Breaking: Group表/枚举/Service/Repository移除; GroupId->WaveId; DroneGroup->DroneWave; DroneGroupId->DroneWaveId; GroupManager删除 Docs: CHANGELOG 0.7.0; 总体架构 V10; DefensePlanner V4; 实施计划 V1.4; 对接文档 V1.2 Tests: 204/204 pass
80 lines
3.5 KiB
Markdown
80 lines
3.5 KiB
Markdown
# 仿真器实体与事件映射
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## 实体总览
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| 实体 | 类 | 生命周期 | 主要属性 |
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|------|------|------|------|
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| 无人机 | `DroneEntity` | 仿真全程 | Pos, Hp, Status, Route, ExposureTime |
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| 发射平台 | `PlatformEntity` | 仿真全程 | Pos, PlatformType, State(Idle/FlyingToTarget/ReadyToRelease), AerosolType, MunitionCount, Cooldown, CruiseSpeed, MuzzleVelocity, CurrentVelocity |
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| 飞行弹药 | `MunitionEntity` | 发射→到达释放高度 | Pos, LaunchMode(AirDrop/GroundArtillery), Target, HasArrived, 空基载机速度矢量 |
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| 气溶胶云团 | `CloudEntity` | 弹药到达→消散 | Center, Radius, CoreDensity, IsDissipated |
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| 管控区域 | `ControlZoneEntity` | 仿真全程 | Vertices, Min/MaxAltitude |
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## 事件一览
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| 事件 | 触发条件 | 参数 | Unity 典型响应 |
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|------|------|------|------|
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| `OnMunitionLaunched` | 发射计划时间到达 + 平台就绪 | `MunitionEntity` | 生成炮弹模型,播放发射动画 |
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| `OnCloudGenerated` | 弹药到达释放高度 | `CloudEntity` | 生成粒子系统,初始半径+颜色 |
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| `OnDroneDestroyed` | 毁伤判定 HP ≤ 0 | `DroneEntity` | 播放爆炸/坠毁动画 |
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| `OnDroneReachedTarget` | 到达最后航路点 | `DroneEntity` | 显示"目标抵达"提示 |
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| `OnZoneIntruded` | 无人机进入管控区 | `DroneEntity`, `ControlZoneEntity` | 红色警报 |
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| `OnSimulationEnded` | 所有无人机状态 ≠ Flying | 无 | 显示结果面板,触发报告生成 |
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## 实体 × 事件 矩阵
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| | MunitionLaunched | CloudGenerated | DroneDestroyed | ReachedTarget | ZoneIntruded | SimEnded |
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|------|:---:|:---:|:---:|:---:|:---:|:---:|
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| DroneEntity | | | ✅ | ✅ | ✅ | |
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| PlatformEntity | ✅ | | | | | |
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| MunitionEntity | ✅ | | | | | |
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| CloudEntity | | ✅ | | | | |
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| ControlZoneEntity | | | | | ✅ | |
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| 全局 | | | | | | ✅ |
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## 数据流
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```
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想定配置(EquipmentDeployment + TargetConfig + RoutePlan + CombatScene)
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│
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▼
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SimulationEngine.Initialize()
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│
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├─ BuildFireUnits() → List<FireUnit>
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├─ BuildDroneWaves() → List<DroneWave>
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│
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▼
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IDefensePlanner.Plan(fireUnits, threats, scene)
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│
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├─ 五步流水线 → FireSchedule(发射计划)
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│
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▼
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SimulationEngine.Tick()
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│
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├─ 【地基】时间到达 → PlatformEntity.Release() → MunitionEntity 创建
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│ └─ OnMunitionLaunched ──→ Unity: 炮弹 3D 模型
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│
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├─ 【空基】时间到达 → PlatformEntity.CommandFlyTo() → 飞行中 → CanRelease
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│ └─ Release() → MunitionEntity(AirDrop, 载机速度) → OnMunitionLaunched
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│ └─ OnMunitionLaunched ──→ Unity: 空基投放
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│
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├─ MunitionEntity 飞行 → 到达释放高度
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│ ├─ 地基:抛物线弹道(Kinematics.ParabolicPosition)
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│ └─ 空基:载机速度 + 重力(Kinematics.AirDropPosition)
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│ │
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│ ├─ CloudEntity 创建
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│ ├─ OnCloudGenerated ──→ Unity: 粒子系统
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│ └─ 扩散 → 毁伤判定
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│ ├─ DroneEntity.Hp -= dmg
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│ └─ HP≤0 → OnDroneDestroyed ──→ Unity: 爆炸动画
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│
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├─ DroneEntity.Update() → 到达终点
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│ └─ OnDroneReachedTarget ──→ Unity: 抵达提示
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│
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├─ ControlZone.ContainsPoint()
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│ └─ OnZoneIntruded ──→ Unity: 红色警报
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│
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└─ All drones done
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└─ OnSimulationEnded ──→ Unity: 结果面板 + 报告生成
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```
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