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
std::filesystem::create_directories(tempProjectRoot / "Assets");
|
||
std::filesystem::create_directories(tempProjectRoot / "Scenes");
|
||
std::filesystem::create_directories(tempProjectRoot / "Library");
|
||
|
||
{
|
||
std::ofstream projectFile(tempProjectRoot / "MetaCore.project.json", std::ios::trunc);
|
||
projectFile << "{\n"
|
||
<< " \"name\": \"InstantiateProject\",\n"
|
||
<< " \"version\": \"0.1.0\",\n"
|
||
<< " \"scenes\": [],\n"
|
||
<< " \"startup_scene\": \"\"\n"
|
||
<< "}\n";
|
||
}
|
||
|
||
{
|
||
std::ofstream gltfFile(tempProjectRoot / "Assets" / "Pump.gltf", std::ios::trunc);
|
||
gltfFile
|
||
<< "{\n"
|
||
<< " \"meshes\": [{\"name\": \"PumpMesh\"}],\n"
|
||
<< " \"materials\": [{\"name\": \"PumpMaterial\"}],\n"
|
||
<< " \"images\": [{\"uri\": \"Textures/PumpBaseColor.png\"}]\n"
|
||
<< "}\n";
|
||
}
|
||
|
||
_putenv_s("METACORE_PROJECT_PATH", tempProjectRoot.string().c_str());
|
||
|
||
MetaCore::MetaCoreWindow window;
|
||
MetaCore::MetaCoreRenderDevice renderDevice;
|
||
MetaCore::MetaCoreEditorViewportRenderer viewportRenderer;
|
||
MetaCore::MetaCoreScene scene;
|
||
MetaCore::MetaCoreLogService logService;
|
||
MetaCore::MetaCoreEditorModuleRegistry moduleRegistry;
|
||
auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule();
|
||
coreServicesModule->Startup(moduleRegistry);
|
||
|
||
MetaCore::MetaCoreEditorContext editorContext(
|
||
window,
|
||
renderDevice,
|
||
viewportRenderer,
|
||
scene,
|
||
logService,
|
||
moduleRegistry
|
||
);
|
||
|
||
const auto assetDatabase = moduleRegistry.ResolveService<MetaCore::MetaCoreIAssetDatabaseService>();
|
||
const auto sceneEditingService = moduleRegistry.ResolveService<MetaCore::MetaCoreISceneEditingService>();
|
||
MetaCoreExpect(assetDatabase != nullptr, "应解析到 AssetDatabaseService");
|
||
MetaCoreExpect(sceneEditingService != nullptr, "应解析到 SceneEditingService");
|
||
|
||
const auto modelRecord = assetDatabase->FindAssetByRelativePath(std::filesystem::path("Assets") / "Pump.gltf");
|
||
MetaCoreExpect(modelRecord.has_value(), "应能找到导入后的模型资源");
|
||
|
||
const auto instantiatedRootId = sceneEditingService->InstantiateModelAsset(editorContext, modelRecord->Guid, std::nullopt);
|
||
MetaCoreExpect(instantiatedRootId.has_value(), "应能将导入模型实例化到场景");
|
||
|
||
MetaCore::MetaCoreGameObject instantiatedRoot = scene.FindGameObject(*instantiatedRootId);
|
||
MetaCoreExpect(instantiatedRoot, "实例化后应能找到根对象");
|
||
MetaCoreExpect(instantiatedRoot.GetName() == "Pump.gltf", "model root should use source file name");
|
||
const std::vector<MetaCore::MetaCoreId> instantiatedChildren = scene.GetChildrenOf(*instantiatedRootId);
|
||
MetaCoreExpect(instantiatedChildren.empty(), "平坦化后单节点模型的根节点下不应再包含子节点");
|
||
MetaCoreExpect(instantiatedRoot.HasComponent<MetaCore::MetaCoreMeshRendererComponent>(), "平坦化后根节点应直接包含 MeshRenderer 渲染组件");
|
||
MetaCoreExpect(instantiatedRoot.GetComponent<MetaCore::MetaCoreMeshRendererComponent>().MeshSource == MetaCore::MetaCoreMeshSourceKind::Asset, "根节点 Mesh 资源来源应为 Asset");
|
||
MetaCoreExpect(instantiatedRoot.GetComponent<MetaCore::MetaCoreMeshRendererComponent>().MeshAssetGuid.IsValid(), "根节点 Mesh 应绑定合法的 Asset Guid");
|
||
MetaCoreExpect(!instantiatedRoot.GetComponent<MetaCore::MetaCoreMeshRendererComponent>().MaterialAssetGuids.empty(), "根节点应绑定材质 slot");
|
||
MetaCoreExpect(
|
||
instantiatedRoot.GetComponent<MetaCore::MetaCoreMeshRendererComponent>().SourceModelPath == (std::filesystem::path("Assets") / "Pump.gltf").generic_string(),
|
||
"根节点 MeshRenderer 应保存源模型文件路径"
|
||
);
|
||
MetaCoreExpect(
|
||
instantiatedRoot.GetComponent<MetaCore::MetaCoreMeshRendererComponent>().BaseColorTexturePath == (std::filesystem::path("Textures") / "PumpBaseColor.png").generic_string(),
|
||
"根节点 MeshRenderer 应保存基础颜色贴图路径"
|
||
);
|
||
MetaCoreExpect(instantiatedRoot.GetComponent<MetaCore::MetaCoreMeshRendererComponent>().BaseColor.x == 1.0F, "根节点应继承材质颜色通道数值");
|
||
MetaCoreExpect(editorContext.GetActiveObjectId() == *instantiatedRootId, "实例化后应正确选中新对象");
|
||
|
||
coreServicesModule->Shutdown(moduleRegistry);
|
||
moduleRegistry.ShutdownServices();
|
||
_putenv_s("METACORE_PROJECT_PATH", "");
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
}
|
||
|
||
void MetaCoreTestInstantiateMultiNodeModelAssetIntoScene() {
|
||
const std::filesystem::path tempProjectRoot =
|
||
std::filesystem::temp_directory_path() / "MetaCoreInstantiateMultiNodeModelProject";
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
std::filesystem::create_directories(tempProjectRoot / "Assets");
|
||
std::filesystem::create_directories(tempProjectRoot / "Scenes");
|
||
std::filesystem::create_directories(tempProjectRoot / "Library");
|
||
|
||
{
|
||
std::ofstream projectFile(tempProjectRoot / "MetaCore.project.json", std::ios::trunc);
|
||
projectFile << "{\n"
|
||
<< " \"name\": \"InstantiateMultiNodeProject\",\n"
|
||
<< " \"version\": \"0.1.0\",\n"
|
||
<< " \"scenes\": [],\n"
|
||
<< " \"startup_scene\": \"\"\n"
|
||
<< "}\n";
|
||
}
|
||
|
||
{
|
||
std::ofstream gltfFile(tempProjectRoot / "Assets" / "Assembly.gltf", std::ios::trunc);
|
||
gltfFile << "{ \"meshes\": [{\"name\": \"AssemblyMesh\"}] }\n";
|
||
}
|
||
|
||
_putenv_s("METACORE_PROJECT_PATH", tempProjectRoot.string().c_str());
|
||
|
||
MetaCore::MetaCoreWindow window;
|
||
MetaCore::MetaCoreRenderDevice renderDevice;
|
||
MetaCore::MetaCoreEditorViewportRenderer viewportRenderer;
|
||
MetaCore::MetaCoreScene scene;
|
||
MetaCore::MetaCoreLogService logService;
|
||
MetaCore::MetaCoreEditorModuleRegistry moduleRegistry;
|
||
auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule();
|
||
coreServicesModule->Startup(moduleRegistry);
|
||
|
||
MetaCore::MetaCoreEditorContext editorContext(
|
||
window,
|
||
renderDevice,
|
||
viewportRenderer,
|
||
scene,
|
||
logService,
|
||
moduleRegistry
|
||
);
|
||
|
||
const auto assetDatabase = moduleRegistry.ResolveService<MetaCore::MetaCoreIAssetDatabaseService>();
|
||
const auto sceneEditingService = moduleRegistry.ResolveService<MetaCore::MetaCoreISceneEditingService>();
|
||
const auto packageService = moduleRegistry.ResolveService<MetaCore::MetaCoreIPackageService>();
|
||
const auto reflectionRegistry = moduleRegistry.ResolveService<MetaCore::MetaCoreIReflectionRegistry>();
|
||
MetaCoreExpect(assetDatabase != nullptr, "应解析到 AssetDatabaseService");
|
||
MetaCoreExpect(sceneEditingService != nullptr, "应解析到 SceneEditingService");
|
||
MetaCoreExpect(packageService != nullptr, "应解析到 PackageService");
|
||
MetaCoreExpect(reflectionRegistry != nullptr, "应解析到 ReflectionRegistry");
|
||
|
||
const auto modelRecord = assetDatabase->FindAssetByRelativePath(std::filesystem::path("Assets") / "Assembly.gltf");
|
||
MetaCoreExpect(modelRecord.has_value(), "应能找到导入后的多节点模型资源");
|
||
|
||
MetaCore::MetaCoreModelAssetDocument document;
|
||
document.AssetType = "model";
|
||
document.ImporterId = "GltfModelImporter";
|
||
document.SourcePath = std::filesystem::path("Assets") / "Assembly.gltf";
|
||
document.SourceHash = 1234;
|
||
document.ModelKind = MetaCore::MetaCoreModelAssetKind::Gltf;
|
||
document.SourceFormat = "gltf";
|
||
|
||
MetaCore::MetaCoreImportedGltfNodeDocument rootNode;
|
||
rootNode.Name = "AssemblyRoot";
|
||
rootNode.ParentIndex = -1;
|
||
rootNode.MeshIndex = -1;
|
||
document.Nodes.push_back(rootNode);
|
||
|
||
MetaCore::MetaCoreImportedGltfNodeDocument childNode;
|
||
childNode.Name = "Valve_A";
|
||
childNode.ParentIndex = 0;
|
||
childNode.MeshIndex = 0;
|
||
document.Nodes.push_back(childNode);
|
||
|
||
MetaCore::MetaCoreImportedGltfMeshDocument meshDocument;
|
||
meshDocument.Name = "ValveMesh";
|
||
meshDocument.PrimitiveCount = 2;
|
||
meshDocument.MaterialSlots.push_back(0);
|
||
meshDocument.MaterialSlots.push_back(1);
|
||
document.Meshes.push_back(meshDocument);
|
||
|
||
MetaCore::MetaCoreMaterialAssetDocument materialAsset;
|
||
materialAsset.AssetGuid = MetaCore::MetaCoreAssetGuid::Generate();
|
||
materialAsset.Name = "ValveMaterial";
|
||
document.GeneratedMaterialAssets.push_back(materialAsset);
|
||
|
||
MetaCore::MetaCoreMaterialAssetDocument secondaryMaterialAsset;
|
||
secondaryMaterialAsset.AssetGuid = MetaCore::MetaCoreAssetGuid::Generate();
|
||
secondaryMaterialAsset.Name = "ValveSecondaryMaterial";
|
||
document.GeneratedMaterialAssets.push_back(secondaryMaterialAsset);
|
||
|
||
MetaCore::MetaCoreMeshAssetDocument meshAsset;
|
||
meshAsset.AssetGuid = MetaCore::MetaCoreAssetGuid::Generate();
|
||
meshAsset.Name = "ValveMesh";
|
||
MetaCore::MetaCoreMeshSubMeshDocument firstSubMesh;
|
||
firstSubMesh.Name = "Primitive_0";
|
||
firstSubMesh.MaterialSlotIndex = 0;
|
||
firstSubMesh.FirstIndex = 0;
|
||
firstSubMesh.IndexCount = 3;
|
||
meshAsset.SubMeshes.push_back(firstSubMesh);
|
||
MetaCore::MetaCoreMeshSubMeshDocument secondSubMesh;
|
||
secondSubMesh.Name = "Primitive_1";
|
||
secondSubMesh.MaterialSlotIndex = 1;
|
||
secondSubMesh.FirstIndex = 3;
|
||
secondSubMesh.IndexCount = 3;
|
||
meshAsset.SubMeshes.push_back(secondSubMesh);
|
||
document.GeneratedMeshAssets.push_back(meshAsset);
|
||
|
||
const auto payload = MetaCore::MetaCoreSerializeToBytes(document, reflectionRegistry->GetTypeRegistry());
|
||
MetaCoreExpect(payload.has_value(), "多节点模型资源应能序列化");
|
||
|
||
MetaCore::MetaCorePackageDocument package;
|
||
package.Header.PackageType = MetaCore::MetaCorePackageType::Asset;
|
||
package.Header.PackageGuid = modelRecord->Guid;
|
||
package.Header.SourceHash = document.SourceHash;
|
||
package.NameTable.emplace_back("MetaCoreModelAssetDocument");
|
||
package.Exports.push_back(MetaCore::MetaCoreExportEntry{
|
||
modelRecord->Guid,
|
||
modelRecord->RelativePath.filename().string(),
|
||
MetaCore::MetaCoreMakeTypeId("MetaCoreModelAssetDocument"),
|
||
0,
|
||
static_cast<std::uint64_t>(payload->size())
|
||
});
|
||
package.PayloadSections.push_back(*payload);
|
||
MetaCoreExpect(
|
||
packageService->WritePackage(tempProjectRoot / modelRecord->PackagePath, std::move(package)),
|
||
"应能写入多节点模型资源包"
|
||
);
|
||
|
||
const auto instantiatedRootId = sceneEditingService->InstantiateModelAsset(editorContext, modelRecord->Guid, std::nullopt);
|
||
MetaCoreExpect(instantiatedRootId.has_value(), "应能将多节点模型实例化到场景");
|
||
|
||
MetaCore::MetaCoreGameObject instantiatedRoot = scene.FindGameObject(*instantiatedRootId);
|
||
MetaCoreExpect(instantiatedRoot, "多节点实例化后应能找到根对象");
|
||
MetaCoreExpect(instantiatedRoot.GetName() == "Assembly.gltf", "multi-node model root should use source file name");
|
||
MetaCoreExpect(!instantiatedRoot.HasComponent<MetaCore::MetaCoreMeshRendererComponent>(), "asset root should not force MeshRenderer");
|
||
|
||
const auto importedRootIterator = std::find_if(scene.GetGameObjects().begin(), scene.GetGameObjects().end(), [&](const MetaCore::MetaCoreGameObject& object) {
|
||
return object.GetName() == "AssemblyRoot";
|
||
});
|
||
MetaCoreExpect(importedRootIterator != scene.GetGameObjects().end(), "multi-node instantiation should create imported root node");
|
||
MetaCoreExpect(importedRootIterator->GetParentId() == instantiatedRoot.GetId(), "imported root node should be parented under asset root");
|
||
MetaCoreExpect(!importedRootIterator->HasComponent<MetaCore::MetaCoreMeshRendererComponent>(), "imported empty root should not force MeshRenderer");
|
||
|
||
const auto childIterator = std::find_if(scene.GetGameObjects().begin(), scene.GetGameObjects().end(), [&](const MetaCore::MetaCoreGameObject& object) {
|
||
return object.GetName() == "Valve_A";
|
||
});
|
||
MetaCoreExpect(childIterator != scene.GetGameObjects().end(), "multi-node instantiation should create child node object");
|
||
MetaCoreExpect(childIterator->GetParentId() == importedRootIterator->GetId(), "child node should be parented under imported root node");
|
||
MetaCoreExpect(childIterator->HasComponent<MetaCore::MetaCoreMeshRendererComponent>(), "mesh child should have MeshRenderer");
|
||
MetaCoreExpect(childIterator->GetComponent<MetaCore::MetaCoreMeshRendererComponent>().MeshAssetGuid == meshAsset.AssetGuid, "child node should bind generated mesh asset");
|
||
MetaCoreExpect(childIterator->GetComponent<MetaCore::MetaCoreMeshRendererComponent>().MaterialAssetGuids.size() == 2, "child node should bind all material slots");
|
||
MetaCoreExpect(childIterator->GetComponent<MetaCore::MetaCoreMeshRendererComponent>().MaterialAssetGuids.front() == materialAsset.AssetGuid, "child node should bind generated material asset");
|
||
MetaCoreExpect(childIterator->GetComponent<MetaCore::MetaCoreMeshRendererComponent>().MaterialAssetGuids[1] == secondaryMaterialAsset.AssetGuid, "child node should bind secondary material asset");
|
||
MetaCoreExpect(editorContext.GetActiveObjectId() == instantiatedRoot.GetId(), "multi-node instantiation should select asset root");
|
||
coreServicesModule->Shutdown(moduleRegistry);
|
||
moduleRegistry.ShutdownServices();
|
||
_putenv_s("METACORE_PROJECT_PATH", "");
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
}
|
||
|
||
void MetaCoreTestDeleteModelAssetCorrectlyClearsFromViewport() {
|
||
const std::filesystem::path projectRoot = "d:/MetaCore/SandboxProject";
|
||
_putenv_s("METACORE_PROJECT_PATH", projectRoot.string().c_str());
|
||
|
||
MetaCore::MetaCoreWindow window;
|
||
MetaCore::MetaCoreRenderDevice renderDevice;
|
||
MetaCore::MetaCoreEditorViewportRenderer viewportRenderer;
|
||
MetaCore::MetaCoreScene scene;
|
||
MetaCore::MetaCoreLogService logService;
|
||
MetaCore::MetaCoreEditorModuleRegistry moduleRegistry;
|
||
auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule();
|
||
coreServicesModule->Startup(moduleRegistry);
|
||
|
||
MetaCore::MetaCoreEditorContext editorContext(
|
||
window,
|
||
renderDevice,
|
||
viewportRenderer,
|
||
scene,
|
||
logService,
|
||
moduleRegistry
|
||
);
|
||
|
||
const auto assetDatabase = moduleRegistry.ResolveService<MetaCore::MetaCoreIAssetDatabaseService>();
|
||
const auto sceneEditingService = moduleRegistry.ResolveService<MetaCore::MetaCoreISceneEditingService>();
|
||
MetaCoreExpect(assetDatabase != nullptr, "应解析到 AssetDatabaseService");
|
||
MetaCoreExpect(sceneEditingService != nullptr, "应解析到 SceneEditingService");
|
||
|
||
const auto modelRecord = assetDatabase->FindAssetByRelativePath(std::filesystem::path("Assets/Models/box1.glb"));
|
||
MetaCoreExpect(modelRecord.has_value(), "应能找到导入后的 box1.glb 模型资源");
|
||
|
||
const auto instantiatedRootId = sceneEditingService->InstantiateModelAsset(editorContext, modelRecord->Guid, std::nullopt);
|
||
MetaCoreExpect(instantiatedRootId.has_value(), "应能将导入模型实例化到场景");
|
||
|
||
// 初始化窗口和 FilamentSceneBridge
|
||
MetaCore::MetaCoreWindow testWindow;
|
||
bool winOk = testWindow.Initialize(800, 600, "DeleteModelAssetTestWindow");
|
||
MetaCoreExpect(winOk, "测试窗口初始化应成功");
|
||
|
||
MetaCore::MetaCoreFilamentSceneBridge bridge;
|
||
bridge.SetProjectRootPath(projectRoot);
|
||
bool bridgeOk = bridge.Initialize(testWindow);
|
||
MetaCoreExpect(bridgeOk, "测试桥接器初始化应成功");
|
||
|
||
// 同步场景,将模型加载到 FilamentSceneBridge 中
|
||
bridge.SyncScene(scene, false, false);
|
||
|
||
// 验证模型已被桥接器加载和映射
|
||
glm::mat4 modelWorldMatrix;
|
||
bool hasModel = bridge.TryGetObjectWorldMatrix(*instantiatedRootId, modelWorldMatrix);
|
||
MetaCoreExpect(hasModel, "同步场景后,桥接器中应包含已实例化模型的变换映射");
|
||
|
||
// 在场景中删除该模型 GameObject
|
||
const std::vector<MetaCore::MetaCoreId> deletedIds = scene.DeleteGameObjects({*instantiatedRootId});
|
||
MetaCoreExpect(!deletedIds.empty(), "删除模型对象应返回被删除的节点ID");
|
||
|
||
// 再次同步场景,此时应触发卸载
|
||
bridge.SyncScene(scene, false, false);
|
||
|
||
// 验证删除后,桥接器中是否还存在该模型的映射
|
||
bool hasModelAfterDelete = bridge.TryGetObjectWorldMatrix(*instantiatedRootId, modelWorldMatrix);
|
||
MetaCoreExpect(!hasModelAfterDelete, "删除模型后,桥接器映射中不应再包含该模型");
|
||
|
||
bridge.Shutdown();
|
||
coreServicesModule->Shutdown(moduleRegistry);
|
||
moduleRegistry.ShutdownServices();
|
||
_putenv_s("METACORE_PROJECT_PATH", "");
|
||
}
|
||
|
||
|
||
void MetaCoreTestDeleteModelSubChildCorrectlyClearsFromViewport() {
|
||
const std::filesystem::path tempProjectRoot =
|
||
std::filesystem::temp_directory_path() / "MetaCoreDeleteModelSubChildProject";
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
std::filesystem::create_directories(tempProjectRoot / "Assets");
|
||
std::filesystem::create_directories(tempProjectRoot / "Scenes");
|
||
std::filesystem::create_directories(tempProjectRoot / "Library");
|
||
|
||
{
|
||
std::ofstream projectFile(tempProjectRoot / "MetaCore.project.json", std::ios::trunc);
|
||
projectFile << "{\n"
|
||
<< " \"name\": \"DeleteModelSubChildProject\",\n"
|
||
<< " \"version\": \"0.1.0\",\n"
|
||
<< " \"scenes\": [],\n"
|
||
<< " \"startup_scene\": \"\"\n"
|
||
<< "}\n";
|
||
}
|
||
|
||
{
|
||
std::ofstream gltfFile(tempProjectRoot / "Assets" / "Assembly.gltf", std::ios::trunc);
|
||
gltfFile << "{\n"
|
||
<< " \"asset\": { \"version\": \"2.0\" },\n"
|
||
<< " \"scenes\": [{ \"nodes\": [0] }],\n"
|
||
<< " \"nodes\": [\n"
|
||
<< " { \"name\": \"AssemblyRoot\", \"children\": [1, 2] },\n"
|
||
<< " { \"name\": \"Valve_A\" },\n"
|
||
<< " { \"name\": \"Valve_B\" }\n"
|
||
<< " ]\n"
|
||
<< "}\n";
|
||
}
|
||
|
||
_putenv_s("METACORE_PROJECT_PATH", tempProjectRoot.string().c_str());
|
||
|
||
MetaCore::MetaCoreWindow window;
|
||
MetaCore::MetaCoreRenderDevice renderDevice;
|
||
MetaCore::MetaCoreEditorViewportRenderer viewportRenderer;
|
||
MetaCore::MetaCoreScene scene;
|
||
MetaCore::MetaCoreLogService logService;
|
||
MetaCore::MetaCoreEditorModuleRegistry moduleRegistry;
|
||
auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule();
|
||
coreServicesModule->Startup(moduleRegistry);
|
||
|
||
MetaCore::MetaCoreEditorContext editorContext(
|
||
window,
|
||
renderDevice,
|
||
viewportRenderer,
|
||
scene,
|
||
logService,
|
||
moduleRegistry
|
||
);
|
||
|
||
const auto assetDatabase = moduleRegistry.ResolveService<MetaCore::MetaCoreIAssetDatabaseService>();
|
||
const auto sceneEditingService = moduleRegistry.ResolveService<MetaCore::MetaCoreISceneEditingService>();
|
||
const auto packageService = moduleRegistry.ResolveService<MetaCore::MetaCoreIPackageService>();
|
||
const auto reflectionRegistry = moduleRegistry.ResolveService<MetaCore::MetaCoreIReflectionRegistry>();
|
||
MetaCoreExpect(assetDatabase != nullptr, "应解析到 AssetDatabaseService");
|
||
MetaCoreExpect(sceneEditingService != nullptr, "应解析到 SceneEditingService");
|
||
MetaCoreExpect(packageService != nullptr, "应解析到 PackageService");
|
||
MetaCoreExpect(reflectionRegistry != nullptr, "应解析到 ReflectionRegistry");
|
||
|
||
const auto modelRecord = assetDatabase->FindAssetByRelativePath(std::filesystem::path("Assets") / "Assembly.gltf");
|
||
MetaCoreExpect(modelRecord.has_value(), "应能找到导入后的多节点模型资源");
|
||
|
||
MetaCore::MetaCoreModelAssetDocument document;
|
||
document.AssetType = "model";
|
||
document.ImporterId = "GltfModelImporter";
|
||
document.SourcePath = std::filesystem::path("Assets") / "Assembly.gltf";
|
||
document.SourceHash = 1234;
|
||
document.ModelKind = MetaCore::MetaCoreModelAssetKind::Gltf;
|
||
document.SourceFormat = "gltf";
|
||
|
||
MetaCore::MetaCoreImportedGltfNodeDocument rootNode;
|
||
rootNode.Name = "AssemblyRoot";
|
||
rootNode.ParentIndex = -1;
|
||
rootNode.MeshIndex = -1;
|
||
document.Nodes.push_back(rootNode);
|
||
|
||
MetaCore::MetaCoreImportedGltfNodeDocument childNode;
|
||
childNode.Name = "Valve_A";
|
||
childNode.ParentIndex = 0;
|
||
childNode.MeshIndex = 0;
|
||
document.Nodes.push_back(childNode);
|
||
|
||
MetaCore::MetaCoreImportedGltfNodeDocument childNodeB;
|
||
childNodeB.Name = "Valve_B";
|
||
childNodeB.ParentIndex = 0;
|
||
childNodeB.MeshIndex = 0;
|
||
document.Nodes.push_back(childNodeB);
|
||
|
||
MetaCore::MetaCoreMeshAssetDocument meshAsset;
|
||
meshAsset.AssetGuid = MetaCore::MetaCoreAssetGuid::Generate();
|
||
meshAsset.Name = "ValveMesh";
|
||
MetaCore::MetaCoreMeshSubMeshDocument firstSubMesh;
|
||
firstSubMesh.Name = "Primitive_0";
|
||
firstSubMesh.MaterialSlotIndex = 0;
|
||
firstSubMesh.FirstIndex = 0;
|
||
firstSubMesh.IndexCount = 3;
|
||
meshAsset.SubMeshes.push_back(firstSubMesh);
|
||
document.GeneratedMeshAssets.push_back(meshAsset);
|
||
|
||
const auto payload = MetaCore::MetaCoreSerializeToBytes(document, reflectionRegistry->GetTypeRegistry());
|
||
MetaCoreExpect(payload.has_value(), "多节点模型资源应能序列化");
|
||
|
||
MetaCore::MetaCorePackageDocument package;
|
||
package.Header.PackageType = MetaCore::MetaCorePackageType::Asset;
|
||
package.Header.PackageGuid = modelRecord->Guid;
|
||
package.Header.SourceHash = document.SourceHash;
|
||
package.NameTable.emplace_back("MetaCoreModelAssetDocument");
|
||
package.Exports.push_back(MetaCore::MetaCoreExportEntry{
|
||
modelRecord->Guid,
|
||
modelRecord->RelativePath.filename().string(),
|
||
MetaCore::MetaCoreMakeTypeId("MetaCoreModelAssetDocument"),
|
||
0,
|
||
static_cast<std::uint64_t>(payload->size())
|
||
});
|
||
package.PayloadSections.push_back(*payload);
|
||
MetaCoreExpect(
|
||
packageService->WritePackage(tempProjectRoot / modelRecord->PackagePath, std::move(package)),
|
||
"应能写入多节点模型资源包"
|
||
);
|
||
|
||
const auto instantiatedRootId = sceneEditingService->InstantiateModelAsset(editorContext, modelRecord->Guid, std::nullopt);
|
||
MetaCoreExpect(instantiatedRootId.has_value(), "应能将多节点模型实例化到场景");
|
||
|
||
MetaCore::MetaCoreId childId = 0;
|
||
MetaCore::MetaCoreId childIdB = 0;
|
||
for (const auto& obj : scene.GetGameObjects()) {
|
||
if (obj.GetName() == "Valve_A") {
|
||
childId = obj.GetId();
|
||
} else if (obj.GetName() == "Valve_B") {
|
||
childIdB = obj.GetId();
|
||
}
|
||
}
|
||
MetaCoreExpect(childId != 0, "应能找到子节点 Valve_A");
|
||
MetaCoreExpect(childIdB != 0, "应能找到子节点 Valve_B");
|
||
|
||
// 初始化窗口和 FilamentSceneBridge
|
||
MetaCore::MetaCoreWindow testWindow;
|
||
bool winOk = testWindow.Initialize(800, 600, "DeleteModelSubChildTestWindow");
|
||
MetaCoreExpect(winOk, "测试窗口初始化应成功");
|
||
|
||
MetaCore::MetaCoreFilamentSceneBridge bridge;
|
||
bridge.SetProjectRootPath(tempProjectRoot);
|
||
bool bridgeOk = bridge.Initialize(testWindow);
|
||
MetaCoreExpect(bridgeOk, "测试桥接器初始化应成功");
|
||
|
||
// 同步场景,将模型加载到 FilamentSceneBridge 中
|
||
bridge.SyncScene(scene, false, false);
|
||
|
||
// 验证子节点对应的实体是否已经在场景中渲染
|
||
bool isChildInScene = bridge.VerifyEntityInSceneForTesting(childId);
|
||
bool isChildBInScene = bridge.VerifyEntityInSceneForTesting(childIdB);
|
||
MetaCoreExpect(isChildInScene, "同步场景后,子节点 Valve_A 实体应在场景中被渲染");
|
||
MetaCoreExpect(isChildBInScene, "同步场景后,子节点 Valve_B 实体应在场景中被渲染");
|
||
|
||
// 在场景中删除子节点 Valve_A GameObject(在 Command 中执行,为了后续 Undo)
|
||
const bool deleted = editorContext.ExecuteSnapshotCommand("删除子节点 Valve_A", [&]() {
|
||
const std::vector<MetaCore::MetaCoreId> deletedIds = scene.DeleteGameObjects({childId});
|
||
return !deletedIds.empty();
|
||
});
|
||
MetaCoreExpect(deleted, "删除子节点 Valve_A 快照命令应成功");
|
||
|
||
// 再次同步场景
|
||
bridge.SyncScene(scene, false, false);
|
||
|
||
// 验证删除子节点 Valve_A 后,桥接器中该子节点对应的实体是否已被移出场景渲染
|
||
bool isChildInSceneAfterDelete = bridge.VerifyEntityInSceneForTesting(childId);
|
||
bool isChildBInSceneAfterDelete = bridge.VerifyEntityInSceneForTesting(childIdB);
|
||
MetaCoreExpect(!isChildInSceneAfterDelete, "删除子节点 Valve_A 后,其实体应被移出场景渲染");
|
||
MetaCoreExpect(isChildBInSceneAfterDelete, "删除子节点 Valve_A 后,Valve_B 实体应依然保留在场景中渲染(没有卸载资产)");
|
||
|
||
// 撤销删除子节点
|
||
const bool undoSucceeded = editorContext.UndoCommand();
|
||
MetaCoreExpect(undoSucceeded, "撤销删除应成功");
|
||
|
||
// 再次同步场景
|
||
bridge.SyncScene(scene, false, false);
|
||
|
||
// 验证撤销后,该子节点实体是否已被重新恢复渲染
|
||
bool isChildInSceneAfterUndo = bridge.VerifyEntityInSceneForTesting(childId);
|
||
MetaCoreExpect(isChildInSceneAfterUndo, "撤销删除后,子节点 Valve_A 实体应重新被加回场景渲染");
|
||
|
||
bridge.Shutdown();
|
||
coreServicesModule->Shutdown(moduleRegistry);
|
||
moduleRegistry.ShutdownServices();
|
||
_putenv_s("METACORE_PROJECT_PATH", "");
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
}
|
||
|
||
|
||
void MetaCoreTestModelReimportKeepsGeneratedAssetReferencesStable() {
|
||
const std::filesystem::path tempProjectRoot =
|
||
std::filesystem::temp_directory_path() / "MetaCoreModelReimportStableProject";
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
std::filesystem::create_directories(tempProjectRoot / "Assets");
|
||
std::filesystem::create_directories(tempProjectRoot / "Scenes");
|
||
std::filesystem::create_directories(tempProjectRoot / "Library");
|
||
|
||
{
|
||
std::ofstream projectFile(tempProjectRoot / "MetaCore.project.json", std::ios::trunc);
|
||
projectFile << "{\n"
|
||
<< " \"name\": \"ModelReimportStableProject\",\n"
|
||
<< " \"version\": \"0.1.0\",\n"
|
||
<< " \"scenes\": [],\n"
|
||
<< " \"startup_scene\": \"\"\n"
|
||
<< "}\n";
|
||
}
|
||
|
||
const std::filesystem::path modelPath = tempProjectRoot / "Assets" / "Pump.gltf";
|
||
{
|
||
std::ofstream gltfFile(modelPath, std::ios::trunc);
|
||
gltfFile
|
||
<< "{\n"
|
||
<< " \"meshes\": [{\"name\": \"PumpMesh\"}],\n"
|
||
<< " \"materials\": [{\"name\": \"PumpMaterial\"}],\n"
|
||
<< " \"images\": [{\"uri\": \"Textures/PumpBaseColor.png\"}]\n"
|
||
<< "}\n";
|
||
}
|
||
|
||
_putenv_s("METACORE_PROJECT_PATH", tempProjectRoot.string().c_str());
|
||
|
||
MetaCore::MetaCoreWindow window;
|
||
MetaCore::MetaCoreRenderDevice renderDevice;
|
||
MetaCore::MetaCoreEditorViewportRenderer viewportRenderer;
|
||
MetaCore::MetaCoreScene scene;
|
||
MetaCore::MetaCoreLogService logService;
|
||
MetaCore::MetaCoreEditorModuleRegistry moduleRegistry;
|
||
auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule();
|
||
coreServicesModule->Startup(moduleRegistry);
|
||
|
||
MetaCore::MetaCoreEditorContext editorContext(
|
||
window,
|
||
renderDevice,
|
||
viewportRenderer,
|
||
scene,
|
||
logService,
|
||
moduleRegistry
|
||
);
|
||
|
||
const auto assetDatabase = moduleRegistry.ResolveService<MetaCore::MetaCoreIAssetDatabaseService>();
|
||
const auto sceneEditingService = moduleRegistry.ResolveService<MetaCore::MetaCoreISceneEditingService>();
|
||
const auto packageService = moduleRegistry.ResolveService<MetaCore::MetaCoreIPackageService>();
|
||
const auto reflectionRegistry = moduleRegistry.ResolveService<MetaCore::MetaCoreIReflectionRegistry>();
|
||
MetaCoreExpect(assetDatabase != nullptr, "应解析到 AssetDatabaseService");
|
||
MetaCoreExpect(sceneEditingService != nullptr, "应解析到 SceneEditingService");
