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CanonicalBounds3.cs
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Establish canonical coordinate framework with tests
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2026-03-21 06:10:34 +08:00 |
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CanonicalPlanarPoseBuilder.cs
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修正真实物体的旋转和通行空间不适配的问题
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2026-03-23 22:46:38 +08:00 |
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CanonicalRailOffsetResolver.cs
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Add rail preferred normal repair script
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2026-04-04 10:58:29 +08:00 |
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CanonicalRailPoseBuilder.cs
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Checkpoint animation rotation refactor state
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2026-03-23 21:00:02 +08:00 |
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CanonicalTrackedPositionResolver.cs
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Stabilize rail collision pose recovery and canonical tracking
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2026-03-21 21:58:11 +08:00 |
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CoordinateSystemManager.cs
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Establish canonical coordinate framework with tests
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2026-03-21 06:10:34 +08:00 |
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CoordinateSystemType.cs
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增加坐标系管理功能,支持自动检测和手动选择ZUp/YUp坐标系,更新配置文件和UI界面
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2026-01-31 10:02:02 +08:00 |
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FragmentDefaultUpContext.cs
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Fix host rotation adapter split for real and virtual objects
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2026-03-25 11:18:03 +08:00 |
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FragmentRepresentativePoseHelper.cs
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Interpret fragment up for real object pose
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2026-03-24 21:04:24 +08:00 |
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HoistingCoordinateHelper.cs
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Fix YUp hoisting path rendering and finish sync
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2026-03-22 12:21:25 +08:00 |
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HoistingRealObjectPoseHelper.cs
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Stabilize hoisting pose adjustment flow
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2026-03-31 00:14:18 +08:00 |
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HostCoordinateAdapter.cs
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0.15.3: fix auto-adjust rotation order mismatch in CreateCanonicalRotationCorrection / CreateHostRotationCorrection
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2026-05-30 00:22:42 +08:00 |
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HostPlanarGridHelper.cs
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Refactor auto path planning coordinate semantics
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2026-04-13 10:31:14 +08:00 |
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ICoordinateSystem.cs
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坐标系适配(未完成)
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2026-01-31 12:13:36 +08:00 |
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LocalAxisDirection.cs
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Establish canonical coordinate framework with tests
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2026-03-21 06:10:34 +08:00 |
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LocalAxisPoseBuilder.cs
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Checkpoint animation rotation refactor state
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2026-03-23 21:00:02 +08:00 |
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LocalEulerRotationCorrection.cs
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Fix host-axis rotation correction for real objects
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2026-03-24 21:59:53 +08:00 |
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ModelAxisConvention.cs
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Separate asset axis conventions from host coordinates
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2026-03-22 13:30:35 +08:00 |
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ObjectPassageProjectionOptimizer.cs
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fix indentation for AabbSx/Sy/Sz properties
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2026-05-30 02:54:42 +08:00 |
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ObjectSpaceOrientationHelper.cs
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Checkpoint animation rotation refactor state
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2026-03-23 21:00:02 +08:00 |
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ObjectStartPlacementRequest.cs
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add ground object lift adjustment
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2026-04-09 23:53:40 +08:00 |
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PathTargetFrame.cs
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Checkpoint current pose and path state
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2026-03-25 01:41:15 +08:00 |
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PathTargetFrameResolver.cs
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Fix ground real-object forward axis and compensation
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2026-03-25 17:19:21 +08:00 |
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ProjectReferenceFrame.cs
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Establish canonical coordinate framework with tests
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2026-03-21 06:10:34 +08:00 |
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RailLocalFrame.cs
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Stabilize rail collision pose recovery and canonical tracking
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2026-03-21 21:58:11 +08:00 |
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RealObjectPlanarPoseSolver.cs
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Checkpoint current pose and path state
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2026-03-25 01:41:15 +08:00 |
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RealObjectProjectedExtentResolver.cs
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Stabilize ground incremental rotation and extent tests
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2026-04-09 21:09:43 +08:00 |
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RealObjectRailAxisConventionResolver.cs
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Refine rail real-object pose handling
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2026-03-28 22:22:18 +08:00 |
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RealObjectRailExtentResolver.cs
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Refine rail real-object pose handling
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2026-03-28 22:22:18 +08:00 |
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RealObjectReferencePose.cs
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Map real-object angle adjustments from host axes
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2026-03-28 22:21:11 +08:00 |
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RealObjectReferencePoseResolver.cs
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Use actual hoisting pose baseline for real objects
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2026-03-29 23:36:43 +08:00 |
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RotatedObjectExtentHelper.cs
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Stabilize ground incremental rotation and extent tests
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2026-04-09 21:09:43 +08:00 |
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YUpCoordinateSystem.cs
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Refactor auto path planning coordinate semantics
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2026-04-13 10:31:14 +08:00 |
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ZUpCoordinateSystem.cs
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Refactor auto path planning coordinate semantics
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2026-04-13 10:31:14 +08:00 |