CounterDroneBackend/test/unit/CounterDrone.Core.Tests/FullPipelineTests.cs

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using CounterDrone.Core;
using CounterDrone.Core.Algorithms;
using CounterDrone.Core.Models;
using CounterDrone.Core.Repository;
using CounterDrone.Core.Services;
using CounterDrone.Core.Simulation;
using SQLite;
using Xunit;
namespace CounterDrone.Core.Tests
{
public class FullPipelineTests : IDisposable
{
private readonly string _testDir;
private readonly IPathProvider _paths;
private readonly IScenarioService _scenario;
private readonly FrameDataStore _frameStore;
private readonly SQLiteConnection _mainDb;
private string _taskId = string.Empty;
public FullPipelineTests()
{
_testDir = Path.Combine(Path.GetTempPath(), $"cd_full_{Guid.NewGuid():N}");
_paths = new TestPathProvider(_testDir);
var dbm = new DatabaseManager(_paths);
_mainDb = dbm.OpenMainDb();
_mainDb.Insert(new AmmunitionSpec
{
Id = "ammo-inert", AerosolType = (int)AerosolType.InertGas,
Name = "惰性气体弹", InitialRadius = 50, CoreDensity = 1.0,
DispersionRateBase = 5, MaxRadius = 500, MaxDuration = 120,
EffectiveConcentration = 0.05,
});
_mainDb.Insert(new AmmunitionSpec
{
Id = "ammo-active", AerosolType = (int)AerosolType.ActiveMaterial,
Name = "活性材料弹", InitialRadius = 30, CoreDensity = 2.0,
DispersionRateBase = 3, MaxRadius = 400, MaxDuration = 90,
EffectiveConcentration = 0.1,
});
_mainDb.Insert(new AmmunitionSpec
{
Id = "ammo-fuel", AerosolType = (int)AerosolType.ActiveFuel,
Name = "活性燃料弹", InitialRadius = 40, CoreDensity = 1.5,
DispersionRateBase = 4, MaxRadius = 450, MaxDuration = 100,
EffectiveConcentration = 0.03,
});
_scenario = new ScenarioService(
new SimTaskRepository(_mainDb), new CombatSceneRepository(_mainDb),
new ControlZoneRepository(_mainDb), new TargetConfigRepository(_mainDb),
new EquipmentDeploymentRepository(_mainDb), new CloudDispersalRepository(_mainDb),
new RoutePlanRepository(_mainDb), new WaypointRepository(_mainDb));
_frameStore = new FrameDataStore(_paths);
}
public void Dispose()
{
_mainDb?.Close();
if (Directory.Exists(_testDir)) Directory.Delete(_testDir, true);
}
private SimulationEngine RunSimulation(int maxTicks, float tickDt = 1f / 20f)
{
var engine = new SimulationEngine(_scenario, _frameStore, new DamageModelRouter(), _paths);
// 如果有推荐方案,生成发射计划
var detail = _scenario.GetTaskDetail(_taskId)!;
if (detail.Equipment.Any(e => e.EquipmentRole == (int)EquipmentRole.LaunchPlatform))
{
var schedule = BuildFireSchedule(detail);
if (schedule.Count > 0) engine.SetFireSchedule(schedule);
}
engine.Initialize(_taskId);
for (int i = 0; i < maxTicks; i++)
{
var r = engine.Tick(tickDt);
if (r.State == SimulationState.Completed) break;
}
engine.Stop();
return engine;
}
/// <summary>从推荐方案的时机参数生成发射计划</summary>
private static List<FireEvent> BuildFireSchedule(TaskFullConfig detail)
{
var schedule = new List<FireEvent>();
var cloud = detail.Cloud;
if (!cloud.RecommendedTiming.HasValue || cloud.RecommendedTiming.Value <= 0)
return schedule;
var platforms = detail.Equipment
.Where(e => e.EquipmentRole == (int)EquipmentRole.LaunchPlatform)
.ToList();
for (int i = 0; i < platforms.Count; i++)
{
var p = platforms[i];
var muzzleV = (float)(p.MuzzleVelocity ?? 800);
// 弹药飞行时间 ≈ 距离 / 初速(简化)
var dx = (float)cloud.PositionX - (float)p.PositionX;
var dz = (float)cloud.PositionZ - (float)p.PositionZ;
var dist = (float)System.Math.Sqrt(dx * dx + dz * dz);
