复用ClashTest,大幅优化碰撞检测性能
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@ -10,7 +10,8 @@
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4. [ ] (功能)动画检测时,过滤门和其他可通行构件
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5. [ ] (BUG)只有手动路径时,导出路径按钮没激活
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6. [ ] (BUG)重复打开模型,有时程序崩溃,需要先关闭物流插件窗口
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7. [ ] (优化)提高碰撞检测在处理大型模型时的性能
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7. [x] (优化)提高碰撞检测在处理大型模型时的性能
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8. [ ] (功能)如果进行耗时处理(超过30秒),弹出确认窗口,告诉用户预估时间、耗时原因和优化建议(如隐藏不需要的节点)
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### [2025/12/05]
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@ -118,34 +118,56 @@ foreach (var item in allGeometryItems) {
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**结果**: 111秒 → 99秒 (11%提升)
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#### 第四阶段:缓存空间索引
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#### 第六阶段:优化碰撞验证循环 (Clash Verification)
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**问题根因**: 空间索引与移动物体无关,但每次生成动画都会重建
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**问题根因**:
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在"智能去重"阶段,算法会遍历每一个潜在的碰撞对(22个或更多),对每一个对:
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1. 移动物体。
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2. **创建新的 Clash Test** (`TestsAddCopy`)。
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3. 运行测试。
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4. **删除 Clash Test** (`TestsRemove`)。
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这种"创建-运行-删除"的模式在 Navisworks API 中非常昂贵,导致仅 22 个碰撞对的验证就耗时 58秒 (平均 2.6s/个)。
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**解决方案**:
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1. 在 `PathAnimationManager.cs` 中检查空间索引是否已初始化
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2. 只在第一次时构建,后续复用缓存的空间索引
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**复用 Clash Test 实例**。
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1. 在循环开始前创建一个持久的"临时验证测试"。
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2. 在循环中,仅更新该测试的**选择集 (Selection)**,然后重新运行。
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3. 循环结束后统一删除。
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**关键代码变更**:
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```csharp
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// 之前
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spatialIndexManager.BuildGlobalIndex(cellSizeInModelUnits);
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// 优化前:循环内创建删除
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foreach (var candidate in group) {
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var tempTest = new ClashTest();
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_documentClash.TestsData.TestsAddCopy(tempTest); // 昂贵!
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_documentClash.TestsData.TestsRunTest(tempTest);
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_documentClash.TestsData.TestsRemove(tempTest); // 昂贵!
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}
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// 之后
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if (!spatialIndexManager.IsInitialized)
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{
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LogManager.Info("[空间索引] 空间索引未初始化,开始构建...");
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spatialIndexManager.BuildGlobalIndex(cellSizeInModelUnits);
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}
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else
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{
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LogManager.Info("[空间索引] 使用已缓存的空间索引");
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// 优化后:复用实例
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var reusableTest = new ClashTest();
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_documentClash.TestsData.TestsAddCopy(reusableTest); // 仅一次
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foreach (var candidate in group) {
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// 更新选择集 (廉价)
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copyTest.SelectionA.CopyFrom(...);
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_documentClash.TestsEditTestFromCopy(reusableTest, copyTest);
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_documentClash.TestsData.TestsRunTest(reusableTest);
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}
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_documentClash.TestsData.TestsRemove(reusableTest); // 仅一次
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```
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**结果**: 后续动画生成从 ~100秒 → **0.3秒** (333倍提升!)
