CounterDroneBackend/test/unit/CounterDrone.Core.Tests/SimulationEngineTests.cs
tian 8515f7821a feat(v0.5.0): weather into planner + unified physics model
Planner no longer writes local physics formulas. All kinematics/geometry/damage go through shared utility classes (Kinematics/RouteGeometry/CloudExpansionModel/DamageAssessment).

Core: RouteGeometry (route geometry), PlannerConfig + planner_config.json (config externalization). Planner route-aware layout (offset along tangent), cloud overlap 20pct. DroneEntity arc-length driven.

Fixes: PathInSphere cloud-frame correction (root cause), GaussianPuffDispersion hardcoded Sunny, ComputeEffectiveRadius cloud age, planner wind offset, remove drone wind bias.

Tests 167 to 191, 41s. Windy scenarios pass.
2026-06-14 14:49:53 +08:00

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using CounterDrone.Core;
using CounterDrone.Core.Algorithms;
using CounterDrone.Core.Models;
using CounterDrone.Core.Repository;
using CounterDrone.Core.Services;
using CounterDrone.Core.Simulation;
using Xunit;
namespace CounterDrone.Core.Tests
{
/// <summary>仿真引擎基础单元测试(不含集成场景,集成场景见 FullPipelineTests</summary>
public class SimulationEngineTests : IDisposable
{
private readonly string _testDir;
private readonly SimulationEngine _engine;
private readonly IScenarioService _scenarioService;
private readonly SQLite.SQLiteConnection _mainDb;
private string _taskId = string.Empty;
public SimulationEngineTests()
{
_testDir = Path.Combine(Path.GetTempPath(), $"cd_test_{Guid.NewGuid():N}");
var paths = new TestPathProvider(_testDir);
var dbManager = new DatabaseManager(paths);
_mainDb = dbManager.OpenMainDb();
foreach (var a in DefaultAmmunition.GetAll()) _mainDb.Insert(a);
_scenarioService = new ScenarioService(
new SimTaskRepository(_mainDb), new CombatSceneRepository(_mainDb),
new ControlZoneRepository(_mainDb), new TargetConfigRepository(_mainDb),
new EquipmentDeploymentRepository(_mainDb), new CloudDispersalRepository(_mainDb),
new RoutePlanRepository(_mainDb), new WaypointRepository(_mainDb));
_engine = new SimulationEngine(_scenarioService, new FrameDataStore(paths),
new DamageModelRouter(), paths, new DefaultDefensePlanner(DefaultAmmunition.GetAll(), TestPlannerConfig.Instance));
}
public void Dispose()
{
_engine.Stop();
_mainDb?.Close();
if (Directory.Exists(_testDir)) Directory.Delete(_testDir, true);
}
private void SetupScenario()
{
var task = _scenarioService.CreateTask("Test", "");
_taskId = task.Id;
_scenarioService.SaveScene(_taskId, new CombatScene { WindSpeed = 0 });
_scenarioService.SaveTarget(_taskId, new TargetConfig
{
GroupId = "default",
TargetType = (int)TargetType.Piston,
Quantity = 1,
PowerType = (int)PowerType.Piston,
TypicalSpeed = 60,
});
_scenarioService.SaveDeployment(_taskId, new List<EquipmentDeployment>
{
new EquipmentDeployment
{
EquipmentRole = (int)EquipmentRole.LaunchPlatform,
PlatformType = (int)PlatformType.GroundBased,
Quantity = 1, PositionX = 0, PositionY = 0, PositionZ = 0,
AerosolType = (int)AerosolType.InertGas, MunitionCount = 1, Cooldown = 5,
},
});
_scenarioService.SaveCloudDispersal(_taskId, new CloudDispersal
{
AerosolType = (int)AerosolType.InertGas,
DisperseHeight = 300,
Duration = 60,
RecommendedTiming = 10,
PositionX = 1000,
PositionY = 300,
PositionZ = 0,
PositionMode = (int)PositionMode.AlgorithmRecommended,
});
