- FireUnit: 新增 GunCount/ChannelsPerGun/ChannelInterval/检测设备字段 - EquipmentDeployment: 新增 GunCount/ChannelsPerGun/ChannelInterval - DefaultFireUnits: 3 种默认火力单元(标准地基/重地基/空基) - Planner: 逐通道齐射分配,ChannelInterval 错开,Cooldown 轮次 - Engine: PlatformEntity 按 GunCount×ChannelsPerGun 展开 - BuildFireUnits: 与引擎同步展开通道 - FullPipelineTests: 使用 DefaultFireUnits 配置
304 lines
14 KiB
C#
304 lines
14 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using CounterDrone.Core;
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using CounterDrone.Core.Algorithms;
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using CounterDrone.Core.Models;
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using CounterDrone.Core.Repository;
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using CounterDrone.Core.Services;
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using CounterDrone.Core.Simulation;
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using SQLite;
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using Xunit;
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namespace CounterDrone.Core.Tests
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{
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public class FullPipelineTests : IDisposable
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{
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private readonly string _testDir;
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private readonly IPathProvider _paths;
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private readonly IScenarioService _scenario;
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private readonly FrameDataStore _frameStore;
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private readonly SQLiteConnection _mainDb;
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private List<AmmunitionSpec> _ammoCatalog;
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private string _taskId = string.Empty;
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public FullPipelineTests()
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{
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_testDir = Path.Combine(Path.GetTempPath(), $"cd_full_{Guid.NewGuid():N}");
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_paths = new TestPathProvider(_testDir);
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var dbm = new DatabaseManager(_paths);
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_mainDb = dbm.OpenMainDb();
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foreach (var a in DefaultAmmunition.GetAll()) _mainDb.Insert(a);
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_ammoCatalog = new List<AmmunitionSpec>(DefaultAmmunition.GetAll());
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_scenario = new ScenarioService(
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new SimTaskRepository(_mainDb), new CombatSceneRepository(_mainDb),
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new ControlZoneRepository(_mainDb), new TargetConfigRepository(_mainDb),
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new EquipmentDeploymentRepository(_mainDb), new CloudDispersalRepository(_mainDb),
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new RoutePlanRepository(_mainDb), new WaypointRepository(_mainDb));
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_frameStore = new FrameDataStore(_paths);
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}
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public void Dispose()
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{
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_mainDb?.Close();
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if (Directory.Exists(_testDir)) Directory.Delete(_testDir, true);
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}
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private SimulationEngine RunSimulation(int maxTicks, float tickDt = 1f / 20f)
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{
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var engine = new SimulationEngine(_scenario, _frameStore, new DamageModelRouter(), _paths);
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engine.Initialize(_taskId);
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engine.TimeScale = 8f; // 8倍速加速
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for (int i = 0; i < maxTicks; i++)
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{
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var r = engine.Tick(tickDt);
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if (r.State == SimulationState.Completed) break;
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}
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engine.Stop();
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return engine;
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}
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private static readonly string ReportOutputDir = Path.Combine(
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AppDomain.CurrentDomain.BaseDirectory, "..", "..", "..", "..", "..", "reports");
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private static EquipmentDeployment MakeEquipment(FireUnitTemplate template, AerosolType ammoType, int quantity, double posX, double posY, double posZ)
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{
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return new EquipmentDeployment
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{
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EquipmentRole = (int)EquipmentRole.LaunchPlatform,
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PlatformType = template.PlatformType,
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Quantity = quantity,
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PositionX = posX, PositionY = posY, PositionZ = posZ,
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AerosolType = (int)ammoType,
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MunitionCount = template.GunCount * template.ChannelsPerGun,
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GunCount = template.GunCount,
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ChannelsPerGun = template.ChannelsPerGun,
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ChannelInterval = template.ChannelInterval,
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Cooldown = template.Cooldown,
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MuzzleVelocity = template.MuzzleVelocity > 0 ? template.MuzzleVelocity : null,
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CruiseSpeed = template.CruiseSpeed > 0 ? template.CruiseSpeed : null,
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ReleaseAltitude = template.ReleaseAltitude > 0 ? template.ReleaseAltitude : null,
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};
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}
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private void VerifyAndExportReport(SimulationEngine eng, DroneEntity drone)
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{
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var detail = _scenario.GetTaskDetail(_taskId)!;
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var report = new ReportGenerator().Generate(detail, eng.Events.ToList(), drone.Status, eng.SimulationTime);
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Assert.Contains("对抗结果", report);
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Assert.Contains(detail.Task.Name, report);
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var svc = new ReportService(_mainDb, _paths);
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var r = svc.Generate(_taskId, detail, eng.Events.ToList(), drone.Status.ToString(), eng.SimulationTime);
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svc.ExportToFile(r.Id, ReportOutputDir); // 持久化目录
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}
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// ═══════════════════════════════════════════════