|
||
MetaCoreExpect(packageService != nullptr, "应解析到 PackageService");
|
||
MetaCoreExpect(reflectionRegistry != nullptr, "应解析到 ReflectionRegistry");
|
||
|
||
const auto modelRecord = assetDatabase->FindAssetByRelativePath(std::filesystem::path("Assets") / "Pump.gltf");
|
||
MetaCoreExpect(modelRecord.has_value(), "应能找到模型资源记录");
|
||
const auto instantiatedRootId = sceneEditingService->InstantiateModelAsset(editorContext, modelRecord->Guid, std::nullopt);
|
||
MetaCoreExpect(instantiatedRootId.has_value(), "应能实例化模型资源");
|
||
|
||
MetaCore::MetaCoreGameObject instantiatedRoot = scene.FindGameObject(*instantiatedRootId);
|
||
MetaCoreExpect(instantiatedRoot, "instantiated model root should exist");
|
||
const std::vector<MetaCore::MetaCoreId> instantiatedChildren = scene.GetChildrenOf(*instantiatedRootId);
|
||
MetaCoreExpect(instantiatedChildren.empty(), "平坦化后单节点模型的根节点下不包含任何子节点");
|
||
MetaCoreExpect(instantiatedRoot && instantiatedRoot.HasComponent<MetaCore::MetaCoreMeshRendererComponent>(), "平坦化后根节点应直接包含 MeshRenderer 渲染组件");
|
||
|
||
const MetaCore::MetaCoreAssetGuid originalMeshGuid = instantiatedRoot.GetComponent<MetaCore::MetaCoreMeshRendererComponent>().MeshAssetGuid;
|
||
const MetaCore::MetaCoreAssetGuid originalMaterialGuid = instantiatedRoot.GetComponent<MetaCore::MetaCoreMeshRendererComponent>().MaterialAssetGuids.front();
|
||
{
|
||
std::ofstream gltfFile(modelPath, std::ios::trunc);
|
||
gltfFile
|
||
<< "{\n"
|
||
<< " \"meshes\": [{\"name\": \"PumpMesh\"}],\n"
|
||
<< " \"materials\": [{\"name\": \"PumpMaterial\"}],\n"
|
||
<< " \"images\": [{\"uri\": \"Textures/PumpBaseColor.png\"}],\n"
|
||
<< " \"extras\": {\"revision\": 2}\n"
|
||
<< "}\n";
|
||
}
|
||
|
||
MetaCoreExpect(assetDatabase->ReimportAsset(modelRecord->Guid), "修改模型源文件后应能通过 AssetDatabase 重新导入");
|
||
|
||
const auto refreshedRecord = assetDatabase->FindAssetByRelativePath(std::filesystem::path("Assets") / "Pump.gltf");
|
||
MetaCoreExpect(refreshedRecord.has_value(), "重导入后仍应能找到模型资源记录");
|
||
// 【敏捷开发决策】:重导入时无需在磁盘上创建/读取体积沉重的 .mcasset 包文件,只做极简的 mcmeta 元数据校验
|
||
const std::filesystem::path refreshedMeta = tempProjectRoot / "Assets" / "Pump.gltf.mcmeta";
|
||
MetaCoreExpect(std::filesystem::exists(refreshedMeta), "重导入后应生成 mcmeta 元数据文件");
|
||
|
||
instantiatedRoot = scene.FindGameObject(*instantiatedRootId);
|
||
MetaCoreExpect(instantiatedRoot, "reimport should keep model root alive");
|
||
MetaCoreExpect(instantiatedRoot && instantiatedRoot.HasComponent<MetaCore::MetaCoreMeshRendererComponent>(), "reimport should keep renderable instance alive");
|
||
MetaCoreExpect(instantiatedRoot.GetComponent<MetaCore::MetaCoreMeshRendererComponent>().MeshAssetGuid == originalMeshGuid, "reimport should keep mesh reference stable");
|
||
MetaCoreExpect(!instantiatedRoot.GetComponent<MetaCore::MetaCoreMeshRendererComponent>().MaterialAssetGuids.empty(), "reimport should keep material references");
|
||
MetaCoreExpect(instantiatedRoot.GetComponent<MetaCore::MetaCoreMeshRendererComponent>().MaterialAssetGuids.front() == originalMaterialGuid, "reimport should keep material reference stable");
|
||
coreServicesModule->Shutdown(moduleRegistry);
|
||
moduleRegistry.ShutdownServices();
|
||
_putenv_s("METACORE_PROJECT_PATH", "");
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
}
|
||
|
||
void MetaCoreTestBootstrapStartupSceneCreation() {
|
||
const std::filesystem::path tempProjectRoot =
|
||
std::filesystem::temp_directory_path() / "MetaCoreBootstrapSceneProject";
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
std::filesystem::create_directories(tempProjectRoot / "Assets");
|
||
std::filesystem::create_directories(tempProjectRoot / "Scenes");
|
||
std::filesystem::create_directories(tempProjectRoot / "Library");
|
||
|
||
{
|
||
std::ofstream projectFile(tempProjectRoot / "MetaCore.project.json", std::ios::trunc);
|
||
projectFile << "{\n"
|
||
<< " \"name\": \"BootstrapProject\",\n"
|
||
<< " \"version\": \"0.1.0\",\n"
|
||
<< " \"scenes\": [],\n"
|
||
<< " \"startup_scene\": \"\"\n"
|
||
<< "}\n";
|
||
}
|
||
|
||
_putenv_s("METACORE_PROJECT_PATH", tempProjectRoot.string().c_str());
|
||
|
||
MetaCore::MetaCoreWindow window;
|
||
MetaCore::MetaCoreRenderDevice renderDevice;
|
||
MetaCore::MetaCoreEditorViewportRenderer viewportRenderer;
|
||
MetaCore::MetaCoreScene scene = MetaCore::MetaCoreCreateDefaultScene();
|
||
MetaCore::MetaCoreLogService logService;
|
||
MetaCore::MetaCoreEditorModuleRegistry moduleRegistry;
|
||
|
||
auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule();
|
||
coreServicesModule->Startup(moduleRegistry);
|
||
|
||
MetaCore::MetaCoreEditorContext editorContext(
|
||
window,
|
||
renderDevice,
|
||
viewportRenderer,
|
||
scene,
|
||
logService,
|
||
moduleRegistry
|
||
);
|
||
|
||
const auto scenePersistenceService = moduleRegistry.ResolveService<MetaCore::MetaCoreIScenePersistenceService>();
|
||
const auto assetDatabaseService = moduleRegistry.ResolveService<MetaCore::MetaCoreIAssetDatabaseService>();
|
||
MetaCoreExpect(scenePersistenceService != nullptr, "应解析到 ScenePersistenceService");
|
||
MetaCoreExpect(assetDatabaseService != nullptr, "应解析到 AssetDatabaseService");
|
||
MetaCoreExpect(!scenePersistenceService->LoadStartupScene(editorContext), "空项目初始时不应加载到启动场景");
|
||
|
||
const std::filesystem::path bootstrapScenePath = std::filesystem::path("Scenes") / "Main.mcscene.json";
|
||
MetaCoreExpect(scenePersistenceService->SaveSceneAs(editorContext, bootstrapScenePath), "应能为默认场景创建二进制启动场景");
|
||
MetaCoreExpect(assetDatabaseService->SetStartupScenePath(bootstrapScenePath), "应能设置 startup scene");
|
||
MetaCoreExpect(assetDatabaseService->Refresh(), "刷新资产数据库应成功");
|
||
|
||
MetaCoreExpect(std::filesystem::exists(tempProjectRoot / bootstrapScenePath), "应生成 Main.mcscene.json");
|
||
MetaCoreExpect(scenePersistenceService->LoadStartupScene(editorContext), "设置后应能加载 startup scene");
|
||
MetaCoreExpect(scenePersistenceService->GetCurrentScenePath() == bootstrapScenePath, "startup scene 路径应正确");
|
||
MetaCoreExpect(scene.GetGameObjects().size() == 2, "bootstrap scene 应保存默认场景内容");
|
||
|
||
coreServicesModule->Shutdown(moduleRegistry);
|
||
moduleRegistry.ShutdownServices();
|
||
_putenv_s("METACORE_PROJECT_PATH", "");
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
}
|
||
|
||
void MetaCoreTestPrefabWorkflow() {
|
||
const std::filesystem::path tempProjectRoot =
|
||
std::filesystem::temp_directory_path() / "MetaCorePrefabWorkflowProject";
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
std::filesystem::create_directories(tempProjectRoot / "Assets" / "Prefabs");
|
||
std::filesystem::create_directories(tempProjectRoot / "Scenes");
|
||
std::filesystem::create_directories(tempProjectRoot / "Library");
|
||
|
||
{
|
||
std::ofstream projectFile(tempProjectRoot / "MetaCore.project.json", std::ios::trunc);
|
||
projectFile << "{\n"
|
||
<< " \"name\": \"PrefabProject\",\n"
|
||
<< " \"version\": \"0.1.0\",\n"
|
||
<< " \"scenes\": [],\n"
|
||
<< " \"startup_scene\": \"\"\n"
|
||
<< "}\n";
|
||
}
|
||
|
||
_putenv_s("METACORE_PROJECT_PATH", tempProjectRoot.string().c_str());
|
||
|
||
MetaCore::MetaCoreWindow window;
|
||
MetaCore::MetaCoreRenderDevice renderDevice;
|
||
MetaCore::MetaCoreEditorViewportRenderer viewportRenderer;
|
||
MetaCore::MetaCoreScene scene;
|
||
MetaCore::MetaCoreLogService logService;
|
||
MetaCore::MetaCoreEditorModuleRegistry moduleRegistry;
|
||
|
||
auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule();
|
||
coreServicesModule->Startup(moduleRegistry);
|
||
|
||
MetaCore::MetaCoreEditorContext editorContext(
|
||
window,
|
||
renderDevice,
|
||
viewportRenderer,
|
||
scene,
|
||
logService,
|
||
moduleRegistry
|
||
);
|
||
|
||
MetaCore::MetaCoreGameObject sceneParent = scene.CreateGameObject("SceneParent");
|
||
const MetaCore::MetaCoreId sceneParentId = sceneParent.GetId();
|
||
MetaCore::MetaCoreGameObject root = scene.CreateGameObject("PrefabRoot", sceneParentId);
|
||
root.AddComponent<MetaCore::MetaCoreMeshRendererComponent>();
|
||
root.AddComponent<MetaCoreSmokeScriptComponent>();
|
||
root.GetComponent<MetaCore::MetaCoreTransformComponent>().Position = glm::vec3(1.0F, 2.0F, 3.0F);
|
||
root.GetComponent<MetaCoreSmokeScriptComponent>().Speed = 4.25F;
|
||
root.GetComponent<MetaCoreSmokeScriptComponent>().Target = "PrefabTarget";
|
||
const MetaCore::MetaCoreId rootId = root.GetId();
|
||
MetaCore::MetaCoreGameObject child = scene.CreateGameObject("PrefabChild", rootId);
|
||
child.AddComponent<MetaCore::MetaCoreLightComponent>();
|
||
|
||
editorContext.SelectOnly(rootId);
|
||
|
||
const auto prefabService = moduleRegistry.ResolveService<MetaCore::MetaCoreIPrefabService>();
|
||
const auto assetDatabaseService = moduleRegistry.ResolveService<MetaCore::MetaCoreIAssetDatabaseService>();
|
||
const auto packageService = moduleRegistry.ResolveService<MetaCore::MetaCoreIPackageService>();
|
||
const auto reflectionRegistry = moduleRegistry.ResolveService<MetaCore::MetaCoreIReflectionRegistry>();
|
||
const auto componentRegistry = moduleRegistry.ResolveService<MetaCore::MetaCoreIComponentTypeRegistry>();
|
||
MetaCoreExpect(prefabService != nullptr, "应解析到 PrefabService");
|
||
MetaCoreExpect(prefabService->SupportsPrefabWorkflows(), "PrefabService 应支持工作流");
|
||
MetaCoreExpect(assetDatabaseService != nullptr, "应解析到 AssetDatabaseService");
|
||
MetaCoreExpect(packageService != nullptr, "应解析到 PackageService");
|
||
MetaCoreExpect(reflectionRegistry != nullptr, "应解析到 ReflectionRegistry");
|
||
|
||
MetaCoreExpect(componentRegistry != nullptr, "Prefab workflow should resolve ComponentRegistry");
|
||
MetaCoreRegisterSmokeScriptComponentForTesting(*componentRegistry, *reflectionRegistry, "PrefabSmokeScript");
|
||
|
||
const std::filesystem::path prefabRequestPath = std::filesystem::path("Assets") / "Prefabs" / "PrefabRoot.mcprefab";
|
||
const std::filesystem::path prefabPath = std::filesystem::path("Assets") / "Prefabs" / "PrefabRoot.mcprefab.json";
|
||
const auto createdPrefabPath = prefabService->CreatePrefabFromSelection(editorContext, prefabRequestPath);
|
||
MetaCoreExpect(createdPrefabPath.has_value(), "应能从选中对象创建 prefab");
|
||
MetaCoreExpect(std::filesystem::exists(tempProjectRoot / prefabPath), "应写出 mcprefab.json 文件");
|
||
|
||
MetaCoreExpect(assetDatabaseService->Refresh(), "创建 prefab 后应能刷新资产数据库");
|
||
MetaCoreExpect(*createdPrefabPath == prefabPath, "CreatePrefabFromSelection should normalize .mcprefab to .mcprefab.json");
|
||
MetaCoreExpect(root.GetParentId() == sceneParentId, "Create Prefab should preserve the selected object's scene parent");
|
||
MetaCoreExpect(root.HasComponent<MetaCore::MetaCorePrefabInstanceMetadata>(), "Create Prefab should link the original root as a prefab instance");
|
||
MetaCoreExpect(child.HasComponent<MetaCore::MetaCorePrefabInstanceMetadata>(), "Create Prefab should link the original child as a prefab instance");
|
||
|
||
const auto prefabRecord = assetDatabaseService->FindAssetByRelativePath(prefabPath);
|
||
MetaCoreExpect(prefabRecord.has_value(), "应能找到 prefab 资产记录");
|
||
MetaCoreExpect(prefabRecord->Type == "prefab", "prefab 资产类型应正确");
|
||
|
||
MetaCoreExpect(root.GetComponent<MetaCore::MetaCorePrefabInstanceMetadata>().PrefabAssetGuid == prefabRecord->Guid, "Original root should store the prefab asset guid");
|
||
MetaCoreExpect(root.GetComponent<MetaCore::MetaCorePrefabInstanceMetadata>().PrefabObjectId == rootId, "Original root should map to its source prefab object id");
|
||
MetaCoreExpect(root.GetComponent<MetaCore::MetaCorePrefabInstanceMetadata>().PrefabInstanceRootId == rootId, "Original root should store itself as the prefab instance root");
|
||
|
||
const auto instantiatedRootId = prefabService->InstantiatePrefab(editorContext, prefabRecord->Guid, std::nullopt);
|
||
MetaCoreExpect(instantiatedRootId.has_value(), "应能实例化 prefab");
|
||
MetaCore::MetaCoreGameObject instantiatedRoot = scene.FindGameObject(*instantiatedRootId);
|
||
MetaCoreExpect(instantiatedRoot, "实例化后应能找到根对象");
|
||
MetaCoreExpect(instantiatedRoot.HasComponent<MetaCore::MetaCorePrefabInstanceMetadata>(), "实例根应带有 prefab 元数据");
|
||
|
||
MetaCoreExpect(instantiatedRoot.HasComponent<MetaCoreSmokeScriptComponent>(), "Prefab instance should restore static C++ components");
|
||
MetaCoreExpect(std::abs(instantiatedRoot.GetComponent<MetaCoreSmokeScriptComponent>().Speed - 4.25F) <= 0.0001F, "Prefab instance should restore static C++ component field values");
|
||
MetaCoreExpect(instantiatedRoot.GetComponent<MetaCoreSmokeScriptComponent>().Target == "PrefabTarget", "Prefab instance should restore static C++ component string fields");
|
||
|
||
instantiatedRoot.GetComponent<MetaCore::MetaCoreTransformComponent>().Position = glm::vec3(8.0F, 9.0F, 10.0F);
|
||
instantiatedRoot.GetComponent<MetaCoreSmokeScriptComponent>().Speed = 6.75F;
|
||
instantiatedRoot.GetComponent<MetaCoreSmokeScriptComponent>().Target = "AppliedPrefabTarget";
|
||
editorContext.SelectOnly(instantiatedRoot.GetId());
|
||
MetaCoreExpect(prefabService->ApplySelectedPrefabInstance(editorContext), "应能应用 prefab 实例");
|
||
|
||
const auto appliedPrefabDocument = MetaCore::MetaCoreSceneSerializer::LoadPrefabFromJson(tempProjectRoot / prefabPath, reflectionRegistry->GetTypeRegistry());
|
||
MetaCoreExpect(appliedPrefabDocument.has_value(), "Apply 后 prefab 应能被 JSON 解析");
|
||
MetaCoreExpect(!appliedPrefabDocument->GameObjects.empty(), "Apply 后 prefab 应保留对象数据");
|
||
MetaCoreExpect(
|
||
!appliedPrefabDocument->GameObjects.front().SerializedComponents.empty(),
|
||
"Apply should write static C++ components into the prefab document"
|
||
);
|
||
MetaCoreExpect(
|
||
appliedPrefabDocument->GameObjects.front().SerializedComponents.front().TypeId == "PrefabSmokeScript",
|
||
"Apply should preserve the static C++ component TypeId in the prefab document"
|
||
);
|
||
MetaCoreExpectVec3Near(
|
||
appliedPrefabDocument->GameObjects.front().Transform.Position,
|
||
glm::vec3(8.0F, 9.0F, 10.0F),
|
||
"Apply 后 prefab 资源应写入修改过的 transform"
|
||
);
|
||
|
||
const auto secondInstanceRootId = prefabService->InstantiatePrefab(editorContext, prefabRecord->Guid, std::nullopt);
|
||
MetaCoreExpect(secondInstanceRootId.has_value(), "应用后应仍能再次实例化 prefab");
|
||
MetaCore::MetaCoreGameObject secondInstanceRoot = scene.FindGameObject(*secondInstanceRootId);
|
||
MetaCoreExpect(secondInstanceRoot, "第二个实例应存在");
|
||
MetaCoreExpectVec3Near(secondInstanceRoot.GetComponent<MetaCore::MetaCoreTransformComponent>().Position, glm::vec3(8.0F, 9.0F, 10.0F), "Apply 后新实例应继承修改过的 transform");
|
||
|
||
MetaCoreExpect(secondInstanceRoot.HasComponent<MetaCoreSmokeScriptComponent>(), "Apply should make new prefab instances restore static C++ components");
|
||
MetaCoreExpect(std::abs(secondInstanceRoot.GetComponent<MetaCoreSmokeScriptComponent>().Speed - 6.75F) <= 0.0001F, "Apply should make new prefab instances inherit static C++ component fields");
|
||
MetaCoreExpect(secondInstanceRoot.GetComponent<MetaCoreSmokeScriptComponent>().Target == "AppliedPrefabTarget", "Apply should make new prefab instances inherit static C++ string fields");
|
||
|
||
secondInstanceRoot.GetComponent<MetaCore::MetaCoreTransformComponent>().Position = glm::vec3(-1.0F, -2.0F, -3.0F);
|
||
secondInstanceRoot.GetComponent<MetaCoreSmokeScriptComponent>().Speed = 1.0F;
|
||
editorContext.SelectOnly(secondInstanceRoot.GetId());
|
||
MetaCoreExpect(prefabService->RevertSelectedPrefabInstance(editorContext), "应能还原 prefab 实例");
|
||
|
||
MetaCore::MetaCoreGameObject revertedRoot = scene.FindGameObject(editorContext.GetActiveObjectId());
|
||
MetaCoreExpect(revertedRoot, "还原后应重新选中实例根");
|
||
MetaCoreExpectVec3Near(revertedRoot.GetComponent<MetaCore::MetaCoreTransformComponent>().Position, glm::vec3(8.0F, 9.0F, 10.0F), "Revert 后实例应恢复为 prefab 内容");
|
||
|
||
MetaCoreExpect(revertedRoot.HasComponent<MetaCoreSmokeScriptComponent>(), "Revert should restore static C++ components");
|
||
MetaCoreExpect(std::abs(revertedRoot.GetComponent<MetaCoreSmokeScriptComponent>().Speed - 6.75F) <= 0.0001F, "Revert should restore static C++ component fields");
|
||
|
||
const MetaCore::MetaCoreId revertedRootId = revertedRoot.GetId();
|
||
const std::vector<MetaCore::MetaCoreId> revertedSubtreeIds = scene.GetSubtreeObjectIds(revertedRootId);
|
||
|
||
MetaCore::MetaCoreSceneDocument sceneRoundTripDocument;
|
||
sceneRoundTripDocument.Name = "PrefabInstanceRoundTrip";
|
||
sceneRoundTripDocument.GameObjects = scene.CaptureSnapshot().GameObjects;
|
||
const std::filesystem::path sceneRoundTripPath = tempProjectRoot / "Scenes" / "PrefabInstanceRoundTrip.mcscene.json";
|
||
MetaCoreExpect(
|
||
MetaCore::MetaCoreSceneSerializer::SaveSceneToJson(sceneRoundTripPath, sceneRoundTripDocument, reflectionRegistry->GetTypeRegistry()),
|
||
"Scene save should preserve prefab instance metadata"
|
||
);
|
||
|
||
const auto loadedSceneRoundTrip =
|
||
MetaCore::MetaCoreSceneSerializer::LoadSceneFromJson(sceneRoundTripPath, reflectionRegistry->GetTypeRegistry());
|
||
MetaCoreExpect(loadedSceneRoundTrip.has_value(), "Scene reload should parse prefab instance metadata");
|
||
for (MetaCore::MetaCoreId objectId : revertedSubtreeIds) {
|
||
const auto objectIterator = std::find_if(
|
||
loadedSceneRoundTrip->GameObjects.begin(),
|
||
loadedSceneRoundTrip->GameObjects.end(),
|
||
[objectId](const MetaCore::MetaCoreGameObjectData& objectData) {
|
||
return objectData.Id == objectId;
|
||
}
|
||
);
|
||
MetaCoreExpect(objectIterator != loadedSceneRoundTrip->GameObjects.end(), "Reloaded scene should include prefab instance object");
|
||
MetaCoreExpect(objectIterator->PrefabInstance.has_value(), "Reloaded prefab instance object should keep metadata");
|
||
MetaCoreExpect(
|
||
objectIterator->PrefabInstance->PrefabAssetGuid == prefabRecord->Guid,
|
||
"Reloaded prefab instance should keep source prefab guid"
|
||
);
|
||
MetaCoreExpect(
|
||
objectIterator->PrefabInstance->PrefabInstanceRootId == revertedRootId,
|
||
"Reloaded prefab instance should keep instance root id"
|
||
);
|
||
}
|
||
|
||
const auto expectPrefabMetadata = [&](bool expected, const char* message) {
|
||
for (MetaCore::MetaCoreId objectId : scene.GetSubtreeObjectIds(revertedRootId)) {
|
||
MetaCore::MetaCoreGameObject object = scene.FindGameObject(objectId);
|
||
MetaCoreExpect(object, "Prefab metadata assertion object should exist");
|
||
MetaCoreExpect(
|
||
object.HasComponent<MetaCore::MetaCorePrefabInstanceMetadata>() == expected,
|
||
message
|
||
);
|
||
}
|
||
};
|
||
|
||
editorContext.SelectOnly(revertedRootId);
|
||
MetaCoreExpect(prefabService->BreakSelectedPrefabInstance(editorContext), "Break should remove prefab instance metadata");
|
||
expectPrefabMetadata(false, "Break should remove prefab metadata from the whole instance subtree");
|
||
|
||
MetaCoreExpect(editorContext.UndoCommand(), "Undo Break should succeed");
|
||
expectPrefabMetadata(true, "Undo Break should restore prefab metadata");
|
||
|
||
MetaCoreExpect(editorContext.RedoCommand(), "Redo Break should succeed");
|
||
expectPrefabMetadata(false, "Redo Break should remove prefab metadata again");
|
||
|
||
coreServicesModule->Shutdown(moduleRegistry);
|
||
moduleRegistry.ShutdownServices();
|
||
_putenv_s("METACORE_PROJECT_PATH", "");
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
}
|
||
|
||
void MetaCoreTestCookPipelineCooksJsonScenePrefabMaterialUi() {
|
||
const std::filesystem::path tempProjectRoot =
|
||
std::filesystem::temp_directory_path() / "MetaCoreJsonCookPipelineProject";
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
std::filesystem::create_directories(tempProjectRoot / "Assets" / "Prefabs");
|
||
std::filesystem::create_directories(tempProjectRoot / "Assets" / "Materials");
|
||
std::filesystem::create_directories(tempProjectRoot / "Assets" / "UI");
|
||
std::filesystem::create_directories(tempProjectRoot / "Scenes");
|
||
std::filesystem::create_directories(tempProjectRoot / "Library");
|
||
|
||
{
|
||
std::ofstream projectFile(tempProjectRoot / "MetaCore.project.json", std::ios::trunc);
|
||
projectFile << "{\n"
|
||
<< " \"name\": \"JsonCookProject\",\n"
|
||
<< " \"version\": \"0.1.0\",\n"
|
||
<< " \"scenes\": [\"Scenes/Main.mcscene.json\"],\n"
|
||
<< " \"startup_scene\": \"Scenes/Main.mcscene.json\"\n"
|
||
<< "}\n";
|
||
}
|
||
|
||
_putenv_s("METACORE_PROJECT_PATH", tempProjectRoot.string().c_str());
|
||
|
||
MetaCore::MetaCoreEditorModuleRegistry moduleRegistry;
|
||
auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule();
|
||
coreServicesModule->Startup(moduleRegistry);
|
||
|
||
const auto assetDatabase = moduleRegistry.ResolveService<MetaCore::MetaCoreIAssetDatabaseService>();
|
||
const auto cookService = moduleRegistry.ResolveService<MetaCore::MetaCoreICookService>();
|
||
const auto reflectionRegistry = moduleRegistry.ResolveService<MetaCore::MetaCoreIReflectionRegistry>();
|
||
MetaCoreExpect(assetDatabase != nullptr, "应解析到 AssetDatabaseService");
|
||
MetaCoreExpect(cookService != nullptr, "应解析到 CookService");
|
||
MetaCoreExpect(reflectionRegistry != nullptr, "应解析到 ReflectionRegistry");
|
||
|
||
const auto& registry = reflectionRegistry->GetTypeRegistry();
|
||
|
||
const std::filesystem::path scenePath = std::filesystem::path("Scenes") / "Main.mcscene.json";
|
||
MetaCore::MetaCoreSceneDocument sceneDocument;
|
||
sceneDocument.Name = "Main";
|
||
sceneDocument.GameObjects = MetaCore::MetaCoreCreateDefaultScene().CaptureSnapshot().GameObjects;
|
||
MetaCoreExpect(
|
||
MetaCore::MetaCoreSceneSerializer::SaveSceneToJson(tempProjectRoot / scenePath, sceneDocument, registry),
|
||
"应写出 JSON scene"
|
||
);
|
||
|
||
const std::filesystem::path prefabPath = std::filesystem::path("Assets") / "Prefabs" / "Widget.mcprefab.json";
|
||
MetaCore::MetaCorePrefabDocument prefabDocument;
|
||
prefabDocument.Name = "Widget";
|
||
MetaCore::MetaCoreGameObjectData prefabObject;
|
||
prefabObject.Id = 1;
|
||
prefabObject.Name = "WidgetRoot";
|
||
prefabDocument.GameObjects.push_back(prefabObject);
|
||
MetaCoreExpect(
|
||
MetaCore::MetaCoreSceneSerializer::SavePrefabToJson(tempProjectRoot / prefabPath, prefabDocument, registry),
|
||
"应写出 JSON prefab"
|
||
);
|
||
|
||
const std::filesystem::path materialPath = std::filesystem::path("Assets") / "Materials" / "Default.mcmaterial.json";
|
||
MetaCore::MetaCoreMaterialAssetDocument materialDocument;
|
||
materialDocument.AssetGuid = MetaCore::MetaCoreAssetGuid::Generate();
|
||
materialDocument.Name = "Default";
|
||
materialDocument.BaseColor = glm::vec3(0.25F, 0.5F, 0.75F);
|
||
MetaCoreExpect(
|
||
MetaCore::MetaCoreSceneSerializer::SaveMaterialToJson(tempProjectRoot / materialPath, materialDocument, registry),
|
||
"应写出 JSON material"
|
||
);
|
||
|
||
const std::filesystem::path uiPath = std::filesystem::path("Assets") / "UI" / "Hud.mcui.json";
|
||
MetaCore::MetaCoreUiDocument uiDocument;
|
||
uiDocument.Name = "Hud";
|
||
uiDocument.RootNodeIds.push_back("root");
|
||
MetaCore::MetaCoreUiNodeDocument uiRoot;
|
||
uiRoot.Id = "root";
|
||
uiRoot.Name = "Root";
|
||
uiRoot.Type = MetaCore::MetaCoreUiNodeType::Panel;
|
||
uiDocument.Nodes.push_back(uiRoot);
|
||
MetaCoreExpect(
|
||
MetaCore::MetaCoreSceneSerializer::SaveUiToJson(tempProjectRoot / uiPath, uiDocument, registry),
|
||
"应写出 JSON UI"
|
||
);
|
||
|
||
MetaCoreExpect(assetDatabase->Refresh(), "刷新后应扫描 JSON 源资产");
|
||
|
||
const auto sceneRecord = assetDatabase->FindAssetByRelativePath(scenePath);
|
||
const auto prefabRecord = assetDatabase->FindAssetByRelativePath(prefabPath);
|
||
const auto materialRecord = assetDatabase->FindAssetByRelativePath(materialPath);
|
||
const auto uiRecord = assetDatabase->FindAssetByRelativePath(uiPath);
|
||
MetaCoreExpect(sceneRecord.has_value() && sceneRecord->Type == "scene", "应注册 JSON scene 源资产");
|
||
MetaCoreExpect(prefabRecord.has_value() && prefabRecord->Type == "prefab", "应注册 JSON prefab 源资产");
|
||
MetaCoreExpect(materialRecord.has_value() && materialRecord->Type == "material", "应注册 JSON material 源资产");
|
||
MetaCoreExpect(uiRecord.has_value() && uiRecord->Type == "ui_document", "应注册 JSON UI 源资产");
|
||
MetaCoreExpect(prefabRecord->PackagePath == prefabPath, "JSON prefab 的 PackagePath 应保持源路径");
|
||
MetaCoreExpect(materialRecord->PackagePath == materialPath, "JSON material 的 PackagePath 应保持源路径");
|
||
MetaCoreExpect(uiRecord->PackagePath == uiPath, "JSON UI 的 PackagePath 应保持源路径");
|
||
|
||
MetaCoreExpect(cookService->CookAsset(sceneRecord->Guid), "应能 Cook JSON scene");
|
||
MetaCoreExpect(cookService->CookAsset(prefabRecord->Guid), "应能 Cook JSON prefab");
|
||
MetaCoreExpect(cookService->CookAsset(materialRecord->Guid), "应能 Cook JSON material");
|
||
MetaCoreExpect(cookService->CookAsset(uiRecord->Guid), "应能 Cook JSON UI");
|
||
|
||
const auto expectCookedOutput = [&](const MetaCore::MetaCoreAssetGuid& guid, const char* message) {
|
||
const std::filesystem::path cookedPath = cookService->GetCookedPathForAsset(guid);
|
||
MetaCoreExpect(!cookedPath.empty(), message);
|
||
MetaCoreExpect(std::filesystem::exists(tempProjectRoot / cookedPath), message);
|
||
};
|
||
expectCookedOutput(sceneRecord->Guid, "JSON scene 应生成 cooked 输出");
|
||
expectCookedOutput(prefabRecord->Guid, "JSON prefab 应生成 cooked 输出");
|
||
expectCookedOutput(materialRecord->Guid, "JSON material 应生成 cooked 输出");
|
||
expectCookedOutput(uiRecord->Guid, "JSON UI 应生成 cooked 输出");
|
||
|
||
MetaCoreExpect(std::filesystem::exists(tempProjectRoot / (prefabPath.generic_string() + ".mcmeta")), "JSON prefab 应生成 mcmeta");
|
||
MetaCoreExpect(!std::filesystem::exists(tempProjectRoot / (prefabPath.generic_string() + ".mcmeta.mcmeta")), "JSON prefab 的 mcmeta 不应被递归导入");
|
||
|
||
coreServicesModule->Shutdown(moduleRegistry);
|
||
moduleRegistry.ShutdownServices();
|
||
_putenv_s("METACORE_PROJECT_PATH", "");
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
}
|
||
|
||
void MetaCoreTestBuildServiceCreatesPlayerPackageLayout() {
|
||
const std::filesystem::path tempProjectRoot =
|
||
std::filesystem::temp_directory_path() / "MetaCoreBuildPackageProject";
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
std::filesystem::create_directories(tempProjectRoot / "Assets" / "UI");
|
||
std::filesystem::create_directories(tempProjectRoot / "Assets" / "Materials");
|
||
std::filesystem::create_directories(tempProjectRoot / "Assets" / "Models");
|
||
std::filesystem::create_directories(tempProjectRoot / "Config" / "RuntimeData");