_scenarioService.SaveRoute(_taskId, "default", new RoutePlan { FormationMode = (int)FormationMode.Single },
new List<Waypoint>
{
new Waypoint { PosX = 0, PosY = 300, PosZ = 0, Altitude = 300, Speed = 60 },
new Waypoint { PosX = 10000, PosY = 300, PosZ = 0, Altitude = 300, Speed = 60 },
});
}
[Fact]
public void Initialize_LoadsEntities()
{
SetupScenario();
_engine.Initialize(_taskId);
Assert.Single(_engine.Drones);
Assert.Equal(SimulationState.Running, _engine.State);
}
[Fact]
public void Tick_DroneMoves()
{
SetupScenario();
_engine.Initialize(_taskId);
_engine.Tick(1f / 20f);
Assert.True(_engine.Drones[0].PosX > 0);
}
[Fact]
public void PauseAndResume()
{
SetupScenario();
_engine.Initialize(_taskId);
_engine.Pause();
Assert.Equal(SimulationState.Paused, _engine.State);
var result = _engine.Tick(1f);
Assert.Equal(SimulationState.Paused, result.State);
_engine.Resume();
Assert.Equal(SimulationState.Running, _engine.State);
}
[Fact]
public void Stop_ClosesGracefully()
{
SetupScenario();
_engine.Initialize(_taskId);
_engine.Tick(1f / 20f);
_engine.Stop();
Assert.Equal(SimulationState.Stopped, _engine.State);
}
[Fact]
public void FrameData_IsWritten()
{
SetupScenario();
_engine.Initialize(_taskId);
for (int i = 0; i < 10; i++) _engine.Tick(1f / 20f);
var framePath = Path.Combine(_testDir, "frames", $"{_taskId}.db");
Assert.True(File.Exists(framePath));
}
[Fact]
public void AirBased_LaunchesWithCorrectDescription()
{
var task = _scenarioService.CreateTask("t", "");
_scenarioService.SaveScene(task.Id, new CombatScene());
_scenarioService.SaveTarget(task.Id, new TargetConfig { GroupId = "d", Quantity = 1, TypicalSpeed = 60, TypicalAltitude = 300 });
_scenarioService.SaveDeployment(task.Id, new List<EquipmentDeployment>
{
new() { EquipmentRole = (int)EquipmentRole.LaunchPlatform, PlatformType = (int)PlatformType.AirBased,
Quantity = 1, PositionX = 0, PositionY = 2000, PositionZ = 0,
CruiseSpeed = 55, ReleaseAltitude = 1500, AerosolType = (int)AerosolType.InertGas, MunitionCount = 1 },
});
_scenarioService.SaveCloudDispersal(task.Id, new CloudDispersal { AerosolType = (int)AerosolType.InertGas, DisperseHeight = 300 });
_scenarioService.SaveRoute(task.Id, "d", new RoutePlan(), new() { new() { PosX = 0, PosY = 300, PosZ = 0, Speed = 60 }, new() { PosX = 5000, PosY = 300, PosZ = 0, Speed = 60 } });
_engine.SetFireSchedule(new List<FireEvent> { new() { FireTime = 0.1f, PlatformIndex = 0, TargetX = 2500, TargetY = 300, TargetZ = 0 } });
_engine.Initialize(task.Id);
_engine.TimeScale = 10f;
SimEvent launch = null;
for (int i = 0; i < 5000; i++)
{
_engine.Tick(1f / 20f);
launch = _engine.Events.FirstOrDefault(e => e.Type == SimEventType.MunitionLaunched);
if (launch != null) break;
if (_engine.State == SimulationState.Completed) break;
}
Assert.NotNull(launch);
Assert.Contains("空基", launch.Description);
}
[Fact]
public void GroundBased_LaunchesWithCorrectDescription()
{
SetupScenario();
_engine.SetFireSchedule(new List<FireEvent> { new() { FireTime = 0.1f, PlatformIndex = 0, TargetX = 1000, TargetY = 300, TargetZ = 0, MuzzleVelocity = 800 } });
_engine.Initialize(_taskId);
SimEvent launch = null;
for (int i = 0; i < 50; i++) { _engine.Tick(1f / 20f); launch = _engine.Events.FirstOrDefault(e => e.Type == SimEventType.MunitionLaunched); if (launch != null) break; }
Assert.NotNull(launch);
Assert.Contains("计划发射", launch.Description);
}
}
}