Phase 4: TimeScale加速仿真, 109测试5秒完成

This commit is contained in:
tian 2026-06-11 15:56:15 +08:00
parent 0ec0b2c002
commit eb347b3bb0
2 changed files with 11 additions and 7 deletions

View File

@ -29,6 +29,8 @@ namespace CounterDrone.Core.Simulation
public SimulationState State { get; private set; } = SimulationState.Idle;
public int FrameIndex { get; private set; }
public float SimulationTime { get; private set; }
/// <summary>时间倍速:>1 加速仿真(仅测试或快速推演用)</summary>
public float TimeScale { get; set; } = 1f;
private float _tickInterval;
private List<DroneEntity> _drones = new();
@ -134,7 +136,8 @@ namespace CounterDrone.Core.Simulation
if (State != SimulationState.Running)
return new SimulationFrameResult { State = State, FrameIndex = FrameIndex, SimulationTime = SimulationTime };
SimulationTime += deltaTime;
var scaledDt = deltaTime * TimeScale;
SimulationTime += scaledDt;
FrameIndex++;
var frameEvents = new List<SimEvent>();
@ -167,7 +170,7 @@ namespace CounterDrone.Core.Simulation
// 2. 弹药飞行 → 云团生成
foreach (var m in _munitions.ToList())
{
m.Update(deltaTime);
m.Update(scaledDt);
if (m.HasArrived)
{
var disp = AlgorithmFactory.Create<ICloudDispersionModel>();
@ -186,7 +189,7 @@ namespace CounterDrone.Core.Simulation
// 3. 云团演化
foreach (var c in _clouds.ToList())
{
c.Tick(deltaTime, (float)_scene.WindSpeed, (WindDirection)_scene.WindDirection);
c.Tick(scaledDt, (float)_scene.WindSpeed, (WindDirection)_scene.WindDirection);
if (c.IsDissipated) _clouds.Remove(c);
}
@ -197,10 +200,10 @@ namespace CounterDrone.Core.Simulation
{
if (cloud.ContainsPoint(drone.PosX, drone.PosY, drone.PosZ))
{
drone.ExposureTime += deltaTime;
drone.ExposureTime += scaledDt;
var dmg = _damageModel.CalculateDamage(
drone.TargetType, drone.PowerType, cloud.AerosolType,
cloud.Dispersion.CoreDensity, drone.ExposureTime, deltaTime);
cloud.Dispersion.CoreDensity, drone.ExposureTime, scaledDt);
drone.ApplyDamage(dmg);
if (drone.Status == DroneStatus.Destroyed)
frameEvents.Add(new SimEvent
@ -215,7 +218,7 @@ namespace CounterDrone.Core.Simulation
// 5. 无人机移动
foreach (var drone in _drones.Where(d => d.Status == DroneStatus.Flying))
{
drone.Update(deltaTime, (float)_scene.WindSpeed, (WindDirection)_scene.WindDirection);
drone.Update(scaledDt, (float)_scene.WindSpeed, (WindDirection)_scene.WindDirection);
if (drone.Status == DroneStatus.ReachedTarget)
frameEvents.Add(new SimEvent
{
@ -225,7 +228,7 @@ namespace CounterDrone.Core.Simulation
}
// 6. 平台冷却
foreach (var p in _platforms) p.Update(deltaTime);
foreach (var p in _platforms) p.Update(scaledDt);
// 7. 管控区域
foreach (var drone in _drones.Where(d => d.Status == DroneStatus.Flying))

View File

@ -82,6 +82,7 @@ namespace CounterDrone.Core.Tests
}
engine.Initialize(_taskId);
engine.TimeScale = 4f; // 4倍速加速
for (int i = 0; i < maxTicks; i++)
{
var r = engine.Tick(tickDt);