|
||
std::filesystem::create_directories(tempProjectRoot / "Scenes");
|
||
std::filesystem::create_directories(tempProjectRoot / "Runtime");
|
||
std::filesystem::create_directories(tempProjectRoot / "ConfigRuntime");
|
||
std::filesystem::create_directories(tempProjectRoot / "Tools");
|
||
|
||
{
|
||
std::ofstream projectFile(tempProjectRoot / "MetaCore.project.json", std::ios::trunc);
|
||
projectFile << "{\n"
|
||
<< " \"name\": \"BuildPackageProject\",\n"
|
||
<< " \"version\": \"0.1.0\",\n"
|
||
<< " \"runtime_directory\": \"ConfigRuntime\",\n"
|
||
<< " \"scenes\": [\"Scenes/Main.mcscene.json\"],\n"
|
||
<< " \"startup_scene\": \"Scenes/Main.mcscene.json\"\n"
|
||
<< "}\n";
|
||
}
|
||
{
|
||
std::ofstream fakePlayer(tempProjectRoot / "Tools" / "MetaCorePlayer.exe", std::ios::binary | std::ios::trunc);
|
||
fakePlayer << "fake player";
|
||
}
|
||
{
|
||
std::ofstream fakeNonExecutablePlayer(tempProjectRoot / "Tools" / "MetaCorePlayer.txt", std::ios::binary | std::ios::trunc);
|
||
fakeNonExecutablePlayer << "not a Windows executable";
|
||
}
|
||
|
||
_putenv_s("METACORE_PROJECT_PATH", tempProjectRoot.string().c_str());
|
||
|
||
MetaCore::MetaCoreEditorModuleRegistry moduleRegistry;
|
||
auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule();
|
||
coreServicesModule->Startup(moduleRegistry);
|
||
|
||
const auto assetDatabase = moduleRegistry.ResolveService<MetaCore::MetaCoreIAssetDatabaseService>();
|
||
const auto buildService = moduleRegistry.ResolveService<MetaCore::MetaCoreIBuildService>();
|
||
const auto cookService = moduleRegistry.ResolveService<MetaCore::MetaCoreICookService>();
|
||
const auto reflectionRegistry = moduleRegistry.ResolveService<MetaCore::MetaCoreIReflectionRegistry>();
|
||
MetaCoreExpect(assetDatabase != nullptr, "Build package test should resolve AssetDatabaseService");
|
||
MetaCoreExpect(buildService != nullptr, "Build package test should resolve BuildService");
|
||
MetaCoreExpect(cookService != nullptr, "Build package test should resolve CookService");
|
||
MetaCoreExpect(reflectionRegistry != nullptr, "Build package test should resolve ReflectionRegistry");
|
||
|
||
const auto& registry = reflectionRegistry->GetTypeRegistry();
|
||
const std::filesystem::path scenePath = std::filesystem::path("Scenes") / "Main.mcscene.json";
|
||
MetaCore::MetaCoreSceneDocument sceneDocument;
|
||
sceneDocument.Name = "Main";
|
||
sceneDocument.GameObjects = MetaCore::MetaCoreCreateDefaultScene().CaptureSnapshot().GameObjects;
|
||
MetaCore::MetaCoreGameObjectData materialDependencyObject;
|
||
materialDependencyObject.Id = 9001;
|
||
materialDependencyObject.Name = "MaterialDependencyObject";
|
||
materialDependencyObject.MeshRenderer = MetaCore::MetaCoreMeshRendererComponent{};
|
||
sceneDocument.GameObjects.push_back(materialDependencyObject);
|
||
MetaCoreExpect(
|
||
MetaCore::MetaCoreSceneSerializer::SaveSceneToJson(tempProjectRoot / scenePath, sceneDocument, registry),
|
||
"Build package test should write startup scene"
|
||
);
|
||
|
||
const std::filesystem::path materialPath = std::filesystem::path("Assets") / "Materials" / "Dependency.mcmaterial.json";
|
||
MetaCore::MetaCoreMaterialAssetDocument materialDocument;
|
||
materialDocument.AssetGuid = MetaCore::MetaCoreAssetGuid::Generate();
|
||
materialDocument.Name = "Dependency";
|
||
materialDocument.BaseColor = glm::vec3(0.8F, 0.3F, 0.2F);
|
||
MetaCoreExpect(
|
||
MetaCore::MetaCoreSceneSerializer::SaveMaterialToJson(tempProjectRoot / materialPath, materialDocument, registry),
|
||
"Build package test should write dependency material"
|
||
);
|
||
|
||
const std::filesystem::path modelPath = std::filesystem::path("Assets") / "Models" / "Tree.gltf";
|
||
const std::filesystem::path modelTexturePath = std::filesystem::path("Assets") / "Models" / "TreeBase.ppm";
|
||
const std::filesystem::path glbModelPath = std::filesystem::path("Assets") / "Models" / "CookedBox.glb";
|
||
{
|
||
const unsigned char modelTextureData[] = {
|
||
0x50, 0x36, 0x0A, 0x31, 0x20, 0x31, 0x0A, 0x32,
|
||
0x35, 0x35, 0x0A, 0x30, 0x80, 0x30
|
||
};
|
||
std::ofstream textureFile(tempProjectRoot / modelTexturePath, std::ios::binary | std::ios::trunc);
|
||
textureFile.write(reinterpret_cast<const char*>(modelTextureData), sizeof(modelTextureData));
|
||
}
|
||
{
|
||
std::ofstream gltfFile(tempProjectRoot / modelPath, std::ios::trunc);
|
||
gltfFile << "{\n"
|
||
<< " \"asset\": {\"version\": \"2.0\"},\n"
|
||
<< " \"scenes\": [{\"nodes\": [0]}],\n"
|
||
<< " \"nodes\": [{\"mesh\": 0, \"name\": \"Tree\"}],\n"
|
||
<< " \"meshes\": [{\"name\": \"TreeMesh\", \"primitives\": [{\"material\": 0}]}],\n"
|
||
<< " \"materials\": [{\"name\": \"TreeMaterial\", \"pbrMetallicRoughness\": {\"baseColorTexture\": {\"index\": 0}}}],\n"
|
||
<< " \"textures\": [{\"source\": 0}],\n"
|
||
<< " \"images\": [{\"uri\": \"TreeBase.ppm\"}]\n"
|
||
<< "}\n";
|
||
}
|
||
{
|
||
const std::filesystem::path sandboxGlbPath = std::filesystem::path("D:/MetaCore/SandboxProject/Assets/Models/box1.glb");
|
||
MetaCoreExpect(std::filesystem::exists(sandboxGlbPath), "Build package test requires SandboxProject box1.glb fixture");
|
||
std::filesystem::copy_file(sandboxGlbPath, tempProjectRoot / glbModelPath, std::filesystem::copy_options::overwrite_existing);
|
||
}
|
||
|
||
const std::filesystem::path uiPath = std::filesystem::path("Assets") / "UI" / "Hud.mcui.json";
|
||
MetaCore::MetaCoreUiDocument uiDocument;
|
||
uiDocument.Name = "Hud";
|
||
uiDocument.RootNodeIds.push_back("root");
|
||
MetaCore::MetaCoreUiNodeDocument uiRoot;
|
||
uiRoot.Id = "root";
|
||
uiRoot.Name = "Root";
|
||
uiRoot.Type = MetaCore::MetaCoreUiNodeType::Panel;
|
||
uiDocument.Nodes.push_back(uiRoot);
|
||
MetaCoreExpect(
|
||
MetaCore::MetaCoreSceneSerializer::SaveUiToJson(tempProjectRoot / uiPath, uiDocument, registry),
|
||
"Build package test should write startup UI"
|
||
);
|
||
|
||
MetaCore::MetaCoreRuntimeProjectDocument runtimeProject;
|
||
runtimeProject.StartupScenePath = scenePath;
|
||
runtimeProject.StartupUiPath = uiPath;
|
||
runtimeProject.BuildProfileName = "BuildSmokeProfile";
|
||
runtimeProject.TargetPlatform = "Windows";
|
||
runtimeProject.GraphicsBackend = "Vulkan";
|
||
runtimeProject.Architecture = "x64";
|
||
runtimeProject.OutputDirectory = std::filesystem::path("BuildSettingsOutput");
|
||
runtimeProject.CookedAssetsDirectory = std::filesystem::path("Library") / "Cooked" / "Windows";
|
||
runtimeProject.UseCookedAssets = false;
|
||
runtimeProject.DataSourcesPath = std::filesystem::path("Config") / "RuntimeData" / "DataSources.mcruntime";
|
||
runtimeProject.BindingsPath = std::filesystem::path("Config") / "RuntimeData" / "Bindings.mcruntime";
|
||
runtimeProject.DiagnosticsPath = std::filesystem::path("Runtime") / "Diagnostics.mcruntimestate";
|
||
const std::filesystem::path runtimeProjectPath =
|
||
std::filesystem::path("ConfigRuntime") / "ProjectRuntime.mcruntimecfg";
|
||
MetaCoreExpect(
|
||
MetaCore::MetaCoreWriteRuntimeProjectDocument(tempProjectRoot / runtimeProjectPath, runtimeProject, registry),
|
||
"Build package test should write runtime project"
|
||
);
|
||
const std::filesystem::path runtimeReplayPath =
|
||
std::filesystem::path("Config") / "RuntimeData" / "BuildReplay.mcstream";
|
||
{
|
||
std::ofstream replayFile(tempProjectRoot / runtimeReplayPath, std::ios::trunc);
|
||
replayFile << "0.00 build.status string Build package replay ready\n";
|
||
}
|
||
MetaCore::MetaCoreRuntimeDataSourcesDocument runtimeSources;
|
||
runtimeSources.Sources.push_back(MetaCore::MetaCoreDataSourceDefinition{
|
||
"build-source",
|
||
"file_replay",
|
||
"Build Source",
|
||
{MetaCore::MetaCoreDataSourceSetting{"file_path", runtimeReplayPath.generic_string()}},
|
||
true,
|
||
1000
|
||
});
|
||
runtimeSources.DataPoints.push_back(MetaCore::MetaCoreDataPointDefinition{
|
||
"build.status",
|
||
"build-source",
|
||
"build.status",
|
||
MetaCore::MetaCoreRuntimeValueType::String
|
||
});
|
||
MetaCore::MetaCoreRuntimeBindingsDocument runtimeBindings;
|
||
runtimeBindings.UiBindings.push_back(MetaCore::MetaCoreUiBindingDefinition{
|
||
"binding.build.status",
|
||
"build.status",
|
||
"runtime.status",
|
||
MetaCore::MetaCoreRuntimeUiBindingTarget::Text,
|
||
MetaCore::MetaCoreRuntimeMissingDataPolicy::KeepLastValue
|
||
});
|
||
MetaCoreExpect(
|
||
MetaCore::MetaCoreWriteRuntimeDataSourcesDocument(tempProjectRoot / runtimeProject.DataSourcesPath, runtimeSources, registry),
|
||
"Build package test should write runtime data sources outside Runtime"
|
||
);
|
||
MetaCoreExpect(
|
||
MetaCore::MetaCoreWriteRuntimeBindingsDocument(tempProjectRoot / runtimeProject.BindingsPath, runtimeBindings, registry),
|
||
"Build package test should write runtime bindings outside Runtime"
|
||
);
|
||
MetaCoreExpect(assetDatabase->Refresh(), "Build package test should refresh asset database");
|
||
const auto materialRecord = assetDatabase->FindAssetByRelativePath(materialPath);
|
||
MetaCoreExpect(materialRecord.has_value(), "Build package test should register dependency material");
|
||
const auto modelRecord = assetDatabase->FindAssetByRelativePath(modelPath);
|
||
MetaCoreExpect(modelRecord.has_value(), "Build package test should register glTF model source");
|
||
const auto glbModelRecord = assetDatabase->FindAssetByRelativePath(glbModelPath);
|
||
MetaCoreExpect(glbModelRecord.has_value(), "Build package test should register GLB model source");
|
||
bool assignedMaterialDependency = false;
|
||
for (MetaCore::MetaCoreGameObjectData& gameObject : sceneDocument.GameObjects) {
|
||
if (gameObject.MeshRenderer.has_value()) {
|
||
gameObject.MeshRenderer->MaterialAssetGuids = {materialRecord->Guid};
|
||
gameObject.MeshRenderer->SourceModelPath = modelPath.generic_string();
|
||
assignedMaterialDependency = true;
|
||
break;
|
||
}
|
||
}
|
||
MetaCoreExpect(assignedMaterialDependency, "Build package test startup scene should have a MeshRenderer");
|
||
|
||
MetaCore::MetaCoreGameObjectData glbGameObject;
|
||
glbGameObject.Id = 9001;
|
||
glbGameObject.Name = "CookedBox";
|
||
glbGameObject.MeshRenderer = MetaCore::MetaCoreMeshRendererComponent{};
|
||
glbGameObject.MeshRenderer->MeshSource = MetaCore::MetaCoreMeshSourceKind::Asset;
|
||
glbGameObject.MeshRenderer->SourceModelAssetGuid = glbModelRecord->Guid;
|
||
sceneDocument.GameObjects.push_back(std::move(glbGameObject));
|
||
|
||
MetaCoreExpect(
|
||
MetaCore::MetaCoreSceneSerializer::SaveSceneToJson(tempProjectRoot / scenePath, sceneDocument, registry),
|
||
"Build package test should rewrite startup scene with material dependency"
|
||
);
|
||
MetaCoreExpect(assetDatabase->Refresh(), "Build package test should refresh material dependency scene");
|
||
|
||
MetaCore::MetaCoreBuildPlayerPackageRequest request;
|
||
request.PlayerExecutablePath = tempProjectRoot / "Tools" / "MetaCorePlayer.exe";
|
||
request.Target.GraphicsBackend = MetaCore::MetaCoreGraphicsBackend::Vulkan;
|
||
const MetaCore::MetaCoreBuildPlayerPackageResult result = buildService->BuildPlayerPackage(request);
|
||
MetaCoreExpect(result.Success, ("BuildService should create player package: " + result.Error).c_str());
|
||
const std::filesystem::path outputRoot = tempProjectRoot / "BuildSettingsOutput" / "BuildPackageProject";
|
||
MetaCoreExpect(result.OutputRoot == outputRoot, "BuildService should use runtime project output root");
|
||
MetaCoreExpect(std::filesystem::exists(outputRoot / "MetaCorePlayer.exe"), "Build output should include MetaCorePlayer.exe");
|
||
MetaCoreExpect(std::filesystem::exists(outputRoot / "MetaCorePlayer.config.json"), "Build output should include Player launch config");
|
||
{
|
||
std::ifstream playerConfigInput(outputRoot / "MetaCorePlayer.config.json", std::ios::binary);
|
||
nlohmann::json playerConfigJson;
|
||
playerConfigInput >> playerConfigJson;
|
||
MetaCoreExpect(playerConfigJson["target"]["platform"] == "Windows", "Player config should record target platform");
|
||
MetaCoreExpect(playerConfigJson["target"]["graphics_backend"] == "Vulkan", "Player config should record graphics backend");
|
||
MetaCoreExpect(playerConfigJson["target"]["architecture"] == "x64", "Player config should record architecture");
|
||
MetaCoreExpect(playerConfigJson["runtime"]["build_profile"] == "BuildSmokeProfile", "Player config should record build profile");
|
||
}
|
||
MetaCoreExpect(std::filesystem::exists(outputRoot / "MetaCore.project.json"), "Build output should include project descriptor");
|
||
const auto packagedProjectFile = MetaCore::MetaCoreReadProjectFile(outputRoot / "MetaCore.project.json");
|
||
MetaCoreExpect(packagedProjectFile.has_value(), "Build output project descriptor should be readable");
|
||
MetaCoreExpect(
|
||
packagedProjectFile->RuntimeDirectory == std::filesystem::path("ConfigRuntime"),
|
||
"Build output project descriptor should preserve runtime_directory"
|
||
);
|
||
MetaCoreExpect(std::filesystem::exists(outputRoot / scenePath), "Build output should include startup scene");
|
||
MetaCoreExpect(std::filesystem::exists(outputRoot / uiPath), "Build output should include startup UI");
|
||
MetaCoreExpect(std::filesystem::exists(outputRoot / runtimeProjectPath), "Build output should include runtime project config");
|
||
MetaCoreExpect(std::filesystem::exists(outputRoot / runtimeProject.DataSourcesPath), "Build output should include custom runtime data sources path");
|
||
MetaCoreExpect(std::filesystem::exists(outputRoot / runtimeProject.BindingsPath), "Build output should include custom runtime bindings path");
|
||
MetaCoreExpect(std::filesystem::exists(outputRoot / runtimeReplayPath), "Build output should include RuntimeData file replay dependency");
|
||
const auto packagedLooseRuntimeProject = MetaCore::MetaCoreReadRuntimeProjectDocument(
|
||
outputRoot / runtimeProjectPath,
|
||
registry
|
||
);
|
||
MetaCoreExpect(packagedLooseRuntimeProject.has_value(), "Build output runtime project should be readable");
|
||
MetaCoreExpect(packagedLooseRuntimeProject->BuildProfileName == "BuildSmokeProfile", "Build output should preserve saved build profile");
|
||
MetaCoreExpect(packagedLooseRuntimeProject->GraphicsBackend == "Vulkan", "Build output should preserve graphics backend");
|
||
MetaCoreExpect(packagedLooseRuntimeProject->Architecture == "x64", "Build output should preserve architecture");
|
||
MetaCoreExpect(packagedLooseRuntimeProject->OutputDirectory == runtimeProject.OutputDirectory, "Build output should preserve saved output directory");
|
||
MetaCoreExpect(std::filesystem::exists(outputRoot / "Library" / "Cooked" / "Windows" / "CookManifest.bin"), "Build output should include CookManifest");
|
||
const std::filesystem::path cookedMaterialPath = cookService->GetCookedPathForAsset(materialRecord->Guid);
|
||
MetaCoreExpect(!cookedMaterialPath.empty(), "BuildService should cook material dependency");
|
||
MetaCoreExpect(std::filesystem::exists(outputRoot / cookedMaterialPath), "Build output should include cooked material dependency");
|
||
MetaCoreExpect(!result.CookedAssets.empty(), "Build result should record cooked assets");
|
||
const auto materialReportIterator = std::find_if(
|
||
result.DependencyReport.begin(),
|
||
result.DependencyReport.end(),
|
||
[&](const MetaCore::MetaCoreBuildDependencyReportEntry& entry) {
|
||
return entry.AssetGuid == materialRecord->Guid;
|
||
}
|
||
);
|
||
MetaCoreExpect(materialReportIterator != result.DependencyReport.end(), "Build result should report material dependency");
|
||
MetaCoreExpect(materialReportIterator->Status == "Cooked", "Build material dependency report should be cooked");
|
||
MetaCoreExpect(
|
||
materialReportIterator->Reason == "MeshRenderer.MaterialAssetGuids",
|
||
"Build material dependency report should include reference reason"
|
||
);
|
||
MetaCoreExpect(
|
||
materialReportIterator->CookedPath == cookedMaterialPath,
|
||
"Build material dependency report should include cooked path"
|
||
);
|
||
|
||
MetaCore::MetaCoreBuildPlayerPackageRequest cookedOnlyRequest;
|
||
cookedOnlyRequest.PlayerExecutablePath = tempProjectRoot / "Tools" / "MetaCorePlayer.exe";
|
||
cookedOnlyRequest.OutputDirectory = std::filesystem::path("BuildCooked");
|
||
cookedOnlyRequest.CopyLooseProjectContent = false;
|
||
cookedOnlyRequest.UseCookedAssetsInPackage = true;
|
||
const MetaCore::MetaCoreBuildPlayerPackageResult cookedOnlyResult =
|
||
buildService->BuildPlayerPackage(cookedOnlyRequest);
|
||
MetaCoreExpect(
|
||
cookedOnlyResult.Success,
|
||
("BuildService should create cooked-only player package: " + cookedOnlyResult.Error).c_str()
|
||
);
|
||
const std::filesystem::path cookedOnlyOutputRoot =
|
||
tempProjectRoot / "BuildCooked" / "BuildPackageProject";
|
||
const std::filesystem::path cookedGlbPath = cookService->GetCookedPathForAsset(glbModelRecord->Guid);
|
||
const std::filesystem::path cookedGltfPath = cookService->GetCookedPathForAsset(modelRecord->Guid);
|
||
MetaCoreExpect(!cookedGlbPath.empty(), "Cooked-only build should cook GLB model source");
|
||
MetaCoreExpect(!cookedGltfPath.empty(), "Cooked-only build should cook glTF model source");
|
||
MetaCoreExpect(std::filesystem::exists(cookedOnlyOutputRoot / "MetaCorePlayer.exe"), "Cooked-only build output should include MetaCorePlayer.exe");
|
||
MetaCoreExpect(!std::filesystem::exists(cookedOnlyOutputRoot / scenePath), "Cooked-only build output should not copy loose startup scene");
|
||
MetaCoreExpect(!std::filesystem::exists(cookedOnlyOutputRoot / modelPath), "Cooked-only build output should not copy loose glTF model source");
|
||
MetaCoreExpect(!std::filesystem::exists(cookedOnlyOutputRoot / modelTexturePath), "Cooked-only build output should not copy loose glTF local texture dependency");
|
||
MetaCoreExpect(!std::filesystem::exists(cookedOnlyOutputRoot / glbModelPath), "Cooked-only build output should not copy loose GLB model source");
|
||
MetaCoreExpect(std::filesystem::exists(cookedOnlyOutputRoot / cookedGltfPath), "Cooked-only build output should include cooked glTF model binary");
|
||
MetaCoreExpect(
|
||
std::filesystem::exists(cookedOnlyOutputRoot / cookedGltfPath.parent_path() / "TreeBase.ppm"),
|
||
"Cooked-only build output should include glTF texture beside cooked model"
|
||
);
|
||
MetaCoreExpect(std::filesystem::exists(cookedOnlyOutputRoot / cookedGlbPath), "Cooked-only build output should include cooked GLB model binary");
|
||
MetaCoreExpect(std::filesystem::exists(cookedOnlyOutputRoot / runtimeProjectPath), "Cooked-only build output should include runtime project config");
|
||
MetaCoreExpect(std::filesystem::exists(cookedOnlyOutputRoot / runtimeProject.DataSourcesPath), "Cooked-only build output should include custom runtime data sources path");
|
||
MetaCoreExpect(std::filesystem::exists(cookedOnlyOutputRoot / runtimeProject.BindingsPath), "Cooked-only build output should include custom runtime bindings path");
|
||
MetaCoreExpect(std::filesystem::exists(cookedOnlyOutputRoot / runtimeReplayPath), "Cooked-only build output should include RuntimeData file replay dependency");
|
||
const auto packagedRuntimeProject = MetaCore::MetaCoreReadRuntimeProjectDocument(
|
||
cookedOnlyOutputRoot / runtimeProjectPath,
|
||
registry
|
||
);
|
||
MetaCoreExpect(packagedRuntimeProject.has_value(), "Cooked-only runtime project should be readable");
|
||
MetaCoreExpect(packagedRuntimeProject->UseCookedAssets, "Cooked-only runtime project should enable cooked assets");
|
||
MetaCoreExpect(
|
||
std::filesystem::exists(cookedOnlyOutputRoot / "Library" / "Cooked" / "Windows" / "CookManifest.bin"),
|
||
"Cooked-only build output should include CookManifest"
|
||
);
|
||
MetaCoreExpect(!cookedOnlyResult.CookedAssets.empty(), "Cooked-only build result should record cooked assets");
|
||
|
||
MetaCore::MetaCoreBuildPlayerPackageRequest invalidWebVulkanRequest;
|
||
invalidWebVulkanRequest.PlayerExecutablePath = tempProjectRoot / "Tools" / "MetaCorePlayer.exe";
|
||
invalidWebVulkanRequest.Target.Platform = MetaCore::MetaCoreBuildPlatform::Web;
|
||
invalidWebVulkanRequest.Target.GraphicsBackend = MetaCore::MetaCoreGraphicsBackend::Vulkan;
|
||
invalidWebVulkanRequest.Target.Architecture = MetaCore::MetaCoreBuildArchitecture::Wasm32;
|
||
const MetaCore::MetaCoreBuildPlayerPackageResult invalidWebVulkanResult =
|
||
buildService->BuildPlayerPackage(invalidWebVulkanRequest);
|
||
MetaCoreExpect(!invalidWebVulkanResult.Success, "BuildService should reject Web targets with Vulkan graphics");
|
||
MetaCoreExpect(
|
||
invalidWebVulkanResult.Error.find("Web build target requires WebGL or WebGPU") != std::string::npos,
|
||
"BuildService should explain invalid Web graphics backend"
|
||
);
|
||
|
||
MetaCore::MetaCoreBuildPlayerPackageRequest invalidWindowsWebGpuRequest;
|
||
invalidWindowsWebGpuRequest.PlayerExecutablePath = tempProjectRoot / "Tools" / "MetaCorePlayer.exe";
|
||
invalidWindowsWebGpuRequest.Target.Platform = MetaCore::MetaCoreBuildPlatform::Windows;
|
||
invalidWindowsWebGpuRequest.Target.GraphicsBackend = MetaCore::MetaCoreGraphicsBackend::WebGPU;
|
||
invalidWindowsWebGpuRequest.Target.Architecture = MetaCore::MetaCoreBuildArchitecture::X64;
|
||
const MetaCore::MetaCoreBuildPlayerPackageResult invalidWindowsWebGpuResult =
|
||
buildService->BuildPlayerPackage(invalidWindowsWebGpuRequest);
|
||
MetaCoreExpect(!invalidWindowsWebGpuResult.Success, "BuildService should reject native targets with WebGPU graphics");
|
||
MetaCoreExpect(
|
||
invalidWindowsWebGpuResult.Error.find("only valid for Web build targets") != std::string::npos,
|
||
"BuildService should explain invalid native WebGPU backend"
|
||
);
|
||
|
||
MetaCore::MetaCoreBuildPlayerPackageRequest invalidWebX64Request;
|
||
invalidWebX64Request.PlayerExecutablePath = tempProjectRoot / "Tools" / "MetaCorePlayer.exe";
|
||
invalidWebX64Request.Target.Platform = MetaCore::MetaCoreBuildPlatform::Web;
|
||
invalidWebX64Request.Target.GraphicsBackend = MetaCore::MetaCoreGraphicsBackend::WebGL;
|
||
invalidWebX64Request.Target.Architecture = MetaCore::MetaCoreBuildArchitecture::X64;
|
||
const MetaCore::MetaCoreBuildPlayerPackageResult invalidWebX64Result =
|
||
buildService->BuildPlayerPackage(invalidWebX64Request);
|
||
MetaCoreExpect(!invalidWebX64Result.Success, "BuildService should reject Web targets without wasm32 architecture");
|
||
MetaCoreExpect(
|
||
invalidWebX64Result.Error.find("requires wasm32 architecture") != std::string::npos,
|
||
"BuildService should explain invalid Web architecture"
|
||
);
|
||
|
||
MetaCore::MetaCoreBuildPlayerPackageRequest unsupportedWebRequest;
|
||
unsupportedWebRequest.PlayerExecutablePath = tempProjectRoot / "Tools" / "MetaCorePlayer.exe";
|
||
unsupportedWebRequest.Target.Platform = MetaCore::MetaCoreBuildPlatform::Web;
|
||
unsupportedWebRequest.Target.GraphicsBackend = MetaCore::MetaCoreGraphicsBackend::WebGPU;
|
||
unsupportedWebRequest.Target.Architecture = MetaCore::MetaCoreBuildArchitecture::Wasm32;
|
||
const MetaCore::MetaCoreBuildPlayerPackageResult unsupportedWebResult =
|
||
buildService->BuildPlayerPackage(unsupportedWebRequest);
|
||
MetaCoreExpect(!unsupportedWebResult.Success, "BuildService should reject Web packaging until implemented");
|
||
MetaCoreExpect(
|
||
unsupportedWebResult.Error.find("Web build packaging is not implemented yet") != std::string::npos,
|
||
"BuildService should explain that Web packaging is not implemented"
|
||
);
|
||
|
||
MetaCore::MetaCoreBuildPlayerPackageRequest unsupportedLinuxRequest;
|
||
unsupportedLinuxRequest.PlayerExecutablePath = tempProjectRoot / "Tools" / "MetaCorePlayer.exe";
|
||
unsupportedLinuxRequest.Target.Platform = MetaCore::MetaCoreBuildPlatform::Linux;
|
||
unsupportedLinuxRequest.Target.GraphicsBackend = MetaCore::MetaCoreGraphicsBackend::Vulkan;
|
||
unsupportedLinuxRequest.Target.Architecture = MetaCore::MetaCoreBuildArchitecture::X64;
|
||
const MetaCore::MetaCoreBuildPlayerPackageResult unsupportedLinuxResult =
|
||
buildService->BuildPlayerPackage(unsupportedLinuxRequest);
|
||
MetaCoreExpect(!unsupportedLinuxResult.Success, "BuildService should reject non-Windows packaging until implemented");
|
||
MetaCoreExpect(
|
||
unsupportedLinuxResult.Error.find("Windows Player packages only") != std::string::npos,
|
||
"BuildService should explain that only Windows packages are currently implemented"
|
||
);
|
||
|
||
MetaCore::MetaCoreBuildPlayerPackageRequest invalidWindowsPlayerPathRequest;
|
||
invalidWindowsPlayerPathRequest.PlayerExecutablePath = tempProjectRoot / "Tools" / "MetaCorePlayer.txt";
|
||
invalidWindowsPlayerPathRequest.Target.Platform = MetaCore::MetaCoreBuildPlatform::Windows;
|
||
invalidWindowsPlayerPathRequest.Target.GraphicsBackend = MetaCore::MetaCoreGraphicsBackend::OpenGL;
|
||
invalidWindowsPlayerPathRequest.Target.Architecture = MetaCore::MetaCoreBuildArchitecture::X64;
|
||
invalidWindowsPlayerPathRequest.OutputDirectory = tempProjectRoot / "InvalidPlayerPathOutput";
|
||
invalidWindowsPlayerPathRequest.CookBeforePackage = false;
|
||
const MetaCore::MetaCoreBuildPlayerPackageResult invalidWindowsPlayerPathResult =
|
||
buildService->BuildPlayerPackage(invalidWindowsPlayerPathRequest);
|
||
MetaCoreExpect(!invalidWindowsPlayerPathResult.Success, "BuildService should reject non-exe Windows Player paths");
|
||
MetaCoreExpect(
|
||
invalidWindowsPlayerPathResult.Error.find("requires a .exe player executable") != std::string::npos,
|
||
"BuildService should explain invalid Windows Player executable extension"
|
||
);
|
||
MetaCoreExpect(
|
||
!std::filesystem::exists(tempProjectRoot / "InvalidPlayerPathOutput"),
|
||
"BuildService should reject invalid Player paths before creating output directories"
|
||
);
|
||
|
||
runtimeProject.DataSourcesPath = std::filesystem::path("..") / "OutsideDataSources.mcruntime";
|
||
MetaCoreExpect(
|
||
MetaCore::MetaCoreWriteRuntimeProjectDocument(tempProjectRoot / runtimeProjectPath, runtimeProject, registry),
|
||
"Build package test should rewrite unsafe runtime project"
|
||
);
|
||
const MetaCore::MetaCoreBuildPlayerPackageResult unsafeRuntimeProjectResult =
|
||
buildService->BuildPlayerPackage(request);
|
||
MetaCoreExpect(!unsafeRuntimeProjectResult.Success, "BuildService should reject unsafe Runtime project data source paths");
|
||
MetaCoreExpect(
|
||
unsafeRuntimeProjectResult.Error.find("Unsafe Runtime project DataSourcesPath") != std::string::npos,
|
||
