- DefaultScenarios 每个部署加 AddDetection - TestData.CreateScenarioUnit 默认带 radar-sr - FullPipelineTests 探测测试加 SensorSpec 引用 - 发射平台与探测设备完全分离
157 lines
8.2 KiB
C#
157 lines
8.2 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using CounterDrone.Core.Models;
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using CounterDrone.Core.Services;
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namespace CounterDrone.Core
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{
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/// <summary>
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/// 预设想定种子 — 从 DefaultData 预设组装完整想定,写入数据库供前端测试。
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/// 首次运行时自动种子,同名想定跳过(幂等)。
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/// </summary>
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public static class DefaultScenarios
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{
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public static void Seed(IScenarioService scenario, DefaultData d)
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{
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// 检测旧格式任务(名称含 [Demo],但 SQL LIKE 中 [] 是通配符,搜索 "Demo")
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var existing = scenario.SearchScenarios("Demo", null, null, 1, 100);
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if (existing.TotalCount > 0)
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{
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// 版本升级:删除旧 Demo 任务,重新创建
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foreach (var t in existing.Items)
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scenario.DeleteScenario(t.Id);
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}
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SeedNoDefense(scenario, d);
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SeedZoneIntrusion(scenario, d);
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SeedPistonWindy(scenario, d);
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SeedJetActiveMaterial(scenario, d);
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SeedAirBasedWindy(scenario, d);
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Seed3DronesAirBased(scenario, d);
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}
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private static List<Waypoint> R(string routeId, double speed, DefaultData d)
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=> d.Routes.First(r => r.Id == routeId).ToWaypoints(speed);
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private static void SeedNoDefense(IScenarioService s, DefaultData d)
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{
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var t = s.CreateScenario("[Demo] 无防御-无人机抵达目标", "");
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s.SaveScene(t.Id, d.Environments.First(w => w.Id == "sunny-calm").ToCombatScene());
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s.SaveScenarioDrone(t.Id, d.Drones.First(p => p.Id == "shahed").ToScenarioDrone());
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s.SaveRoute(t.Id, "default", d.Formations.First(f => f.Id == "single").ToRoutePlan(), R("3km-h400", 600, d));
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s.SaveCloudDispersal(t.Id, new CloudDispersal());
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s.SaveDeployment(t.Id, new List<ScenarioUnit>());
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s.UpdateStep(t.Id, 5);
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}
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private static void SeedZoneIntrusion(IScenarioService s, DefaultData d)
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{
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var t = s.CreateScenario("[Demo] 管控区域侵入", "");
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s.SaveScene(t.Id, d.Environments.First(w => w.Id == "sunny-calm").ToCombatScene());
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s.SaveScenarioDrone(t.Id, d.Drones.First(p => p.Id == "electric-scout").ToScenarioDrone());
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s.SaveRoute(t.Id, "default", d.Formations.First(f => f.Id == "single").ToRoutePlan(), R("3km-h300", 300, d));
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s.SaveCloudDispersal(t.Id, new CloudDispersal());
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s.SaveDeployment(t.Id, new List<ScenarioUnit>());
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s.SaveControlZones(t.Id, new List<ControlZone>
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{
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new ControlZone
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{
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Name = "禁飞区",
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VerticesJson = "[{\"X\":1200,\"Y\":0,\"Z\":-200},{\"X\":1800,\"Y\":0,\"Z\":-200},{\"X\":1800,\"Y\":0,\"Z\":200},{\"X\":1200,\"Y\":0,\"Z\":200}]",
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MinAltitude = 0, MaxAltitude = 1000,
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},
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});
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s.UpdateStep(t.Id, 5);
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}
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private static void SeedPistonWindy(IScenarioService s, DefaultData d)
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{
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var t = s.CreateScenario("[Demo] 活塞拦截-西风5ms", "");
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var scene = d.Environments.First(w => w.Id == "sunny-calm").ToCombatScene();
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scene.WindSpeed = 5;
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scene.WindDirection = (int)WindDirection.W;
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s.SaveScene(t.Id, scene);
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s.SaveScenarioDrone(t.Id, d.Drones.First(p => p.Id == "shahed").ToScenarioDrone());
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s.SaveRoute(t.Id, "default", d.Formations.First(f => f.Id == "single").ToRoutePlan(),
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new List<Waypoint> {
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new() { PosX = 6600, PosY = 500, PosZ = 0, Speed = 200 },
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new() { PosX = 0, PosY = 500, PosZ = 0, Speed = 200 },
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});
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s.SaveDeployment(t.Id, new List<ScenarioUnit>
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{
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d.FireUnits.First(f => f.Id == "ground-light").ToScenarioUnit(AerosolType.InertGas, 1, 0, 0, 50),
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});
