Add todo.
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@ -6,6 +6,8 @@ OV.FinalizeModel = function (model, getDefaultMaterial)
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{
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function AddAverageNormal (mesh, triangle, vertexIndex, triangleNormals, vertexToTriangles)
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{
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// TODO: do not calculate the same normal multiple times
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let averageNormal = new OV.Coord3D (0.0, 0.0, 0.0);
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let averageCount = 0;
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