Commit Graph

106 Commits

Author SHA1 Message Date
Viktor Kovacs
ff46ecc7d2 Rename files. 2021-06-03 21:53:40 +02:00
Viktor Kovacs
756c6376c2 Visual glitches on mobile #75 2021-06-03 08:29:12 +02:00
Viktor Kovacs
377ab38e6c All materials render black on some mobile devices #69 2021-05-29 14:07:41 +02:00
Viktor Kovacs
a3d283f613 Add o3dv file format for testing purposes. 2021-05-27 20:20:00 +02:00
Viktor Kovacs
d971350443 Minor modification. 2021-05-24 20:51:27 +02:00
Viktor Kovacs
251b42ad06 Do not calculate same normal multiple times so triangulation won't effect curved normal calculation. 2021-05-24 20:40:34 +02:00
Viktor Kovacs
6613cd96cd Add todo. 2021-05-24 20:19:01 +02:00
Viktor Kovacs
38cde4b11f Use cuboid generator in tests. 2021-05-24 13:15:33 +02:00
Viktor Kovacs
0394d60581 Add quaternion class. 2021-05-24 09:19:44 +02:00
Viktor Kovacs
2815c27a32 Add cuboid generator. 2021-05-23 18:05:53 +02:00
Viktor Kovacs
265464fb60 Fix closed model detection when meshes are connected in an edge. 2021-05-22 09:40:43 +02:00
Viktor Kovacs
aff5740fba Add todo. 2021-05-21 19:20:00 +02:00
Viktor Kovacs
5184fe9346 Move material and triangle to a separate file. 2021-05-21 09:38:09 +02:00
Viktor Kovacs
55072f6d6d Base class for model and mesh so they can be handled similarly. 2021-05-21 09:29:44 +02:00
Viktor Kovacs
a39de09715 Add base enumerator class so meshes and models can be handled in the same way for calculations. 2021-05-20 10:07:37 +02:00
Viktor Kovacs
4bceb5b2b2 Fix solid body detection: an edge should appear with different directions in the neighbour triangles. 2021-05-18 17:21:37 +02:00
Viktor Kovacs
9a8e54a804 Minor modification. 2021-05-17 16:55:54 +02:00
Viktor Kovacs
bdef08756a Code for surface area and volume calculation. 2021-05-17 16:05:52 +02:00
Viktor Kovacs
f02b660b23 Add topology calculator. 2021-05-15 19:23:14 +02:00
Viktor Kovacs
39ecb7af61 Add bounding box calculator. 2021-05-15 12:04:48 +02:00
Viktor Kovacs
4ee5eb6040 Bounding box calculation test. 2021-05-15 11:57:00 +02:00
Viktor Kovacs
e7c42dd067 Build fix. 2021-05-15 11:49:00 +02:00
Viktor Kovacs
371044bf67 Move exporter utils content to model utils. 2021-05-15 11:47:43 +02:00
Viktor Kovacs
8937cafdfd Add minimal octree implementation. 2021-05-14 16:58:28 +02:00
Viktor Kovacs
51f42f8505 Revert PNG Transparency #21
It breaks other models, so keep it as it is until a better solution.
2021-05-11 20:47:21 +02:00
Viktor Kovacs
3842e1afcf PNG Transparency #21
Treat materials with png texture automatically as transparent.
2021-05-11 20:43:57 +02:00
Viktor Kovacs
e9509d1696 Use wheel event instead of deprecated DOMMouseScroll and mousewheel. 2021-05-09 15:38:32 +02:00
Viktor Kovacs
31635229af Remove dead code (also contained a typo). 2021-05-09 15:21:59 +02:00
Viktor Kovacs
7b7a989b1e Fix object detection under mouse. 2021-05-05 08:09:08 +02:00
Viktor Kovacs
72e45a8030 Separate class to store geometry. 2021-04-30 07:49:36 +02:00
Viktor Kovacs
482a6958a7 Flip triangles when the model should be mirrored. 2021-04-25 19:52:33 +02:00
Viktor Kovacs
a9aebe77f4 Export mesh names to rhino. 2021-04-25 18:48:10 +02:00
Viktor Kovacs
6f1707ae10 Write double-sided triangles during glTF export #63 2021-04-25 18:45:21 +02:00
Viktor Kovacs
0d329ea37b Add Rhino exporter. 2021-04-25 18:01:52 +02:00
Viktor Kovacs
1bc47cfa08 Aynchronous export. 2021-04-25 16:03:17 +02:00
Viktor Kovacs
b47d6b0ce4 Maintain device pixel ratio during resize, so the render won't be blurry when the users set the scale for the whole webpage. 2021-04-25 15:33:36 +02:00
Viktor Kovacs
ba0d642512
Revert "Add optional edge displaying and settings" 2021-04-25 15:19:17 +02:00
X-Ryl669
8a5782b8ec Add optional edge displaying and settings 2021-04-23 17:55:35 +02:00
Viktor Kovacs
e6452eb39f Modify error message when there are no 3D meshes in the rhino file. 2021-04-22 08:28:17 +02:00
Viktor Kovacs
8c6029d52d Hi-DPI aware #60
Take device pixel ration in consideration when initializing renderer and when saving to a fixed size png.
2021-04-22 08:10:43 +02:00
Viktor Kovacs
78460fe743 Do not take byte stride into account when it is zero. Although it is not valid according to the specification, it seems it can be handled as if byte stride was not specified. 2021-04-20 18:55:32 +02:00
Viktor Kovacs
2740de7098 Handle invalid camera when moving. 2021-04-20 15:20:11 +02:00
Viktor Kovacs
615bab3c4d Do not call camera move when the new camera is invalid. 2021-04-20 15:17:05 +02:00
Viktor Kovacs
ddec4bd898 Clear importer data after import. 2021-04-20 11:48:08 +02:00
Viktor Kovacs
2e85bf20b5 Minor modification. 2021-04-20 10:56:57 +02:00
Viktor Kovacs
edeb864576 Free importer resources after import. 2021-04-20 10:55:03 +02:00
Viktor Kovacs
0372bf81c9 Minor modification. 2021-04-20 08:45:11 +02:00
Viktor Kovacs
c4a0d68a37 Detailed error messages. 2021-04-19 08:32:52 +02:00
Viktor Kovacs
fa015f7fb5 MeshPhongMaterial's shininess should be between 0.0 and 100.0, so I modified the conversion and all of the importers accordingly. 2021-04-17 12:45:40 +02:00
Viktor Kovacs
cf65d1f204 Override diffuse color only it it is completely black. 2021-04-17 12:16:01 +02:00