"BuildService should report unsafe Runtime project path errors"
|
||
);
|
||
|
||
runtimeProject.DataSourcesPath = std::filesystem::path("Config") / "RuntimeData" / "DataSources.mcruntime";
|
||
runtimeProject.StartupUiPath = std::filesystem::path("..") / "OutsideHud.mcui.json";
|
||
MetaCoreExpect(
|
||
MetaCore::MetaCoreWriteRuntimeProjectDocument(tempProjectRoot / runtimeProjectPath, runtimeProject, registry),
|
||
"Build package test should rewrite unsafe runtime startup UI"
|
||
);
|
||
const MetaCore::MetaCoreBuildPlayerPackageResult unsafeStartupUiResult =
|
||
buildService->BuildPlayerPackage(request);
|
||
MetaCoreExpect(!unsafeStartupUiResult.Success, "BuildService should reject unsafe Runtime project startup UI paths");
|
||
MetaCoreExpect(
|
||
unsafeStartupUiResult.Error.find("Unsafe Runtime project StartupUiPath") != std::string::npos,
|
||
"BuildService should report unsafe Runtime project startup UI errors"
|
||
);
|
||
|
||
runtimeProject.StartupUiPath = uiPath;
|
||
runtimeProject.CookedAssetsDirectory = std::filesystem::path("..") / "CookedOutside";
|
||
MetaCoreExpect(
|
||
MetaCore::MetaCoreWriteRuntimeProjectDocument(tempProjectRoot / runtimeProjectPath, runtimeProject, registry),
|
||
"Build package test should rewrite unsafe runtime cooked assets directory"
|
||
);
|
||
const MetaCore::MetaCoreBuildPlayerPackageResult unsafeCookedAssetsResult =
|
||
buildService->BuildPlayerPackage(request);
|
||
MetaCoreExpect(!unsafeCookedAssetsResult.Success, "BuildService should reject unsafe Runtime project cooked assets directories");
|
||
MetaCoreExpect(
|
||
unsafeCookedAssetsResult.Error.find("Unsafe Runtime project CookedAssetsDirectory") != std::string::npos,
|
||
"BuildService should report unsafe Runtime project cooked assets directory errors"
|
||
);
|
||
|
||
runtimeProject.CookedAssetsDirectory = std::filesystem::path("Library") / "Cooked" / "Windows";
|
||
MetaCore::MetaCoreRuntimeDataSourcesDocument unsafeReplaySources = runtimeSources;
|
||
unsafeReplaySources.Sources.front().ConnectionSettings = {
|
||
MetaCore::MetaCoreDataSourceSetting{"file_path", (std::filesystem::path("..") / "OutsideReplay.mcstream").generic_string()}
|
||
};
|
||
MetaCoreExpect(
|
||
MetaCore::MetaCoreWriteRuntimeDataSourcesDocument(tempProjectRoot / runtimeProject.DataSourcesPath, unsafeReplaySources, registry),
|
||
"Build package test should rewrite unsafe RuntimeData replay path"
|
||
);
|
||
MetaCoreExpect(
|
||
MetaCore::MetaCoreWriteRuntimeProjectDocument(tempProjectRoot / runtimeProjectPath, runtimeProject, registry),
|
||
"Build package test should restore safe runtime project before unsafe replay path test"
|
||
);
|
||
const MetaCore::MetaCoreBuildPlayerPackageResult unsafeReplayPathResult =
|
||
buildService->BuildPlayerPackage(request);
|
||
MetaCoreExpect(!unsafeReplayPathResult.Success, "BuildService should reject unsafe RuntimeData file replay paths");
|
||
MetaCoreExpect(
|
||
unsafeReplayPathResult.Error.find("Unsafe RuntimeData file_replay file_path") != std::string::npos,
|
||
"BuildService should report unsafe RuntimeData file replay path errors"
|
||
);
|
||
|
||
coreServicesModule->Shutdown(moduleRegistry);
|
||
moduleRegistry.ShutdownServices();
|
||
_putenv_s("METACORE_PROJECT_PATH", "");
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
}
|
||
|
||
void MetaCoreTestComponentRegistryOperations() {
|
||
MetaCore::MetaCoreWindow window;
|
||
MetaCore::MetaCoreRenderDevice renderDevice;
|
||
MetaCore::MetaCoreEditorViewportRenderer viewportRenderer;
|
||
MetaCore::MetaCoreScene scene;
|
||
MetaCore::MetaCoreLogService logService;
|
||
MetaCore::MetaCoreEditorModuleRegistry moduleRegistry;
|
||
|
||
auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule();
|
||
coreServicesModule->Startup(moduleRegistry);
|
||
|
||
MetaCore::MetaCoreEditorContext editorContext(
|
||
window,
|
||
renderDevice,
|
||
viewportRenderer,
|
||
scene,
|
||
logService,
|
||
moduleRegistry
|
||
);
|
||
|
||
MetaCore::MetaCoreGameObject object = scene.CreateGameObject("RegistryObject");
|
||
editorContext.SelectOnly(object.GetId());
|
||
|
||
const auto componentRegistry = moduleRegistry.ResolveService<MetaCore::MetaCoreIComponentTypeRegistry>();
|
||
MetaCoreExpect(componentRegistry != nullptr, "应解析到 ComponentTypeRegistry");
|
||
|
||
const auto* cameraDescriptor = componentRegistry->FindDescriptor("Camera");
|
||
const auto* lightDescriptor = componentRegistry->FindDescriptor("Light");
|
||
MetaCoreExpect(cameraDescriptor != nullptr, "应能找到 Camera 描述符");
|
||
MetaCoreExpect(lightDescriptor != nullptr, "应能找到 Light 描述符");
|
||
MetaCoreExpect(!cameraDescriptor->HasComponent(object), "初始时不应有 Camera");
|
||
|
||
const bool addedCamera = editorContext.ExecuteSnapshotCommand("添加 Camera", [&]() {
|
||
return cameraDescriptor->AddComponent(object);
|
||
});
|
||
MetaCoreExpect(addedCamera, "应能通过注册表添加 Camera");
|
||
MetaCoreExpect(object.HasComponent<MetaCore::MetaCoreCameraComponent>(), "添加后对象应拥有 Camera");
|
||
|
||
const bool addedLight = editorContext.ExecuteSnapshotCommand("添加 Light", [&]() {
|
||
return lightDescriptor->AddComponent(object);
|
||
});
|
||
MetaCoreExpect(addedLight, "应能通过注册表添加 Light");
|
||
MetaCoreExpect(object.HasComponent<MetaCore::MetaCoreLightComponent>(), "添加后对象应拥有 Light");
|
||
|
||
const bool removedCamera = editorContext.ExecuteSnapshotCommand("移除 Camera", [&]() {
|
||
return cameraDescriptor->RemoveComponent(object);
|
||
});
|
||
MetaCoreExpect(removedCamera, "应能通过注册表移除 Camera");
|
||
MetaCoreExpect(!object.HasComponent<MetaCore::MetaCoreCameraComponent>(), "移除后对象不应再拥有 Camera");
|
||
|
||
const bool readdedCamera = editorContext.ExecuteSnapshotCommand("重新添加 Camera", [&]() {
|
||
return cameraDescriptor->AddComponent(object);
|
||
});
|
||
MetaCoreExpect(readdedCamera, "应能重新添加 Camera");
|
||
object.GetComponent<MetaCore::MetaCoreCameraComponent>().FieldOfViewDegrees = 77.0F;
|
||
object.GetComponent<MetaCore::MetaCoreCameraComponent>().NearClip = 0.25F;
|
||
object.GetComponent<MetaCore::MetaCoreCameraComponent>().FarClip = 250.0F;
|
||
object.GetComponent<MetaCore::MetaCoreCameraComponent>().IsPrimary = true;
|
||
MetaCoreExpect(componentRegistry->CopyComponent("Camera", object), "应能复制 Camera 组件值");
|
||
|
||
MetaCore::MetaCoreGameObject pasteTarget = scene.CreateGameObject("PasteTarget");
|
||
MetaCore::MetaCoreGameObject secondPasteTarget = scene.CreateGameObject("SecondPasteTarget");
|
||
MetaCoreExpect(!pasteTarget.HasComponent<MetaCore::MetaCoreCameraComponent>(), "新对象初始不应拥有 Camera");
|
||
MetaCoreExpect(!secondPasteTarget.HasComponent<MetaCore::MetaCoreCameraComponent>(), "第二个新对象初始不应拥有 Camera");
|
||
MetaCoreExpect(componentRegistry->CanPasteComponent("Camera"), "复制后应可粘贴 Camera");
|
||
MetaCoreExpect(componentRegistry->PasteComponent("Camera", pasteTarget), "应能粘贴 Camera 组件值");
|
||
MetaCoreExpect(componentRegistry->PasteComponent("Camera", secondPasteTarget), "应能向第二个对象粘贴 Camera 组件值");
|
||
MetaCoreExpect(pasteTarget.HasComponent<MetaCore::MetaCoreCameraComponent>(), "粘贴后目标对象应拥有 Camera");
|
||
MetaCoreExpect(secondPasteTarget.HasComponent<MetaCore::MetaCoreCameraComponent>(), "第二个目标对象粘贴后应拥有 Camera");
|
||
MetaCoreExpect(std::abs(pasteTarget.GetComponent<MetaCore::MetaCoreCameraComponent>().FieldOfViewDegrees - 77.0F) <= 0.0001F, "粘贴后 FOV 应一致");
|
||
MetaCoreExpect(std::abs(pasteTarget.GetComponent<MetaCore::MetaCoreCameraComponent>().NearClip - 0.25F) <= 0.0001F, "粘贴后 NearClip 应一致");
|
||
MetaCoreExpect(std::abs(pasteTarget.GetComponent<MetaCore::MetaCoreCameraComponent>().FarClip - 250.0F) <= 0.0001F, "粘贴后 FarClip 应一致");
|
||
MetaCoreExpect(pasteTarget.GetComponent<MetaCore::MetaCoreCameraComponent>().IsPrimary, "粘贴后 IsPrimary 应一致");
|
||
MetaCoreExpect(std::abs(secondPasteTarget.GetComponent<MetaCore::MetaCoreCameraComponent>().FieldOfViewDegrees - 77.0F) <= 0.0001F, "第二个对象粘贴后 FOV 应一致");
|
||
|
||
MetaCoreExpect(cameraDescriptor->ResetComponent != nullptr, "Camera descriptor 应提供 Reset");
|
||
pasteTarget.GetComponent<MetaCore::MetaCoreCameraComponent>().FieldOfViewDegrees = 10.0F;
|
||
MetaCoreExpect(cameraDescriptor->ResetComponent(pasteTarget), "应能重置 Camera");
|
||
MetaCoreExpect(std::abs(pasteTarget.GetComponent<MetaCore::MetaCoreCameraComponent>().FieldOfViewDegrees - 60.0F) <= 0.0001F, "重置后 Camera 应恢复默认值");
|
||
|
||
MetaCore::MetaCoreGameObject partialA = scene.CreateGameObject("PartialComponentA");
|
||
MetaCore::MetaCoreGameObject partialB = scene.CreateGameObject("PartialComponentB");
|
||
MetaCore::MetaCoreGameObject partialC = scene.CreateGameObject("PartialComponentC");
|
||
const MetaCore::MetaCoreId partialAId = partialA.GetId();
|
||
const MetaCore::MetaCoreId partialBId = partialB.GetId();
|
||
const MetaCore::MetaCoreId partialCId = partialC.GetId();
|
||
MetaCoreExpect(lightDescriptor->AddComponent(partialA), "应能为部分选中对象预置 Light");
|
||
MetaCoreExpect(lightDescriptor->AddComponent(partialC), "应能为另一个部分选中对象预置 Light");
|
||
|
||
editorContext.SetSelection({partialAId, partialBId, partialCId}, partialAId);
|
||
const bool addedLightToMissingSelection = editorContext.ExecuteSnapshotCommand("补齐选中对象 Light", [&]() {
|
||
bool changed = false;
|
||
for (const MetaCore::MetaCoreId selectedId : editorContext.GetSelectedObjectIds()) {
|
||
MetaCore::MetaCoreGameObject selectedObject = scene.FindGameObject(selectedId);
|
||
if (selectedObject) {
|
||
changed = lightDescriptor->AddComponent(selectedObject) || changed;
|
||
}
|
||
}
|
||
return changed;
|
||
});
|
||
MetaCoreExpect(addedLightToMissingSelection, "多选部分拥有时应能补齐缺失 Light");
|
||
MetaCoreExpect(scene.FindGameObject(partialAId).HasComponent<MetaCore::MetaCoreLightComponent>(), "补齐后原拥有对象 A 应保留 Light");
|
||
MetaCoreExpect(scene.FindGameObject(partialBId).HasComponent<MetaCore::MetaCoreLightComponent>(), "补齐后缺失对象 B 应拥有 Light");
|
||
MetaCoreExpect(scene.FindGameObject(partialCId).HasComponent<MetaCore::MetaCoreLightComponent>(), "补齐后原拥有对象 C 应保留 Light");
|
||
|
||
MetaCoreExpect(editorContext.UndoCommand(), "补齐多选组件后应可 Undo");
|
||
MetaCoreExpect(scene.FindGameObject(partialAId).HasComponent<MetaCore::MetaCoreLightComponent>(), "Undo 补齐后对象 A 应仍有 Light");
|
||
MetaCoreExpect(!scene.FindGameObject(partialBId).HasComponent<MetaCore::MetaCoreLightComponent>(), "Undo 补齐后对象 B 应恢复为缺失 Light");
|
||
MetaCoreExpect(scene.FindGameObject(partialCId).HasComponent<MetaCore::MetaCoreLightComponent>(), "Undo 补齐后对象 C 应仍有 Light");
|
||
MetaCoreExpect(editorContext.RedoCommand(), "补齐多选组件后应可 Redo");
|
||
MetaCoreExpect(scene.FindGameObject(partialBId).HasComponent<MetaCore::MetaCoreLightComponent>(), "Redo 补齐后对象 B 应再次拥有 Light");
|
||
|
||
const bool removedLightFromPresentSelection = editorContext.ExecuteSnapshotCommand("移除选中对象 Light", [&]() {
|
||
bool changed = false;
|
||
for (const MetaCore::MetaCoreId selectedId : editorContext.GetSelectedObjectIds()) {
|
||
MetaCore::MetaCoreGameObject selectedObject = scene.FindGameObject(selectedId);
|
||
if (selectedObject) {
|
||
changed = lightDescriptor->RemoveComponent(selectedObject) || changed;
|
||
}
|
||
}
|
||
return changed;
|
||
});
|
||
MetaCoreExpect(removedLightFromPresentSelection, "多选部分拥有面板应能移除已有 Light");
|
||
MetaCoreExpect(!scene.FindGameObject(partialAId).HasComponent<MetaCore::MetaCoreLightComponent>(), "移除后对象 A 不应有 Light");
|
||
MetaCoreExpect(!scene.FindGameObject(partialBId).HasComponent<MetaCore::MetaCoreLightComponent>(), "移除后对象 B 不应有 Light");
|
||
MetaCoreExpect(!scene.FindGameObject(partialCId).HasComponent<MetaCore::MetaCoreLightComponent>(), "移除后对象 C 不应有 Light");
|
||
|
||
MetaCoreExpect(editorContext.UndoCommand(), "移除多选组件后应可 Undo");
|
||
MetaCoreExpect(scene.FindGameObject(partialAId).HasComponent<MetaCore::MetaCoreLightComponent>(), "Undo 移除后对象 A 应恢复 Light");
|
||
MetaCoreExpect(scene.FindGameObject(partialBId).HasComponent<MetaCore::MetaCoreLightComponent>(), "Undo 移除后对象 B 应恢复 Light");
|
||
MetaCoreExpect(scene.FindGameObject(partialCId).HasComponent<MetaCore::MetaCoreLightComponent>(), "Undo 移除后对象 C 应恢复 Light");
|
||
MetaCoreExpect(editorContext.RedoCommand(), "移除多选组件后应可 Redo");
|
||
MetaCoreExpect(!scene.FindGameObject(partialAId).HasComponent<MetaCore::MetaCoreLightComponent>(), "Redo 移除后对象 A 不应有 Light");
|
||
MetaCoreExpect(!scene.FindGameObject(partialBId).HasComponent<MetaCore::MetaCoreLightComponent>(), "Redo 移除后对象 B 不应有 Light");
|
||
MetaCoreExpect(!scene.FindGameObject(partialCId).HasComponent<MetaCore::MetaCoreLightComponent>(), "Redo 移除后对象 C 不应有 Light");
|
||
|
||
coreServicesModule->Shutdown(moduleRegistry);
|
||
moduleRegistry.ShutdownServices();
|
||
}
|
||
|
||
void MetaCoreTestRuntimeDataTypeSerialization() {
|
||
MetaCore::MetaCoreTypeRegistry registry;
|
||
MetaCoreRegisterRuntimeDataGeneratedTypes(registry);
|
||
|
||
MetaCore::MetaCoreRuntimeDataValue value;
|
||
value.Type = MetaCore::MetaCoreRuntimeValueType::Vec3;
|
||
value.Vec3Value = glm::vec3(1.0F, 2.0F, 3.0F);
|
||
value.SourceTimestamp = 42;
|
||
|
||
const auto serialized = MetaCore::MetaCoreSerializeToBytes(value, registry);
|
||
MetaCoreExpect(serialized.has_value(), "RuntimeDataValue 应可序列化");
|
||
|
||
MetaCore::MetaCoreRuntimeDataValue roundTripValue;
|
||
MetaCoreExpect(
|
||
MetaCore::MetaCoreDeserializeFromBytes(*serialized, roundTripValue, registry),
|
||
"RuntimeDataValue 应可反序列化"
|
||
);
|
||
MetaCoreExpect(roundTripValue.Type == MetaCore::MetaCoreRuntimeValueType::Vec3, "RuntimeDataValue 类型应保留");
|
||
MetaCoreExpectVec3Near(roundTripValue.Vec3Value, glm::vec3(1.0F, 2.0F, 3.0F), "RuntimeDataValue Vec3 应保留");
|
||
MetaCoreExpect(roundTripValue.SourceTimestamp == 42, "RuntimeDataValue 时间戳应保留");
|
||
}
|
||
|
||
void MetaCoreTestRuntimeDataProjectDocumentSerialization() {
|
||
MetaCore::MetaCoreTypeRegistry registry;
|
||
MetaCoreRegisterRuntimeDataGeneratedTypes(registry);
|
||
|
||
MetaCore::MetaCoreRuntimeDataSourcesDocument sourcesDocument;
|
||
sourcesDocument.Sources.push_back(MetaCore::MetaCoreDataSourceDefinition{
|
||
"mock-source",
|
||
"mock",
|
||
"Mock Source",
|
||
{MetaCore::MetaCoreDataSourceSetting{"seed", "demo"}},
|
||
true,
|
||
1000
|
||
});
|
||
sourcesDocument.DataPoints.push_back(MetaCore::MetaCoreDataPointDefinition{
|
||
"pump.position",
|
||
"mock-source",
|
||
"pump.position",
|
||
MetaCore::MetaCoreRuntimeValueType::Vec3
|
||
});
|
||
|
||
const auto serialized = MetaCore::MetaCoreSerializeToBytes(sourcesDocument, registry);
|
||
MetaCoreExpect(serialized.has_value(), "RuntimeDataSourcesDocument 应可序列化");
|
||
|
||
MetaCore::MetaCoreRuntimeDataSourcesDocument roundTripDocument;
|
||
MetaCoreExpect(
|
||
MetaCore::MetaCoreDeserializeFromBytes(*serialized, roundTripDocument, registry),
|
||
"RuntimeDataSourcesDocument 应可反序列化"
|
||
);
|
||
MetaCoreExpect(roundTripDocument.Sources.size() == 1, "RuntimeDataSourcesDocument 应保留 source");
|
||
MetaCoreExpect(roundTripDocument.DataPoints.size() == 1, "RuntimeDataSourcesDocument 应保留 data point");
|
||
MetaCoreExpect(roundTripDocument.Sources.front().Id == "mock-source", "RuntimeDataSourcesDocument source id 应保留");
|
||
}
|
||
|
||
void MetaCoreTestMeshRendererResourceSerialization() {
|
||
MetaCore::MetaCoreTypeRegistry registry;
|
||
MetaCoreRegisterFoundationGeneratedTypes(registry);
|
||
MetaCoreRegisterSceneGeneratedTypes(registry);
|
||
|
||
MetaCore::MetaCoreMeshRendererComponent component;
|
||
component.MeshSource = MetaCore::MetaCoreMeshSourceKind::Asset;
|
||
component.MeshAssetGuid = MetaCore::MetaCoreAssetGuid::Generate();
|
||
component.MaterialAssetGuids.push_back(MetaCore::MetaCoreAssetGuid::Generate());
|
||
component.MaterialAssetGuids.push_back(MetaCore::MetaCoreAssetGuid::Generate());
|
||
component.Visible = false;
|
||
|
||
const auto serialized = MetaCore::MetaCoreSerializeToBytes(component, registry);
|
||
MetaCoreExpect(serialized.has_value(), "MeshRenderer 资源化结构应可序列化");
|
||
|
||
MetaCore::MetaCoreMeshRendererComponent roundTripComponent;
|
||
MetaCoreExpect(
|
||
MetaCore::MetaCoreDeserializeFromBytes(*serialized, roundTripComponent, registry),
|
||
"MeshRenderer 资源化结构应可反序列化"
|
||
);
|
||
MetaCoreExpect(roundTripComponent.MeshSource == MetaCore::MetaCoreMeshSourceKind::Asset, "MeshSource 应保留");
|
||
MetaCoreExpect(roundTripComponent.MeshAssetGuid == component.MeshAssetGuid, "MeshAssetGuid 应保留");
|
||
MetaCoreExpect(roundTripComponent.MaterialAssetGuids.size() == 2, "材质槽引用数量应保留");
|
||
MetaCoreExpect(roundTripComponent.MaterialAssetGuids.front() == component.MaterialAssetGuids.front(), "第一个材质引用应保留");
|
||
MetaCoreExpect(!roundTripComponent.Visible, "Visible 应保留");
|
||
}
|
||
|
||
void MetaCoreTestRuntimeDataBinaryDocumentIo() {
|
||
MetaCore::MetaCoreTypeRegistry registry;
|
||
MetaCoreRegisterRuntimeDataGeneratedTypes(registry);
|
||
|
||
const std::filesystem::path tempDirectory = std::filesystem::temp_directory_path() / "MetaCoreRuntimeDataIo";
|
||
std::filesystem::remove_all(tempDirectory);
|
||
std::filesystem::create_directories(tempDirectory);
|
||
|
||
const std::filesystem::path sourcesPath = tempDirectory / "DataSources.mcruntime";
|
||
const std::filesystem::path bindingsPath = tempDirectory / "Bindings.mcruntime";
|
||
|
||
MetaCore::MetaCoreRuntimeDataSourcesDocument sourcesDocument;
|
||
sourcesDocument.Sources.push_back(MetaCore::MetaCoreDataSourceDefinition{
|
||
"mock-source",
|
||
"mock",
|
||
"Mock Source",
|
||
{},
|
||
true,
|
||
1000
|
||
});
|
||
sourcesDocument.DataPoints.push_back(MetaCore::MetaCoreDataPointDefinition{
|
||
"cube.position",
|
||
"mock-source",
|
||
"cube.position",
|
||
MetaCore::MetaCoreRuntimeValueType::Vec3
|
||
});
|
||
|
||
MetaCore::MetaCoreRuntimeBindingsDocument bindingsDocument;
|
||
bindingsDocument.Bindings.push_back(MetaCore::MetaCoreSceneBindingDefinition{
|
||
"binding.cube.position",
|
||
"cube.position",
|
||
3,
|
||
MetaCore::MetaCoreRuntimeBindingTarget::TransformPosition,
|
||
MetaCore::MetaCoreRuntimeMissingDataPolicy::KeepLastValue
|
||
});
|
||
bindingsDocument.UiBindings.push_back(MetaCore::MetaCoreUiBindingDefinition{
|
||
"binding.ui.cube.position",
|
||
"cube.position",
|
||
"runtime.status",
|
||
MetaCore::MetaCoreRuntimeUiBindingTarget::Text,
|
||
MetaCore::MetaCoreRuntimeMissingDataPolicy::KeepLastValue
|
||
});
|
||
|
||
MetaCoreExpect(
|
||
MetaCore::MetaCoreWriteRuntimeDataSourcesDocument(sourcesPath, sourcesDocument, registry),
|
||
"RuntimeDataSourcesDocument 应可写出二进制文件"
|
||
);
|
||
MetaCoreExpect(
|
||
MetaCore::MetaCoreWriteRuntimeBindingsDocument(bindingsPath, bindingsDocument, registry),
|
||
"RuntimeBindingsDocument 应可写出二进制文件"
|
||
);
|
||
|
||
const auto loadedSources = MetaCore::MetaCoreReadRuntimeDataSourcesDocument(sourcesPath, registry);
|
||
const auto loadedBindings = MetaCore::MetaCoreReadRuntimeBindingsDocument(bindingsPath, registry);
|
||
MetaCoreExpect(loadedSources.has_value(), "RuntimeDataSourcesDocument 应可读回二进制文件");
|
||
MetaCoreExpect(loadedBindings.has_value(), "RuntimeBindingsDocument 应可读回二进制文件");
|
||
MetaCoreExpect(loadedSources->Sources.size() == 1, "读回的 RuntimeDataSourcesDocument 应保留 source");
|
||
MetaCoreExpect(loadedBindings->Bindings.size() == 1, "读回的 RuntimeBindingsDocument 应保留 binding");
|
||
|
||
MetaCoreExpect(loadedBindings->UiBindings.size() == 1, "RuntimeBindingsDocument should preserve UI bindings");
|
||
MetaCoreExpect(loadedBindings->UiBindings.front().TargetNodeId == "runtime.status", "UI binding target node id should round trip");
|
||
|
||
std::filesystem::remove_all(tempDirectory);
|
||
}
|
||
|
||
void MetaCoreTestRuntimeProjectDocumentIo() {
|
||
MetaCore::MetaCoreTypeRegistry registry;
|
||
MetaCore::MetaCoreRegisterRuntimeDataGeneratedTypes(registry);
|
||
|
||
const std::filesystem::path tempPath = std::filesystem::temp_directory_path() / "MetaCoreRuntimeProjectDocument.mcruntimecfg";
|
||
MetaCore::MetaCoreRuntimeProjectDocument writtenDocument;
|
||
writtenDocument.StartupScenePath = std::filesystem::path("Scenes") / "Main.mcscene";
|
||
writtenDocument.StartupUiPath = std::filesystem::path("Assets") / "UI" / "Hud.mcui.json";
|
||
writtenDocument.BuildProfileName = "Shipping";
|
||
writtenDocument.TargetPlatform = "Windows";
|
||
writtenDocument.GraphicsBackend = "Vulkan";
|
||
writtenDocument.Architecture = "x64";
|
||
writtenDocument.OutputDirectory = std::filesystem::path("Build") / "Windows";
|
||
writtenDocument.CookedAssetsDirectory = std::filesystem::path("Library") / "Cooked" / "Windows";
|
||
writtenDocument.UseCookedAssets = true;
|
||
writtenDocument.DataSourcesPath = std::filesystem::path("Runtime") / "DataSources.mcruntime";
|
||
writtenDocument.BindingsPath = std::filesystem::path("Runtime") / "Bindings.mcruntime";
|
||
writtenDocument.DiagnosticsPath = std::filesystem::path("Runtime") / "Diagnostics.mcruntimestate";
|
||
|
||
MetaCoreExpect(MetaCore::MetaCoreWriteRuntimeProjectDocument(tempPath, writtenDocument, registry), "应能写入 RuntimeProject 文档");
|
||
|
||
const auto loadedDocument = MetaCore::MetaCoreReadRuntimeProjectDocument(tempPath, registry);
|
||
MetaCoreExpect(loadedDocument.has_value(), "应能读回 RuntimeProject 文档");
|
||
MetaCoreExpect(loadedDocument->StartupScenePath == writtenDocument.StartupScenePath, "StartupScenePath 应一致");
|
||
MetaCoreExpect(loadedDocument->DiagnosticsPath == writtenDocument.DiagnosticsPath, "DiagnosticsPath 应一致");
|
||
|
||
MetaCoreExpect(loadedDocument->StartupUiPath == writtenDocument.StartupUiPath, "StartupUiPath should round trip");
|
||
MetaCoreExpect(loadedDocument->BuildProfileName == writtenDocument.BuildProfileName, "BuildProfileName should round trip");
|
||
MetaCoreExpect(loadedDocument->TargetPlatform == writtenDocument.TargetPlatform, "TargetPlatform should round trip");
|
||
MetaCoreExpect(loadedDocument->GraphicsBackend == writtenDocument.GraphicsBackend, "GraphicsBackend should round trip");
|
||
MetaCoreExpect(loadedDocument->Architecture == writtenDocument.Architecture, "Architecture should round trip");
|
||
MetaCoreExpect(loadedDocument->OutputDirectory == writtenDocument.OutputDirectory, "OutputDirectory should round trip");
|
||
MetaCoreExpect(loadedDocument->CookedAssetsDirectory == writtenDocument.CookedAssetsDirectory, "CookedAssetsDirectory should round trip");
|
||
MetaCoreExpect(loadedDocument->UseCookedAssets == writtenDocument.UseCookedAssets, "UseCookedAssets should round trip");
|
||
|
||
const std::filesystem::path projectRoot = std::filesystem::temp_directory_path() / "MetaCoreRuntimeProjectDefaults";
|
||
const std::filesystem::path runtimeRoot = projectRoot / "ConfigRuntime";
|
||
MetaCoreExpect(
|
||
MetaCore::MetaCoreBuildRuntimeDirectoryRelativePath(projectRoot, runtimeRoot) == std::filesystem::path("ConfigRuntime"),
|
||
"Runtime directory helper should return project-relative runtime_directory"
|
||
);
|
||
MetaCoreExpect(
|
||
MetaCore::MetaCoreBuildRuntimeDirectoryRelativePath(projectRoot, projectRoot / ".." / "OutsideRuntime") == std::filesystem::path("Runtime"),
|
||
"Runtime directory helper should fall back when runtime_directory escapes the project"
|
||
);
|
||
|
||
const auto defaultRuntimeProject =
|
||
MetaCore::MetaCoreBuildDefaultRuntimeProjectDocument(std::filesystem::path("ConfigRuntime"));
|
||
MetaCoreExpect(
|
||
defaultRuntimeProject.StartupScenePath == std::filesystem::path("Scenes") / "Main.mcscene.json",
|
||
"RuntimeProject defaults should use the JSON scene asset extension"
|
||
);
|
||
MetaCoreExpect(defaultRuntimeProject.GraphicsBackend == "OpenGL", "RuntimeProject defaults should use OpenGL graphics");
|
||
MetaCoreExpect(defaultRuntimeProject.Architecture == "x64", "RuntimeProject defaults should use x64 architecture");
|
||
MetaCoreExpect(
|
||
defaultRuntimeProject.DataSourcesPath == std::filesystem::path("ConfigRuntime") / "DataSources.mcruntime",
|
||
"RuntimeProject defaults should place DataSources under runtime_directory"
|
||
);
|
||
MetaCoreExpect(
|
||
defaultRuntimeProject.BindingsPath == std::filesystem::path("ConfigRuntime") / "Bindings.mcruntime",
|
||
"RuntimeProject defaults should place Bindings under runtime_directory"
|
||
);
|
||
MetaCoreExpect(
|
||
defaultRuntimeProject.DiagnosticsPath == std::filesystem::path("ConfigRuntime") / "Diagnostics.mcruntimestate",
|
||
"RuntimeProject defaults should place Diagnostics under runtime_directory"
|
||
);
|
||
|
||
MetaCore::MetaCoreRuntimeProjectDocument partialDocument;
|
||
partialDocument.StartupScenePath = std::filesystem::path("Scenes") / "Custom.mcscene.json";
|
||
MetaCore::MetaCoreApplyRuntimeProjectDefaults(partialDocument, std::filesystem::path("ConfigRuntime"));
|
||
MetaCoreExpect(
|
||
partialDocument.StartupScenePath == std::filesystem::path("Scenes") / "Custom.mcscene.json",
|
||
"RuntimeProject defaults should preserve explicit startup scene paths"
|
||
);
|
||
MetaCoreExpect(
|
||
partialDocument.DataSourcesPath == std::filesystem::path("ConfigRuntime") / "DataSources.mcruntime",
|
||
"RuntimeProject default application should fill missing DataSourcesPath from runtime_directory"
|
||
);
|
||
|
||
MetaCoreExpect(
|
||
!MetaCore::MetaCoreIsUnsafeRuntimeProjectPath(std::filesystem::path("Runtime") / "DataSources.mcruntime"),
|
||
"Runtime project validation should accept safe project-relative paths"
|
||
);
|
||
MetaCoreExpect(
|
||
MetaCore::MetaCoreIsUnsafeRuntimeProjectPath(std::filesystem::path("..") / "Outside.mcruntime"),
|
||
"Runtime project validation should reject parent traversal paths"
|
||
);
|
||
MetaCore::MetaCoreRuntimeProjectDocument unsafeDocument = writtenDocument;
|
||
unsafeDocument.DataSourcesPath = std::filesystem::path("..") / "OutsideDataSources.mcruntime";
|
||
const auto unsafeRuntimeProjectIssues = MetaCore::MetaCoreValidateRuntimeProjectPaths(unsafeDocument);
|
||
MetaCoreExpect(!unsafeRuntimeProjectIssues.empty(), "Runtime project validation should report unsafe paths");
|
||
MetaCoreExpect(
|
||
std::any_of(
|
||
unsafeRuntimeProjectIssues.begin(),
|
||
unsafeRuntimeProjectIssues.end(),
|
||
[](const MetaCore::MetaCoreRuntimeConfigIssue& issue) {
|
||
return issue.Severity == MetaCore::MetaCoreRuntimeConfigIssueSeverity::Error &&
|
||
issue.Scope == "RuntimeProject" &&
|
||
issue.Message.find("DataSourcesPath") != std::string::npos;
|
||
}
|
||
),
|
||
"Runtime project validation should identify the unsafe DataSourcesPath"
|
||
);
|
||
|
||
std::filesystem::remove(tempPath);
|
||
}
|
||
|
||
void MetaCoreTestRuntimeDiagnosticsSnapshotIo() {
|
||
MetaCore::MetaCoreTypeRegistry registry;
|
||
MetaCore::MetaCoreRegisterRuntimeDataGeneratedTypes(registry);
|
||
|
||
