Viktor Kovacs
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ff46ecc7d2
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Rename files.
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2021-06-03 21:53:40 +02:00 |
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Viktor Kovacs
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756c6376c2
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Visual glitches on mobile #75
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2021-06-03 08:29:12 +02:00 |
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Viktor Kovacs
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377ab38e6c
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All materials render black on some mobile devices #69
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2021-05-29 14:07:41 +02:00 |
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Viktor Kovacs
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a3d283f613
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Add o3dv file format for testing purposes.
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2021-05-27 20:20:00 +02:00 |
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Viktor Kovacs
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d971350443
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Minor modification.
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2021-05-24 20:51:27 +02:00 |
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Viktor Kovacs
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251b42ad06
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Do not calculate same normal multiple times so triangulation won't effect curved normal calculation.
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2021-05-24 20:40:34 +02:00 |
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Viktor Kovacs
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6613cd96cd
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Add todo.
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2021-05-24 20:19:01 +02:00 |
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Viktor Kovacs
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38cde4b11f
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Use cuboid generator in tests.
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2021-05-24 13:15:33 +02:00 |
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Viktor Kovacs
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0394d60581
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Add quaternion class.
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2021-05-24 09:19:44 +02:00 |
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Viktor Kovacs
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2815c27a32
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Add cuboid generator.
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2021-05-23 18:05:53 +02:00 |
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Viktor Kovacs
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265464fb60
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Fix closed model detection when meshes are connected in an edge.
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2021-05-22 09:40:43 +02:00 |
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Viktor Kovacs
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aff5740fba
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Add todo.
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2021-05-21 19:20:00 +02:00 |
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Viktor Kovacs
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5184fe9346
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Move material and triangle to a separate file.
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2021-05-21 09:38:09 +02:00 |
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Viktor Kovacs
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55072f6d6d
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Base class for model and mesh so they can be handled similarly.
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2021-05-21 09:29:44 +02:00 |
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Viktor Kovacs
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a39de09715
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Add base enumerator class so meshes and models can be handled in the same way for calculations.
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2021-05-20 10:07:37 +02:00 |
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Viktor Kovacs
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4bceb5b2b2
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Fix solid body detection: an edge should appear with different directions in the neighbour triangles.
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2021-05-18 17:21:37 +02:00 |
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Viktor Kovacs
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9a8e54a804
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Minor modification.
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2021-05-17 16:55:54 +02:00 |
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Viktor Kovacs
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bdef08756a
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Code for surface area and volume calculation.
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2021-05-17 16:05:52 +02:00 |
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Viktor Kovacs
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f02b660b23
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Add topology calculator.
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2021-05-15 19:23:14 +02:00 |
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Viktor Kovacs
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39ecb7af61
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Add bounding box calculator.
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2021-05-15 12:04:48 +02:00 |
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Viktor Kovacs
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4ee5eb6040
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Bounding box calculation test.
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2021-05-15 11:57:00 +02:00 |
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Viktor Kovacs
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e7c42dd067
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Build fix.
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2021-05-15 11:49:00 +02:00 |
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Viktor Kovacs
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371044bf67
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Move exporter utils content to model utils.
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2021-05-15 11:47:43 +02:00 |
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Viktor Kovacs
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8937cafdfd
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Add minimal octree implementation.
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2021-05-14 16:58:28 +02:00 |
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Viktor Kovacs
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51f42f8505
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Revert PNG Transparency #21
It breaks other models, so keep it as it is until a better solution.
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2021-05-11 20:47:21 +02:00 |
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Viktor Kovacs
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3842e1afcf
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PNG Transparency #21
Treat materials with png texture automatically as transparent.
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2021-05-11 20:43:57 +02:00 |
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Viktor Kovacs
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e9509d1696
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Use wheel event instead of deprecated DOMMouseScroll and mousewheel.
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2021-05-09 15:38:32 +02:00 |
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Viktor Kovacs
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31635229af
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Remove dead code (also contained a typo).
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2021-05-09 15:21:59 +02:00 |
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Viktor Kovacs
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7b7a989b1e
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Fix object detection under mouse.
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2021-05-05 08:09:08 +02:00 |
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Viktor Kovacs
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72e45a8030
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Separate class to store geometry.
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2021-04-30 07:49:36 +02:00 |
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Viktor Kovacs
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482a6958a7
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Flip triangles when the model should be mirrored.
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2021-04-25 19:52:33 +02:00 |
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Viktor Kovacs
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a9aebe77f4
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Export mesh names to rhino.
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2021-04-25 18:48:10 +02:00 |
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Viktor Kovacs
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6f1707ae10
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Write double-sided triangles during glTF export #63
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2021-04-25 18:45:21 +02:00 |
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Viktor Kovacs
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0d329ea37b
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Add Rhino exporter.
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2021-04-25 18:01:52 +02:00 |
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Viktor Kovacs
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1bc47cfa08
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Aynchronous export.
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2021-04-25 16:03:17 +02:00 |
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Viktor Kovacs
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b47d6b0ce4
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Maintain device pixel ratio during resize, so the render won't be blurry when the users set the scale for the whole webpage.
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2021-04-25 15:33:36 +02:00 |
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Viktor Kovacs
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ba0d642512
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Revert "Add optional edge displaying and settings"
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2021-04-25 15:19:17 +02:00 |
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X-Ryl669
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8a5782b8ec
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Add optional edge displaying and settings
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2021-04-23 17:55:35 +02:00 |
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Viktor Kovacs
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e6452eb39f
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Modify error message when there are no 3D meshes in the rhino file.
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2021-04-22 08:28:17 +02:00 |
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Viktor Kovacs
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8c6029d52d
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Hi-DPI aware #60
Take device pixel ration in consideration when initializing renderer and when saving to a fixed size png.
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2021-04-22 08:10:43 +02:00 |
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Viktor Kovacs
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78460fe743
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Do not take byte stride into account when it is zero. Although it is not valid according to the specification, it seems it can be handled as if byte stride was not specified.
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2021-04-20 18:55:32 +02:00 |
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Viktor Kovacs
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2740de7098
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Handle invalid camera when moving.
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2021-04-20 15:20:11 +02:00 |
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Viktor Kovacs
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615bab3c4d
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Do not call camera move when the new camera is invalid.
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2021-04-20 15:17:05 +02:00 |
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Viktor Kovacs
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ddec4bd898
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Clear importer data after import.
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2021-04-20 11:48:08 +02:00 |
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Viktor Kovacs
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2e85bf20b5
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Minor modification.
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2021-04-20 10:56:57 +02:00 |
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Viktor Kovacs
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edeb864576
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Free importer resources after import.
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2021-04-20 10:55:03 +02:00 |
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Viktor Kovacs
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0372bf81c9
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Minor modification.
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2021-04-20 08:45:11 +02:00 |
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Viktor Kovacs
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c4a0d68a37
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Detailed error messages.
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2021-04-19 08:32:52 +02:00 |
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Viktor Kovacs
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fa015f7fb5
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MeshPhongMaterial's shininess should be between 0.0 and 100.0, so I modified the conversion and all of the importers accordingly.
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2021-04-17 12:45:40 +02:00 |
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Viktor Kovacs
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cf65d1f204
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Override diffuse color only it it is completely black.
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2021-04-17 12:16:01 +02:00 |
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