5.1 KiB
CLAUDE.md
1. Think Before Coding
Don't assume. Don't hide confusion. Surface tradeoffs.
Before implementing:
- State your assumptions explicitly. If uncertain, ask.
- If multiple interpretations exist, present them - don't pick silently.
- If a simpler approach exists, say so. Push back when warranted.
- If something is unclear, stop. Name what's confusing. Ask.
2. Simplicity First
Minimum code that solves the problem. Nothing speculative.
- No features beyond what was asked.
- No abstractions for single-use code.
- No "flexibility" or "configurability" that wasn't requested.
- No error handling for impossible scenarios.
- If you write 200 lines and it could be 50, rewrite it.
Ask yourself: "Would a senior engineer say this is overcomplicated?" If yes, simplify.
3. Surgical Changes
Touch only what you must. Clean up only your own mess.
When editing existing code:
- Don't "improve" adjacent code, comments, or formatting.
- Don't refactor things that aren't broken.
- Match existing style, even if you'd do it differently.
- If you notice unrelated dead code, mention it - don't delete it.
When your changes create orphans:
- Remove imports/variables/functions that YOUR changes made unused.
- Don't remove pre-existing dead code unless asked.
The test: Every changed line should trace directly to the user's request.
4. Goal-Driven Execution
Define success criteria. Loop until verified.
Transform tasks into verifiable goals:
- "Add validation" → "Write tests for invalid inputs, then make them pass"
- "Fix the bug" → "Write a test that reproduces it, then make it pass"
- "Refactor X" → "Ensure tests pass before and after"
For multi-step tasks, state a brief plan:
1. [Step] → verify: [check]
2. [Step] → verify: [check]
3. [Step] → verify: [check]
Strong success criteria let you loop independently. Weak criteria ("make it work") require constant clarification.
5. Use PowerShell for Shell Commands
All shell commands, scripts, rg/fd calls run through pwsh, never cmd or bash.
- Prefix every shell invocation with
pwsh -Command "..." - Example:
pwsh -Command "rg -n 'class' src/" - Example:
pwsh -Command "./build.bat"
6. Verify Unity Scripts After Changes
After modifying src/CounterDrone.Core/ or src/Unity/Assets/Scripts/, run:
pwsh scripts/check_unity_build.ps1
This automatically rebuilds Core.dll, copies it to Unity Plugins, and compiles Unity scripts. Exits 0 if all pass.
7. Run Targeted Tests First
Always run the narrowest relevant test first. If you just changed DefensePlannerTests, run --filter 'FullyQualifiedName~DefensePlannerTests'. If you changed FullPipelineTests, run that filter. Don't start with dotnet test on the whole project — it wastes time and buries the failures you're looking for.
Run full suite only after the targeted tests pass, to verify nothing else broke.
# Run a test class:
pwsh -Command "dotnet test test/unit/CounterDrone.Core.Tests/ --filter 'FullyQualifiedName~DefensePlannerTests'"
# Run a single test:
pwsh -Command "dotnet test test/unit/CounterDrone.Core.Tests/ --filter 'FullyQualifiedName~Scenario_AirBased'"
# Run full suite (only after targeted passes):
pwsh -Command "dotnet test test/unit/CounterDrone.Core.Tests/"
8. No Hardcoded Defaults or Fallbacks
Every parameter must come from configuration. If a required value is missing, fail explicitly — never silently substitute a default.
Good:
if (unit.CruiseSpeed <= 0)
throw new InvalidOperationException($"单元 {unit.Id}: CruiseSpeed 必须 > 0");
Bad:
float speed = unit.CruiseSpeed > 0 ? unit.CruiseSpeed : 55f; // 55f 是哪来的?
float mv = unit.MuzzleVelocity ?? 800f; // 为什么是 800?
float alt = unit.ReleaseAltitude > 0 ? unit.ReleaseAltitude : threat.Altitude + 500f; // 500?
This applies to:
??operator with arbitrary numbers (55f, 800f, 1000f, 3, etc.)- Ternary
> 0 ? x : defaultpatterns Math.Max(0.1f, x)to prevent division by zero — instead validate the input before the divisionif (fireTime < 0.1f) fireTime = 0.1f— instead skip the event and report the failure
Physics constants (9.81f, 3.6f, π) and documented model parameters (Phase 2 cutoff = 30s) are NOT arbitrary defaults — they are legitimate parts of the physical model.
9. Git Commit Must Include DLL
Every commit must bundle the compiled CounterDrone.Core.dll. Never leave DLL changes as a separate follow-up commit. The full commit flow:
# 1. Run full test suite (builds Core.dll)
pwsh -Command "dotnet test test/unit/CounterDrone.Core.Tests/"
# 2. Copy DLL to Unity plugin directories
cp src/CounterDrone.Core/bin/Debug/netstandard2.1/CounterDrone.Core.dll src/Unity/Assets/Plugins/CounterDrone.Core/
cp src/CounterDrone.Core/bin/Debug/netstandard2.1/CounterDrone.Core.dll unity_plugins/
# 3. Commit everything at once
git add -A
git commit -m "..."
These guidelines are working if: fewer unnecessary changes in diffs, fewer rewrites due to overcomplication, and clarifying questions come before implementation rather than after mistakes.