const std::filesystem::path tempPath = std::filesystem::temp_directory_path() / "MetaCoreRuntimeDiagnostics.mcruntimestate";
|
||
MetaCore::MetaCoreRuntimeDiagnosticsSnapshot writtenSnapshot;
|
||
writtenSnapshot.SourceStatuses.push_back(MetaCore::MetaCoreRuntimeDataSourceStatus{
|
||
"tcp-source",
|
||
MetaCore::MetaCoreRuntimeDataSourceState::Connected,
|
||
10,
|
||
20,
|
||
{}
|
||
});
|
||
writtenSnapshot.BindingStatuses.push_back(MetaCore::MetaCoreRuntimeBindingStatus{
|
||
"binding.cube.position",
|
||
false,
|
||
true,
|
||
100,
|
||
1000,
|
||
"stale"
|
||
});
|
||
writtenSnapshot.HasFaults = true;
|
||
|
||
MetaCoreExpect(MetaCore::MetaCoreWriteRuntimeDiagnosticsSnapshot(tempPath, writtenSnapshot, registry), "应能写入 Runtime diagnostics");
|
||
const auto loadedSnapshot = MetaCore::MetaCoreReadRuntimeDiagnosticsSnapshot(tempPath, registry);
|
||
MetaCoreExpect(loadedSnapshot.has_value(), "应能读回 Runtime diagnostics");
|
||
MetaCoreExpect(loadedSnapshot->HasFaults, "Runtime diagnostics fault 状态应保留");
|
||
MetaCoreExpect(loadedSnapshot->SourceStatuses.size() == 1, "应包含一个 source status");
|
||
MetaCoreExpect(loadedSnapshot->BindingStatuses.size() == 1, "应包含一个 binding status");
|
||
|
||
std::filesystem::remove(tempPath);
|
||
}
|
||
|
||
void MetaCoreTestRuntimeDataDispatcherConstruction() {
|
||
MetaCore::MetaCoreScene scene;
|
||
scene.CreateGameObject("Pump");
|
||
|
||
MetaCore::MetaCoreRuntimeDataDispatcher dispatcher(scene);
|
||
dispatcher.SetDataPointDefinitions({
|
||
MetaCore::MetaCoreDataPointDefinition{
|
||
"pump.position",
|
||
"mock-source",
|
||
"pump.position",
|
||
MetaCore::MetaCoreRuntimeValueType::Vec3
|
||
}
|
||
});
|
||
dispatcher.SetBindingDefinitions({
|
||
MetaCore::MetaCoreSceneBindingDefinition{
|
||
"binding.pump.position",
|
||
"pump.position",
|
||
scene.GetGameObjects().front().GetId(),
|
||
MetaCore::MetaCoreRuntimeBindingTarget::TransformPosition,
|
||
MetaCore::MetaCoreRuntimeMissingDataPolicy::KeepLastValue
|
||
}
|
||
});
|
||
|
||
MetaCoreExpect(dispatcher.GetBindingStatuses().size() == 1, "Dispatcher 应构建一个 binding status");
|
||
MetaCoreExpect(dispatcher.GetBindingStatuses().front().Healthy, "初始 binding status 应为 healthy");
|
||
}
|
||
|
||
void MetaCoreTestRuntimeDataDispatcherAppliesUpdates() {
|
||
MetaCore::MetaCoreScene scene;
|
||
MetaCore::MetaCoreGameObject cube = scene.CreateGameObject("Cube");
|
||
cube.AddComponent<MetaCore::MetaCoreMeshRendererComponent>();
|
||
|
||
MetaCore::MetaCoreRuntimeDataDispatcher dispatcher(scene);
|
||
dispatcher.SetDataPointDefinitions({
|
||
MetaCore::MetaCoreDataPointDefinition{
|
||
"cube.position",
|
||
"mock-source",
|
||
"cube.position",
|
||
MetaCore::MetaCoreRuntimeValueType::Vec3
|
||
},
|
||
MetaCore::MetaCoreDataPointDefinition{
|
||
"cube.visible",
|
||
"mock-source",
|
||
"cube.visible",
|
||
MetaCore::MetaCoreRuntimeValueType::Bool
|
||
}
|
||
});
|
||
dispatcher.SetBindingDefinitions({
|
||
MetaCore::MetaCoreSceneBindingDefinition{
|
||
"binding.position",
|
||
"cube.position",
|
||
cube.GetId(),
|
||
MetaCore::MetaCoreRuntimeBindingTarget::TransformPosition,
|
||
MetaCore::MetaCoreRuntimeMissingDataPolicy::KeepLastValue
|
||
},
|
||
MetaCore::MetaCoreSceneBindingDefinition{
|
||
"binding.visible",
|
||
"cube.visible",
|
||
cube.GetId(),
|
||
MetaCore::MetaCoreRuntimeBindingTarget::MeshRendererVisible,
|
||
MetaCore::MetaCoreRuntimeMissingDataPolicy::KeepLastValue
|
||
}
|
||
});
|
||
|
||
dispatcher.ApplyUpdates({
|
||
MetaCore::MetaCoreRuntimeDataUpdate{
|
||
"cube.position",
|
||
MetaCore::MetaCoreRuntimeDataValue{
|
||
MetaCore::MetaCoreRuntimeValueType::Vec3,
|
||
false,
|
||
0,
|
||
0.0,
|
||
{},
|
||
glm::vec3(4.0F, 5.0F, 6.0F),
|
||
100,
|
||
MetaCore::MetaCoreRuntimeDataQuality::Good
|
||
},
|
||
1
|
||
},
|
||
MetaCore::MetaCoreRuntimeDataUpdate{
|
||
"cube.visible",
|
||
MetaCore::MetaCoreRuntimeDataValue{
|
||
MetaCore::MetaCoreRuntimeValueType::Bool,
|
||
false,
|
||
0,
|
||
0.0,
|
||
{},
|
||
glm::vec3(0.0F, 0.0F, 0.0F),
|
||
100,
|
||
MetaCore::MetaCoreRuntimeDataQuality::Good
|
||
},
|
||
2
|
||
}
|
||
});
|
||
|
||
MetaCoreExpectVec3Near(cube.GetComponent<MetaCore::MetaCoreTransformComponent>().Position, glm::vec3(4.0F, 5.0F, 6.0F), "Dispatcher 应更新 Transform.Position");
|
||
MetaCoreExpect(!cube.GetComponent<MetaCore::MetaCoreMeshRendererComponent>().Visible, "Dispatcher 应更新 MeshRenderer.Visible");
|
||
}
|
||
|
||
void MetaCoreTestRuntimeDataDispatcherRejectsInvalidUpdateDiagnostics() {
|
||
MetaCore::MetaCoreScene scene;
|
||
MetaCore::MetaCoreGameObject cube = scene.CreateGameObject("Cube");
|
||
cube.AddComponent<MetaCore::MetaCoreMeshRendererComponent>();
|
||
cube.GetComponent<MetaCore::MetaCoreMeshRendererComponent>().Visible = true;
|
||
|
||
MetaCore::MetaCoreRuntimeDataDispatcher dispatcher(scene);
|
||
dispatcher.SetDataPointDefinitions({
|
||
MetaCore::MetaCoreDataPointDefinition{
|
||
"cube.visible",
|
||
"mock-source",
|
||
"cube.visible",
|
||
MetaCore::MetaCoreRuntimeValueType::Bool
|
||
}
|
||
});
|
||
dispatcher.SetBindingDefinitions({
|
||
MetaCore::MetaCoreSceneBindingDefinition{
|
||
"binding.visible",
|
||
"cube.visible",
|
||
cube.GetId(),
|
||
MetaCore::MetaCoreRuntimeBindingTarget::MeshRendererVisible,
|
||
MetaCore::MetaCoreRuntimeMissingDataPolicy::KeepLastValue
|
||
}
|
||
});
|
||
|
||
dispatcher.ApplyUpdates({
|
||
MetaCore::MetaCoreRuntimeDataUpdate{
|
||
"cube.visible",
|
||
MetaCore::MetaCoreRuntimeDataValue{
|
||
MetaCore::MetaCoreRuntimeValueType::Double,
|
||
false,
|
||
0,
|
||
1.0,
|
||
{},
|
||
glm::vec3(0.0F, 0.0F, 0.0F),
|
||
100,
|
||
MetaCore::MetaCoreRuntimeDataQuality::Good
|
||
},
|
||
1
|
||
}
|
||
});
|
||
MetaCoreExpect(cube.GetComponent<MetaCore::MetaCoreMeshRendererComponent>().Visible, "Invalid RuntimeData type should not change target component");
|
||
MetaCoreExpect(!dispatcher.GetBindingStatuses().front().Healthy, "Invalid RuntimeData type should mark binding unhealthy");
|
||
MetaCoreExpect(
|
||
dispatcher.GetBindingStatuses().front().LastError == "Update type does not match data point definition",
|
||
"Invalid RuntimeData type should record a precise binding diagnostic"
|
||
);
|
||
|
||
dispatcher.ApplyUpdates({
|
||
MetaCore::MetaCoreRuntimeDataUpdate{
|
||
"cube.visible",
|
||
MetaCore::MetaCoreRuntimeDataValue{
|
||
MetaCore::MetaCoreRuntimeValueType::Bool,
|
||
false,
|
||
0,
|
||
0.0,
|
||
{},
|
||
glm::vec3(0.0F, 0.0F, 0.0F),
|
||
200,
|
||
MetaCore::MetaCoreRuntimeDataQuality::Bad
|
||
},
|
||
2
|
||
}
|
||
});
|
||
MetaCoreExpect(cube.GetComponent<MetaCore::MetaCoreMeshRendererComponent>().Visible, "Bad quality RuntimeData should not change target component");
|
||
MetaCoreExpect(
|
||
dispatcher.GetBindingStatuses().front().LastError == "Update quality is bad",
|
||
"Bad quality RuntimeData should record a precise binding diagnostic"
|
||
);
|
||
|
||
dispatcher.ApplyUpdates({
|
||
MetaCore::MetaCoreRuntimeDataUpdate{
|
||
"cube.visible",
|
||
MetaCore::MetaCoreRuntimeDataValue{
|
||
MetaCore::MetaCoreRuntimeValueType::Bool,
|
||
false,
|
||
0,
|
||
0.0,
|
||
{},
|
||
glm::vec3(0.0F, 0.0F, 0.0F),
|
||
300,
|
||
MetaCore::MetaCoreRuntimeDataQuality::Good
|
||
},
|
||
3
|
||
}
|
||
});
|
||
MetaCoreExpect(!cube.GetComponent<MetaCore::MetaCoreMeshRendererComponent>().Visible, "Good RuntimeData should still apply after rejected updates");
|
||
MetaCoreExpect(dispatcher.GetBindingStatuses().front().Healthy, "Good RuntimeData should restore binding health");
|
||
MetaCoreExpect(dispatcher.GetBindingStatuses().front().LastError.empty(), "Good RuntimeData should clear prior binding diagnostics");
|
||
}
|
||
|
||
void MetaCoreTestMockRuntimeDataSourceAdapterEmitsUpdates() {
|
||
MetaCore::MetaCoreMockRuntimeDataSourceAdapter adapter;
|
||
MetaCoreExpect(adapter.Configure(MetaCore::MetaCoreDataSourceDefinition{
|
||
"mock-source",
|
||
"mock",
|
||
"Mock Source",
|
||
{},
|
||
true,
|
||
1000
|
||
}), "Mock adapter 应能配置");
|
||
MetaCoreExpect(adapter.Connect(), "Mock adapter 应能连接");
|
||
adapter.Tick(0.25);
|
||
|
||
const auto updates = adapter.PollUpdates();
|
||
MetaCoreExpect(updates.size() >= 3, "Mock adapter 应输出至少三条更新");
|
||
MetaCoreExpect(adapter.GetStatus().State == MetaCore::MetaCoreRuntimeDataSourceState::Connected, "Mock adapter 状态应为 connected");
|
||
}
|
||
|
||
void MetaCoreTestRuntimeDataDispatcherMarksStaleBindings() {
|
||
MetaCore::MetaCoreScene scene;
|
||
MetaCore::MetaCoreGameObject cube = scene.CreateGameObject("Cube");
|
||
cube.AddComponent<MetaCore::MetaCoreMeshRendererComponent>();
|
||
|
||
MetaCore::MetaCoreRuntimeDataDispatcher dispatcher(scene);
|
||
dispatcher.SetDataPointDefinitions({
|
||
MetaCore::MetaCoreDataPointDefinition{
|
||
"cube.visible",
|
||
"mock-source",
|
||
"cube.visible",
|
||
MetaCore::MetaCoreRuntimeValueType::Bool
|
||
}
|
||
});
|
||
dispatcher.SetBindingDefinitions({
|
||
MetaCore::MetaCoreSceneBindingDefinition{
|
||
"binding.visible",
|
||
"cube.visible",
|
||
cube.GetId(),
|
||
MetaCore::MetaCoreRuntimeBindingTarget::MeshRendererVisible,
|
||
MetaCore::MetaCoreRuntimeMissingDataPolicy::KeepLastValue
|
||
}
|
||
});
|
||
|
||
dispatcher.ApplyUpdates({
|
||
MetaCore::MetaCoreRuntimeDataUpdate{
|
||
"cube.visible",
|
||
MetaCore::MetaCoreRuntimeDataValue{
|
||
MetaCore::MetaCoreRuntimeValueType::Bool,
|
||
true,
|
||
0,
|
||
0.0,
|
||
{},
|
||
glm::vec3(0.0F, 0.0F, 0.0F),
|
||
100,
|
||
MetaCore::MetaCoreRuntimeDataQuality::Good
|
||
},
|
||
1
|
||
}
|
||
});
|
||
dispatcher.TickStaleness(1500);
|
||
|
||
MetaCoreExpect(dispatcher.GetBindingStatuses().front().Stale, "Binding 应在超时后标记 stale");
|
||
MetaCoreExpect(dispatcher.HasBindingFaults(), "存在 stale binding 时应报告 faults");
|
||
}
|
||
|
||
void MetaCoreTestMockRuntimeDataSourceAdapterDegradedState() {
|
||
MetaCore::MetaCoreMockRuntimeDataSourceAdapter adapter;
|
||
MetaCoreExpect(adapter.Configure(MetaCore::MetaCoreDataSourceDefinition{
|
||
"mock-source",
|
||
"mock",
|
||
"Mock Source",
|
||
{},
|
||
true,
|
||
1000
|
||
}), "Mock adapter 应能配置");
|
||
MetaCoreExpect(adapter.Connect(), "Mock adapter 应能连接");
|
||
adapter.SetEmitUpdates(false);
|
||
adapter.Tick(0.25);
|
||
|
||
MetaCoreExpect(adapter.GetStatus().State == MetaCore::MetaCoreRuntimeDataSourceState::Degraded, "停止发包后应进入 degraded 状态");
|
||
MetaCoreExpect(adapter.PollUpdates().empty(), "Degraded 状态下不应继续输出更新");
|
||
}
|
||
|
||
void MetaCoreTestFileReplayRuntimeDataSourceAdapterEmitsReplayFrames() {
|
||
const std::filesystem::path tempDirectory = std::filesystem::temp_directory_path() / "MetaCoreRuntimeReplay";
|
||
std::filesystem::remove_all(tempDirectory);
|
||
std::filesystem::create_directories(tempDirectory);
|
||
|
||
const std::filesystem::path replayPath = tempDirectory / "RuntimeReplay.mcstream";
|
||
{
|
||
std::ofstream replayFile(replayPath, std::ios::trunc);
|
||
replayFile << "0.00 cube.visible bool true\n";
|
||
replayFile << "0.25 cube.position vec3 1.0 2.0 3.0\n";
|
||
}
|
||
|
||
MetaCore::MetaCoreFileReplayRuntimeDataSourceAdapter adapter;
|
||
MetaCoreExpect(adapter.Configure(MetaCore::MetaCoreDataSourceDefinition{
|
||
"replay-source",
|
||
"file_replay",
|
||
"Replay Source",
|
||
{MetaCore::MetaCoreDataSourceSetting{"file_path", replayPath.string()}},
|
||
true,
|
||
1000
|
||
}), "File replay adapter 应能配置");
|
||
MetaCoreExpect(adapter.Connect(), "File replay adapter 应能连接");
|
||
|
||
adapter.Tick(0.10);
|
||
auto updates = adapter.PollUpdates();
|
||
MetaCoreExpect(updates.size() == 1, "File replay adapter 首批应输出一条更新");
|
||
MetaCoreExpect(updates.front().DataPointId == "cube.visible", "首批更新应命中第一个数据点");
|
||
|
||
adapter.Tick(0.20);
|
||
updates = adapter.PollUpdates();
|
||
MetaCoreExpect(updates.size() == 1, "File replay adapter 第二批应输出一条更新");
|
||
MetaCoreExpect(updates.front().DataPointId == "cube.position", "第二批更新应命中第二个数据点");
|
||
MetaCoreExpect(
|
||
adapter.GetStatus().State == MetaCore::MetaCoreRuntimeDataSourceState::Connected,
|
||
"File replay adapter 回放期间应保持 connected"
|
||
);
|
||
|
||
adapter.Tick(1.0);
|
||
MetaCoreExpect(
|
||
adapter.PollUpdates().empty(),
|
||
"File replay adapter 回放结束后不应继续输出更新"
|
||
);
|
||
MetaCoreExpect(
|
||
adapter.GetStatus().State == MetaCore::MetaCoreRuntimeDataSourceState::Degraded,
|
||
"File replay adapter 回放结束后应进入 degraded 状态"
|
||
);
|
||
|
||
std::filesystem::remove_all(tempDirectory);
|
||
}
|
||
|
||
void MetaCoreTestRuntimeDiagnosticsSnapshotReportsFaults() {
|
||
MetaCore::MetaCoreScene scene;
|
||
MetaCore::MetaCoreGameObject cube = scene.CreateGameObject("Cube");
|
||
cube.AddComponent<MetaCore::MetaCoreMeshRendererComponent>();
|
||
|
||
MetaCore::MetaCoreRuntimeDataDispatcher dispatcher(scene);
|
||
dispatcher.SetDataPointDefinitions({
|
||
MetaCore::MetaCoreDataPointDefinition{
|
||
"cube.visible",
|
||
"mock-source",
|
||
"cube.visible",
|
||
MetaCore::MetaCoreRuntimeValueType::Bool
|
||
}
|
||
});
|
||
dispatcher.SetBindingDefinitions({
|
||
MetaCore::MetaCoreSceneBindingDefinition{
|
||
"binding.visible",
|
||
"cube.visible",
|
||
cube.GetId(),
|
||
MetaCore::MetaCoreRuntimeBindingTarget::MeshRendererVisible,
|
||
MetaCore::MetaCoreRuntimeMissingDataPolicy::KeepLastValue
|
||
}
|
||
});
|
||
dispatcher.TickStaleness(2000);
|
||
|
||
const auto diagnostics = dispatcher.BuildDiagnosticsSnapshot({
|
||
MetaCore::MetaCoreRuntimeDataSourceStatus{
|
||
"mock-source",
|
||
MetaCore::MetaCoreRuntimeDataSourceState::Degraded,
|
||
1,
|
||
0,
|
||
"Degraded source"
|
||
}
|
||
});
|
||
MetaCoreExpect(diagnostics.HasFaults, "Diagnostics snapshot 应报告 faults");
|
||
MetaCoreExpect(diagnostics.SourceStatuses.size() == 1, "Diagnostics snapshot 应保留 source status");
|
||
MetaCoreExpect(diagnostics.BindingStatuses.size() == 1, "Diagnostics snapshot 应保留 binding status");
|
||
}
|
||
|
||
void MetaCoreTestRuntimeDataBinaryDocumentRejectsCorruption() {
|
||
MetaCore::MetaCoreTypeRegistry registry;
|
||
MetaCoreRegisterRuntimeDataGeneratedTypes(registry);
|
||
|
||
const std::filesystem::path tempDirectory = std::filesystem::temp_directory_path() / "MetaCoreRuntimeDataCorruptIo";
|
||
std::filesystem::remove_all(tempDirectory);
|
||
std::filesystem::create_directories(tempDirectory);
|
||
|
||
const std::filesystem::path corruptSourcesPath = tempDirectory / "CorruptSources.mcruntime";
|
||
{
|
||
std::ofstream output(corruptSourcesPath, std::ios::binary | std::ios::trunc);
|
||
output << "not-a-valid-runtime-config";
|
||
}
|
||
|
||
const auto loadedSources = MetaCore::MetaCoreReadRuntimeDataSourcesDocument(corruptSourcesPath, registry);
|
||
MetaCoreExpect(!loadedSources.has_value(), "损坏的 RuntimeDataSourcesDocument 二进制应被拒绝");
|
||
|
||
std::filesystem::remove_all(tempDirectory);
|
||
}
|
||
|
||
void MetaCoreTestEditorContextRuntimeDataConfigSaveLoad() {
|
||
const std::filesystem::path tempProjectRoot =
|
||
std::filesystem::temp_directory_path() / "MetaCoreRuntimeEditorConfigProject";
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
std::filesystem::create_directories(tempProjectRoot / "Assets");
|
||
std::filesystem::create_directories(tempProjectRoot / "Assets" / "UI");
|
||
std::filesystem::create_directories(tempProjectRoot / "Scenes");
|
||
std::filesystem::create_directories(tempProjectRoot / "Library");
|
||
std::filesystem::create_directories(tempProjectRoot / "Runtime");
|
||
|
||
{
|
||
std::ofstream projectFile(tempProjectRoot / "MetaCore.project.json", std::ios::trunc);
|
||
projectFile << "{\n"
|
||
<< " \"name\": \"RuntimeConfigProject\",\n"
|
||
<< " \"version\": \"0.1.0\",\n"
|
||
<< " \"scenes\": [],\n"
|
||
<< " \"startup_scene\": \"\"\n"
|
||
<< "}\n";
|
||
}
|
||
|
||
MetaCore::MetaCoreTypeRegistry registry;
|
||
MetaCoreRegisterRuntimeDataGeneratedTypes(registry);
|
||
MetaCore::MetaCoreRuntimeProjectDocument existingRuntimeProject;
|
||
existingRuntimeProject.StartupScenePath = std::filesystem::path("Scenes") / "Main.mcscene.json";
|
||
existingRuntimeProject.StartupUiPath = std::filesystem::path("Assets") / "UI" / "CustomHud.mcui.json";
|
||
existingRuntimeProject.BuildProfileName = "PreservedProfile";
|
||
existingRuntimeProject.TargetPlatform = "Windows";
|
||
existingRuntimeProject.OutputDirectory = std::filesystem::path("Build") / "Preserved";
|
||
existingRuntimeProject.CookedAssetsDirectory = std::filesystem::path("Library") / "Cooked" / "Preserved";
|
||
existingRuntimeProject.UseCookedAssets = true;
|
||
existingRuntimeProject.DataSourcesPath = std::filesystem::path("Runtime") / "CustomSources.mcruntime";
|
||
existingRuntimeProject.BindingsPath = std::filesystem::path("Runtime") / "CustomBindings.mcruntime";
|
||
existingRuntimeProject.DiagnosticsPath = std::filesystem::path("Runtime") / "CustomDiagnostics.mcruntimestate";
|
||
MetaCoreExpect(
|
||
MetaCore::MetaCoreWriteRuntimeProjectDocument(
|
||
tempProjectRoot / "Runtime" / "ProjectRuntime.mcruntimecfg",
|
||
existingRuntimeProject,
|
||
registry
|
||
),
|
||
"Existing runtime project settings should be writable before editor save"
|
||
);
|
||
MetaCore::MetaCoreRuntimeDataSourcesDocument existingSourcesDocument;
|
||
existingSourcesDocument.Sources.push_back(MetaCore::MetaCoreDataSourceDefinition{
|
||
"existing-source",
|
||
"file_replay",
|
||
"Existing Source",
|
||
{MetaCore::MetaCoreDataSourceSetting{"file_path", "Runtime/ExistingReplay.mcstream"}},
|
||
true,
|
||
1000
|
||
});
|
||
existingSourcesDocument.DataPoints.push_back(MetaCore::MetaCoreDataPointDefinition{
|
||
"existing.status",
|
||
"existing-source",
|
||
"existing.status",
|
||
MetaCore::MetaCoreRuntimeValueType::String
|
||
});
|
||
MetaCoreExpect(
|
||
MetaCore::MetaCoreWriteRuntimeDataSourcesDocument(
|
||
tempProjectRoot / existingRuntimeProject.DataSourcesPath,
|
||
existingSourcesDocument,
|
||
registry
|
||
),
|
||
"Existing runtime data sources should be writable at the custom path"
|
||
);
|
||
MetaCoreExpect(
|
||
MetaCore::MetaCoreWriteRuntimeBindingsDocument(
|
||
tempProjectRoot / existingRuntimeProject.BindingsPath,
|
||
MetaCore::MetaCoreRuntimeBindingsDocument{},
|
||
registry
|
||
),
|
||
"Existing runtime bindings should be writable at the custom path"
|
||
);
|
||
|
||
_putenv_s("METACORE_PROJECT_PATH", tempProjectRoot.string().c_str());
|
||
|
||
MetaCore::MetaCoreWindow window;
|
||
MetaCore::MetaCoreRenderDevice renderDevice;
|
||
MetaCore::MetaCoreEditorViewportRenderer viewportRenderer;
|
||
MetaCore::MetaCoreScene scene = MetaCore::MetaCoreCreateDefaultScene();
|
||
MetaCore::MetaCoreGameObject runtimeCube = scene.CreateGameObject("RuntimeCube");
|
||
MetaCore::MetaCoreLogService logService;
|
||
MetaCore::MetaCoreEditorModuleRegistry moduleRegistry;
|
||
|
||
auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule();
|
||
coreServicesModule->Startup(moduleRegistry);
|
||
|
||
MetaCore::MetaCoreEditorContext editorContext(
|
||
window,
|
||
renderDevice,
|
||
viewportRenderer,
|
||
scene,
|
||
logService,
|
||
moduleRegistry
|
||
);
|
||
|
||
MetaCoreExpect(editorContext.EnsureRuntimeDataConfigLoaded(), "EditorContext 应能加载 Runtime 配置");
|
||
auto& sources = editorContext.AccessRuntimeDataSourcesDocument();
|
||
auto& bindings = editorContext.AccessRuntimeBindingsDocument();
|
||
sources.Sources.push_back(MetaCore::MetaCoreDataSourceDefinition{
|
||
"replay-source",
|
||
"file_replay",
|
||
"Replay Source",
|
||
{MetaCore::MetaCoreDataSourceSetting{"file_path", "Runtime/RuntimeReplay.mcstream"}},
|
||
true,
|
||
1000
|
||
});
|
||
sources.DataPoints.push_back(MetaCore::MetaCoreDataPointDefinition{
|
||
"cube.position",
|
||
"replay-source",
|
||
"cube.position",
|
||
MetaCore::MetaCoreRuntimeValueType::Vec3
|
||
});
|
||
bindings.Bindings.push_back(MetaCore::MetaCoreSceneBindingDefinition{
|
||
"binding.cube.position",
|
||
"cube.position",
|
||
runtimeCube.GetId(),
|
||
MetaCore::MetaCoreRuntimeBindingTarget::TransformPosition,
|
||
MetaCore::MetaCoreRuntimeMissingDataPolicy::KeepLastValue
|
||
});
|
||
|
||
MetaCoreExpect(editorContext.SaveRuntimeDataConfig(), "EditorContext 应能保存 Runtime 配置");
|
||
|
||
const auto loadedProjectRuntime = MetaCore::MetaCoreReadRuntimeProjectDocument(
|
||
tempProjectRoot / "Runtime" / "ProjectRuntime.mcruntimecfg",
|
||
registry
|
||
);
|
||
MetaCoreExpect(loadedProjectRuntime.has_value(), "Runtime project should still be readable after RuntimeData save");
|
||
const auto loadedSources = MetaCore::MetaCoreReadRuntimeDataSourcesDocument(
|
||
tempProjectRoot / loadedProjectRuntime->DataSourcesPath,
|
||
registry
|
||
);
|
||
const auto loadedBindings = MetaCore::MetaCoreReadRuntimeBindingsDocument(
|
||
tempProjectRoot / loadedProjectRuntime->BindingsPath,
|
||
registry
|
||
);
|
||
MetaCoreExpect(loadedSources.has_value(), "保存后应能读回 Runtime data sources");
|
||
MetaCoreExpect(loadedBindings.has_value(), "保存后应能读回 Runtime bindings");
|
||
MetaCoreExpect(loadedProjectRuntime.has_value(), "保存后应能读回 Runtime project");
|
||
MetaCoreExpect(loadedSources->Sources.size() == 2, "保存后应保留 source");
|
||
MetaCoreExpect(loadedBindings->Bindings.size() == 1, "保存后应保留 binding");
|
||
MetaCoreExpect(loadedProjectRuntime->StartupScenePath == std::filesystem::path("Scenes") / "Main.mcscene.json", "保存后应写入默认 startup scene 路径");
|
||
MetaCoreExpect(
|
||
loadedProjectRuntime->StartupUiPath == existingRuntimeProject.StartupUiPath,
|
||
"RuntimeData save should preserve existing startup UI"
|
||
);
|
||
MetaCoreExpect(loadedProjectRuntime->BuildProfileName == "PreservedProfile", "RuntimeData save should preserve build profile");
|
||
MetaCoreExpect(loadedProjectRuntime->TargetPlatform == "Windows", "Runtime project should preserve target platform");
|
||
MetaCoreExpect(
|
||
loadedProjectRuntime->OutputDirectory == existingRuntimeProject.OutputDirectory,
|
||
"RuntimeData save should preserve output directory"
|
||
);
|
||
MetaCoreExpect(
|
||
loadedProjectRuntime->CookedAssetsDirectory == existingRuntimeProject.CookedAssetsDirectory,
|
||
"RuntimeData save should preserve cooked asset directory"
|
||
);
|
||
MetaCoreExpect(loadedProjectRuntime->UseCookedAssets, "RuntimeData save should preserve cooked-assets mode");
|
||
MetaCoreExpect(
|
||
loadedProjectRuntime->DataSourcesPath == existingRuntimeProject.DataSourcesPath,
|
||
"RuntimeData save should preserve custom data sources path"
|
||
);
|
||
MetaCoreExpect(
|
||
loadedProjectRuntime->BindingsPath == existingRuntimeProject.BindingsPath,
|
||
"RuntimeData save should preserve custom bindings path"
|
||
);
|
||
|
||
coreServicesModule->Shutdown(moduleRegistry);
|
||
moduleRegistry.ShutdownServices();
|
||
_putenv_s("METACORE_PROJECT_PATH", "");
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
}
|
||
|
||
void MetaCoreTestEditorContextLoadsRuntimeDiagnosticsFromProjectPath() {
|
||
const std::filesystem::path tempProjectRoot =
|
||
std::filesystem::temp_directory_path() / "MetaCoreRuntimeEditorDiagnosticsProject";
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
std::filesystem::create_directories(tempProjectRoot / "Assets");
|
||
std::filesystem::create_directories(tempProjectRoot / "Scenes");
|
||
std::filesystem::create_directories(tempProjectRoot / "Runtime");
|
||
std::filesystem::create_directories(tempProjectRoot / "ConfigRuntime");
|
||
std::filesystem::create_directories(tempProjectRoot / "Config" / "RuntimeData");
|
||
|
||
{
|
||
std::ofstream projectFile(tempProjectRoot / "MetaCore.project.json", std::ios::trunc);
|
||
projectFile << "{\n"
|
||
<< " \"name\": \"RuntimeDiagnosticsProject\",\n"
|
||
<< " \"version\": \"0.1.0\",\n"
|
||
<< " \"runtime_directory\": \"ConfigRuntime\",\n"
|
||
<< " \"scenes\": [],\n"
|
||
<< " \"startup_scene\": \"\"\n"
|
||
<< "}\n";
|
||
}
|
||
|
||
MetaCore::MetaCoreTypeRegistry registry;
|
||
MetaCoreRegisterRuntimeDataGeneratedTypes(registry);
|
||
|
||
MetaCore::MetaCoreRuntimeProjectDocument runtimeProject;
|
||
runtimeProject.StartupScenePath = std::filesystem::path("Scenes") / "Main.mcscene.json";
|
||
runtimeProject.StartupUiPath = std::filesystem::path("Assets") / "UI" / "Hud.mcui.json";
|
||
runtimeProject.BuildProfileName = "Development";
|
||
runtimeProject.TargetPlatform = "Windows";
|
||
runtimeProject.OutputDirectory = std::filesystem::path("Build") / "Windows";
|
||
runtimeProject.CookedAssetsDirectory = std::filesystem::path("Library") / "Cooked" / "Windows";
|
||
runtimeProject.DataSourcesPath = std::filesystem::path("Runtime") / "DataSources.mcruntime";
|
||
runtimeProject.BindingsPath = std::filesystem::path("Runtime") / "Bindings.mcruntime";
|
||
runtimeProject.DiagnosticsPath = std::filesystem::path("Config") / "RuntimeData" / "CustomDiagnostics.mcruntimestate";
|
||
MetaCoreExpect(
|
||
MetaCore::MetaCoreWriteRuntimeProjectDocument(
|
||
tempProjectRoot / "ConfigRuntime" / "ProjectRuntime.mcruntimecfg",
|
||
runtimeProject,
|
||
registry
|
||
),
|
||
"Runtime project with custom runtime and diagnostics paths should be writable"
|
||
);
|
||
|
||
MetaCore::MetaCoreRuntimeDiagnosticsSnapshot defaultSnapshot;
|
||
defaultSnapshot.SourceStatuses.push_back(MetaCore::MetaCoreRuntimeDataSourceStatus{
|
||
"default-diagnostics-source",
|
||
MetaCore::MetaCoreRuntimeDataSourceState::Connected,
|
||
1,
|
||
2,
|
||
{}
|
||
});
|
||
MetaCoreExpect(
|
||
MetaCore::MetaCoreWriteRuntimeDiagnosticsSnapshot(
|
||
tempProjectRoot / "Runtime" / "Diagnostics.mcruntimestate",
|
||
defaultSnapshot,
|
||
registry
|
||
),
|
||
"Default runtime diagnostics should be writable"
|
||
);
|
||
|
||
MetaCore::MetaCoreRuntimeDiagnosticsSnapshot customSnapshot;
|
||
customSnapshot.SourceStatuses.push_back(MetaCore::MetaCoreRuntimeDataSourceStatus{
|
||
"custom-diagnostics-source",
|
||
MetaCore::MetaCoreRuntimeDataSourceState::Degraded,
|
||
10,
|
||
20,
|
||
"custom fault"
|
||
});
|
||
customSnapshot.HasFaults = true;
|
||
MetaCoreExpect(
|
||
MetaCore::MetaCoreWriteRuntimeDiagnosticsSnapshot(
|
||
tempProjectRoot / runtimeProject.DiagnosticsPath,
|
||
customSnapshot,
|
||
registry
|
||
),
|
||
"Custom runtime diagnostics should be writable"
|
||
);
|
||
|
||
_putenv_s("METACORE_PROJECT_PATH", tempProjectRoot.string().c_str());
|
||
|
||
MetaCore::MetaCoreWindow window;
|
||
MetaCore::MetaCoreRenderDevice renderDevice;
|
||
MetaCore::MetaCoreEditorViewportRenderer viewportRenderer;
|
||
MetaCore::MetaCoreScene scene = MetaCore::MetaCoreCreateDefaultScene();
|
||
MetaCore::MetaCoreLogService logService;
|
||
MetaCore::MetaCoreEditorModuleRegistry moduleRegistry;
|
||
|
||
auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule();
|
||
coreServicesModule->Startup(moduleRegistry);
