release: 0.9.0 — CHANGELOG + VERSION + 任务跟踪 Phase 11
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CHANGELOG.md
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CHANGELOG.md
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## [0.9.0] - 2026-06-17
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### Breaking — 运动学前向计算 + 基础数据 CRUD
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- **Kinematics 前向计算**:新增 `ComputeParabolicRange(v₀, θ, Δy)` 和 `ParabolicApex(v₀, θ)`,正问题直接由角度算射程和时间
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- **Math.Max 回退全部移除**:`CalculateLaunchAngle`/`ParabolicShellTime`/`ParabolicTimeOfFlight` 不再静默钳位或 45° 回退,非法输入直接抛异常
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- **GaussianPuffDispersion / CloudExpansionModel / DetectionCalculator**:BurstChargeKg≤0 抛异常,不再用 `Math.Max(0.01, ...)` 掩护;Phase3 `x≤0` 显式跳过
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### Changed — 空基固定阵位发射
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- **空基不再「飞向投放点」**:改为固定阵位水平发射(θ=0°),`ComputeParabolicRange` 前向计算飞行时间
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- **DefensePlanner 空基**:`ComputeHorizontal` 使用 `platform.PosY`(非 `ReleaseAltitude`);云团位置 = 炮弹实际到达位置
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- **MunitionEntity 下落修正**:`_arrivesDescending` 区分上升/下落到达;`Math.Max(0.01, ...)` 除零回退移除
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- **死代码删除**:`CommandFlyTo`/`FlyingToTarget`/`ReadyToRelease` 状态 + SimulationEngine "1b. 到达投放点" 块
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### Added — 实体属性全面暴露
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- **EntitySnapshot +VelX/Y/Z**:所有实体帧快照带瞬时速度
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- **引擎 Platforms 列表公开**:`SimulationEngine.Platforms`
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- **CloudEntity**:Pos/Radius/Density/Phase/Elapsed 便捷属性(不再穿透 Dispersion)
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- **MunitionEntity**:LaunchAngle/Azimuth/MuzzleVelocity/FlightDuration/Start/LaunchTime/ElapsedTime/Velocity 全部 public
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- **DroneEntity**:TraveledArc/TotalArc/Progress
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- **PlatformEntity**:Target/FlightDistance/FlownDistance
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- **DetectionEntity**:PosX/Y/Z
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### Added — 基础数据 CRUD(DataService)
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- **7 类规格入库**:FireUnitSpec / DroneSpec / SensorSpec / EnvironmentSpec / FormationTemplate / RouteTemplate / AmmunitionSpec
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- **类名规范化**:TargetPreset→DroneSpec, DetectionPreset→SensorSpec, WeatherPreset→EnvironmentSpec, FireUnitTemplate→FireUnitSpec, RoutePreset→RouteTemplate
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- **IDataService + DataService**:全 CRUD(GetAll/Save/Delete)
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- **Unity Manager 接入**:ScenarioManager.DataService + SimulationRunner.DataService
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### Added — FrameDataStore LiveFrames 内存回放
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- **Flush 后保留 LiveFrames 副本**:仿真刚结束可内存回放,零磁盘 IO
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- **ReplayController 双路径**:`LoadReplay(taskId, frameStore)` 优先内存,回退 SQLite
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- **LiveFrames 生命周期**:BeginRecording/Discard 清除
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### Changed — 3机空基编队测试启用
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- `Seed3DronesAirBased` 参数对齐单机(风速/航速),平台沿 X 轴间隔 300m
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- `Scenario_3DronesAirBased_AllDestroyed` 移除 Skip,全部通过
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- `Scenario_DetectionDriven_PlanningDelayedByDetectionBoundary` 移除 Skip
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### Metrics
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- 测试 **243**(+12),跳过 0,全量通过 11s
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---
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## [0.8.0] - 2026-06-16
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## [0.8.0] - 2026-06-16
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### Added — 探测实时链路(Phase 10)
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### Added — 探测实时链路(Phase 10)
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@ -294,6 +294,60 @@ T1(数据层)→ T2(算法层 IsInCoverage)
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## 六、Phase 11:运动学重构 + 实体暴露 + 基础数据 CRUD ✅
