Add todo.
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@ -236,6 +236,7 @@ OV.IsSolid = function (element)
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return null;
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}
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// TODO: two cubes connecting in one edge is solid, but it detects it as not solid
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const topology = OV.GetTopology (element);
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for (let edgeIndex = 0; edgeIndex < topology.edges.length; edgeIndex++) {
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const edge = topology.edges[edgeIndex];
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