Hi-DPI aware #60
Take device pixel ration in consideration when initializing renderer and when saving to a fixed size png.
This commit is contained in:
parent
78460fe743
commit
8c6029d52d
@ -104,6 +104,9 @@ OV.Viewer = class
|
||||
};
|
||||
|
||||
this.renderer = new THREE.WebGLRenderer (parameters);
|
||||
if (window.devicePixelRatio) {
|
||||
this.renderer.setPixelRatio (window.devicePixelRatio);
|
||||
}
|
||||
this.renderer.setClearColor ('#ffffff', 1.0);
|
||||
this.renderer.setSize (this.canvas.width, this.canvas.height);
|
||||
|
||||
@ -394,7 +397,13 @@ OV.Viewer = class
|
||||
GetImageAsDataUrl (width, height)
|
||||
{
|
||||
let originalSize = this.GetImageSize ();
|
||||
this.ResizeRenderer (width, height);
|
||||
let renderWidth = width;
|
||||
let renderHeight = height;
|
||||
if (window.devicePixelRatio) {
|
||||
renderWidth /= window.devicePixelRatio;
|
||||
renderHeight /= window.devicePixelRatio;
|
||||
}
|
||||
this.ResizeRenderer (renderWidth, renderHeight);
|
||||
this.Render ();
|
||||
let url = this.renderer.domElement.toDataURL ();
|
||||
this.ResizeRenderer (originalSize.width, originalSize.height);
|
||||
|
||||
Loading…
Reference in New Issue
Block a user