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// 场景 1:无防御 — 无人机到达目标
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// ═══════════════════════════════════════════════
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[Fact]
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public void Scenario_NoDefense_DroneReachesTarget()
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{
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var task = _scenario.CreateTask("无防御测试", "");
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_taskId = task.Id;
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_scenario.SaveScene(_taskId, new CombatScene { WindSpeed = 0 });
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_scenario.SaveTarget(_taskId, new TargetConfig
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{
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GroupId = "default",
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TargetType = (int)TargetType.FixedWing,
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PowerType = (int)PowerType.Jet,
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Quantity = 1,
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TypicalSpeed = 600,
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TypicalAltitude = 400,
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});
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_scenario.SaveRoute(_taskId, "default", new RoutePlan { FormationMode = (int)FormationMode.Single },
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new List<Waypoint>
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{
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new Waypoint { PosX = 0, PosY = 400, PosZ = 0, Speed = 600 },
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new Waypoint { PosX = 3000, PosY = 400, PosZ = 0, Speed = 600 },
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});
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_scenario.SaveCloudDispersal(_taskId, new CloudDispersal());
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_scenario.SaveDeployment(_taskId, new List<EquipmentDeployment>());
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var eng = RunSimulation(400);
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Assert.Equal(DroneStatus.ReachedTarget, eng.Drones[0].Status);
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}
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// ═══════════════════════════════════════════════
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// 场景 2:管控区域侵入
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// ═══════════════════════════════════════════════
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[Fact]
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public void Scenario_ZoneIntrusion_DroneMarked()
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{
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var task = _scenario.CreateTask("管控区侵入测试", "");
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_taskId = task.Id;
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_scenario.SaveScene(_taskId, new CombatScene { WindSpeed = 0 });
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_scenario.SaveTarget(_taskId, new TargetConfig
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{
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GroupId = "default",
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TargetType = (int)TargetType.Electric,
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PowerType = (int)PowerType.Electric,
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Quantity = 1,
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TypicalSpeed = 300,
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TypicalAltitude = 300,
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});
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_scenario.SaveRoute(_taskId, "default", new RoutePlan { FormationMode = (int)FormationMode.Single },
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new List<Waypoint>
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{
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new Waypoint { PosX = 0, PosY = 300, PosZ = 0, Speed = 300 },
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new Waypoint { PosX = 3000, PosY = 300, PosZ = 0, Speed = 300 },
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});
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_scenario.SaveCloudDispersal(_taskId, new CloudDispersal());
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_scenario.SaveDeployment(_taskId, new List<EquipmentDeployment>());
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_scenario.SaveControlZones(_taskId, new List<Models.ControlZone>
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{
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new Models.ControlZone
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{
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Name = "禁飞区",
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VerticesJson = "[{\"X\":1200,\"Y\":0,\"Z\":-200},{\"X\":1800,\"Y\":0,\"Z\":-200},{\"X\":1800,\"Y\":0,\"Z\":200},{\"X\":1200,\"Y\":0,\"Z\":200}]",
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MinAltitude = 0, MaxAltitude = 1000,
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},
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});
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var eng = RunSimulation(400);
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Assert.Equal(DroneStatus.ZoneIntruded, eng.Drones[0].Status);
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}
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// ═══════════════════════════════════════════════
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// 场景 3:活塞式 200km/h,惰性气体拦截
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// ═══════════════════════════════════════════════
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[Fact]
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public void Scenario_Piston_InertGasIntercept()
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{
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var task = _scenario.CreateTask("拦截活塞式无人机", "");
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_taskId = task.Id;
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_scenario.SaveScene(_taskId, new CombatScene { WindSpeed = 3, WindDirection = (int)WindDirection.W });
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_scenario.SaveTarget(_taskId, new TargetConfig
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{
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GroupId = "default", TargetType = (int)TargetType.Piston,
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PowerType = (int)PowerType.Piston, Quantity = 1,
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TypicalSpeed = 200, TypicalAltitude = 500,
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});
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_scenario.SaveRoute(_taskId, "default", new RoutePlan { FormationMode = (int)FormationMode.Single },
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new List<Waypoint>
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{
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new Waypoint { PosX = 0, PosY = 500, PosZ = 0, Speed = 200 },
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new Waypoint { PosX = 20000, PosY = 500, PosZ = 0, Speed = 200 },
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});
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_scenario.SaveDeployment(_taskId, new List<EquipmentDeployment>
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{
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MakeEquipment(DefaultFireUnits.GetById("ground-standard"), AerosolType.InertGas, 1, 5000, 0, 50),
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});
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_scenario.SaveCloudDispersal(_taskId, new CloudDispersal { AerosolType = (int)AerosolType.InertGas, DisperseHeight = 500 });
