测试各种绘图方式
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@ -228,6 +228,9 @@ namespace NavisworksTransport
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LogManager.Info("=== 重新打开插件界面 ===");
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}
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// RenderPlugin通过[Plugin]属性自动注册,无需手动处理
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LogManager.WriteLog("[插件初始化] PathPointRenderPlugin将由Navisworks自动管理");
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// 显示类别选择对话框
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ShowCategorySelectionDialog();
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@ -235,6 +238,11 @@ namespace NavisworksTransport
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}, -1, "插件初始化");
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}
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/// <summary>
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/// 注册PathPointRenderPlugin到Navisworks渲染管线
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/// </summary>
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/// <summary>
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/// 显示主控制面板
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/// </summary>
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@ -72,17 +72,155 @@ namespace NavisworksTransport
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/// <param name="graphics">图形上下文</param>
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public override void Render(View view, Graphics graphics)
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{
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LogManager.WriteLog($"[Render入口] ✓ Render方法被调用, IsEnabled={_isEnabled}");
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if (!_isEnabled) return;
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try
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{
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// 简单测试:画一条红色线段,看能否看到任何东西
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// 首先检查文档和模型状态
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var activeDoc = Application.ActiveDocument;
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LogManager.WriteLog($"[文档状态] ActiveDocument: {activeDoc?.GetType().Name ?? "null"}");
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if (activeDoc == null)
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{
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LogManager.WriteLog($"[文档状态] ❌ 没有活动文档,跳过渲染");
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return;
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}
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if (activeDoc.Models == null || activeDoc.Models.Count == 0)
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{
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LogManager.WriteLog($"[文档状态] ❌ 没有加载的模型,跳过渲染");
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return;
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}
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LogManager.WriteLog($"[文档状态] ✓ 文档正常,模型数量: {activeDoc.Models.Count}");
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LogManager.WriteLog($"[Graphics状态] Graphics对象: {graphics?.GetType().Name ?? "null"}");
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LogManager.WriteLog($"[Graphics状态] View对象: {view?.GetType().Name ?? "null"}");
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// 详细的视图和相机诊断信息
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try
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{
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LogManager.WriteLog($"[视图诊断] 开始获取视图信息");
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// 尝试获取第一个模型的信息
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var firstModel = activeDoc.Models.First();
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LogManager.WriteLog($"[视图诊断] 第一个模型文件名: {firstModel.FileName}");
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// 尝试获取根项目信息
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var rootItem = firstModel.RootItem;
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if (rootItem != null)
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{
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LogManager.WriteLog($"[视图诊断] 根项目显示名: {rootItem.DisplayName}");
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LogManager.WriteLog($"[视图诊断] 根项目子项数量: {rootItem.Children.Count()}");
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}
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}
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catch (Exception viewEx)
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{
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LogManager.WriteLog($"[视图诊断] 获取视图信息失败: {viewEx.Message}");
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}
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// 使用BeginModelContext确保正确的渲染上下文
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graphics.BeginModelContext();
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LogManager.WriteLog($"[Graphics状态] BeginModelContext完成");
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// 超大超明显的测试线段 - 覆盖整个模型范围
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graphics.Color(Color.Red, 0.0);
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graphics.LineWidth(10);
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var lineStart = new Point3D(19000, -18000, 2000);
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var lineEnd = new Point3D(21000, -18000, 2000);
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graphics.Line(lineStart, lineEnd);
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LogManager.WriteLog($"[简单测试] 绘制测试线段: ({lineStart.X}, {lineStart.Y}, {lineStart.Z}) 到 ({lineEnd.X}, {lineEnd.Y}, {lineEnd.Z})");
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graphics.LineWidth(50); // 超粗线条
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LogManager.WriteLog($"[Graphics状态] Color和LineWidth设置完成");
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// 视线前方测试:使用正确的Navisworks API获取当前视点
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try
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{
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LogManager.WriteLog($"[视线测试] 开始获取当前视点信息");
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// 使用正确的API获取当前视点
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var document = Application.ActiveDocument;
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var currentViewpoint = document.CurrentViewpoint.CreateCopy();
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// 获取相机位置和旋转
