- IDamageModel.RequiredExposureSeconds(TargetType,PowerType,AerosolType) - InertGas: 1/(0.15*sensitivity), Piston 1.5→4.44s - ActiveMaterial: (1-burst)/residual + burst threshold - ActiveFuel: ∫BaseRate*e^(kT)解析解 - CalcRoundsNeeded/ComputeInterceptProbability/BuildCandidates 全部调用 - 场景缩短: Piston 5km/150km/h, Jet 5km/200km/h, AirBased 10km/150km/h - 空基 test: Unit(1500,1000), hp=0 Destroyed
44 lines
2.0 KiB
C#
44 lines
2.0 KiB
C#
using CounterDrone.Core.Models;
|
|
|
|
namespace CounterDrone.Core.Algorithms
|
|
{
|
|
/// <summary>毁伤模型路由器 — 根据气溶胶类型分派</summary>
|
|
public class DamageModelRouter : IDamageModel
|
|
{
|
|
private readonly InertGasDamageModel _inertGas = new();
|
|
private readonly ActiveMaterialDamageModel _activeMaterial = new();
|
|
private readonly ActiveFuelDamageModel _activeFuel = new();
|
|
|
|
public float CalculateDamage(TargetType droneType, PowerType powerType,
|
|
AerosolType aerosolType, float cloudDensity, float exposureTime, float deltaTime)
|
|
{
|
|
return aerosolType switch
|
|
{
|
|
AerosolType.InertGas => _inertGas.CalculateDamage(droneType, powerType, aerosolType, cloudDensity, exposureTime, deltaTime),
|
|
AerosolType.ActiveMaterial => _activeMaterial.CalculateDamage(droneType, powerType, aerosolType, cloudDensity, exposureTime, deltaTime),
|
|
AerosolType.ActiveFuel => _activeFuel.CalculateDamage(droneType, powerType, aerosolType, cloudDensity, exposureTime, deltaTime),
|
|
_ => 0f,
|
|
};
|
|
}
|
|
|
|
public float RequiredExposureSeconds(TargetType droneType, PowerType powerType, AerosolType aerosolType)
|
|
{
|
|
return aerosolType switch
|
|
{
|
|
AerosolType.InertGas => _inertGas.RequiredExposureSeconds(droneType, powerType, aerosolType),
|
|
AerosolType.ActiveMaterial => _activeMaterial.RequiredExposureSeconds(droneType, powerType, aerosolType),
|
|
AerosolType.ActiveFuel => _activeFuel.RequiredExposureSeconds(droneType, powerType, aerosolType),
|
|
_ => float.MaxValue,
|
|
};
|
|
}
|
|
|
|
public DamageStage GetDamageStage(float accumulatedDamage)
|
|
{
|
|
if (accumulatedDamage >= 1.0f) return DamageStage.Destroyed;
|
|
if (accumulatedDamage >= 0.6f) return DamageStage.AttitudeLoss;
|
|
if (accumulatedDamage >= 0.25f) return DamageStage.EngineAnomaly;
|
|
return DamageStage.Normal;
|
|
}
|
|
}
|
|
}
|