var flightTime = dist / muzzleV;
// 发射时间 = 推荐云团出现时间 - 弹药飞行时间
var fireTime = (float)cloud.RecommendedTiming.Value - flightTime;
if (fireTime < 0) fireTime = 0.1f;
schedule.Add(new FireEvent
{
FireTime = fireTime,
PlatformIndex = i,
TargetX = (float)cloud.PositionX,
TargetY = (float)cloud.PositionY,
TargetZ = (float)cloud.PositionZ,
MuzzleVelocity = muzzleV,
});
}
return schedule;
}
/// <summary>将 DefenseAdvisor 推荐方案写入想定</summary>
private DefenseRecommendation GetAndApplyRecommendation()
{
var detail = _scenario.GetTaskDetail(_taskId)!;
var threat = new ThreatProfile
{
Environment = detail.Scene,
Targets = detail.Targets,
Route = detail.Route,
Waypoints = detail.Waypoints,
};
var rec = new DefaultDefenseAdvisor().Recommend(threat);
_scenario.SaveCloudDispersal(_taskId, rec.Best.RecommendedCloud);
var equips = new List<EquipmentDeployment>();
foreach (var d in rec.Best.Detections)
equips.Add(new EquipmentDeployment
{
EquipmentRole = (int)EquipmentRole.Detection,
Quantity = d.Quantity,
PositionX = d.Position.X, PositionY = d.Position.Y, PositionZ = d.Position.Z,
DetectionRadius = d.DetectionRadius,
});
foreach (var p in rec.Best.Platforms)
equips.Add(new EquipmentDeployment
{
EquipmentRole = (int)EquipmentRole.LaunchPlatform,
PlatformType = (int)p.Type,
Quantity = p.Quantity,
PositionX = p.Position.X, PositionY = p.Position.Y, PositionZ = p.Position.Z,
AerosolType = (int)rec.Best.RecommendedAerosolType,
MunitionCount = p.MunitionCount,
Cooldown = 5,
MuzzleVelocity = p.Type == PlatformType.GroundBased ? 800 : (double?)null,
});
_scenario.SaveDeployment(_taskId, equips);
return rec;
}
// ═══════════════════════════════════════════════
// 场景 1无防御 — 无人机到达目标
// ═══════════════════════════════════════════════
[Fact]
public void Scenario_NoDefense_DroneReachesTarget()
{
var task = _scenario.CreateTask("无防御", "");
_taskId = task.Id;
_scenario.SaveScene(_taskId, new CombatScene { WindSpeed = 0 });
_scenario.SaveTarget(_taskId, new TargetConfig
{
TargetType = (int)TargetType.FixedWing,
PowerType = (int)PowerType.Jet,
Quantity = 1, TypicalSpeed = 600, TypicalAltitude = 400,
});
_scenario.SaveRoute(_taskId, new RoutePlan { FormationMode = (int)FormationMode.Single },
new List<Waypoint>
{
new Waypoint { PosX = 0, PosY = 400, PosZ = 0, Speed = 600 },
new Waypoint { PosX = 3000, PosY = 400, PosZ = 0, Speed = 600 },
});
_scenario.SaveCloudDispersal(_taskId, new CloudDispersal());
_scenario.SaveDeployment(_taskId, new List<EquipmentDeployment>());
var eng = RunSimulation(400);
Assert.Equal(DroneStatus.ReachedTarget, eng.Drones[0].Status);
}
// ═══════════════════════════════════════════════
// 场景 2管控区域侵入
// ═══════════════════════════════════════════════
[Fact]
public void Scenario_ZoneIntrusion_DroneMarked()
{
var task = _scenario.CreateTask("管控区", "");
_taskId = task.Id;
_scenario.SaveScene(_taskId, new CombatScene { WindSpeed = 0 });
_scenario.SaveTarget(_taskId, new TargetConfig
{
TargetType = (int)TargetType.Electric,
PowerType = (int)PowerType.Electric,
Quantity = 1, TypicalSpeed = 300, TypicalAltitude = 300,
});
_scenario.SaveRoute(_taskId, new RoutePlan { FormationMode = (int)FormationMode.Single },
new List<Waypoint>
{
new Waypoint { PosX = 0, PosY = 300, PosZ = 0, Speed = 300 },
new Waypoint { PosX = 3000, PosY = 300, PosZ = 0, Speed = 300 },
});
_scenario.SaveCloudDispersal(_taskId, new CloudDispersal());
