Phase 4: TimeScale加速仿真, 109测试5秒完成

This commit is contained in:
tian 2026-06-11 15:56:15 +08:00
parent 0ec0b2c002
commit eb347b3bb0
2 changed files with 11 additions and 7 deletions

View File

@ -29,6 +29,8 @@ namespace CounterDrone.Core.Simulation
public SimulationState State { get; private set; } = SimulationState.Idle; public SimulationState State { get; private set; } = SimulationState.Idle;
public int FrameIndex { get; private set; } public int FrameIndex { get; private set; }
public float SimulationTime { get; private set; } public float SimulationTime { get; private set; }
/// <summary>时间倍速:>1 加速仿真(仅测试或快速推演用)</summary>
public float TimeScale { get; set; } = 1f;
private float _tickInterval; private float _tickInterval;
private List<DroneEntity> _drones = new(); private List<DroneEntity> _drones = new();
@ -134,7 +136,8 @@ namespace CounterDrone.Core.Simulation
if (State != SimulationState.Running) if (State != SimulationState.Running)
return new SimulationFrameResult { State = State, FrameIndex = FrameIndex, SimulationTime = SimulationTime }; return new SimulationFrameResult { State = State, FrameIndex = FrameIndex, SimulationTime = SimulationTime };
SimulationTime += deltaTime; var scaledDt = deltaTime * TimeScale;
SimulationTime += scaledDt;
FrameIndex++; FrameIndex++;
var frameEvents = new List<SimEvent>(); var frameEvents = new List<SimEvent>();
@ -167,7 +170,7 @@ namespace CounterDrone.Core.Simulation
// 2. 弹药飞行 → 云团生成 // 2. 弹药飞行 → 云团生成
foreach (var m in _munitions.ToList()) foreach (var m in _munitions.ToList())
{ {
m.Update(deltaTime); m.Update(scaledDt);
if (m.HasArrived) if (m.HasArrived)
{ {
var disp = AlgorithmFactory.Create<ICloudDispersionModel>(); var disp = AlgorithmFactory.Create<ICloudDispersionModel>();
@ -186,7 +189,7 @@ namespace CounterDrone.Core.Simulation
// 3. 云团演化 // 3. 云团演化
foreach (var c in _clouds.ToList()) foreach (var c in _clouds.ToList())
{ {
c.Tick(deltaTime, (float)_scene.WindSpeed, (WindDirection)_scene.WindDirection); c.Tick(scaledDt, (float)_scene.WindSpeed, (WindDirection)_scene.WindDirection);
if (c.IsDissipated) _clouds.Remove(c); if (c.IsDissipated) _clouds.Remove(c);
} }
@ -197,10 +200,10 @@ namespace CounterDrone.Core.Simulation
{ {
if (cloud.ContainsPoint(drone.PosX, drone.PosY, drone.PosZ)) if (cloud.ContainsPoint(drone.PosX, drone.PosY, drone.PosZ))
{ {
drone.ExposureTime += deltaTime; drone.ExposureTime += scaledDt;
var dmg = _damageModel.CalculateDamage( var dmg = _damageModel.CalculateDamage(
drone.TargetType, drone.PowerType, cloud.AerosolType, drone.TargetType, drone.PowerType, cloud.AerosolType,
cloud.Dispersion.CoreDensity, drone.ExposureTime, deltaTime); cloud.Dispersion.CoreDensity, drone.ExposureTime, scaledDt);
drone.ApplyDamage(dmg); drone.ApplyDamage(dmg);
if (drone.Status == DroneStatus.Destroyed) if (drone.Status == DroneStatus.Destroyed)
frameEvents.Add(new SimEvent frameEvents.Add(new SimEvent
@ -215,7 +218,7 @@ namespace CounterDrone.Core.Simulation
// 5. 无人机移动 // 5. 无人机移动
foreach (var drone in _drones.Where(d => d.Status == DroneStatus.Flying)) foreach (var drone in _drones.Where(d => d.Status == DroneStatus.Flying))
{ {
drone.Update(deltaTime, (float)_scene.WindSpeed, (WindDirection)_scene.WindDirection); drone.Update(scaledDt, (float)_scene.WindSpeed, (WindDirection)_scene.WindDirection);
if (drone.Status == DroneStatus.ReachedTarget) if (drone.Status == DroneStatus.ReachedTarget)
frameEvents.Add(new SimEvent frameEvents.Add(new SimEvent
{ {
@ -225,7 +228,7 @@ namespace CounterDrone.Core.Simulation
} }
// 6. 平台冷却 // 6. 平台冷却
foreach (var p in _platforms) p.Update(deltaTime); foreach (var p in _platforms) p.Update(scaledDt);
// 7. 管控区域 // 7. 管控区域
foreach (var drone in _drones.Where(d => d.Status == DroneStatus.Flying)) foreach (var drone in _drones.Where(d => d.Status == DroneStatus.Flying))

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@ -82,6 +82,7 @@ namespace CounterDrone.Core.Tests
} }
engine.Initialize(_taskId); engine.Initialize(_taskId);
engine.TimeScale = 4f; // 4倍速加速
for (int i = 0; i < maxTicks; i++) for (int i = 0; i < maxTicks; i++)
{ {
var r = engine.Tick(tickDt); var r = engine.Tick(tickDt);