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var cameraPosition = currentViewpoint.Position;
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var cameraRotation = currentViewpoint.Rotation;
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LogManager.WriteLog($"[视线测试] 相机位置: ({cameraPosition.X:F2}, {cameraPosition.Y:F2}, {cameraPosition.Z:F2})");
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LogManager.WriteLog($"[视线测试] 相机旋转信息获取成功");
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// 使用最简单的方法:在相机位置周围绘制球体
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graphics.Color(Color.Red, 0.0); // 完全不透明红色
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// 在相机位置的前、后、左、右、上、下绘制红球
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var offsets = new[]
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{
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new Vector3D(0, 0, -50), // 前方
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new Vector3D(0, 0, 50), // 后方
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new Vector3D(-50, 0, 0), // 左侧
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new Vector3D(50, 0, 0), // 右侧
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new Vector3D(0, 50, 0), // 上方
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new Vector3D(0, -50, 0), // 下方
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};
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foreach (var offset in offsets)
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{
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var ballPosition = new Point3D(
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cameraPosition.X + offset.X,
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cameraPosition.Y + offset.Y,
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cameraPosition.Z + offset.Z
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);
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graphics.Sphere(ballPosition, 10.0); // 10单位半径
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LogManager.WriteLog($"[视线测试] 红球位置: ({ballPosition.X:F2}, {ballPosition.Y:F2}, {ballPosition.Z:F2})");
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}
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LogManager.WriteLog($"[视线测试] ✓ 完成在相机周围绘制 {offsets.Length} 个红球");
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}
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catch (Exception viewEx)
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{
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LogManager.WriteLog($"[视线测试] ❌ 视线测试异常: {viewEx.Message}");
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// 备用方案:简单位置绘制
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LogManager.WriteLog($"[视线测试] 使用备用方案:固定位置绘制");
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graphics.Color(Color.Red, 0.0);
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var backupPositions = new[]
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{
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new Point3D(0, 0, 0), // 原点
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new Point3D(100, 100, 100), // 正方向
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new Point3D(-100, -100, -100), // 负方向
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};
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foreach (var pos in backupPositions)
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{
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graphics.Sphere(pos, 20.0);
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LogManager.WriteLog($"[视线测试] 备用红球: ({pos.X}, {pos.Y}, {pos.Z})");
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}
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}
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var sphereCenter = new Point3D(0, 0, 0); // 原点位置
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var sphereRadius = 50000.0; // 超大半径,50米
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try
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{
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graphics.Sphere(sphereCenter, sphereRadius);
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LogManager.WriteLog($"[球体测试] ✓ 绘制超大红色球体: 中心(0,0,0), 半径={sphereRadius}");
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}
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catch (Exception sphereEx)
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{
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LogManager.WriteLog($"[球体测试] ❌ Sphere调用异常: {sphereEx.Message}");
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}
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// 再在模型区域绘制一个球体
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var modelCenter = new Point3D(27000.0, -10000.0, 1000.0);
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var modelRadius = 5000.0; // 5米半径
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try
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{
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graphics.Sphere(modelCenter, modelRadius);
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LogManager.WriteLog($"[球体测试] ✓ 绘制模型区域球体: 中心({modelCenter.X}, {modelCenter.Y}, {modelCenter.Z}), 半径={modelRadius}");
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}
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catch (Exception modelSphereEx)
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{
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LogManager.WriteLog($"[球体测试] ❌ 模型球体调用异常: {modelSphereEx.Message}");
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}
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// 先绘制测试大圆形 - 验证Graphics.Circle API
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var testCenter = new Point3D(19082.41, -18248.14, 4037.26);
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@ -112,6 +250,12 @@ namespace NavisworksTransport
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LogManager.WriteLog($"[圆形渲染] 绘制圆形: 中心({marker.Center.X:F2}, {marker.Center.Y:F2}, {marker.Center.Z:F2}), 半径={marker.Radius:F2}, 序号={marker.SequenceNumber}");
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}
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}
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// 结束ModelContext
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graphics.EndModelContext();
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LogManager.WriteLog($"[Graphics状态] EndModelContext完成");
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LogManager.WriteLog($"[Graphics状态] === 3D渲染完成,如果仍看不到图形,问题可能在Graphics API兼容性 ===");
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}