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s.AddDetection(t.Id, d.Sensors.First(sn => sn.Id == "radar-sr").ToScenarioUnit(0, 0, 50));
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s.SaveCloudDispersal(t.Id, new CloudDispersal { AerosolType = (int)AerosolType.InertGas, DisperseHeight = 500 });
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s.UpdateStep(t.Id, 5);
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}
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private static void SeedJetActiveMaterial(IScenarioService s, DefaultData d)
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{
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var t = s.CreateScenario("[Demo] 喷气式拦截-活性材料", "");
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s.SaveScene(t.Id, d.Environments.First(w => w.Id == "sunny-calm").ToCombatScene());
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s.SaveScenarioDrone(t.Id, d.Drones.First(p => p.Id == "cruise-missile").ToScenarioDrone());
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s.SaveRoute(t.Id, "default", d.Formations.First(f => f.Id == "single").ToRoutePlan(),
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new List<Waypoint> {
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new() { PosX = 18000, PosY = 500, PosZ = 0, Speed = 200 },
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new() { PosX = 0, PosY = 500, PosZ = 0, Speed = 200 },
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});
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s.SaveDeployment(t.Id, new List<ScenarioUnit>
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{
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d.FireUnits.First(f => f.Id == "ground-standard").ToScenarioUnit(AerosolType.ActiveMaterial, 1, 0, 0, 50),
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});
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s.AddDetection(t.Id, d.Sensors.First(sn => sn.Id == "radar-mr").ToScenarioUnit(0, 0, 50));
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s.SaveCloudDispersal(t.Id, new CloudDispersal { AerosolType = (int)AerosolType.ActiveMaterial, DisperseHeight = 500 });
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s.UpdateStep(t.Id, 5);
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}
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private static void SeedAirBasedWindy(IScenarioService s, DefaultData d)
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{
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var t = s.CreateScenario("[Demo] 空基拦截-东风5ms", "");
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var scene = d.Environments.First(w => w.Id == "sunny-calm").ToCombatScene();
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scene.WindSpeed = 5;
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scene.WindDirection = (int)WindDirection.E;
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s.SaveScene(t.Id, scene);
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s.SaveScenarioDrone(t.Id, d.Drones.First(p => p.Id == "shahed").ToScenarioDrone());
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s.SaveRoute(t.Id, "default", d.Formations.First(f => f.Id == "single").ToRoutePlan(),
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new List<Waypoint> {
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new() { PosX = 9500, PosY = 500, PosZ = 0, Speed = 200 },
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new() { PosX = 0, PosY = 500, PosZ = 0, Speed = 200 },
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});
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s.SaveDeployment(t.Id, new List<ScenarioUnit>
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{
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d.FireUnits.First(f => f.Id == "air-standard").ToScenarioUnit(AerosolType.InertGas, 3, 5000, 1000, 0),
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});
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s.AddDetection(t.Id, d.Sensors.First(sn => sn.Id == "eo-station").ToScenarioUnit(5000, 1000, 0));
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s.SaveCloudDispersal(t.Id, new CloudDispersal { AerosolType = (int)AerosolType.InertGas, DisperseHeight = 500 });
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s.UpdateStep(t.Id, 5);
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}
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private static void Seed3DronesAirBased(IScenarioService s, DefaultData d)
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{
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var t = s.CreateScenario("[Demo] 3架空基编队拦截", "");
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var scene = d.Environments.First(w => w.Id == "sunny-calm").ToCombatScene();
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scene.WindSpeed = 5;
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scene.WindDirection = (int)WindDirection.E;
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s.SaveScene(t.Id, scene);
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var target = d.Drones.First(p => p.Id == "shahed").ToScenarioDrone();
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target.Quantity = 3;
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s.SaveScenarioDrone(t.Id, target);
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s.SaveRoute(t.Id, "default", d.Formations.First(f => f.Id == "line-3").ToRoutePlan(),
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new List<Waypoint> {
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new() { PosX = 10000, PosY = 500, PosZ = 0, Speed = 200 },
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new() { PosX = 0, PosY = 500, PosZ = 0, Speed = 200 },
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});
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s.SaveDeployment(t.Id, new List<ScenarioUnit>
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{
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d.FireUnits.First(f => f.Id == "air-standard").ToScenarioUnit(AerosolType.InertGas, 1, 5000, 1000, 0),
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d.FireUnits.First(f => f.Id == "air-standard").ToScenarioUnit(AerosolType.InertGas, 1, 5300, 1000, 0),
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d.FireUnits.First(f => f.Id == "air-standard").ToScenarioUnit(AerosolType.InertGas, 1, 5600, 1000, 0),
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});
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s.AddDetection(t.Id, d.Sensors.First(sn => sn.Id == "eo-station").ToScenarioUnit(5000, 1000, 0));
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s.SaveCloudDispersal(t.Id, new CloudDispersal { AerosolType = (int)AerosolType.InertGas, DisperseHeight = 500 });
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s.UpdateStep(t.Id, 5);
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}
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}
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}
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