_scenario.SaveDeployment(_taskId, new List<EquipmentDeployment>());
_scenario.SaveControlZones(_taskId, new List<Models.ControlZone>
{
new Models.ControlZone
{
Name = "禁飞区",
VerticesJson = "[{\"X\":1200,\"Y\":0,\"Z\":-200},{\"X\":1800,\"Y\":0,\"Z\":-200},{\"X\":1800,\"Y\":0,\"Z\":200},{\"X\":1200,\"Y\":0,\"Z\":200}]",
MinAltitude = 0, MaxAltitude = 1000,
},
});
var eng = RunSimulation(400);
Assert.Equal(DroneStatus.ZoneIntruded, eng.Drones[0].Status);
}
// ═══════════════════════════════════════════════
// 场景 3活塞发动机 → 算法推荐惰性气体 → 拦截成功
// ═══════════════════════════════════════════════
[Fact]
public void Scenario_Piston_InertGasIntercept()
{
var task = _scenario.CreateTask("活塞拦截", "");
_taskId = task.Id;
_scenario.SaveScene(_taskId, new CombatScene
{
WindSpeed = 3, WindDirection = (int)WindDirection.W,
});
_scenario.SaveTarget(_taskId, new TargetConfig
{
TargetType = (int)TargetType.Piston,
PowerType = (int)PowerType.Piston,
Quantity = 1, TypicalSpeed = 200, TypicalAltitude = 500,
});
_scenario.SaveRoute(_taskId, new RoutePlan { FormationMode = (int)FormationMode.Single },
new List<Waypoint>
{
new Waypoint { PosX = 0, PosY = 500, PosZ = 0, Speed = 200 },
new Waypoint { PosX = 20000, PosY = 500, PosZ = 0, Speed = 200 },
});
var rec = GetAndApplyRecommendation();
// 验证推荐参数和装备被正确持久化
var saved = _scenario.GetTaskDetail(_taskId)!;
Assert.True(saved.Cloud.RecommendedTiming.HasValue,
$"Piston: RecommendedTiming={saved.Cloud.RecommendedTiming}");
Assert.True(saved.Cloud.RecommendedTiming > 0);
Assert.NotEmpty(saved.Equipment.Where(e => e.EquipmentRole == (int)EquipmentRole.LaunchPlatform),
"应有发射平台");
Assert.Equal(AerosolType.InertGas, rec.Best.RecommendedAerosolType);
Assert.True(rec.Best.InterceptProbability > 0);
Assert.True(rec.Best.RecommendedCloud.RecommendedTiming > 0);
var eng = RunSimulation(3000);
var launched = eng.Events.Count(e => e.Type == SimEventType.MunitionLaunched);
Assert.True(launched > 0, $"Piston: 应发射弹药,实际{launched}次");
Assert.Equal(DroneStatus.Destroyed, eng.Drones[0].Status);
}
// ═══════════════════════════════════════════════
// 场景 4喷气发动机 → 算法推荐活性材料 → 拦截成功
// ═══════════════════════════════════════════════
[Fact]
public void Scenario_Jet_ActiveMaterialIntercept()
{
var task = _scenario.CreateTask("喷气拦截", "");
_taskId = task.Id;
_scenario.SaveScene(_taskId, new CombatScene { WindSpeed = 0 });
_scenario.SaveTarget(_taskId, new TargetConfig
{
TargetType = (int)TargetType.HighSpeed,
PowerType = (int)PowerType.Jet,
Quantity = 1, TypicalSpeed = 500, TypicalAltitude = 800,
});
_scenario.SaveRoute(_taskId, new RoutePlan { FormationMode = (int)FormationMode.Single },
new List<Waypoint>
{
new Waypoint { PosX = 0, PosY = 800, PosZ = 0, Speed = 500 },
new Waypoint { PosX = 30000, PosY = 800, PosZ = 0, Speed = 500 },
});
var rec = GetAndApplyRecommendation();
var saved = _scenario.GetTaskDetail(_taskId)!;
Assert.True(saved.Cloud.RecommendedTiming.HasValue,
$"Jet: RecommendedTiming={saved.Cloud.RecommendedTiming}");
Assert.Equal(AerosolType.ActiveMaterial, rec.Best.RecommendedAerosolType);
Assert.True(rec.Best.InterceptProbability > 0);
Assert.True(rec.Best.RecommendedCloud.RecommendedTiming > 0);
var eng = RunSimulation(3000);
var launched = eng.Events.Count(e => e.Type == SimEventType.MunitionLaunched);
Assert.True(launched > 0, $"Jet: 应发射弹药,实际{launched}次");
Assert.Equal(DroneStatus.Destroyed, eng.Drones[0].Status);
}
}
}