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**目标**:抛物线前向计算、空基固定阵位发射、全部实体属性公开、DataService 全 CRUD、LiveFrames 内存回放。
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### 11.1 运动学重构
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| # | 任务 | 说明 |
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|---|------|------|
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| 11.1.1 | ComputeParabolicRange / ParabolicApex | 正问题:给定 v₀+θ → (射程, 飞行时间) + 顶点参数 |
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| 11.1.2 | Math.Max 回退全部移除 | CalculateLaunchAngle/ParabolicShellTime/ParabolicTimeOfFlight 非法输入抛异常;GaussianPuffDispersion/CloudExpansionModel Pow 输入验证 |
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| 11.1.3 | MunitionEntity 前向到达 | launchAngle 必须由方案提供;_arrivesDescending 区分上升/下落;Math.Max 除零移除 |
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### 11.2 空基固定阵位
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| # | 任务 | 说明 |
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|---|------|------|
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| 11.2.1 | DefensePlanner 空基 | ComputeHorizontal 用 platform.PosY;ComputeParabolicRange 前向算时间;云团=到达位置 |
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| 11.2.2 | 死代码清理 | CommandFlyTo/FlyingToTarget/ReadyToRelease + "到达投放点" 块删除 |
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### 11.3 实体属性暴露
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| # | 任务 | 说明 |
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|---|------|------|
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| 11.3.1 | EntitySnapshot + 速度 | 所有实体帧快照带 VelX/Y/Z;CollectSnapshots 覆盖全部 5 类实体 |
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| 11.3.2 | CloudEntity | Pos/Radius/Density/Phase/Elapsed 直接属性 |
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| 11.3.3 | MunitionEntity | LaunchAngle/Azimuth/MuzzleVelocity/FlightDuration/Start/LaunchTime/ElapsedTime/Velocity 全部 public |
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| 11.3.4 | DroneEntity/PlatformEntity/DetectionEntity | TraveledArc/Progress; Target/FlightDistance; PosX/Y/Z |
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### 11.4 基础数据 CRUD
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| # | 任务 | 说明 |
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|---|------|------|
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| 11.4.1 | 类名规范化 | 7 类模板统一命名(*Spec/*Template);SQLite Table+PrimaryKey |
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| 11.4.2 | 6 个 Repository | SpecRepositories.cs |
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| 11.4.3 | IDataService + DataService | 全 CRUD,构造注入 |
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| 11.4.4 | DatabaseManager 建表+种子 | 自动建表 + InsertOrReplace 种子 |
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| 11.4.5 | Unity 接入 | ScenarioManager.DataService + SimulationRunner.DataService |
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### 11.5 回放(LiveFrames)
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| # | 任务 | 说明 |
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|---|------|------|
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| 11.5.1 | FrameDataStore.LiveFrames | Flush 后保留副本;BeginRecording/Discard 清除 |
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| 11.5.2 | ReplayController 双路径 | LoadReplay(taskId, frameStore) 优先内存,回退 SQLite |
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### 11.6 测试启用
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| # | 任务 | 说明 |
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| 11.6.1 | Scenario_3DronesAirBased | 参数对齐,平台间隔 300m,移除 Skip |
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| 11.6.2 | Scenario_DetectionDriven | 移除 Skip |
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## 七、里程碑
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## 七、里程碑
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| 里程碑 | 状态 |
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| 里程碑 | 状态 |
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@ -308,6 +362,7 @@ T1(数据层)→ T2(算法层 IsInCoverage)
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| M8 — 天气/物理模型统一 | ✅ |
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| M8 — 天气/物理模型统一 | ✅ |
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| M9 — 性能优化 + 文档校准 | ✅ |
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| M9 — 性能优化 + 文档校准 | ✅ |
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| M10 — 探测实时链路 | ✅ |
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| M10 — 探测实时链路 | ✅ |
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| M11 — 运动学重构 + 实体暴露 + 基础数据 CRUD | ✅ |
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