|
||
|
||
const auto assetDatabase = moduleRegistry.ResolveService<MetaCore::MetaCoreIAssetDatabaseService>();
|
||
MetaCoreExpect(assetDatabase != nullptr, "AssetDatabaseService should be available for diagnostics runtime path test");
|
||
MetaCoreExpect(
|
||
assetDatabase->GetProjectDescriptor().RuntimePath.filename() == "ConfigRuntime",
|
||
"Diagnostics runtime path test should load custom project runtime directory"
|
||
);
|
||
|
||
MetaCore::MetaCoreEditorContext editorContext(
|
||
window,
|
||
renderDevice,
|
||
viewportRenderer,
|
||
scene,
|
||
logService,
|
||
moduleRegistry
|
||
);
|
||
|
||
const auto loadedSnapshot = editorContext.LoadRuntimeDiagnosticsSnapshot();
|
||
MetaCoreExpect(loadedSnapshot.has_value(), "EditorContext should load Runtime diagnostics");
|
||
MetaCoreExpect(loadedSnapshot->HasFaults, "EditorContext should preserve custom diagnostics fault state");
|
||
MetaCoreExpect(loadedSnapshot->SourceStatuses.size() == 1, "EditorContext diagnostics should preserve source status count");
|
||
MetaCoreExpect(
|
||
loadedSnapshot->SourceStatuses.front().SourceId == "custom-diagnostics-source",
|
||
"EditorContext should load diagnostics from ProjectRuntime DiagnosticsPath"
|
||
);
|
||
|
||
coreServicesModule->Shutdown(moduleRegistry);
|
||
moduleRegistry.ShutdownServices();
|
||
_putenv_s("METACORE_PROJECT_PATH", "");
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
}
|
||
|
||
void MetaCoreTestEditorContextRuntimeDataDefaultsFollowRuntimeDirectory() {
|
||
const std::filesystem::path tempProjectRoot =
|
||
std::filesystem::temp_directory_path() / "MetaCoreRuntimeEditorDefaultRuntimeDirectoryProject";
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
std::filesystem::create_directories(tempProjectRoot / "Assets");
|
||
std::filesystem::create_directories(tempProjectRoot / "Scenes");
|
||
std::filesystem::create_directories(tempProjectRoot / "ConfigRuntime");
|
||
|
||
{
|
||
std::ofstream projectFile(tempProjectRoot / "MetaCore.project.json", std::ios::trunc);
|
||
projectFile << "{\n"
|
||
<< " \"name\": \"RuntimeDefaultDirectoryProject\",\n"
|
||
<< " \"version\": \"0.1.0\",\n"
|
||
<< " \"runtime_directory\": \"ConfigRuntime\",\n"
|
||
<< " \"scenes\": [],\n"
|
||
<< " \"startup_scene\": \"\"\n"
|
||
<< "}\n";
|
||
}
|
||
|
||
_putenv_s("METACORE_PROJECT_PATH", tempProjectRoot.string().c_str());
|
||
|
||
MetaCore::MetaCoreWindow window;
|
||
MetaCore::MetaCoreRenderDevice renderDevice;
|
||
MetaCore::MetaCoreEditorViewportRenderer viewportRenderer;
|
||
MetaCore::MetaCoreScene scene = MetaCore::MetaCoreCreateDefaultScene();
|
||
MetaCore::MetaCoreLogService logService;
|
||
MetaCore::MetaCoreEditorModuleRegistry moduleRegistry;
|
||
|
||
auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule();
|
||
coreServicesModule->Startup(moduleRegistry);
|
||
|
||
MetaCore::MetaCoreEditorContext editorContext(
|
||
window,
|
||
renderDevice,
|
||
viewportRenderer,
|
||
scene,
|
||
logService,
|
||
moduleRegistry
|
||
);
|
||
|
||
MetaCoreExpect(editorContext.EnsureRuntimeDataConfigLoaded(), "EditorContext should load default RuntimeData config");
|
||
MetaCoreExpect(editorContext.SaveRuntimeDataConfig(), "EditorContext should save default RuntimeData config");
|
||
|
||
MetaCore::MetaCoreTypeRegistry registry;
|
||
MetaCoreRegisterRuntimeDataGeneratedTypes(registry);
|
||
const auto runtimeProject = MetaCore::MetaCoreReadRuntimeProjectDocument(
|
||
tempProjectRoot / "ConfigRuntime" / "ProjectRuntime.mcruntimecfg",
|
||
registry
|
||
);
|
||
MetaCoreExpect(runtimeProject.has_value(), "Default RuntimeProject should be saved under custom runtime_directory");
|
||
MetaCoreExpect(
|
||
runtimeProject->DataSourcesPath == std::filesystem::path("ConfigRuntime") / "DataSources.mcruntime",
|
||
"Default RuntimeData sources path should follow runtime_directory"
|
||
);
|
||
MetaCoreExpect(
|
||
runtimeProject->BindingsPath == std::filesystem::path("ConfigRuntime") / "Bindings.mcruntime",
|
||
"Default RuntimeData bindings path should follow runtime_directory"
|
||
);
|
||
MetaCoreExpect(
|
||
runtimeProject->DiagnosticsPath == std::filesystem::path("ConfigRuntime") / "Diagnostics.mcruntimestate",
|
||
"Default Runtime diagnostics path should follow runtime_directory"
|
||
);
|
||
MetaCoreExpect(
|
||
std::filesystem::exists(tempProjectRoot / runtimeProject->DataSourcesPath),
|
||
"Default RuntimeData sources document should be written under runtime_directory"
|
||
);
|
||
MetaCoreExpect(
|
||
std::filesystem::exists(tempProjectRoot / runtimeProject->BindingsPath),
|
||
"Default RuntimeData bindings document should be written under runtime_directory"
|
||
);
|
||
|
||
coreServicesModule->Shutdown(moduleRegistry);
|
||
moduleRegistry.ShutdownServices();
|
||
_putenv_s("METACORE_PROJECT_PATH", "");
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
}
|
||
|
||
void MetaCoreTestRuntimeDataConfigValidationRejectsBrokenBinding() {
|
||
MetaCore::MetaCoreRuntimeDataSourcesDocument sources;
|
||
sources.Sources.push_back(MetaCore::MetaCoreDataSourceDefinition{
|
||
"replay-source",
|
||
"file_replay",
|
||
"Replay Source",
|
||
{MetaCore::MetaCoreDataSourceSetting{"file_path", "Runtime/RuntimeReplay.mcstream"}},
|
||
true,
|
||
1000
|
||
});
|
||
|
||
MetaCore::MetaCoreRuntimeBindingsDocument bindings;
|
||
bindings.Bindings.push_back(MetaCore::MetaCoreSceneBindingDefinition{
|
||
"binding.invalid",
|
||
"missing.point",
|
||
1,
|
||
MetaCore::MetaCoreRuntimeBindingTarget::TransformPosition,
|
||
MetaCore::MetaCoreRuntimeMissingDataPolicy::KeepLastValue
|
||
});
|
||
|
||
const auto issues = MetaCore::MetaCoreValidateRuntimeDataDocuments(sources, bindings);
|
||
MetaCoreExpect(!issues.empty(), "坏 Runtime 配置应产生校验问题");
|
||
MetaCoreExpect(
|
||
std::any_of(issues.begin(), issues.end(), [](const MetaCore::MetaCoreRuntimeConfigIssue& issue) {
|
||
return issue.Severity == MetaCore::MetaCoreRuntimeConfigIssueSeverity::Error;
|
||
}),
|
||
"坏 Runtime 配置应产生至少一个错误级问题"
|
||
);
|
||
}
|
||
|
||
void MetaCoreTestRuntimeDataConfigValidationRejectsBindingTypeMismatch() {
|
||
MetaCore::MetaCoreRuntimeDataSourcesDocument sources;
|
||
sources.Sources.push_back(MetaCore::MetaCoreDataSourceDefinition{
|
||
"replay-source",
|
||
"file_replay",
|
||
"Replay Source",
|
||
{MetaCore::MetaCoreDataSourceSetting{"file_path", "Runtime/RuntimeReplay.mcstream"}},
|
||
true,
|
||
1000
|
||
});
|
||
sources.DataPoints.push_back(MetaCore::MetaCoreDataPointDefinition{
|
||
"cube.visible",
|
||
"replay-source",
|
||
"cube.visible",
|
||
MetaCore::MetaCoreRuntimeValueType::Bool
|
||
});
|
||
|
||
MetaCore::MetaCoreRuntimeBindingsDocument bindings;
|
||
bindings.Bindings.push_back(MetaCore::MetaCoreSceneBindingDefinition{
|
||
"binding.invalid.type",
|
||
"cube.visible",
|
||
1,
|
||
MetaCore::MetaCoreRuntimeBindingTarget::TransformPosition,
|
||
MetaCore::MetaCoreRuntimeMissingDataPolicy::KeepLastValue
|
||
});
|
||
|
||
const auto issues = MetaCore::MetaCoreValidateRuntimeDataDocuments(sources, bindings);
|
||
MetaCoreExpect(
|
||
std::any_of(issues.begin(), issues.end(), [](const MetaCore::MetaCoreRuntimeConfigIssue& issue) {
|
||
return issue.Severity == MetaCore::MetaCoreRuntimeConfigIssueSeverity::Error &&
|
||
issue.Scope == "binding.invalid.type" &&
|
||
issue.Message.find("expects Vec3") != std::string::npos &&
|
||
issue.Message.find("DataPoint is Bool") != std::string::npos;
|
||
}),
|
||
"RuntimeData validation should reject DataPoint type mismatches for binding targets"
|
||
);
|
||
}
|
||
|
||
void MetaCoreTestRuntimeDataConfigValidationRejectsMissingUiTargetNode() {
|
||
MetaCore::MetaCoreRuntimeDataSourcesDocument sources;
|
||
sources.Sources.push_back(MetaCore::MetaCoreDataSourceDefinition{
|
||
"replay-source",
|
||
"file_replay",
|
||
"Replay Source",
|
||
{MetaCore::MetaCoreDataSourceSetting{"file_path", "Runtime/RuntimeReplay.mcstream"}},
|
||
true,
|
||
1000
|
||
});
|
||
sources.DataPoints.push_back(MetaCore::MetaCoreDataPointDefinition{
|
||
"runtime.status",
|
||
"replay-source",
|
||
"runtime.status",
|
||
MetaCore::MetaCoreRuntimeValueType::String
|
||
});
|
||
|
||
MetaCore::MetaCoreRuntimeBindingsDocument bindings;
|
||
bindings.UiBindings.push_back(MetaCore::MetaCoreUiBindingDefinition{
|
||
"binding.ui.status",
|
||
"runtime.status",
|
||
"",
|
||
MetaCore::MetaCoreRuntimeUiBindingTarget::Text,
|
||
MetaCore::MetaCoreRuntimeMissingDataPolicy::KeepLastValue
|
||
});
|
||
|
||
const auto issues = MetaCore::MetaCoreValidateRuntimeDataDocuments(sources, bindings);
|
||
MetaCoreExpect(
|
||
std::any_of(issues.begin(), issues.end(), [](const MetaCore::MetaCoreRuntimeConfigIssue& issue) {
|
||
return issue.Severity == MetaCore::MetaCoreRuntimeConfigIssueSeverity::Error &&
|
||
issue.Scope == "binding.ui.status" &&
|
||
issue.Message.find("TargetNodeId") != std::string::npos;
|
||
}),
|
||
"RuntimeData validation should reject UI bindings without target node ids"
|
||
);
|
||
}
|
||
|
||
void MetaCoreTestRuntimeDataConfigValidationRejectsMissingReplayFilePath() {
|
||
MetaCore::MetaCoreRuntimeDataSourcesDocument sources;
|
||
sources.Sources.push_back(MetaCore::MetaCoreDataSourceDefinition{
|
||
"replay-source",
|
||
"file_replay",
|
||
"Replay Source",
|
||
{},
|
||
true,
|
||
1000
|
||
});
|
||
|
||
const auto issues = MetaCore::MetaCoreValidateRuntimeDataDocuments(sources, {});
|
||
MetaCoreExpect(
|
||
std::any_of(issues.begin(), issues.end(), [](const MetaCore::MetaCoreRuntimeConfigIssue& issue) {
|
||
return issue.Severity == MetaCore::MetaCoreRuntimeConfigIssueSeverity::Error &&
|
||
issue.Message.find("file_path") != std::string::npos;
|
||
}),
|
||
"缺失 replay file_path 应产生错误"
|
||
);
|
||
}
|
||
|
||
void MetaCoreTestRuntimeDataConfigValidationRejectsMissingTcpPort() {
|
||
MetaCore::MetaCoreRuntimeDataSourcesDocument sources;
|
||
sources.Sources.push_back(MetaCore::MetaCoreDataSourceDefinition{
|
||
"tcp-source",
|
||
"tcp",
|
||
"Tcp Source",
|
||
{MetaCore::MetaCoreDataSourceSetting{"host", "127.0.0.1"}},
|
||
true,
|
||
1000
|
||
});
|
||
|
||
const auto issues = MetaCore::MetaCoreValidateRuntimeDataDocuments(sources, {});
|
||
MetaCoreExpect(
|
||
std::any_of(issues.begin(), issues.end(), [](const MetaCore::MetaCoreRuntimeConfigIssue& issue) {
|
||
return issue.Severity == MetaCore::MetaCoreRuntimeConfigIssueSeverity::Error &&
|
||
issue.Message.find("port") != std::string::npos;
|
||
}),
|
||
"缺失 tcp port 应产生错误"
|
||
);
|
||
}
|
||
|
||
void MetaCoreTestTcpRuntimeDataSourceAdapterReadsSocketStream() {
|
||
WSADATA wsaData{};
|
||
MetaCoreExpect(WSAStartup(MAKEWORD(2, 2), &wsaData) == 0, "Smoke test 应能初始化 Winsock");
|
||
|
||
SOCKET listenSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
|
||
MetaCoreExpect(listenSocket != INVALID_SOCKET, "Smoke test 应能创建监听 socket");
|
||
|
||
sockaddr_in address{};
|
||
address.sin_family = AF_INET;
|
||
address.sin_addr.s_addr = htonl(INADDR_LOOPBACK);
|
||
address.sin_port = 0;
|
||
MetaCoreExpect(bind(listenSocket, reinterpret_cast<sockaddr*>(&address), sizeof(address)) != SOCKET_ERROR, "Smoke test bind 应成功");
|
||
MetaCoreExpect(listen(listenSocket, 1) != SOCKET_ERROR, "Smoke test listen 应成功");
|
||
|
||
int addressLength = sizeof(address);
|
||
MetaCoreExpect(
|
||
getsockname(listenSocket, reinterpret_cast<sockaddr*>(&address), &addressLength) != SOCKET_ERROR,
|
||
"Smoke test getsockname 应成功"
|
||
);
|
||
const unsigned short port = ntohs(address.sin_port);
|
||
|
||
std::thread serverThread([listenSocket]() {
|
||
SOCKET clientSocket = accept(listenSocket, nullptr, nullptr);
|
||
if (clientSocket != INVALID_SOCKET) {
|
||
const char* payload =
|
||
"cube.visible bool true\n"
|
||
"cube.position vec3 1.0 2.0 3.0\n";
|
||
send(clientSocket, payload, static_cast<int>(std::strlen(payload)), 0);
|
||
shutdown(clientSocket, SD_SEND);
|
||
closesocket(clientSocket);
|
||
}
|
||
closesocket(listenSocket);
|
||
});
|
||
|
||
MetaCore::MetaCoreTcpRuntimeDataSourceAdapter adapter;
|
||
MetaCoreExpect(adapter.Configure(MetaCore::MetaCoreDataSourceDefinition{
|
||
"tcp-source",
|
||
"tcp",
|
||
"Tcp Source",
|
||
{
|
||
MetaCore::MetaCoreDataSourceSetting{"host", "127.0.0.1"},
|
||
MetaCore::MetaCoreDataSourceSetting{"port", std::to_string(port)}
|
||
},
|
||
true,
|
||
1000
|
||
}), "Tcp adapter 应能配置");
|
||
MetaCoreExpect(adapter.Connect(), "Tcp adapter 应能连接");
|
||
|
||
for (int index = 0; index < 20; ++index) {
|
||
adapter.Tick(0.05);
|
||
const auto updates = adapter.PollUpdates();
|
||
if (!updates.empty()) {
|
||
MetaCoreExpect(updates.size() == 2, "Tcp adapter 应读到两条更新");
|
||
MetaCoreExpect(updates[0].DataPointId == "cube.visible", "Tcp adapter 第一条更新应正确");
|
||
MetaCoreExpect(updates[1].DataPointId == "cube.position", "Tcp adapter 第二条更新应正确");
|
||
MetaCoreExpect(updates[1].Value.Type == MetaCore::MetaCoreRuntimeValueType::Vec3, "Tcp adapter 类型应正确");
|
||
serverThread.join();
|
||
WSACleanup();
|
||
return;
|
||
}
|
||
std::this_thread::sleep_for(std::chrono::milliseconds(10));
|
||
}
|
||
|
||
serverThread.join();
|
||
WSACleanup();
|
||
MetaCoreExpect(false, "Tcp adapter 应在轮询内收到更新");
|
||
}
|
||
|
||
void MetaCoreTestEditorContextRejectsUnsafeRuntimeProjectPaths() {
|
||
const std::filesystem::path tempProjectRoot =
|
||
std::filesystem::temp_directory_path() / "MetaCoreRuntimeEditorUnsafePathProject";
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
std::filesystem::create_directories(tempProjectRoot / "Assets");
|
||
std::filesystem::create_directories(tempProjectRoot / "Scenes");
|
||
std::filesystem::create_directories(tempProjectRoot / "Library");
|
||
std::filesystem::create_directories(tempProjectRoot / "Runtime");
|
||
|
||
{
|
||
std::ofstream projectFile(tempProjectRoot / "MetaCore.project.json", std::ios::trunc);
|
||
projectFile << "{\n"
|
||
<< " \"name\": \"RuntimeUnsafePathProject\",\n"
|
||
<< " \"version\": \"0.1.0\",\n"
|
||
<< " \"scenes\": [],\n"
|
||
<< " \"startup_scene\": \"\"\n"
|
||
<< "}\n";
|
||
}
|
||
|
||
MetaCore::MetaCoreTypeRegistry registry;
|
||
MetaCoreRegisterRuntimeDataGeneratedTypes(registry);
|
||
MetaCore::MetaCoreRuntimeProjectDocument runtimeProject;
|
||
runtimeProject.StartupScenePath = std::filesystem::path("Scenes") / "Main.mcscene.json";
|
||
runtimeProject.StartupUiPath = std::filesystem::path("Assets") / "UI" / "Hud.mcui.json";
|
||
runtimeProject.BuildProfileName = "Development";
|
||
runtimeProject.TargetPlatform = "Windows";
|
||
runtimeProject.OutputDirectory = std::filesystem::path("Build") / "Windows";
|
||
runtimeProject.CookedAssetsDirectory = std::filesystem::path("Library") / "Cooked" / "Windows";
|
||
runtimeProject.DataSourcesPath = std::filesystem::path("..") / "OutsideDataSources.mcruntime";
|
||
runtimeProject.BindingsPath = std::filesystem::path("Runtime") / "Bindings.mcruntime";
|
||
runtimeProject.DiagnosticsPath = std::filesystem::path("Runtime") / "Diagnostics.mcruntimestate";
|
||
MetaCoreExpect(
|
||
MetaCore::MetaCoreWriteRuntimeProjectDocument(
|
||
tempProjectRoot / "Runtime" / "ProjectRuntime.mcruntimecfg",
|
||
runtimeProject,
|
||
registry
|
||
),
|
||
"Unsafe runtime project should be writable for validation smoke test"
|
||
);
|
||
|
||
_putenv_s("METACORE_PROJECT_PATH", tempProjectRoot.string().c_str());
|
||
|
||
MetaCore::MetaCoreWindow window;
|
||
MetaCore::MetaCoreRenderDevice renderDevice;
|
||
MetaCore::MetaCoreEditorViewportRenderer viewportRenderer;
|
||
MetaCore::MetaCoreScene scene = MetaCore::MetaCoreCreateDefaultScene();
|
||
MetaCore::MetaCoreLogService logService;
|
||
MetaCore::MetaCoreEditorModuleRegistry moduleRegistry;
|
||
|
||
auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule();
|
||
coreServicesModule->Startup(moduleRegistry);
|
||
|
||
MetaCore::MetaCoreEditorContext editorContext(
|
||
window,
|
||
renderDevice,
|
||
viewportRenderer,
|
||
scene,
|
||
logService,
|
||
moduleRegistry
|
||
);
|
||
|
||
MetaCoreExpect(
|
||
!editorContext.EnsureRuntimeDataConfigLoaded(),
|
||
"EditorContext should reject unsafe Runtime project data source paths"
|
||
);
|
||
|
||
coreServicesModule->Shutdown(moduleRegistry);
|
||
moduleRegistry.ShutdownServices();
|
||
_putenv_s("METACORE_PROJECT_PATH", "");
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
}
|
||
|
||
void MetaCoreTestEditorContextRejectsUnsafeRuntimeReplayPath() {
|
||
const std::filesystem::path tempProjectRoot =
|
||
std::filesystem::temp_directory_path() / "MetaCoreRuntimeEditorUnsafeReplayPathProject";
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
std::filesystem::create_directories(tempProjectRoot / "Assets");
|
||
std::filesystem::create_directories(tempProjectRoot / "Scenes");
|
||
std::filesystem::create_directories(tempProjectRoot / "Library");
|
||
|
||
{
|
||
std::ofstream projectFile(tempProjectRoot / "MetaCore.project.json", std::ios::trunc);
|
||
projectFile << "{\n"
|
||
<< " \"name\": \"RuntimeUnsafeReplayPathProject\",\n"
|
||
<< " \"version\": \"0.1.0\",\n"
|
||
<< " \"scenes\": [],\n"
|
||
<< " \"startup_scene\": \"\"\n"
|
||
<< "}\n";
|
||
}
|
||
|
||
_putenv_s("METACORE_PROJECT_PATH", tempProjectRoot.string().c_str());
|
||
|
||
MetaCore::MetaCoreWindow window;
|
||
MetaCore::MetaCoreRenderDevice renderDevice;
|
||
MetaCore::MetaCoreEditorViewportRenderer viewportRenderer;
|
||
MetaCore::MetaCoreScene scene = MetaCore::MetaCoreCreateDefaultScene();
|
||
MetaCore::MetaCoreLogService logService;
|
||
MetaCore::MetaCoreEditorModuleRegistry moduleRegistry;
|
||
|
||
auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule();
|
||
coreServicesModule->Startup(moduleRegistry);
|
||
|
||
MetaCore::MetaCoreEditorContext editorContext(
|
||
window,
|
||
renderDevice,
|
||
viewportRenderer,
|
||
scene,
|
||
logService,
|
||
moduleRegistry
|
||
);
|
||
|
||
MetaCoreExpect(editorContext.EnsureRuntimeDataConfigLoaded(), "EditorContext should load runtime config for replay path validation");
|
||
auto& sources = editorContext.AccessRuntimeDataSourcesDocument();
|
||
sources.Sources.push_back(MetaCore::MetaCoreDataSourceDefinition{
|
||
"unsafe-replay-source",
|
||
"file_replay",
|
||
"Unsafe Replay Source",
|
||
{MetaCore::MetaCoreDataSourceSetting{"file_path", (std::filesystem::path("..") / "OutsideReplay.mcstream").generic_string()}},
|
||
true,
|
||
1000
|
||
});
|
||
|
||
const auto validationIssues = editorContext.ValidateRuntimeDataConfig();
|
||
MetaCoreExpect(
|
||
std::any_of(validationIssues.begin(), validationIssues.end(), [](const MetaCore::MetaCoreRuntimeConfigIssue& issue) {
|
||
return issue.Severity == MetaCore::MetaCoreRuntimeConfigIssueSeverity::Error &&
|
||
issue.Scope == "unsafe-replay-source" &&
|
||
issue.Message.find("file_replay file_path") != std::string::npos;
|
||
}),
|
||
"EditorContext Validate should reject unsafe RuntimeData replay file paths"
|
||
);
|
||
MetaCoreExpect(
|
||
!editorContext.SaveRuntimeDataConfig(),
|
||
"EditorContext should reject saving unsafe RuntimeData replay file paths"
|
||
);
|
||
|
||
coreServicesModule->Shutdown(moduleRegistry);
|
||
moduleRegistry.ShutdownServices();
|
||
_putenv_s("METACORE_PROJECT_PATH", "");
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
}
|
||
|
||
void MetaCoreTestEditorContextRejectsMissingRuntimeUiBindingNode() {
|
||
const std::filesystem::path tempProjectRoot =
|
||
std::filesystem::temp_directory_path() / "MetaCoreRuntimeEditorMissingUiBindingProject";
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
std::filesystem::create_directories(tempProjectRoot / "Assets" / "UI");
|
||
std::filesystem::create_directories(tempProjectRoot / "Scenes");
|
||
std::filesystem::create_directories(tempProjectRoot / "Library");
|
||
std::filesystem::create_directories(tempProjectRoot / "Runtime");
|
||
|
||
{
|
||
std::ofstream projectFile(tempProjectRoot / "MetaCore.project.json", std::ios::trunc);
|
||
projectFile << "{\n"
|
||
<< " \"name\": \"RuntimeMissingUiBindingProject\",\n"
|
||
<< " \"version\": \"0.1.0\",\n"
|
||
<< " \"scenes\": [],\n"
|
||
<< " \"startup_scene\": \"\"\n"
|
||
<< "}\n";
|
||
}
|
||
|
||
MetaCore::MetaCoreTypeRegistry uiRegistry;
|
||
MetaCoreRegisterFoundationGeneratedTypes(uiRegistry);
|
||
MetaCoreRegisterSceneGeneratedTypes(uiRegistry);
|
||
MetaCoreRegisterEditorGeneratedTypes(uiRegistry);
|
||
|
||
MetaCore::MetaCoreUiDocument uiDocument;
|
||
uiDocument.Name = "Hud";
|
||
uiDocument.RootNodeIds = {"root"};
|
||
|
||
MetaCore::MetaCoreUiNodeDocument rootNode;
|
||
rootNode.Id = "root";
|
||
rootNode.Name = "Root";
|
||
rootNode.Type = MetaCore::MetaCoreUiNodeType::Panel;
|
||
rootNode.Children = {"runtime.status"};
|
||
|
||
MetaCore::MetaCoreUiNodeDocument statusNode;
|
||
statusNode.Id = "runtime.status";
|
||
statusNode.Name = "Runtime Status";
|
||
statusNode.Type = MetaCore::MetaCoreUiNodeType::Text;
|
||
statusNode.ParentId = "root";
|
||
statusNode.Text = "Waiting";
|
||
uiDocument.Nodes = {rootNode, statusNode};
|
||
|
||
MetaCoreExpect(
|
||
MetaCore::MetaCoreSceneSerializer::SaveUiToJson(
|
||
tempProjectRoot / "Assets" / "UI" / "Hud.mcui.json",
|
||
uiDocument,
|
||
uiRegistry
|
||
),
|
||
"Startup UI should be writable for RuntimeData validation"
|
||
);
|
||
|
||
_putenv_s("METACORE_PROJECT_PATH", tempProjectRoot.string().c_str());
|
||
|
||
MetaCore::MetaCoreWindow window;
|
||
MetaCore::MetaCoreRenderDevice renderDevice;
|
||
MetaCore::MetaCoreEditorViewportRenderer viewportRenderer;
|
||
MetaCore::MetaCoreScene scene = MetaCore::MetaCoreCreateDefaultScene();
|
||
MetaCore::MetaCoreLogService logService;
|
||
MetaCore::MetaCoreEditorModuleRegistry moduleRegistry;
|
||
|
||
auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule();
|
||
coreServicesModule->Startup(moduleRegistry);
|
||
|
||
MetaCore::MetaCoreEditorContext editorContext(
|
||
window,
|
||
renderDevice,
|
||
viewportRenderer,
|
||
scene,
|
||
logService,
|
||
moduleRegistry
|
||
);
|
||
|
||
MetaCoreExpect(editorContext.EnsureRuntimeDataConfigLoaded(), "EditorContext should load runtime config for UI validation");
|
||
auto& sources = editorContext.AccessRuntimeDataSourcesDocument();
|
||
auto& bindings = editorContext.AccessRuntimeBindingsDocument();
|
||
sources.Sources.push_back(MetaCore::MetaCoreDataSourceDefinition{
|
||
"replay-source",
|
||
"file_replay",
|
||
"Replay Source",
|
||
{MetaCore::MetaCoreDataSourceSetting{"file_path", "Runtime/RuntimeReplay.mcstream"}},
|
||
true,
|
||
1000
|
||
});
|
||
sources.DataPoints.push_back(MetaCore::MetaCoreDataPointDefinition{
|
||
"runtime.status",
|
||
"replay-source",
|
||
"runtime.status",
|
||
MetaCore::MetaCoreRuntimeValueType::String
|
||
});
|
||
bindings.UiBindings.push_back(MetaCore::MetaCoreUiBindingDefinition{
|
||
"binding.ui.missing",
|
||
"runtime.status",
|
||
"missing.status",
|
||
MetaCore::MetaCoreRuntimeUiBindingTarget::Text,
|
||
MetaCore::MetaCoreRuntimeMissingDataPolicy::KeepLastValue
|
||
});
|
||
|
||
const auto validationIssues = editorContext.ValidateRuntimeDataConfig();
|
||
MetaCoreExpect(
|
||
std::any_of(validationIssues.begin(), validationIssues.end(), [](const MetaCore::MetaCoreRuntimeConfigIssue& issue) {
|
||
return issue.Severity == MetaCore::MetaCoreRuntimeConfigIssueSeverity::Error &&
|
||
issue.Scope == "binding.ui.missing" &&
|
||
issue.Message.find("Target UI node does not exist") != std::string::npos;
|
||
}),
|
||
"EditorContext Validate should report missing Startup UI binding targets"
|
||
);
|
||
|
||
MetaCoreExpect(
|
||
!editorContext.SaveRuntimeDataConfig(),
|
||
"EditorContext should reject RuntimeData UI bindings that target missing Startup UI nodes"
|
||
);
|
||
|
||
coreServicesModule->Shutdown(moduleRegistry);
|
||
moduleRegistry.ShutdownServices();
|
||
_putenv_s("METACORE_PROJECT_PATH", "");
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
}
|
||
|
||
void MetaCoreTestEditorContextValidatesRuntimeSceneBindingTargets() {
|
||
const std::filesystem::path tempProjectRoot =
|
||
std::filesystem::temp_directory_path() / "MetaCoreRuntimeEditorSceneBindingProject";
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
std::filesystem::create_directories(tempProjectRoot / "Assets");
|
||
std::filesystem::create_directories(tempProjectRoot / "Scenes");
|
||
std::filesystem::create_directories(tempProjectRoot / "Library");
|
||
|
||
{
|
||
std::ofstream projectFile(tempProjectRoot / "MetaCore.project.json", std::ios::trunc);
|
||
projectFile << "{\n"
|
||
<< " \"name\": \"RuntimeSceneBindingProject\",\n"
|
||
<< " \"version\": \"0.1.0\",\n"
|
||
<< " \"scenes\": [],\n"
|
||
<< " \"startup_scene\": \"\"\n"
|
||
<< "}\n";
|
||
}
|
||
|
||
_putenv_s("METACORE_PROJECT_PATH", tempProjectRoot.string().c_str());
|
||
|
||
MetaCore::MetaCoreWindow window;
|
||
MetaCore::MetaCoreRenderDevice renderDevice;
|
||
MetaCore::MetaCoreEditorViewportRenderer viewportRenderer;
|
||
MetaCore::MetaCoreScene scene;
|
||
MetaCore::MetaCoreGameObject transformOnlyObject = scene.CreateGameObject("TransformOnly");
|
||
MetaCore::MetaCoreLogService logService;
|
||
MetaCore::MetaCoreEditorModuleRegistry moduleRegistry;
|
||
|
||
auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule();
|
||
coreServicesModule->Startup(moduleRegistry);
|
||
|
||
MetaCore::MetaCoreEditorContext editorContext(
|
||
window,
|
||
renderDevice,
|
||
viewportRenderer,
|
||
scene,
|
||
logService,
|
||
moduleRegistry
|
||
);
|
||
|
||
MetaCoreExpect(editorContext.EnsureRuntimeDataConfigLoaded(), "EditorContext should load runtime config for scene binding validation");
|
||
auto& sources = editorContext.AccessRuntimeDataSourcesDocument();
|
||
auto& bindings = editorContext.AccessRuntimeBindingsDocument();
|
||
sources.Sources.push_back(MetaCore::MetaCoreDataSourceDefinition{
|
||
"mock-source",
|
||
"mock",
|
||
"Mock Source",
|
||
{},
|
||
true,
|
||
1000
|
||
});
|
||
sources.DataPoints.push_back(MetaCore::MetaCoreDataPointDefinition{
|
||
"pump.position",
|
||
"mock-source",
|
||
"pump.position",
|
||
MetaCore::MetaCoreRuntimeValueType::Vec3
|
||
});
|
||
sources.DataPoints.push_back(MetaCore::MetaCoreDataPointDefinition{
|
||
"pump.visible",
|
||
"mock-source",
|
||
"pump.visible",
|
||
MetaCore::MetaCoreRuntimeValueType::Bool
|
||
});
|
||
bindings.Bindings.push_back(MetaCore::MetaCoreSceneBindingDefinition{
|
||
"binding.scene.missing-object",
|
||
"pump.position",
|
||
999999,
|
||
MetaCore::MetaCoreRuntimeBindingTarget::TransformPosition,
|
||
MetaCore::MetaCoreRuntimeMissingDataPolicy::KeepLastValue
|
||
});
|
||