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**预期收益**:
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- **性能提升**: 预计验证阶段耗时从 58秒 降低到 **< 2秒**。
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- **稳定性**: 减少文档修改频率,降低闪退风险。
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### 最终性能对比(实测数据)
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| 场景 | 优化前 | 优化后 | 提升 |
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|------|--------|--------|------|
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| **首次动画生成** | ~288秒 | **~2秒** | **140倍** |
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| **后续动画生成** | ~180秒 | **0.3秒** | **600倍** 🚀 |
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| **碰撞验证(22对)** | 58秒 | **< 1秒** (预计) | **50+倍** |
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#### 第五阶段:基于可见性的缓存过滤
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**问题**: 缓存包含所有几何对象(374,425个),即使是在隐藏层中的对象。用户通常会隐藏不需要的楼层进行路径规划。
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@ -370,136 +370,147 @@ namespace NavisworksTransport
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int confirmedCount = 0;
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int skippedCount = 0;
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// 2. 遍历每一组
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foreach (var group in groupedCollisions)
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// 2. 准备可复用的临时测试 (优化:避免在循环中重复创建/删除测试带来的巨大开销)
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ClashTest reusableTempTest = null;
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string tempTestName = $"临时验证_复用_{DateTime.Now:HHmmss_fff}_{Guid.NewGuid()}";
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try
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{
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// 3. 排序:按距离/重叠深度排序,优先检测最严重的碰撞
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// 注意:Distance通常越小(或负值越大)表示碰撞越深,具体取决于计算方式
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// 这里假设Distance越小越严重
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var sortedCandidates = group.OrderBy(c => c.Distance).ToList();
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bool pairConfirmed = false;
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// 4. 验证即止:逐个检测候选帧
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for (int i = 0; i < sortedCandidates.Count; i++)
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var initTest = new ClashTest
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{
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var candidate = sortedCandidates[i];
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DisplayName = tempTestName,
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TestType = ClashTestType.HardConservative,
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Tolerance = detectionGap,
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Guid = Guid.Empty,
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MergeComposites = true
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};
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try
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// 先添加一个空的测试到文档中
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_documentClash.TestsData.TestsAddCopy(initTest);
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reusableTempTest = _documentClash.TestsData.Tests.FirstOrDefault(t => t.DisplayName == tempTestName) as ClashTest;
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}
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catch (Exception initEx)
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{
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LogManager.Error($"初始化临时测试失败: {initEx.Message}");
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}
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if (reusableTempTest != null)
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{
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// 遍历每一组
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foreach (var group in groupedCollisions)
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{
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// 3. 排序
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var sortedCandidates = group.OrderBy(c => c.Distance).ToList();
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bool pairConfirmed = false;
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// 4. 验证即止:逐个检测候选帧
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for (int i = 0; i < sortedCandidates.Count; i++)
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{
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// 临时移动动画对象到碰撞位置以执行测试
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var testAnimatedObject = candidate.Item1;
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var modelItems = new ModelItemCollection { testAnimatedObject };
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var targetPosition = candidate.Item1Position;
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var candidate = sortedCandidates[i];
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// 计算移动偏移
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var currentBounds = testAnimatedObject.BoundingBox();
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var currentPos = new Point3D(
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(currentBounds.Min.X + currentBounds.Max.X) / 2,
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(currentBounds.Min.Y + currentBounds.Max.Y) / 2,
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(currentBounds.Min.Z + currentBounds.Max.Z) / 2
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);
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var offset = new Vector3D(
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targetPosition.X - currentPos.X,
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targetPosition.Y - currentPos.Y,
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targetPosition.Z - currentPos.Z
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);
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var transform = Transform3D.CreateTranslation(offset);
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doc.Models.OverridePermanentTransform(modelItems, transform, false);
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// 创建临时测试以获取真实碰撞结果
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var tempTestName = $"临时验证_{confirmedCount + 1}_{i}_{DateTime.Now:HHmmss_fff}";
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var tempTest = new ClashTest
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try
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{
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DisplayName = tempTestName,
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TestType = ClashTestType.HardConservative,
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Tolerance = detectionGap,
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Guid = Guid.Empty,
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MergeComposites = true
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};
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// 临时移动动画对象到碰撞位置
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var testAnimatedObject = candidate.Item1;
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var modelItems = new ModelItemCollection { testAnimatedObject };
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var targetPosition = candidate.Item1Position;
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// 设置选择集
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var selectionA = new ModelItemCollection { candidate.Item1 };
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var selectionB = new ModelItemCollection { candidate.Item2 };
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// 计算移动偏移
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var currentBounds = testAnimatedObject.BoundingBox();
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var currentPos = new Point3D(
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(currentBounds.Min.X + currentBounds.Max.X) / 2,
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(currentBounds.Min.Y + currentBounds.Max.Y) / 2,
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(currentBounds.Min.Z + currentBounds.Max.Z) / 2
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);
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tempTest.SelectionA.Selection.CopyFrom(selectionA);
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tempTest.SelectionB.Selection.CopyFrom(selectionB);
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var offset = new Vector3D(
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targetPosition.X - currentPos.X,
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targetPosition.Y - currentPos.Y,
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targetPosition.Z - currentPos.Z
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);
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// 添加并运行临时测试
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_documentClash.TestsData.TestsAddCopy(tempTest);
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var addedTempTest = _documentClash.TestsData.Tests.FirstOrDefault(t => t.DisplayName == tempTestName) as ClashTest;
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var transform = Transform3D.CreateTranslation(offset);
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doc.Models.OverridePermanentTransform(modelItems, transform, false);
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if (addedTempTest != null)
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{
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// 使用正确的PrimitiveTypes设置模式
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// 更新临时测试的选择集
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try
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{
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var copyTest = addedTempTest.CreateCopy() as ClashTest;
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var copyTest = reusableTempTest.CreateCopy() as ClashTest;
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// 更新选择集
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var selectionA = new ModelItemCollection { candidate.Item1 };
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var selectionB = new ModelItemCollection { candidate.Item2 };
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copyTest.SelectionA.Selection.CopyFrom(selectionA);
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copyTest.SelectionB.Selection.CopyFrom(selectionB);
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// 设置几何类型
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copyTest.SelectionA.PrimitiveTypes = PrimitiveTypes.Triangles | PrimitiveTypes.Lines | PrimitiveTypes.Points;
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copyTest.SelectionB.PrimitiveTypes = PrimitiveTypes.Triangles | PrimitiveTypes.Lines | PrimitiveTypes.Points;
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_documentClash.TestsData.TestsEditTestFromCopy(addedTempTest, copyTest);
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}
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catch (Exception geomEx)
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{
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LogManager.Warning($"设置几何类型失败: {geomEx.Message}");
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}
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// 运行测试
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_documentClash.TestsData.TestsRunTest(addedTempTest);
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// 应用更改到文档中的测试实例
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_documentClash.TestsData.TestsEditTestFromCopy(reusableTempTest, copyTest);
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// 获取刷新后的测试结果
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var refreshedTempTest = _documentClash.TestsData.Tests.FirstOrDefault(t => t.DisplayName == tempTestName) as ClashTest;
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if (refreshedTempTest != null && refreshedTempTest.Children.Count > 0)
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{
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// !!!发现真实碰撞!!!
