test(editor): cover create undo selection state
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@ -345,12 +345,16 @@ void MetaCoreTestHierarchyEditingCommandsDirtyAndUndo() {
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std::optional<MetaCore::MetaCoreId>{0}
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);
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MetaCoreExpect(createdId.has_value(), "CreateGameObject command should create an object");
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MetaCoreExpect(editorContext.GetActiveObjectId() == *createdId, "CreateGameObject command should select the created object");
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MetaCoreExpect(scenePersistenceService->IsSceneDirty(), "CreateGameObject command should mark scene dirty");
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MetaCoreExpect(editorContext.UndoCommand(), "Undo CreateGameObject should succeed");
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MetaCoreExpect(scene.GetGameObjects().size() == baselineCount, "Undo CreateGameObject should restore object count");
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MetaCoreExpect(editorContext.GetActiveObjectId() == 0, "Undo CreateGameObject should restore previous empty active selection");
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MetaCoreExpect(editorContext.GetSelectedObjectIds().empty(), "Undo CreateGameObject should restore previous empty selection");
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MetaCoreExpect(!scenePersistenceService->IsSceneDirty(), "Undo CreateGameObject should restore clean baseline");
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MetaCoreExpect(editorContext.RedoCommand(), "Redo CreateGameObject should succeed");
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MetaCoreExpect(scene.FindGameObject(*createdId), "Redo CreateGameObject should restore created object");
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MetaCoreExpect(editorContext.GetActiveObjectId() == *createdId, "Redo CreateGameObject should restore created object selection");
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MetaCoreExpect(scenePersistenceService->IsSceneDirty(), "Redo CreateGameObject should mark scene dirty again");
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MetaCoreExpect(scenePersistenceService->SaveCurrentScene(editorContext), "Hierarchy command scene should save after create");
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