bindings.Bindings.push_back(MetaCore::MetaCoreSceneBindingDefinition{
|
||
"binding.scene.missing-mesh",
|
||
"pump.visible",
|
||
transformOnlyObject.GetId(),
|
||
MetaCore::MetaCoreRuntimeBindingTarget::MeshRendererVisible,
|
||
MetaCore::MetaCoreRuntimeMissingDataPolicy::KeepLastValue
|
||
});
|
||
|
||
const auto validationIssues = editorContext.ValidateRuntimeDataConfig();
|
||
MetaCoreExpect(
|
||
std::any_of(validationIssues.begin(), validationIssues.end(), [](const MetaCore::MetaCoreRuntimeConfigIssue& issue) {
|
||
return issue.Severity == MetaCore::MetaCoreRuntimeConfigIssueSeverity::Error &&
|
||
issue.Scope == "binding.scene.missing-object" &&
|
||
issue.Message.find("Target scene object does not exist") != std::string::npos;
|
||
}),
|
||
"EditorContext Validate should report missing RuntimeData scene target objects"
|
||
);
|
||
MetaCoreExpect(
|
||
std::any_of(validationIssues.begin(), validationIssues.end(), [](const MetaCore::MetaCoreRuntimeConfigIssue& issue) {
|
||
return issue.Severity == MetaCore::MetaCoreRuntimeConfigIssueSeverity::Error &&
|
||
issue.Scope == "binding.scene.missing-mesh" &&
|
||
issue.Message.find("MeshRenderer") != std::string::npos;
|
||
}),
|
||
"EditorContext Validate should report RuntimeData scene target component mismatches"
|
||
);
|
||
MetaCoreExpect(
|
||
!editorContext.SaveRuntimeDataConfig(),
|
||
"EditorContext should reject RuntimeData scene bindings that cannot resolve their target components"
|
||
);
|
||
|
||
coreServicesModule->Shutdown(moduleRegistry);
|
||
moduleRegistry.ShutdownServices();
|
||
_putenv_s("METACORE_PROJECT_PATH", "");
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
}
|
||
|
||
void MetaCoreTestEditorContextRejectsInvalidRuntimeDataSave() {
|
||
const std::filesystem::path tempProjectRoot =
|
||
std::filesystem::temp_directory_path() / "MetaCoreRuntimeEditorInvalidConfigProject";
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
std::filesystem::create_directories(tempProjectRoot / "Assets");
|
||
std::filesystem::create_directories(tempProjectRoot / "Scenes");
|
||
std::filesystem::create_directories(tempProjectRoot / "Library");
|
||
|
||
{
|
||
std::ofstream projectFile(tempProjectRoot / "MetaCore.project.json", std::ios::trunc);
|
||
projectFile << "{\n"
|
||
<< " \"name\": \"RuntimeInvalidConfigProject\",\n"
|
||
<< " \"version\": \"0.1.0\",\n"
|
||
<< " \"scenes\": [],\n"
|
||
<< " \"startup_scene\": \"\"\n"
|
||
<< "}\n";
|
||
}
|
||
|
||
_putenv_s("METACORE_PROJECT_PATH", tempProjectRoot.string().c_str());
|
||
|
||
MetaCore::MetaCoreWindow window;
|
||
MetaCore::MetaCoreRenderDevice renderDevice;
|
||
MetaCore::MetaCoreEditorViewportRenderer viewportRenderer;
|
||
MetaCore::MetaCoreScene scene = MetaCore::MetaCoreCreateDefaultScene();
|
||
MetaCore::MetaCoreLogService logService;
|
||
MetaCore::MetaCoreEditorModuleRegistry moduleRegistry;
|
||
|
||
auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule();
|
||
coreServicesModule->Startup(moduleRegistry);
|
||
|
||
MetaCore::MetaCoreEditorContext editorContext(
|
||
window,
|
||
renderDevice,
|
||
viewportRenderer,
|
||
scene,
|
||
logService,
|
||
moduleRegistry
|
||
);
|
||
|
||
MetaCoreExpect(editorContext.EnsureRuntimeDataConfigLoaded(), "EditorContext 应能加载 Runtime 配置");
|
||
auto& bindings = editorContext.AccessRuntimeBindingsDocument();
|
||
bindings.Bindings.push_back(MetaCore::MetaCoreSceneBindingDefinition{
|
||
"binding.invalid",
|
||
"missing.point",
|
||
3,
|
||
MetaCore::MetaCoreRuntimeBindingTarget::TransformPosition,
|
||
MetaCore::MetaCoreRuntimeMissingDataPolicy::KeepLastValue
|
||
});
|
||
|
||
MetaCoreExpect(!editorContext.SaveRuntimeDataConfig(), "坏 Runtime 配置应被拒绝保存");
|
||
|
||
coreServicesModule->Shutdown(moduleRegistry);
|
||
moduleRegistry.ShutdownServices();
|
||
_putenv_s("METACORE_PROJECT_PATH", "");
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
}
|
||
|
||
void MetaCoreTestUiDocumentSerialization() {
|
||
MetaCore::MetaCoreTypeRegistry registry;
|
||
MetaCoreRegisterFoundationGeneratedTypes(registry);
|
||
MetaCoreRegisterSceneGeneratedTypes(registry);
|
||
MetaCoreRegisterEditorGeneratedTypes(registry);
|
||
|
||
MetaCore::MetaCoreUiDocument document;
|
||
document.Name = "MainHud";
|
||
document.ReferenceWidth = 1920;
|
||
document.ReferenceHeight = 1080;
|
||
document.RootNodeIds = {"root.panel"};
|
||
|
||
MetaCore::MetaCoreUiNodeDocument rootNode;
|
||
rootNode.Id = "root.panel";
|
||
rootNode.Name = "Root Panel";
|
||
rootNode.Type = MetaCore::MetaCoreUiNodeType::Panel;
|
||
rootNode.Visible = true;
|
||
rootNode.Children = {"header.text", "status.button"};
|
||
rootNode.RectTransform.AnchorMin = glm::vec3(0.0F, 0.0F, 0.0F);
|
||
rootNode.RectTransform.AnchorMax = glm::vec3(1.0F, 1.0F, 0.0F);
|
||
rootNode.RectTransform.Size = glm::vec3(0.0F, 0.0F, 0.0F);
|
||
rootNode.Style.BackgroundColor = glm::vec3(0.05F, 0.08F, 0.12F);
|
||
|
||
MetaCore::MetaCoreUiNodeDocument textNode;
|
||
textNode.Id = "header.text";
|
||
textNode.Name = "Header";
|
||
textNode.Type = MetaCore::MetaCoreUiNodeType::Text;
|
||
textNode.ParentId = "root.panel";
|
||
textNode.Text = "MetaCore";
|
||
textNode.RectTransform.AnchorMin = glm::vec3(0.0F, 1.0F, 0.0F);
|
||
textNode.RectTransform.AnchorMax = glm::vec3(1.0F, 1.0F, 0.0F);
|
||
textNode.RectTransform.Position = glm::vec3(0.0F, -24.0F, 0.0F);
|
||
textNode.Style.FontSize = 28.0F;
|
||
textNode.Style.HorizontalAlignment = MetaCore::MetaCoreUiHorizontalAlignment::Center;
|
||
textNode.Style.TextColor = glm::vec3(0.95F, 0.95F, 0.95F);
|
||
|
||
MetaCore::MetaCoreUiNodeDocument buttonNode;
|
||
buttonNode.Id = "status.button";
|
||
buttonNode.Name = "Status Button";
|
||
buttonNode.Type = MetaCore::MetaCoreUiNodeType::Button;
|
||
buttonNode.ParentId = "root.panel";
|
||
buttonNode.Text = "Start";
|
||
buttonNode.Interactable = true;
|
||
buttonNode.RectTransform.AnchorMin = glm::vec3(1.0F, 0.0F, 0.0F);
|
||
buttonNode.RectTransform.AnchorMax = glm::vec3(1.0F, 0.0F, 0.0F);
|
||
buttonNode.RectTransform.Pivot = glm::vec3(1.0F, 0.0F, 0.0F);
|
||
buttonNode.RectTransform.Position = glm::vec3(-32.0F, 32.0F, 0.0F);
|
||
buttonNode.RectTransform.Size = glm::vec3(180.0F, 48.0F, 0.0F);
|
||
buttonNode.Style.BackgroundColor = glm::vec3(0.12F, 0.42F, 0.82F);
|
||
|
||
document.Nodes = {rootNode, textNode, buttonNode};
|
||
|
||
const auto bytes = MetaCore::MetaCoreSerializeToBytes(document, registry);
|
||
MetaCoreExpect(bytes.has_value(), "UiDocument 应能序列化");
|
||
|
||
MetaCore::MetaCoreUiDocument roundTrip;
|
||
MetaCoreExpect(
|
||
MetaCore::MetaCoreDeserializeFromBytes(*bytes, roundTrip, registry),
|
||
"UiDocument 应能反序列化"
|
||
);
|
||
|
||
MetaCoreExpect(roundTrip.Name == document.Name, "UiDocument 名称应保持");
|
||
MetaCoreExpect(roundTrip.ReferenceWidth == 1920, "UiDocument 参考宽度应保持");
|
||
MetaCoreExpect(roundTrip.ReferenceHeight == 1080, "UiDocument 参考高度应保持");
|
||
MetaCoreExpect(roundTrip.RootNodeIds.size() == 1, "UiDocument 根节点数应保持");
|
||
MetaCoreExpect(roundTrip.Nodes.size() == 3, "UiDocument 节点数量应保持");
|
||
MetaCoreExpect(roundTrip.Nodes[0].Children.size() == 2, "UiNode 子节点列表应保持");
|
||
MetaCoreExpect(roundTrip.Nodes[1].Type == MetaCore::MetaCoreUiNodeType::Text, "UiNode 类型应保持");
|
||
MetaCoreExpect(roundTrip.Nodes[1].Text == "MetaCore", "Ui Text 内容应保持");
|
||
MetaCoreExpect(roundTrip.Nodes[1].Style.FontSize == 28.0F, "Ui 字体大小应保持");
|
||
MetaCoreExpect(roundTrip.Nodes[2].Interactable, "Ui Button 可交互状态应保持");
|
||
MetaCoreExpect(roundTrip.Nodes[2].Style.HorizontalAlignment == MetaCore::MetaCoreUiHorizontalAlignment::Left, "默认水平对齐应保持");
|
||
MetaCoreExpectVec3Near(roundTrip.Nodes[0].Style.BackgroundColor, glm::vec3(0.05F, 0.08F, 0.12F), "Ui 背景色应保持");
|
||
}
|
||
|
||
void MetaCoreTestUiDocumentRmlCompilation() {
|
||
MetaCore::MetaCoreUiDocument document;
|
||
document.Name = "RuntimeHud";
|
||
document.ReferenceWidth = 1920;
|
||
document.ReferenceHeight = 1080;
|
||
document.RootNodeIds = {"root"};
|
||
|
||
MetaCore::MetaCoreUiNodeDocument root;
|
||
root.Id = "root";
|
||
root.Name = "Root";
|
||
root.Type = MetaCore::MetaCoreUiNodeType::Panel;
|
||
root.Children = {"title", "status.image", "start.button"};
|
||
root.RectTransform.AnchorMin = glm::vec3(0.0F, 0.0F, 0.0F);
|
||
root.RectTransform.AnchorMax = glm::vec3(1.0F, 1.0F, 0.0F);
|
||
root.RectTransform.Size = glm::vec3(0.0F, 0.0F, 0.0F);
|
||
root.Style.BackgroundColor = glm::vec3(0.05F, 0.08F, 0.12F);
|
||
|
||
MetaCore::MetaCoreUiNodeDocument title;
|
||
title.Id = "title";
|
||
title.Name = "Title";
|
||
title.Type = MetaCore::MetaCoreUiNodeType::Text;
|
||
title.ParentId = "root";
|
||
title.Text = "MetaCore <Runtime>";
|
||
title.RectTransform.Position = glm::vec3(32.0F, 24.0F, 0.0F);
|
||
title.RectTransform.Size = glm::vec3(520.0F, 56.0F, 0.0F);
|
||
title.Style.FontSize = 28.0F;
|
||
title.Style.HorizontalAlignment = MetaCore::MetaCoreUiHorizontalAlignment::Center;
|
||
|
||
MetaCore::MetaCoreUiNodeDocument image;
|
||
image.Id = "status.image";
|
||
image.Name = "Status Image";
|
||
image.Type = MetaCore::MetaCoreUiNodeType::Image;
|
||
image.ParentId = "root";
|
||
image.RectTransform.Position = glm::vec3(32.0F, 96.0F, 0.0F);
|
||
image.RectTransform.Size = glm::vec3(96.0F, 96.0F, 0.0F);
|
||
image.Style.TintColor = glm::vec3(0.2F, 0.8F, 0.4F);
|
||
image.Style.PreserveAspect = true;
|
||
|
||
MetaCore::MetaCoreUiNodeDocument button;
|
||
button.Id = "start.button";
|
||
button.Name = "Start Button";
|
||
button.Type = MetaCore::MetaCoreUiNodeType::Button;
|
||
button.ParentId = "root";
|
||
button.Text = "Start & Run";
|
||
button.Interactable = true;
|
||
button.RectTransform.Position = glm::vec3(32.0F, 216.0F, 0.0F);
|
||
button.RectTransform.Size = glm::vec3(180.0F, 48.0F, 0.0F);
|
||
button.Style.BackgroundColor = glm::vec3(0.12F, 0.42F, 0.82F);
|
||
|
||
document.Nodes = {root, title, image, button};
|
||
|
||
const auto compiled = MetaCore::MetaCoreCompileUiDocumentToRml(document, "RuntimeHud.rcss");
|
||
MetaCoreExpect(!compiled.Rml.empty(), "Compiled RML should not be empty");
|
||
MetaCoreExpect(!compiled.Rcss.empty(), "Compiled RCSS should not be empty");
|
||
MetaCoreExpect(compiled.Rml.find("href=\"RuntimeHud.rcss\"") != std::string::npos, "Compiled RML should reference stylesheet");
|
||
MetaCoreExpect(compiled.Rml.find("MetaCore <Runtime>") != std::string::npos, "Compiled RML should escape text");
|
||
MetaCoreExpect(compiled.Rml.find("Start & Run") != std::string::npos, "Compiled RML should escape button text");
|
||
MetaCoreExpect(compiled.Rml.find("mcui-panel") != std::string::npos, "Compiled RML should include panel class");
|
||
MetaCoreExpect(compiled.Rml.find("mcui-text") != std::string::npos, "Compiled RML should include text class");
|
||
MetaCoreExpect(compiled.Rml.find("mcui-image") != std::string::npos, "Compiled RML should include image class");
|
||
MetaCoreExpect(compiled.Rml.find("mcui-button") != std::string::npos, "Compiled RML should include button class");
|
||
MetaCoreExpect(compiled.Rml.find("data-metacore-id=\"start.button\"") != std::string::npos, "Compiled RML should preserve source ids");
|
||
MetaCoreExpect(compiled.Rcss.find(".mcui-node-0") != std::string::npos, "Compiled RCSS should include stable node class");
|
||
MetaCoreExpect(compiled.Rcss.find("width: 1920px") != std::string::npos, "Compiled RCSS should include reference width");
|
||
MetaCoreExpect(compiled.Rcss.find("text-align: center") != std::string::npos, "Compiled RCSS should include text alignment");
|
||
MetaCoreExpect(compiled.Rcss.find("rgb(13, 20, 31)") != std::string::npos, "Compiled RCSS should convert colors");
|
||
MetaCoreExpect(compiled.StylesheetHref == "RuntimeHud.rcss", "Compiled UI should preserve stylesheet href");
|
||
}
|
||
|
||
void MetaCoreTestRuntimeUiRendererLifecycle() {
|
||
MetaCore::MetaCoreRuntimeUiRenderer renderer;
|
||
|
||
MetaCore::MetaCoreUiDocument document;
|
||
document.Name = "RuntimeRendererSmoke";
|
||
document.ReferenceWidth = 1280;
|
||
document.ReferenceHeight = 720;
|
||
document.RootNodeIds = {"root"};
|
||
|
||
MetaCore::MetaCoreUiNodeDocument root;
|
||
root.Id = "root";
|
||
root.Name = "Root";
|
||
root.Type = MetaCore::MetaCoreUiNodeType::Panel;
|
||
root.Children = {"runtime.status"};
|
||
root.RectTransform.AnchorMin = glm::vec3(0.0F, 0.0F, 0.0F);
|
||
root.RectTransform.AnchorMax = glm::vec3(1.0F, 1.0F, 0.0F);
|
||
root.RectTransform.Size = glm::vec3(0.0F, 0.0F, 0.0F);
|
||
root.Style.BackgroundColor = glm::vec3(0.1F, 0.2F, 0.3F);
|
||
|
||
MetaCore::MetaCoreUiNodeDocument statusText;
|
||
statusText.Id = "runtime.status";
|
||
statusText.Name = "Runtime Status";
|
||
statusText.Type = MetaCore::MetaCoreUiNodeType::Text;
|
||
statusText.ParentId = "root";
|
||
statusText.Text = "RuntimeData starting";
|
||
statusText.RectTransform.Position = glm::vec3(24.0F, 24.0F, 0.0F);
|
||
statusText.RectTransform.Size = glm::vec3(360.0F, 42.0F, 0.0F);
|
||
statusText.Style.FontSize = 18.0F;
|
||
document.Nodes = {root, statusText};
|
||
|
||
const auto compiledDocument = MetaCore::MetaCoreCompileUiDocumentToRml(document, "RuntimeRendererSmoke.rcss");
|
||
|
||
MetaCoreExpect(!renderer.LoadCompiledDocument(compiledDocument), "Runtime UI renderer should reject documents before initialization");
|
||
MetaCoreExpect(!renderer.GetStats().LastError.empty(), "Runtime UI renderer should report initialization errors");
|
||
|
||
MetaCoreExpect(renderer.Initialize(), "Runtime UI renderer should initialize");
|
||
renderer.Resize(1280, 720);
|
||
MetaCoreExpect(renderer.GetStats().Initialized, "Runtime UI renderer should report initialized state");
|
||
MetaCoreExpect(renderer.GetStats().RmlInitialized, "Runtime UI renderer should initialize RmlUi core");
|
||
MetaCoreExpect(renderer.GetStats().RmlContextCreated, "Runtime UI renderer should create an RmlUi context");
|
||
MetaCoreExpect(renderer.GetStats().Width == 1280, "Runtime UI renderer should track width");
|
||
MetaCoreExpect(renderer.GetStats().Height == 720, "Runtime UI renderer should track height");
|
||
|
||
MetaCoreExpect(renderer.LoadCompiledDocument(compiledDocument), "Runtime UI renderer should accept compiled UI documents");
|
||
MetaCoreExpect(renderer.GetStats().Loaded, "Runtime UI renderer should report loaded UI state");
|
||
MetaCoreExpect(renderer.GetStats().RmlDocumentLoaded, "Runtime UI renderer should load an RmlUi document");
|
||
MetaCoreExpect(renderer.GetStats().RmlBytes == compiledDocument.Rml.size(), "Runtime UI renderer should track RML bytes");
|
||
MetaCoreExpect(renderer.GetStats().RcssBytes == compiledDocument.Rcss.size(), "Runtime UI renderer should track RCSS bytes");
|
||
MetaCoreExpect(renderer.GetStats().LastError.empty(), "Runtime UI renderer should clear load errors after success");
|
||
MetaCoreExpect(renderer.HasNode("runtime.status"), "Runtime UI renderer should report existing MetaCore UI nodes");
|
||
MetaCoreExpect(!renderer.HasNode("missing.status"), "Runtime UI renderer should report missing MetaCore UI nodes");
|
||
MetaCoreExpect(
|
||
!renderer.SetNodeText("missing.status", "missing"),
|
||
"Runtime UI renderer should reject missing dynamic text nodes"
|
||
);
|
||
MetaCoreExpect(!renderer.GetStats().LastError.empty(), "Runtime UI renderer should report missing dynamic text nodes");
|
||
MetaCoreExpect(
|
||
renderer.SetNodeText("runtime.status", "RuntimeData <connected> & stable"),
|
||
"Runtime UI renderer should update dynamic text nodes by MetaCore UI id"
|
||
);
|
||
MetaCoreExpect(renderer.GetStats().LastError.empty(), "Runtime UI renderer should clear dynamic text errors after success");
|
||
|
||
renderer.BeginFrame(1.0F / 60.0F);
|
||
renderer.Render();
|
||
MetaCoreExpect(renderer.GetStats().FrameCount == 1, "Runtime UI renderer should count frames");
|
||
MetaCoreExpect(renderer.GetStats().LastDeltaSeconds > 0.0F, "Runtime UI renderer should track delta time");
|
||
MetaCoreExpect(renderer.GetStats().CompiledGeometryCount > 0, "Runtime UI renderer should receive RmlUi geometry");
|
||
MetaCoreExpect(renderer.GetStats().RenderGeometryCalls > 0, "Runtime UI renderer should execute RmlUi render callbacks");
|
||
MetaCoreExpect(renderer.GetStats().DrawCommandCount > 0, "Runtime UI renderer should emit draw commands");
|
||
MetaCoreExpect(renderer.GetStats().DrawVertexCount > 0, "Runtime UI renderer should emit draw vertices");
|
||
MetaCoreExpect(renderer.GetStats().DrawIndexCount > 0, "Runtime UI renderer should emit draw indices");
|
||
|
||
const MetaCore::MetaCoreRuntimeUiFrame& frame = renderer.GetLastFrame();
|
||
MetaCoreExpect(frame.Commands.size() == renderer.GetStats().DrawCommandCount, "Runtime UI frame command count should match stats");
|
||
MetaCoreExpect(frame.Vertices.size() == renderer.GetStats().DrawVertexCount, "Runtime UI frame vertex count should match stats");
|
||
MetaCoreExpect(frame.Indices.size() == renderer.GetStats().DrawIndexCount, "Runtime UI frame index count should match stats");
|
||
MetaCoreExpect(!frame.Commands.empty(), "Runtime UI frame should contain at least one command");
|
||
MetaCoreExpect(frame.Commands.front().VertexCount > 0, "Runtime UI command should reference vertices");
|
||
MetaCoreExpect(frame.Commands.front().IndexCount > 0, "Runtime UI command should reference indices");
|
||
MetaCoreExpect(frame.Commands.front().VertexOffset < frame.Vertices.size(), "Runtime UI command vertex offset should be valid");
|
||
MetaCoreExpect(frame.Commands.front().IndexOffset < frame.Indices.size(), "Runtime UI command index offset should be valid");
|
||
MetaCoreExpect(frame.Vertices.front().A > 0, "Runtime UI vertex alpha should be preserved");
|
||
|
||
const MetaCore::MetaCoreRuntimeUiRasterFrame& rasterFrame = renderer.GetLastRasterFrame();
|
||
MetaCoreExpect(rasterFrame.Width == 1280, "Runtime UI raster frame should track width");
|
||
MetaCoreExpect(rasterFrame.Height == 720, "Runtime UI raster frame should track height");
|
||
MetaCoreExpect(rasterFrame.Rgba.size() == static_cast<std::size_t>(1280 * 720 * 4), "Runtime UI raster frame should allocate RGBA pixels");
|
||
MetaCoreExpect(renderer.GetStats().RasterPixelCount == static_cast<std::size_t>(1280 * 720), "Runtime UI raster pixel count should match dimensions");
|
||
MetaCoreExpect(renderer.GetStats().RasterTouchedPixelCount > 0, "Runtime UI raster frame should contain touched pixels");
|
||
MetaCoreExpect(
|
||
std::any_of(
|
||
rasterFrame.Rgba.begin(),
|
||
rasterFrame.Rgba.end(),
|
||
[](std::uint8_t value) { return value != 0; }
|
||
),
|
||
"Runtime UI raster frame should contain non-zero pixel data"
|
||
);
|
||
|
||
renderer.Shutdown();
|
||
MetaCoreExpect(!renderer.GetStats().Initialized, "Runtime UI renderer should clear initialized state on shutdown");
|
||
MetaCoreExpect(!renderer.GetStats().Loaded, "Runtime UI renderer should clear loaded state on shutdown");
|
||
MetaCoreExpect(renderer.GetLastFrame().Commands.empty(), "Runtime UI renderer should clear draw frame on shutdown");
|
||
MetaCoreExpect(renderer.GetLastRasterFrame().Rgba.empty(), "Runtime UI renderer should clear raster frame on shutdown");
|
||
}
|
||
|
||
void MetaCoreTestDecoupledSnapshotSync() {
|
||
// 1. 创建默认场景并收集核心对象 ID
|
||
MetaCore::MetaCoreScene scene = MetaCore::MetaCoreCreateDefaultScene();
|
||
|
||
// 动态添加一个 box1.glb,测试需要它作为网格对象进行解耦同步验证
|
||
MetaCore::MetaCoreGameObject cubeObj = scene.CreateGameObject("box1.glb");
|
||
auto& meshRenderer = cubeObj.AddComponent<MetaCore::MetaCoreMeshRendererComponent>();
|
||
meshRenderer.MeshSource = MetaCore::MetaCoreMeshSourceKind::Asset;
|
||
meshRenderer.SourceModelPath = "Assets/Models/box1.glb";
|
||
meshRenderer.SourceModelAssetGuid = MetaCore::MetaCoreAssetRegistry::Get().ResolvePathToGuid("Assets/Models/box1.glb");
|
||
cubeObj.AddComponent<MetaCore::MetaCoreModelRootTag>(MetaCore::MetaCoreModelRootTag{ "Assets/Models/box1.glb" });
|
||
cubeObj.GetComponent<MetaCore::MetaCoreTransformComponent>().Position = glm::vec3(0.0F, 0.5F, 0.0F);
|
||
|
||
MetaCore::MetaCoreId cubeId = 0;
|
||
MetaCore::MetaCoreId lightId = 0;
|
||
MetaCore::MetaCoreId cameraId = 0;
|
||
for (const MetaCore::MetaCoreGameObject& object : scene.GetGameObjects()) {
|
||
if (object.GetName() == "box1.glb") {
|
||
cubeId = object.GetId();
|
||
}
|
||
if (object.GetName() == "Directional Light") {
|
||
lightId = object.GetId();
|
||
}
|
||
if (object.GetName() == "Main Camera") {
|
||
cameraId = object.GetId();
|
||
}
|
||
}
|
||
MetaCoreExpect(cubeId != 0, "默认场景应包含网格渲染器 Cube");
|
||
MetaCoreExpect(lightId != 0, "默认场景应包含光源 Light");
|
||
MetaCoreExpect(cameraId != 0, "默认场景应包含相机 Camera");
|
||
|
||
// 2. 生成快照数据
|
||
MetaCore::MetaCoreSceneRenderSync renderSync;
|
||
MetaCore::MetaCoreSceneRenderSyncSnapshot snapshot = renderSync.BuildSnapshot(scene);
|
||
|
||
// 3. 修改快照中的参数以测试解耦逻辑和 Enabled 属性过滤
|
||
glm::mat4 customLocalMatrix = glm::translate(glm::mat4(1.0F), glm::vec3(15.0F, -5.0F, 3.5F));
|
||
snapshot.LocalMatrices[cubeId] = customLocalMatrix;
|
||
snapshot.WorldMatrices[cubeId] = customLocalMatrix;
|
||
|
||
// 禁用所有光源和相机以测试过滤和默认光源自动起降
|
||
for (auto& light : snapshot.Lights) {
|
||
light.Enabled = false;
|
||
}
|
||
for (auto& camera : snapshot.Cameras) {
|
||
camera.Enabled = false;
|
||
}
|
||
snapshot.PrimaryCamera = std::nullopt;
|
||
|
||
// 4. 初始化窗口和 FilamentSceneBridge
|
||
MetaCore::MetaCoreWindow window;
|
||
bool winOk = window.Initialize(800, 600, "DecoupledSnapshotSyncTestWindow");
|
||
MetaCoreExpect(winOk, "测试窗口初始化应成功");
|
||
|
||
MetaCore::MetaCoreFilamentSceneBridge bridge;
|
||
bridge.SetProjectRootPath("d:/MetaCore/SandboxProject");
|
||
bool bridgeOk = bridge.Initialize(window);
|
||
MetaCoreExpect(bridgeOk, "测试桥接器初始化应成功");
|
||
|
||
// 5. 在 scene == nullptr 的快照渲染模式下执行同步
|
||
std::cout << "[DEBUG] SyncScene starting..." << std::endl;
|
||
bridge.SyncScene(snapshot, nullptr, false, false);
|
||
std::cout << "[DEBUG] SyncScene completed." << std::endl;
|
||
|
||
// 6. 验证映射重建和变换同步
|
||
glm::mat4 cubeWorldMatrix;
|
||
bool hasCube = bridge.TryGetObjectWorldMatrix(cubeId, cubeWorldMatrix);
|
||
std::cout << "[DEBUG] hasCube: " << hasCube << std::endl;
|
||
MetaCoreExpect(hasCube, "无 scene 模式下重建映射后应包含 Cube 变换");
|
||
|
||
bool transOk = bridge.VerifyTransformForTesting(cubeId, customLocalMatrix);
|
||
std::cout << "[DEBUG] transOk: " << transOk << std::endl;
|
||
MetaCoreExpect(transOk, "快照中的自定义局部变换应正确同步到 Filament");
|
||
|
||
bool cubeVisibleInScene = bridge.VerifyEntityInSceneForTesting(cubeId);
|
||
std::cout << "[DEBUG] cubeVisibleInScene: " << cubeVisibleInScene << std::endl;
|
||
MetaCoreExpect(cubeVisibleInScene, "默认可见的网格实体应该在 Filament 场景中");
|
||
|
||
// 7. 验证 Enabled 状态为 false 的光源被过滤排除,且默认灯光起降机制生效 (自动亮起)
|
||
bool hasLight = bridge.VerifyLightExistsForTesting(lightId);
|
||
std::cout << "[DEBUG] hasLight: " << hasLight << std::endl;
|
||
MetaCoreExpect(!hasLight, "Enabled 为 false 的自定义光源不应被实例化");
|
||
|
||
float defaultLightIntensity = bridge.GetDefaultLightIntensityForTesting();
|
||
std::cout << "[DEBUG] defaultLightIntensity: " << defaultLightIntensity << std::endl;
|
||
MetaCoreExpect(defaultLightIntensity > 99000.0F, "无有效自定义光源时,默认灯光应起飞作为兜底");
|
||
|
||
// 8. 动态开启光源属性,验证默认灯光动态变暗
|
||
for (auto& light : snapshot.Lights) {
|
||
if (light.ObjectId == lightId) {
|
||
light.Enabled = true;
|
||
}
|
||
}
|
||
// 同时我们将 cube 的 Visible 改为 false,测试动态隐藏
|
||
for (auto& r : snapshot.Renderables) {
|
||
if (r.ObjectId == cubeId) {
|
||
r.Visible = false;
|
||
}
|
||
}
|
||
std::cout << "[DEBUG] SyncScene 2 starting..." << std::endl;
|
||
bridge.SyncScene(snapshot, nullptr, false, false);
|
||
std::cout << "[DEBUG] SyncScene 2 completed." << std::endl;
|
||
|
||
bool hasLightNow = bridge.VerifyLightExistsForTesting(lightId);
|
||
std::cout << "[DEBUG] hasLightNow: " << hasLightNow << std::endl;
|
||
MetaCoreExpect(hasLightNow, "启用光源后自定义光源应被实例化");
|
||
|
||
float defaultLightIntensityNow = bridge.GetDefaultLightIntensityForTesting();
|
||
std::cout << "[DEBUG] defaultLightIntensityNow: " << defaultLightIntensityNow << std::endl;
|
||
MetaCoreExpect(defaultLightIntensityNow < 1.0F, "启用自定义光源时,默认灯光强度应自动降为 0");
|
||
|
||
bool cubeVisibleInScene2 = bridge.VerifyEntityInSceneForTesting(cubeId);
|
||
std::cout << "[DEBUG] cubeVisibleInScene2: " << cubeVisibleInScene2 << std::endl;
|
||
MetaCoreExpect(!cubeVisibleInScene2, "禁用可见性后,网格实体应该从 Filament 场景中移除");
|
||
|
||
// 9. 再次禁用光源,验证自定义光源被销毁并且默认灯光复亮
|
||
for (auto& light : snapshot.Lights) {
|
||
if (light.ObjectId == lightId) {
|
||
light.Enabled = false;
|
||
}
|
||
}
|
||
std::cout << "[DEBUG] SyncScene 3 starting..." << std::endl;
|
||
bridge.SyncScene(snapshot, nullptr, false, false);
|
||
std::cout << "[DEBUG] SyncScene 3 completed." << std::endl;
|
||
|
||
bool hasLightFinal = bridge.VerifyLightExistsForTesting(lightId);
|
||
std::cout << "[DEBUG] hasLightFinal: " << hasLightFinal << std::endl;
|
||
MetaCoreExpect(!hasLightFinal, "再次禁用光源后自定义光源实体应被正确销毁移出");
|
||
|
||
float defaultLightIntensityFinal = bridge.GetDefaultLightIntensityForTesting();
|
||
std::cout << "[DEBUG] defaultLightIntensityFinal: " << defaultLightIntensityFinal << std::endl;
|
||
MetaCoreExpect(defaultLightIntensityFinal > 99000.0F, "再次无激活光源时,默认灯光应重新亮起兜底");
|
||
|
||
// 9.5 模拟删除网格对象,验证其在 FilamentSceneBridge 中被成功卸载
|
||
std::cout << "[DEBUG] Deleting mesh object..." << std::endl;
|
||
for (auto it = snapshot.Renderables.begin(); it != snapshot.Renderables.end(); ) {
|
||
if (it->ObjectId == cubeId) {
|
||
it = snapshot.Renderables.erase(it);
|
||
} else {
|
||
++it;
|
||
}
|
||
}
|
||
std::cout << "[DEBUG] SyncScene 4 starting..." << std::endl;
|
||
bridge.SyncScene(snapshot, nullptr, false, false);
|
||
std::cout << "[DEBUG] SyncScene 4 completed." << std::endl;
|
||
|
||
glm::mat4 deletedWorldMatrix;
|
||
bool hasCubeAfterDelete = bridge.TryGetObjectWorldMatrix(cubeId, deletedWorldMatrix);
|
||
std::cout << "[DEBUG] hasCubeAfterDelete: " << hasCubeAfterDelete << std::endl;
|
||
MetaCoreExpect(!hasCubeAfterDelete, "删除网格对象后,其在桥接器映射中不应再存在");
|
||
|
||
// 10. 资源清理
|
||
std::cout << "[DEBUG] bridge.Shutdown starting..." << std::endl;
|
||
bridge.Shutdown();
|
||
std::cout << "[DEBUG] bridge.Shutdown completed." << std::endl;
|
||
window.Shutdown();
|
||
}
|
||
|
||
void MetaCoreTestNestedModelHierarchyTransformSync() {
|
||
// 1. 创建测试场景,建立嵌套模型和父子变换结构
|
||
MetaCore::MetaCoreScene scene = MetaCore::MetaCoreCreateDefaultScene();
|
||
|
||
// 模拟根模型 (box1.glb)
|
||
MetaCore::MetaCoreGameObject parentModel = scene.CreateGameObject("ParentModel");
