101 lines
3.0 KiB
C#
101 lines
3.0 KiB
C#
using ActiveProtect.SimulationEnvironment;
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using System;
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namespace ActiveProtect.Models
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{
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/// <summary>
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/// 表示仿真中的坦克
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/// </summary>
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public class Tank : SimulationElement
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{
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/// <summary>
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/// 当前速度(米/秒)
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/// </summary>
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public double Speed { get; set; }
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/// <summary>
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/// 最大速度(米/秒)
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/// </summary>
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public double MaxSpeed { get; private set; }
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/// <summary>
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/// 最大装甲值
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/// </summary>
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public double MaxArmor { get; private set; }
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/// <summary>
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/// 当前装甲值
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/// </summary>
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public double CurrentArmor { get; private set; }
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/// <summary>
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/// 构造函数
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/// </summary>
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/// <param name="id">坦克ID</param>
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/// <param name="tankConfig">坦克配置</param>
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/// <param name="simulationManager">仿真管理器</param>
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public Tank(string id, TankConfig tankConfig, ISimulationManager simulationManager)
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: base(id, tankConfig.InitialPosition, tankConfig.InitialOrientation, simulationManager)
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{
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Speed = tankConfig.InitialSpeed;
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MaxSpeed = tankConfig.MaxSpeed;
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MaxArmor = tankConfig.MaxArmor;
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CurrentArmor = tankConfig.MaxArmor;
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}
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/// <summary>
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/// 更新坦克状态
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/// </summary>
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/// <param name="deltaTime">时间步长(秒)</param>
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public override void Update(double deltaTime)
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{
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if (!IsActive) return;
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UpdatePosition(deltaTime);
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}
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/// <summary>
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/// 更新坦克位置
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/// </summary>
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/// <param name="deltaTime">时间步长(秒)</param>
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private void UpdatePosition(double deltaTime)
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{
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Vector3D direction = Orientation.ToVector();
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Vector3D movement = direction * Speed * deltaTime;
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Position += movement;
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}
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/// <summary>
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/// 坦克受到伤害
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/// </summary>
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/// <param name="damage">伤害值</param>
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/// <param name="isMissileDamage">是否为导弹造成的伤害</param>
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public void TakeDamage(double damage, bool isMissileDamage = false)
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{
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if (isMissileDamage)
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{
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damage = CurrentArmor * 0.5;
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}
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CurrentArmor = Math.Max(0, CurrentArmor - damage);
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if (CurrentArmor <= 0)
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{
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Deactivate();
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}
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}
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/// <summary>
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/// 获取坦克状态信息
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/// </summary>
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/// <returns>坦克状态字符串</returns>
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public override string GetStatus()
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{
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return $"坦克 {Id}:\n" +
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$" 位置: {Position}\n" +
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$" 速度: {Speed:F2}/{MaxSpeed:F2}\n" +
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$" 装甲: {CurrentArmor:F2}/{MaxArmor:F2}\n" +
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$" 状态: {(IsActive ? "活动" : "已销毁")}\n";
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}
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}
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}
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