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catch (Exception ex)
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{
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@ -120,6 +264,96 @@ namespace NavisworksTransport
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}
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}
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/// <summary>
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/// 2D覆盖层渲染方法
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/// </summary>
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/// <param name="view">当前视图</param>
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/// <param name="graphics">图形上下文</param>
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public override void OverlayRender(View view, Graphics graphics)
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{
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LogManager.WriteLog($"[OverlayRender入口] ✓ OverlayRender方法被调用, IsEnabled={_isEnabled}");
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if (!_isEnabled) return;
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try
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{
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// 首先检查文档和模型状态
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var activeDoc = Application.ActiveDocument;
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LogManager.WriteLog($"[OverlayRender] ActiveDocument: {activeDoc?.GetType().Name ?? "null"}");
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if (activeDoc == null)
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{
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LogManager.WriteLog($"[OverlayRender] ❌ 没有活动文档,跳过2D渲染");
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return;
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}
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if (activeDoc.Models == null || activeDoc.Models.Count == 0)
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{
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LogManager.WriteLog($"[OverlayRender] ❌ 没有加载的模型,跳过2D渲染");
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return;
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}
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LogManager.WriteLog($"[OverlayRender] ✓ 文档正常,开始2D渲染");
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// 检查Graphics对象状态
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LogManager.WriteLog($"[OverlayRender] Graphics对象类型: {graphics?.GetType().Name}");
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LogManager.WriteLog($"[OverlayRender] View对象: {view?.GetType().Name ?? "null"}");
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// 使用最简单的API测试
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var red = Color.FromByteRGB(255, 0, 0);
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graphics.Color(red, 0.0); // 完全不透明的红色
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LogManager.WriteLog($"[OverlayRender] 设置颜色: R=255, G=0, B=0, Alpha=0.0");
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graphics.LineWidth(20); // 很粗的线
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LogManager.WriteLog($"[OverlayRender] 设置线宽: 20");
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// 绘制一条从屏幕左上角到右下角的对角线
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try
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{
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var startPoint = new Point3D(0, 0, 0);
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var endPoint = new Point3D(800, 600, 0);
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graphics.Line(startPoint, endPoint);
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LogManager.WriteLog($"[OverlayRender] ✓ 绘制对角线: (0,0) 到 (800,600)");
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}
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catch (Exception lineEx)
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{
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LogManager.WriteLog($"[OverlayRender] ❌ Line调用异常: {lineEx.Message}");
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}
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// 尝试绘制一个简单的点
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try
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{
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graphics.Point(new Point3D(100, 100, 0));
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LogManager.WriteLog($"[OverlayRender] ✓ 绘制点: (100,100)");
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}
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catch (Exception pointEx)
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{
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LogManager.WriteLog($"[OverlayRender] ❌ Point调用异常: {pointEx.Message}");
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}
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// 尝试强制刷新
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try
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{
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if (view != null)
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{
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view.RequestDelayedRedraw(ViewRedrawRequests.Render);
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LogManager.WriteLog($"[OverlayRender] ✓ 请求覆盖层重绘");
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}
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}
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catch (Exception refreshEx)
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{
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LogManager.WriteLog($"[OverlayRender] ❌ 重绘请求异常: {refreshEx.Message}");
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}
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LogManager.WriteLog($"[OverlayRender] === 2D覆盖层绘制完成 ===");
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}
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catch (Exception ex)
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{
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LogManager.WriteLog($"[OverlayRender] 渲染错误: {ex.Message}");
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LogManager.WriteLog($"[OverlayRender] 异常堆栈: {ex.StackTrace}");
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}
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}
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/// <summary>
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/// 添加圆形标记
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/// </summary>
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