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var eng = RunSimulation(8000);
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var drone = eng.Drones[0];
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var launched = eng.Events.Count(e => e.Type == SimEventType.MunitionLaunched);
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var clouds = eng.Events.Count(e => e.Type == SimEventType.CloudGenerated);
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var msg = $"Piston: launched={launched} clouds={clouds} status={drone.Status} hp={drone.Hp:F2}";
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VerifyAndExportReport(eng, drone);
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Assert.True(launched > 0, msg);
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Assert.Equal(DroneStatus.Destroyed, drone.Status);
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}
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// ═══════════════════════════════════════════════
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// 场景 4:喷气发动机 → 算法推荐活性材料
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// ═══════════════════════════════════════════════
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[Fact]
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public void Scenario_Jet_ActiveMaterialIntercept()
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{
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var task = _scenario.CreateTask("拦截喷气式无人机", "");
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_taskId = task.Id;
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_scenario.SaveScene(_taskId, new CombatScene { WindSpeed = 0 });
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_scenario.SaveTarget(_taskId, new TargetConfig
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{
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GroupId = "default",
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TargetType = (int)TargetType.HighSpeed,
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PowerType = (int)PowerType.Jet,
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Quantity = 1,
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TypicalSpeed = 500,
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TypicalAltitude = 800,
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});
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_scenario.SaveRoute(_taskId, "default", new RoutePlan { FormationMode = (int)FormationMode.Single },
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new List<Waypoint>
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{
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new Waypoint { PosX = 0, PosY = 800, PosZ = 0, Speed = 500 },
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new Waypoint { PosX = 30000, PosY = 800, PosZ = 0, Speed = 500 },
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});
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_scenario.SaveDeployment(_taskId, new List<EquipmentDeployment>
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{
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MakeEquipment(DefaultFireUnits.GetById("ground-standard"), AerosolType.ActiveMaterial, 1, 8000, 0, 50),
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});
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_scenario.SaveCloudDispersal(_taskId, new CloudDispersal { AerosolType = (int)AerosolType.ActiveMaterial, DisperseHeight = 800 });
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var eng = RunSimulation(8000);
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var drone = eng.Drones[0];
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var launched = eng.Events.Count(e => e.Type == SimEventType.MunitionLaunched);
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var clouds = eng.Events.Count(e => e.Type == SimEventType.CloudGenerated);
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var msg = $"Jet: launched={launched} clouds={clouds} status={drone.Status} hp={drone.Hp:F2}";
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VerifyAndExportReport(eng, drone);
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Assert.True(launched > 0, msg);
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Assert.Equal(DroneStatus.Destroyed, drone.Status);
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}
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// ═══════════════════════════════════════════════
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// 场景 5:空基平台 — 基于推荐方案,平台改为空基
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// ═══════════════════════════════════════════════
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[Fact]
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public void Scenario_AirBased_PlatformFliesAndDrops()
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{
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var task = _scenario.CreateTask("空基平台拦截测试", "");
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_taskId = task.Id;
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_scenario.SaveScene(_taskId, new CombatScene { WindSpeed = 0 });
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_scenario.SaveTarget(_taskId, new TargetConfig
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{
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GroupId = "default",
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TargetType = (int)TargetType.Piston,
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PowerType = (int)PowerType.Piston,
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Quantity = 1,
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TypicalSpeed = 300,
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TypicalAltitude = 500,
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});
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_scenario.SaveRoute(_taskId, "default", new RoutePlan { FormationMode = (int)FormationMode.Single },
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new List<Waypoint>
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{
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new Waypoint { PosX = 0, PosY = 500, PosZ = 0, Speed = 300 },
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new Waypoint { PosX = 15000, PosY = 500, PosZ = 0, Speed = 300 },
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});
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// 部署空基平台单元
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_scenario.SaveDeployment(_taskId, new List<EquipmentDeployment>
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{
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MakeEquipment(DefaultFireUnits.GetById("air-standard"), AerosolType.InertGas, 2, 5000, 2500, -2000),
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});
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_scenario.SaveCloudDispersal(_taskId, new CloudDispersal { AerosolType = (int)AerosolType.InertGas, DisperseHeight = 500 });
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var eng = RunSimulation(8000);
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var drone = eng.Drones[0];
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var launched = eng.Events.Count(e => e.Type == SimEventType.MunitionLaunched);
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var clouds = eng.Events.Count(e => e.Type == SimEventType.CloudGenerated);
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var msg = $"AirBased: launched={launched} clouds={clouds} status={drone.Status} hp={drone.Hp:F2}";
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VerifyAndExportReport(eng, drone);
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Assert.True(launched > 0, msg);
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Assert.Equal(DroneStatus.Destroyed, drone.Status);
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}
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}
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}
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