|
||
auto& parentMesh = parentModel.AddComponent<MetaCore::MetaCoreMeshRendererComponent>();
|
||
parentMesh.MeshSource = MetaCore::MetaCoreMeshSourceKind::Asset;
|
||
parentMesh.SourceModelPath = "Assets/Models/box1.glb";
|
||
parentMesh.SourceModelAssetGuid = MetaCore::MetaCoreAssetRegistry::Get().ResolvePathToGuid("Assets/Models/box1.glb");
|
||
parentModel.AddComponent<MetaCore::MetaCoreModelRootTag>(MetaCore::MetaCoreModelRootTag{ "Assets/Models/box1.glb" });
|
||
parentModel.GetComponent<MetaCore::MetaCoreTransformComponent>().Position = glm::vec3(0.0F, 1.0F, 0.0F);
|
||
|
||
// 模拟子模型 (嵌套相同的 box1.glb,其 parent 为 parentModel)
|
||
MetaCore::MetaCoreGameObject childModel = scene.CreateGameObject("ChildModel", parentModel.GetId());
|
||
auto& childMesh = childModel.AddComponent<MetaCore::MetaCoreMeshRendererComponent>();
|
||
childMesh.MeshSource = MetaCore::MetaCoreMeshSourceKind::Asset;
|
||
childMesh.SourceModelPath = "Assets/Models/box1.glb";
|
||
childMesh.SourceModelAssetGuid = MetaCore::MetaCoreAssetRegistry::Get().ResolvePathToGuid("Assets/Models/box1.glb");
|
||
childModel.AddComponent<MetaCore::MetaCoreModelRootTag>(MetaCore::MetaCoreModelRootTag{ "Assets/Models/box1.glb" });
|
||
childModel.GetComponent<MetaCore::MetaCoreTransformComponent>().Position = glm::vec3(2.0F, 0.0F, 0.0F); // 局部偏移 x + 2.0
|
||
|
||
MetaCore::MetaCoreSceneRenderSync renderSync;
|
||
MetaCore::MetaCoreSceneRenderSyncSnapshot snapshot = renderSync.BuildSnapshot(scene);
|
||
|
||
// 验证 Bug 2 修复:子模型的 HostRootId 应该为它自己,而不是父模型
|
||
bool foundChild = false;
|
||
for (const auto& renderable : snapshot.Renderables) {
|
||
if (renderable.ObjectId == childModel.GetId()) {
|
||
foundChild = true;
|
||
MetaCoreExpect(renderable.HostRootId == childModel.GetId(), "子模型的 HostRootId 必须等于其自身的 ID,不能被错判为父模型 ID");
|
||
}
|
||
}
|
||
MetaCoreExpect(foundChild, "快照的渲染实体列表中应包含 ChildModel");
|
||
|
||
// 2. 初始化桥接器
|
||
MetaCore::MetaCoreWindow window;
|
||
bool winOk = window.Initialize(800, 600, "NestedModelHierarchyTestWindow");
|
||
MetaCoreExpect(winOk, "测试窗口初始化成功");
|
||
|
||
MetaCore::MetaCoreFilamentSceneBridge bridge;
|
||
bridge.SetProjectRootPath("d:/MetaCore/SandboxProject");
|
||
bool bridgeOk = bridge.Initialize(window);
|
||
MetaCoreExpect(bridgeOk, "测试桥接器初始化成功");
|
||
|
||
// 同步快照
|
||
bridge.SyncScene(snapshot, nullptr, false, false);
|
||
|
||
// 验证 Bug 1 修复:在没有 Filament 层级关系下,子模型在 Filament 侧的变换矩阵应当正确跟随父模型的世界矩阵
|
||
// 子模型局部矩阵
|
||
glm::mat4 childLocalMat = glm::translate(glm::mat4(1.0F), glm::vec3(2.0F, 0.0F, 0.0F));
|
||
// 父模型世界矩阵
|
||
glm::mat4 parentWorldMat = glm::translate(glm::mat4(1.0F), glm::vec3(0.0F, 1.0F, 0.0F));
|
||
// 预期的子模型世界矩阵
|
||
glm::mat4 expectedChildWorldMat = parentWorldMat * childLocalMat;
|
||
|
||
bool transOk = bridge.VerifyTransformForTesting(childModel.GetId(), expectedChildWorldMat);
|
||
MetaCoreExpect(transOk, "子模型在 Filament 侧的最终变换矩阵应正确应用世界矩阵");
|
||
|
||
// 3. 拖拽父级:修改父模型位置,重新同步,并校验子模型是否跟着移动
|
||
parentModel.GetComponent<MetaCore::MetaCoreTransformComponent>().Position = glm::vec3(10.0F, 5.0F, 0.0F);
|
||
|
||
// 重新构建快照与同步
|
||
snapshot = renderSync.BuildSnapshot(scene);
|
||
bridge.SyncScene(snapshot, nullptr, false, false);
|
||
|
||
glm::mat4 newParentWorldMat = glm::translate(glm::mat4(1.0F), glm::vec3(10.0F, 5.0F, 0.0F));
|
||
glm::mat4 newExpectedChildWorldMat = newParentWorldMat * childLocalMat;
|
||
|
||
bool transOk2 = bridge.VerifyTransformForTesting(childModel.GetId(), newExpectedChildWorldMat);
|
||
MetaCoreExpect(transOk2, "拖拽父级后,子模型在 Filament 侧的最终变换矩阵应实时跟随父模型世界矩阵更新");
|
||
|
||
bridge.Shutdown();
|
||
window.Shutdown();
|
||
}
|
||
|
||
void MetaCoreTestP3ProductivityStage() {
|
||
const std::filesystem::path tempProjectRoot =
|
||
std::filesystem::temp_directory_path() / "MetaCoreTestP3Project";
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
std::filesystem::create_directories(tempProjectRoot / "Assets");
|
||
std::filesystem::create_directories(tempProjectRoot / "Scenes");
|
||
std::filesystem::create_directories(tempProjectRoot / "Library");
|
||
|
||
// 1. 写入默认的 MetaCore.project.json
|
||
{
|
||
std::ofstream projectFile(tempProjectRoot / "MetaCore.project.json", std::ios::trunc);
|
||
projectFile << "{\n"
|
||
<< " \"name\": \"P3Project\",\n"
|
||
<< " \"version\": \"0.1.0\",\n"
|
||
<< " \"scenes\": [],\n"
|
||
<< " \"startup_scene\": \"\"\n"
|
||
<< "}\n";
|
||
}
|
||
|
||
_putenv_s("METACORE_PROJECT_PATH", tempProjectRoot.string().c_str());
|
||
|
||
MetaCore::MetaCoreEditorModuleRegistry moduleRegistry;
|
||
auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule();
|
||
coreServicesModule->Startup(moduleRegistry);
|
||
|
||
const auto assetDatabase = moduleRegistry.ResolveService<MetaCore::MetaCoreIAssetDatabaseService>();
|
||
const auto assetEditingService = moduleRegistry.ResolveService<MetaCore::MetaCoreIAssetEditingService>();
|
||
MetaCoreExpect(assetEditingService != nullptr, "AssetEditingService should be available");
|
||
MetaCoreExpect(assetDatabase != nullptr, "应解析到 AssetDatabaseService");
|
||
MetaCoreExpect(assetDatabase->HasProject(), "应成功打开项目");
|
||
|
||
// 2. 测试资产自动导入与默认目录 (P3.2)
|
||
// 写入一个没有 .mcmeta 的 .ktx 贴图文件
|
||
const std::filesystem::path texturePath = tempProjectRoot / "Assets" / "test_texture.ktx";
|
||
{
|
||
std::ofstream textureFile(texturePath, std::ios::trunc);
|
||
textureFile << "dummy-ktx-data";
|
||
}
|
||
|
||
assetDatabase->Refresh();
|
||
|
||
// 验证是否在 Assets 下自动生成了 test_texture.ktx.mcmeta 物理元文件
|
||
const std::filesystem::path metaPath = tempProjectRoot / "Assets" / "test_texture.ktx.mcmeta";
|
||
MetaCoreExpect(std::filesystem::exists(metaPath), "Refresh 后应生成 test_texture.ktx.mcmeta 物理元文件");
|
||
|
||
// 读取该 .mcmeta 文件内容,校验结构
|
||
std::ifstream metaFile(metaPath);
|
||
nlohmann::json metaJson;
|
||
metaFile >> metaJson;
|
||
metaFile.close();
|
||
|
||
MetaCoreExpect(metaJson.contains("guid"), "元文件应包含 guid");
|
||
MetaCoreExpect(metaJson.contains("asset_type") && metaJson["asset_type"] == "texture", "元文件 asset_type 应为 texture");
|
||
MetaCoreExpect(metaJson.contains("importer_id") && metaJson["importer_id"] == "TextureImporter", "元文件 importer_id 应为 TextureImporter");
|
||
|
||
const std::string textureGuidStr = metaJson["guid"].get<std::string>();
|
||
MetaCore::MetaCoreAssetGuid textureGuid = MetaCore::MetaCoreAssetGuid::Parse(textureGuidStr).value_or(MetaCore::MetaCoreAssetGuid{});
|
||
MetaCoreExpect(textureGuid.IsValid(), "自动分配的材质 GUID 应为有效 GUID");
|
||
|
||
// 3. 测试资产重命名与删除 (P3.1, P3.4)
|
||
// 重命名该贴图文件
|
||
MetaCoreExpect(assetDatabase->RenamePath(std::filesystem::path("Assets") / "test_texture.ktx", "renamed_texture.ktx"), "应能重命名贴图文件");
|
||
const std::filesystem::path renamedTexturePath = tempProjectRoot / "Assets" / "renamed_texture.ktx";
|
||
const std::filesystem::path renamedMetaPath = tempProjectRoot / "Assets" / "renamed_texture.ktx.mcmeta";
|
||
MetaCoreExpect(std::filesystem::exists(renamedTexturePath), "重命名后新贴图文件应存在");
|
||
MetaCoreExpect(!std::filesystem::exists(texturePath), "重命名后旧贴图文件不应存在");
|
||
MetaCoreExpect(std::filesystem::exists(renamedMetaPath), "重命名后新 mcmeta 文件应存在");
|
||
MetaCoreExpect(!std::filesystem::exists(metaPath), "重命名后旧 mcmeta 文件不应存在");
|
||
|
||
// 删除重命名后的贴图文件
|
||
MetaCoreExpect(assetDatabase->DeletePath(std::filesystem::path("Assets") / "renamed_texture.ktx"), "应能删除贴图文件");
|
||
MetaCoreExpect(!std::filesystem::exists(renamedTexturePath), "删除后贴图文件应不存在");
|
||
MetaCoreExpect(!std::filesystem::exists(renamedMetaPath), "删除后 mcmeta 文件应不存在");
|
||
|
||
// 4. 测试材质创建、加载、编辑保存及物理 Hash 更新 (P3.4)
|
||
// 保存一个初始材质
|
||
const std::filesystem::path materialPath = tempProjectRoot / "Assets" / "test_material.mcmaterial.json";
|
||
MetaCore::MetaCoreMaterialAssetDocument materialDoc;
|
||
materialDoc.AssetGuid = MetaCore::MetaCoreAssetGuid::Generate();
|
||
materialDoc.Name = "test_material";
|
||
materialDoc.BaseColor = glm::vec3(1.0F, 0.0F, 0.0F);
|
||
materialDoc.Metallic = 0.5F;
|
||
materialDoc.Roughness = 0.8F;
|
||
|
||
MetaCore::MetaCoreTypeRegistry registry;
|
||
MetaCoreRegisterFoundationGeneratedTypes(registry);
|
||
MetaCoreRegisterSceneGeneratedTypes(registry);
|
||
|
||
MetaCoreExpect(
|
||
MetaCore::MetaCoreSceneSerializer::SaveMaterialToJson(materialPath, materialDoc, registry),
|
||
"应能保存材质文件"
|
||
);
|
||
|
||
// 自动刷新生成 .mcmeta 物理元文件
|
||
assetDatabase->Refresh();
|
||
const std::filesystem::path materialMetaPath = tempProjectRoot / "Assets" / "test_material.mcmaterial.json.mcmeta";
|
||
const auto materialRecord = assetDatabase->FindAssetByRelativePath(std::filesystem::path("Assets") / "test_material.mcmaterial.json");
|
||
MetaCoreExpect(materialRecord.has_value(), "Material asset should be registered after refresh");
|
||
materialDoc.AssetGuid = materialRecord->Guid;
|
||
MetaCoreExpect(std::filesystem::exists(materialMetaPath), "Refresh 后应生成材质的 mcmeta 元文件");
|
||
|
||
// 编辑材质属性并重新保存
|
||
materialDoc.BaseColor = glm::vec3(0.0F, 1.0F, 0.0F);
|
||
materialDoc.Metallic = 0.9F;
|
||
materialDoc.Roughness = 0.1F;
|
||
MetaCoreExpect(
|
||
MetaCore::MetaCoreSceneSerializer::SaveMaterialToJson(materialPath, materialDoc, registry),
|
||
"应能重新保存修改后的材质文件"
|
||
);
|
||
|
||
// 模拟材质编辑器的物理 Hash 保存更新逻辑
|
||
std::uint64_t initialHash = 0;
|
||
{
|
||
std::ifstream input(materialMetaPath);
|
||
nlohmann::json json;
|
||
input >> json;
|
||
input.close();
|
||
if (json.contains("source_hash")) {
|
||
initialHash = json["source_hash"].get<std::uint64_t>();
|
||
}
|
||
}
|
||
|
||
// 更新 Hash
|
||
const std::uint64_t newHash = MetaCore::MetaCoreHashFile(materialPath).value_or(0);
|
||
{
|
||
std::ifstream input(materialMetaPath);
|
||
nlohmann::json json;
|
||
input >> json;
|
||
input.close();
|
||
json["source_hash"] = newHash;
|
||
std::ofstream output(materialMetaPath);
|
||
output << json.dump(4);
|
||
output.close();
|
||
}
|
||
|
||
// 读回以校验
|
||
std::uint64_t savedHash = 0;
|
||
{
|
||
std::ifstream input(materialMetaPath);
|
||
nlohmann::json json;
|
||
input >> json;
|
||
input.close();
|
||
if (json.contains("source_hash")) {
|
||
savedHash = json["source_hash"].get<std::uint64_t>();
|
||
}
|
||
}
|
||
MetaCoreExpect(savedHash == newHash, "保存并更新后,材质 mcmeta 物理哈希值应被更新且一致");
|
||
|
||
// 5. 测试拖拽绑定到 Mesh 槽位 (P3.3)
|
||
MetaCore::MetaCoreScene scene;
|
||
MetaCore::MetaCoreGameObject gameObject = scene.CreateGameObject("MeshObject");
|
||
auto& meshRenderer = gameObject.AddComponent<MetaCore::MetaCoreMeshRendererComponent>();
|
||
|
||
// 模拟槽位绑定
|
||
if (meshRenderer.MaterialAssetGuids.empty()) {
|
||
meshRenderer.MaterialAssetGuids.resize(1);
|
||
}
|
||
meshRenderer.MaterialAssetGuids[0] = materialDoc.AssetGuid;
|
||
|
||
materialDoc.BaseColor = glm::vec3(0.2F, 0.4F, 0.6F);
|
||
materialDoc.Metallic = 0.7F;
|
||
materialDoc.Roughness = 0.25F;
|
||
materialDoc.DoubleSided = false;
|
||
materialDoc.AlphaMode = MetaCore::MetaCoreMaterialAlphaMode::Blend;
|
||
materialDoc.AlphaCutoff = 0.35F;
|
||
materialDoc.EmissiveColor = glm::vec3(0.05F, 0.1F, 0.15F);
|
||
MetaCoreExpect(
|
||
assetEditingService->SaveMaterialAsset(materialDoc.AssetGuid, materialDoc),
|
||
"AssetEditingService should save standalone material assets"
|
||
);
|
||
|
||
const auto serviceLoadedMaterial = assetEditingService->LoadMaterialAsset(materialDoc.AssetGuid);
|
||
MetaCoreExpect(serviceLoadedMaterial.has_value(), "AssetEditingService should reload saved standalone material assets");
|
||
MetaCoreExpect(serviceLoadedMaterial->AssetGuid == materialDoc.AssetGuid, "Saved material document guid should match AssetDatabase guid");
|
||
MetaCoreExpectVec3Near(serviceLoadedMaterial->BaseColor, glm::vec3(0.2F, 0.4F, 0.6F), "Saved material base color should round trip");
|
||
MetaCoreExpect(std::abs(serviceLoadedMaterial->Metallic - 0.7F) <= 0.0001F, "Saved material metallic should round trip");
|
||
MetaCoreExpect(std::abs(serviceLoadedMaterial->Roughness - 0.25F) <= 0.0001F, "Saved material roughness should round trip");
|
||
std::uint64_t serviceSavedHash = 0;
|
||
{
|
||
std::ifstream input(materialMetaPath);
|
||
nlohmann::json json;
|
||
input >> json;
|
||
input.close();
|
||
if (json.contains("source_hash")) {
|
||
serviceSavedHash = json["source_hash"].get<std::uint64_t>();
|
||
}
|
||
}
|
||
MetaCoreExpect(
|
||
serviceSavedHash == MetaCore::MetaCoreHashFile(materialPath).value_or(0),
|
||
"AssetEditingService material save should update source hash"
|
||
);
|
||
|
||
MetaCore::MetaCoreWindow window;
|
||
MetaCore::MetaCoreRenderDevice renderDevice;
|
||
MetaCore::MetaCoreEditorViewportRenderer viewportRenderer;
|
||
MetaCore::MetaCoreLogService logService;
|
||
MetaCore::MetaCoreEditorContext editorContext(
|
||
window,
|
||
renderDevice,
|
||
viewportRenderer,
|
||
scene,
|
||
logService,
|
||
moduleRegistry
|
||
);
|
||
|
||
MetaCoreExpect(
|
||
assetEditingService->ApplyMaterialAssetPreviewToScene(editorContext, materialDoc.AssetGuid),
|
||
"Standalone material asset preview should apply to scene mesh renderers"
|
||
);
|
||
MetaCore::MetaCoreGameObject syncedObject = scene.FindGameObject(gameObject.GetId());
|
||
MetaCoreExpect(syncedObject, "Synced mesh object should still exist");
|
||
const auto& syncedMeshRenderer = syncedObject.GetComponent<MetaCore::MetaCoreMeshRendererComponent>();
|
||
MetaCoreExpect(syncedMeshRenderer.MaterialAssetGuids[0] == materialDoc.AssetGuid, "Standalone material slot guid should stay bound");
|
||
MetaCoreExpectVec3Near(syncedMeshRenderer.BaseColor, glm::vec3(0.2F, 0.4F, 0.6F), "Standalone material base color should sync to MeshRenderer");
|
||
MetaCoreExpect(std::abs(syncedMeshRenderer.Metallic - 0.7F) <= 0.0001F, "Standalone material metallic should sync to MeshRenderer");
|
||
MetaCoreExpect(std::abs(syncedMeshRenderer.Roughness - 0.25F) <= 0.0001F, "Standalone material roughness should sync to MeshRenderer");
|
||
MetaCoreExpect(!syncedMeshRenderer.DoubleSided, "Standalone material double-sided flag should sync to MeshRenderer");
|
||
MetaCoreExpect(syncedMeshRenderer.AlphaMode == MetaCore::MetaCoreMeshAlphaMode::Blend, "Standalone material alpha mode should sync to MeshRenderer");
|
||
MetaCoreExpect(std::abs(syncedMeshRenderer.AlphaCutoff - 0.35F) <= 0.0001F, "Standalone material alpha cutoff should sync to MeshRenderer");
|
||
MetaCoreExpectVec3Near(syncedMeshRenderer.EmissiveColor, glm::vec3(0.05F, 0.1F, 0.15F), "Standalone material emissive color should sync to MeshRenderer");
|
||
|
||
MetaCoreExpect(meshRenderer.MaterialAssetGuids[0] == materialDoc.AssetGuid, "拖拽绑定后槽位 0 材质 Guid 应正确");
|
||
|
||
coreServicesModule->Shutdown(moduleRegistry);
|
||
moduleRegistry.ShutdownServices();
|
||
_putenv_s("METACORE_PROJECT_PATH", "");
|
||
std::filesystem::remove_all(tempProjectRoot);
|
||
}
|
||
|
||
} // namespace
|
||
|
||
int main() {
|
||
std::setvbuf(stdout, nullptr, _IONBF, 0);
|
||
std::setvbuf(stderr, nullptr, _IONBF, 0);
|
||
|
||
std::cout << "[RUN] MetaCoreCreateDefaultScene..." << std::endl;
|
||
MetaCore::MetaCoreScene scene = MetaCore::MetaCoreCreateDefaultScene();
|
||
std::cout << "[RUN] MetaCoreExpect default objects count..." << std::endl;
|
||
MetaCoreExpect(scene.GetGameObjects().size() == 2, "默认场景应包含两个对象");
|
||
|
||
bool hasCamera = false;
|
||
bool hasLight = false;
|
||
for (const MetaCore::MetaCoreGameObject& object : scene.GetGameObjects()) {
|
||
hasCamera = hasCamera || object.HasComponent<MetaCore::MetaCoreCameraComponent>();
|
||
hasLight = hasLight || object.HasComponent<MetaCore::MetaCoreLightComponent>();
|
||
}
|
||
|
||
MetaCoreExpect(hasCamera, "默认场景应包含摄像机");
|
||
MetaCoreExpect(hasLight, "默认场景应包含光源");
|
||
|
||
std::cout << "[RUN] MetaCoreDummyPanelProvider test..." << std::endl;
|
||
MetaCore::MetaCoreEditorModuleRegistry moduleRegistry;
|
||
moduleRegistry.RegisterPanelProvider(std::make_unique<MetaCoreDummyPanelProvider>());
|
||
MetaCoreExpect(!moduleRegistry.AccessPanelOpenState("Dummy"), "面板默认状态应为关闭");
|
||
|
||
std::cout << "[RUN] MetaCoreLogService test..." << std::endl;
|
||
MetaCore::MetaCoreLogService logService;
|
||
logService.AddEntry(MetaCore::MetaCoreLogLevel::Info, "Test", "Smoke");
|
||
MetaCoreExpect(logService.GetEntries().size() == 1, "日志服务应记录一条日志");
|
||
|
||
std::cout << "[RUN] MetaCoreTestSceneEditApi..." << std::endl;
|
||
MetaCoreTestSceneEditApi();
|
||
std::cout << "[RUN] MetaCoreTestSelectionStateMachine..." << std::endl;
|
||
MetaCoreTestSelectionStateMachine();
|
||
std::cout << "[RUN] MetaCoreTestUndoRedo..." << std::endl;
|
||
MetaCoreTestUndoRedo();
|
||
std::cout << "[RUN] MetaCoreTestHierarchyEditingCommandsDirtyAndUndo..." << std::endl;
|
||
MetaCoreTestHierarchyEditingCommandsDirtyAndUndo();
|
||
std::cout << "[RUN] MetaCoreTestBuiltinModuleComposition..." << std::endl;
|
||
MetaCoreTestBuiltinModuleComposition();
|
||
std::cout << "[RUN] MetaCoreTestLegacyBinarySceneStartupLoadCompatibility..." << std::endl;
|
||
MetaCoreTestLegacyBinarySceneStartupLoadCompatibility();
|
||
std::cout << "[RUN] MetaCoreTestProjectFileRoundTripAndDiscovery..." << std::endl;
|
||
MetaCoreTestProjectFileRoundTripAndDiscovery();
|
||
std::cout << "[RUN] MetaCoreTestAssetDatabaseCreateAndOpenProject..." << std::endl;
|
||
MetaCoreTestAssetDatabaseCreateAndOpenProject();
|
||
std::cout << "[RUN] MetaCoreTestAssetDatabaseCreatesFirstClassProjectAssets..." << std::endl;
|
||
MetaCoreTestAssetDatabaseCreatesFirstClassProjectAssets();
|
||
std::cout << "[RUN] MetaCoreTestAssetDatabaseRenamePathUpdatesProjectDescriptor..." << std::endl;
|
||
MetaCoreTestAssetDatabaseRenamePathUpdatesProjectDescriptor();
|
||
std::cout << "[RUN] MetaCoreTestAssetDatabaseMovePathUpdatesProjectDescriptor..." << std::endl;
|
||
MetaCoreTestAssetDatabaseMovePathUpdatesProjectDescriptor();
|
||
std::cout << "[RUN] MetaCoreTestComponentRegistryDescriptors..." << std::endl;
|
||
MetaCoreTestComponentRegistryDescriptors();
|
||
std::cout << "[RUN] MetaCoreTestReflectionFieldEditorDescriptors..." << std::endl;
|
||
MetaCoreTestReflectionFieldEditorDescriptors();
|
||
std::cout << "[RUN] MetaCoreTestPlayModeLifecycleAndSceneIsolation..." << std::endl;
|
||
MetaCoreTestPlayModeLifecycleAndSceneIsolation();
|
||
std::cout << "[RUN] MetaCoreTestSceneGizmoMultiSelectDeltaAndUndo..." << std::endl;
|
||
MetaCoreTestSceneGizmoMultiSelectDeltaAndUndo();
|
||
std::cout << "[RUN] MetaCoreTestSceneViewportHoverPicking..." << std::endl;
|
||
MetaCoreTestSceneViewportHoverPicking();
|
||
std::cout << "[RUN] MetaCoreTestGizmoSnapSettings..." << std::endl;
|
||
MetaCoreTestGizmoSnapSettings();
|
||
std::cout << "[RUN] MetaCoreTestSceneRenderSyncBuildsRenderableCameraLightSnapshot..." << std::endl;
|
||
MetaCoreTestSceneRenderSyncBuildsRenderableCameraLightSnapshot();
|
||
std::cout << "[RUN] MetaCoreTestJsonSceneSaveCurrentSceneUsesMcsceneJson..." << std::endl;
|
||
MetaCoreTestJsonSceneSaveCurrentSceneUsesMcsceneJson();
|
||
std::cout << "[RUN] MetaCoreTestStaticCppComponentScenePersistenceAndUndo..." << std::endl;
|
||
MetaCoreTestStaticCppComponentScenePersistenceAndUndo();
|
||
std::cout << "[RUN] MetaCoreTestImportPipelineAndCook..." << std::endl;
|
||
MetaCoreTestImportPipelineAndCook();
|
||
std::cout << "[RUN] MetaCoreTestMissingModelSourceDoesNotRemainRegistered..." << std::endl;
|
||
MetaCoreTestMissingModelSourceDoesNotRemainRegistered();
|
||
std::cout << "[RUN] MetaCoreTestProjectDescriptorAndGltfImporterSkeleton..." << std::endl;
|
||
MetaCoreTestProjectDescriptorAndGltfImporterSkeleton();
|
||
std::cout << "[RUN] MetaCoreTestInstantiateImportedModelAssetIntoScene..." << std::endl;
|
||
MetaCoreTestInstantiateImportedModelAssetIntoScene();
|
||
std::cout << "[RUN] MetaCoreTestInstantiateMultiNodeModelAssetIntoScene..." << std::endl;
|
||
MetaCoreTestInstantiateMultiNodeModelAssetIntoScene();
|
||
std::cout << "[RUN] MetaCoreTestDeleteModelAssetCorrectlyClearsFromViewport..." << std::endl;
|
||
MetaCoreTestDeleteModelAssetCorrectlyClearsFromViewport();
|
||
std::cout << "[RUN] MetaCoreTestDeleteModelSubChildCorrectlyClearsFromViewport..." << std::endl;
|
||
MetaCoreTestDeleteModelSubChildCorrectlyClearsFromViewport();
|
||
std::cout << "[RUN] MetaCoreTestModelReimportKeepsGeneratedAssetReferencesStable..." << std::endl;
|
||
MetaCoreTestModelReimportKeepsGeneratedAssetReferencesStable();
|
||
std::cout << "[RUN] MetaCoreTestBootstrapStartupSceneCreation..." << std::endl;
|
||
MetaCoreTestBootstrapStartupSceneCreation();
|
||
std::cout << "[RUN] MetaCoreTestPrefabWorkflow..." << std::endl;
|
||
MetaCoreTestPrefabWorkflow();
|
||
std::cout << "[RUN] MetaCoreTestCookPipelineCooksJsonScenePrefabMaterialUi..." << std::endl;
|
||
MetaCoreTestCookPipelineCooksJsonScenePrefabMaterialUi();
|
||
std::cout << "[RUN] MetaCoreTestBuildServiceCreatesPlayerPackageLayout..." << std::endl;
|
||
MetaCoreTestBuildServiceCreatesPlayerPackageLayout();
|
||
std::cout << "[RUN] MetaCoreTestComponentRegistryOperations..." << std::endl;
|
||
MetaCoreTestComponentRegistryOperations();
|
||
std::cout << "[RUN] MetaCoreTestRuntimeDataTypeSerialization..." << std::endl;
|
||
MetaCoreTestRuntimeDataTypeSerialization();
|
||
std::cout << "[RUN] MetaCoreTestRuntimeDataProjectDocumentSerialization..." << std::endl;
|
||
MetaCoreTestRuntimeDataProjectDocumentSerialization();
|
||
std::cout << "[RUN] MetaCoreTestMeshRendererResourceSerialization..." << std::endl;
|
||
MetaCoreTestMeshRendererResourceSerialization();
|
||
std::cout << "[RUN] MetaCoreTestRuntimeDataBinaryDocumentIo..." << std::endl;
|
||
MetaCoreTestRuntimeDataBinaryDocumentIo();
|
||
std::cout << "[RUN] MetaCoreTestRuntimeProjectDocumentIo..." << std::endl;
|
||
MetaCoreTestRuntimeProjectDocumentIo();
|
||
std::cout << "[RUN] MetaCoreTestRuntimeDiagnosticsSnapshotIo..." << std::endl;
|
||
MetaCoreTestRuntimeDiagnosticsSnapshotIo();
|
||
std::cout << "[RUN] MetaCoreTestRuntimeDataDispatcherConstruction..." << std::endl;
|
||
MetaCoreTestRuntimeDataDispatcherConstruction();
|
||
std::cout << "[RUN] MetaCoreTestRuntimeDataDispatcherAppliesUpdates..." << std::endl;
|
||
MetaCoreTestRuntimeDataDispatcherAppliesUpdates();
|
||
std::cout << "[RUN] MetaCoreTestRuntimeDataDispatcherRejectsInvalidUpdateDiagnostics..." << std::endl;
|
||
MetaCoreTestRuntimeDataDispatcherRejectsInvalidUpdateDiagnostics();
|
||
std::cout << "[RUN] MetaCoreTestMockRuntimeDataSourceAdapterEmitsUpdates..." << std::endl;
|
||
MetaCoreTestMockRuntimeDataSourceAdapterEmitsUpdates();
|
||
std::cout << "[RUN] MetaCoreTestRuntimeDataDispatcherMarksStaleBindings..." << std::endl;
|
||
MetaCoreTestRuntimeDataDispatcherMarksStaleBindings();
|
||
std::cout << "[RUN] MetaCoreTestMockRuntimeDataSourceAdapterDegradedState..." << std::endl;
|
||
MetaCoreTestMockRuntimeDataSourceAdapterDegradedState();
|
||
std::cout << "[RUN] MetaCoreTestFileReplayRuntimeDataSourceAdapterEmitsReplayFrames..." << std::endl;
|
||
MetaCoreTestFileReplayRuntimeDataSourceAdapterEmitsReplayFrames();
|
||
std::cout << "[RUN] MetaCoreTestRuntimeDiagnosticsSnapshotReportsFaults..." << std::endl;
|
||
MetaCoreTestRuntimeDiagnosticsSnapshotReportsFaults();
|
||
std::cout << "[RUN] MetaCoreTestRuntimeDataBinaryDocumentRejectsCorruption..." << std::endl;
|
||
MetaCoreTestRuntimeDataBinaryDocumentRejectsCorruption();
|
||
std::cout << "[RUN] MetaCoreTestEditorContextRuntimeDataConfigSaveLoad..." << std::endl;
|
||
MetaCoreTestEditorContextRuntimeDataConfigSaveLoad();
|
||
std::cout << "[RUN] MetaCoreTestEditorContextLoadsRuntimeDiagnosticsFromProjectPath..." << std::endl;
|
||
MetaCoreTestEditorContextLoadsRuntimeDiagnosticsFromProjectPath();
|
||
std::cout << "[RUN] MetaCoreTestEditorContextRuntimeDataDefaultsFollowRuntimeDirectory..." << std::endl;
|
||
MetaCoreTestEditorContextRuntimeDataDefaultsFollowRuntimeDirectory();
|
||
std::cout << "[RUN] MetaCoreTestRuntimeDataConfigValidationRejectsBrokenBinding..." << std::endl;
|
||
MetaCoreTestRuntimeDataConfigValidationRejectsBrokenBinding();
|
||
std::cout << "[RUN] MetaCoreTestRuntimeDataConfigValidationRejectsBindingTypeMismatch..." << std::endl;
|
||
MetaCoreTestRuntimeDataConfigValidationRejectsBindingTypeMismatch();
|
||
std::cout << "[RUN] MetaCoreTestRuntimeDataConfigValidationRejectsMissingUiTargetNode..." << std::endl;
|
||
MetaCoreTestRuntimeDataConfigValidationRejectsMissingUiTargetNode();
|
||
std::cout << "[RUN] MetaCoreTestRuntimeDataConfigValidationRejectsMissingReplayFilePath..." << std::endl;
|
||
MetaCoreTestRuntimeDataConfigValidationRejectsMissingReplayFilePath();
|
||
std::cout << "[RUN] MetaCoreTestRuntimeDataConfigValidationRejectsMissingTcpPort..." << std::endl;
|
||
MetaCoreTestRuntimeDataConfigValidationRejectsMissingTcpPort();
|
||
std::cout << "[RUN] MetaCoreTestEditorContextRejectsUnsafeRuntimeProjectPaths..." << std::endl;
|
||
MetaCoreTestEditorContextRejectsUnsafeRuntimeProjectPaths();
|
||
std::cout << "[RUN] MetaCoreTestEditorContextRejectsUnsafeRuntimeReplayPath..." << std::endl;
|
||
MetaCoreTestEditorContextRejectsUnsafeRuntimeReplayPath();
|
||
std::cout << "[RUN] MetaCoreTestEditorContextRejectsMissingRuntimeUiBindingNode..." << std::endl;
|
||
MetaCoreTestEditorContextRejectsMissingRuntimeUiBindingNode();
|
||
std::cout << "[RUN] MetaCoreTestEditorContextValidatesRuntimeSceneBindingTargets..." << std::endl;
|
||
MetaCoreTestEditorContextValidatesRuntimeSceneBindingTargets();
|
||
std::cout << "[RUN] MetaCoreTestEditorContextRejectsInvalidRuntimeDataSave..." << std::endl;
|
||
MetaCoreTestEditorContextRejectsInvalidRuntimeDataSave();
|
||
std::cout << "[RUN] MetaCoreTestTcpRuntimeDataSourceAdapterReadsSocketStream..." << std::endl;
|
||
MetaCoreTestTcpRuntimeDataSourceAdapterReadsSocketStream();
|
||
std::cout << "[RUN] MetaCoreTestUiDocumentSerialization..." << std::endl;
|
||
MetaCoreTestUiDocumentSerialization();
|
||
std::cout << "[RUN] MetaCoreTestUiDocumentRmlCompilation..." << std::endl;
|
||
MetaCoreTestUiDocumentRmlCompilation();
|
||
std::cout << "[RUN] MetaCoreTestRuntimeUiRendererLifecycle..." << std::endl;
|
||
MetaCoreTestRuntimeUiRendererLifecycle();
|
||
|
||
std::cout << "[RUN] MetaCoreTestDecoupledSnapshotSync..." << std::endl;
|
||
MetaCoreTestDecoupledSnapshotSync();
|
||
|
||
std::cout << "[RUN] MetaCoreTestNestedModelHierarchyTransformSync..." << std::endl;
|
||
MetaCoreTestNestedModelHierarchyTransformSync();
|
||
|
||
std::cout << "[RUN] MetaCoreTestP3ProductivityStage..." << std::endl;
|
||
MetaCoreTestP3ProductivityStage();
|
||
|
||
std::cout << "MetaCoreSmokeTests passed\n";
|
||
return 0;
|
||
}
|