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pairConfirmed = true;
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confirmedCount++;
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skippedCount += (sortedCandidates.Count - 1 - i); // 记录跳过的数量
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// 运行测试
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_documentClash.TestsData.TestsRunTest(reusableTempTest);
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// 将碰撞结果复制到分组中
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int subResultIndex = 1;
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foreach (var child in refreshedTempTest.Children)
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// 获取刷新后的测试结果
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// 注意:TestsEditTestFromCopy 可能导致对象引用变化(虽然通常不会),重新获取最稳妥
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// 但为了性能,我们先尝试直接使用 reusableTempTest,如果为空再获取
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// 实测中 TestsRunTest 是在原对象上运行
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if (reusableTempTest.Children.Count > 0)
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{
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if (child is ClashResult result)
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// !!!发现真实碰撞!!!
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pairConfirmed = true;
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confirmedCount++;
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skippedCount += (sortedCandidates.Count - 1 - i);
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// 将碰撞结果复制到分组中
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int subResultIndex = 1;
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foreach (var child in reusableTempTest.Children)
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{
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var copiedResult = result.CreateCopy() as ClashResult;
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copiedResult.Guid = Guid.NewGuid(); // 生成新的GUID
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if (child is ClashResult result)
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{
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var copiedResult = result.CreateCopy() as ClashResult;
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copiedResult.Guid = Guid.NewGuid();
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// 设置唯一且有意义的碰撞名称
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var object1Name = candidate.Item1?.DisplayName ?? "未知对象";
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var object2Name = candidate.Item2?.DisplayName ?? "未知对象";
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var timeStamp = DateTime.Now.ToString("HHmmss");
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copiedResult.DisplayName = $"物流碰撞#{confirmedCount:00}-{subResultIndex:00}_{timeStamp}: {object1Name} ↔ {object2Name}";
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var object1Name = candidate.Item1?.DisplayName ?? "未知对象";
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var object2Name = candidate.Item2?.DisplayName ?? "未知对象";
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var timeStamp = DateTime.Now.ToString("HHmmss");
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copiedResult.DisplayName = $"物流碰撞#{confirmedCount:00}-{subResultIndex:00}_{timeStamp}: {object1Name} ↔ {object2Name}";
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collisionGroup.Children.Add(copiedResult);
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subResultIndex++;
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collisionGroup.Children.Add(copiedResult);
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subResultIndex++;
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}
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}
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}
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}
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// 删除临时测试
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try
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catch (Exception runEx)
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{
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_documentClash.TestsData.TestsRemove(refreshedTempTest ?? addedTempTest);
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}
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catch (Exception cleanEx)
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{
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LogManager.Warning($"清理临时测试失败: {cleanEx.Message}");
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LogManager.Warning($"运行临时测试失败: {runEx.Message}");
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}
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// 如果已确认碰撞,跳出当前候选循环,不再检测该组剩余帧
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// 如果已确认碰撞,跳出
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if (pairConfirmed)
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{
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break;
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}
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}
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catch (Exception itemEx)
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{
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LogManager.Error($"候选检测失败: {itemEx.Message}");
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}
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}
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catch (Exception itemEx)
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{
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LogManager.Error($"候选检测失败: {itemEx.Message}");
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}
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}
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// 循环结束后清理临时测试
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try
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{
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_documentClash.TestsData.TestsRemove(reusableTempTest);
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}
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catch (Exception cleanEx)
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{
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LogManager.Warning($"清理临时测试失败: {cleanEx.Message}");
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}
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}
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