ActiveProtect/Models/LaserSemiActiveGuidedMissile.cs

184 lines
6.4 KiB
C#

using ActiveProtect.SimulationEnvironment;
using System;
namespace ActiveProtect.Models
{
/// <summary>
/// 激光半主动制导导弹类,继承自基础导弹类
/// </summary>
public class LaserSemiActiveGuidedMissile : MissileBase
{
/// <summary>
/// 激光半主动制导导弹阶段
/// </summary>
private enum LSAGM_Stage
{
Launch, // 发射阶段
Cruise, // 巡航阶段
Explode, // 爆炸阶段
SelfDestruct // 自毁阶段
}
private LSAGM_Stage currentStage;
private LaserSemiActiveGuidanceSystem LaserGuidanceSystem;
public string LaserDesignatorId { get; set; } = "";
/// <summary>
/// 构造函数
/// </summary>
/// <param name="id">导弹ID</param>
/// <param name="laserDesignatorId">激光指示器ID</param>
/// <param name="config">导弹配置</param>
/// <param name="simulationManager">仿真管理器</param>
public LaserSemiActiveGuidedMissile(MissileConfig config, ISimulationManager manager)
: base(config, manager)
{
LaserGuidanceSystem = new LaserSemiActiveGuidanceSystem(config.MaxAcceleration, config.ProportionalNavigationCoefficient);
currentStage = LSAGM_Stage.Launch;
}
/// <summary>
/// 处理激光照射事件
/// </summary>
/// <param name="evt">激光照射事件</param>
private void OnLaserIlluminationStart(LaserIlluminationStartEvent evt)
{
if (evt?.LaserDesignator != null && evt?.Target != null)
{
LaserGuidanceSystem.UpdateLaserDesignator(evt.LaserDesignator.Position, evt.Target.Position, evt.Target.Velocity,
evt.LaserDesignator.LaserPower, evt.LaserDesignator.LaserDivergenceAngle);
}
}
/// <summary>
/// 处理激光照射更新事件
/// </summary>
/// <param name="evt">激光照射更新事件</param>
private void OnLaserIlluminationUpdate(LaserIlluminationUpdateEvent evt)
{
if (evt?.LaserDesignator != null && evt?.Target != null)
{
LaserGuidanceSystem.UpdateLaserDesignator(evt.LaserDesignator.Position, evt.Target.Position, evt.Target.Velocity,
evt.LaserDesignator.LaserPower, evt.LaserDesignator.LaserDivergenceAngle);
}
}
/// <summary>
/// 处理激光照射停止事件
/// </summary>
/// <param name="evt">激光照射停止事件</param>
private void OnLaserIlluminationStop(LaserIlluminationStopEvent evt)
{
LaserGuidanceSystem.DeactivateLaserDesignator();
}
/// <summary>
/// 激活导弹
/// </summary>
public override void Activate()
{
base.Activate();
SimulationManager.SubscribeToEvent<LaserIlluminationStartEvent>(OnLaserIlluminationStart);
SimulationManager.SubscribeToEvent<LaserIlluminationUpdateEvent>(OnLaserIlluminationUpdate);
SimulationManager.SubscribeToEvent<LaserIlluminationStopEvent>(OnLaserIlluminationStop);
}
/// <summary>
/// 停用导弹
/// </summary>
public override void Deactivate()
{
base.Deactivate();
SimulationManager.UnsubscribeFromEvent<LaserIlluminationStartEvent>(OnLaserIlluminationStart);
SimulationManager.UnsubscribeFromEvent<LaserIlluminationUpdateEvent>(OnLaserIlluminationUpdate);
SimulationManager.UnsubscribeFromEvent<LaserIlluminationStopEvent>(OnLaserIlluminationStop);
}
/// <summary>
/// 更新导弹状态
/// </summary>
/// <param name="deltaTime">时间步长</param>
public override void Update(double deltaTime)
{
switch (currentStage)
{
case LSAGM_Stage.Launch:
UpdateLaunchStage(deltaTime);
break;
case LSAGM_Stage.Cruise:
UpdateCruiseStage(deltaTime);
break;
case LSAGM_Stage.Explode:
UpdateExplodeStage(deltaTime);
break;
case LSAGM_Stage.SelfDestruct:
UpdateSelfDestructStage(deltaTime);
break;
}
base.Update(deltaTime);
}
/// <summary>
/// 更新发射阶段
/// </summary>
/// <param name="deltaTime">时间步长</param>
private void UpdateLaunchStage(double deltaTime)
{
// 发射阶段
GuidanceAcceleration = Vector3D.Zero;
if (FlightTime >= 0.1)
{
currentStage = LSAGM_Stage.Cruise;
}
}
/// <summary>
/// 更新巡航阶段
/// </summary>
/// <param name="deltaTime">时间步长</param>
private void UpdateCruiseStage(double deltaTime)
{
LaserGuidanceSystem.Update(deltaTime, Position, Velocity);
GuidanceAcceleration = LaserGuidanceSystem.GetGuidanceAcceleration();
if (DistanceToTarget <= ExplosionRadius)
{
currentStage = LSAGM_Stage.Explode;
}
if(ShouldSelfDestruct())
{
currentStage = LSAGM_Stage.SelfDestruct;
}
}
/// <summary>
/// 更新爆炸阶段
/// </summary>
/// <param name="deltaTime">时间步长</param>
private void UpdateExplodeStage(double deltaTime)
{
base.Explode();
}
/// <summary>
/// 更新自毁阶段
/// </summary>
/// <param name="deltaTime">时间步长</param>
private void UpdateSelfDestructStage(double deltaTime)
{
SelfDestruct();
}
/// <summary>
/// 获取导弹状态信息
/// </summary>
/// <returns>状态信息字符串</returns>
public override string GetStatus()
{
string baseStatus = base.GetStatus().Replace("导弹", "激光半主动制导导弹");
string additionalStatus = LaserGuidanceSystem.HasGuidance ? LaserGuidanceSystem.GetStatus() : "";
return baseStatus + additionalStatus;
}
}
}