ActiveProtect/Models/LaserSemiActiveGuidanceSystem.cs

183 lines
6.8 KiB
C#

using System;
namespace ActiveProtect.Models
{
/// <summary>
/// 激光半主动制导系统
/// </summary>
public class LaserSemiActiveGuidanceSystem : BasicGuidanceSystem
{
private const double FieldOfViewAngle = Math.PI / 6; // 30度视场角
private const double DetectorDiameter = 0.1; // 探测器直径(米)
private const double FocusedSpotDiameter = 0.003; // 聚焦后光斑直径(米)
private const double ReflectionCoefficient = 0.2; // 反射系数
private const double LockThreshold = 1e-12; // 锁定阈值(瓦特)
private const double TargetReflectiveArea = 1.0; // 目标有效反射面积(平方米)
/// <summary>
/// 目标位置
/// </summary>
private Vector3D TargetPosition { get; set; }
/// <summary>
/// 目标速度
/// </summary>
private Vector3D TargetVelocity { get; set; }
/// <summary>
/// 激光照射是否开启
/// </summary>
private bool LaserIlluminationOn { get; set; }
/// <summary>
/// 激光指示器位置
/// </summary>
private Vector3D LaserDesignatorPosition { get; set; }
/// <summary>
/// 激光功率
/// </summary>
private double LaserPower { get; set; }
/// <summary>
/// 激光发散角
/// </summary>
private double LaserDivergenceAngle { get; set; }
/// <summary>
/// 构造函数
/// </summary>
public LaserSemiActiveGuidanceSystem(double maxAcceleration, double guidanceCoefficient) : base(maxAcceleration, guidanceCoefficient)
{
TargetPosition = Vector3D.Zero;
TargetVelocity = Vector3D.Zero;
LaserIlluminationOn = false;
LaserDesignatorPosition = Vector3D.Zero;
LaserPower = 0;
}
/// <summary>
/// 更新激光指示器
/// </summary>
/// <param name="sourcePosition">激光源位置</param>
/// <param name="targetPosition">目标位置</param>
/// <param name="targetVelocity">目标速度</param>
/// <param name="laserPower">激光功率</param>
/// <param name="laserDivergenceAngle">激光发散角</param>
public void UpdateLaserDesignator(Vector3D sourcePosition, Vector3D targetPosition, Vector3D targetVelocity, double laserPower, double laserDivergenceAngle)
{
LaserIlluminationOn = true;
LaserDesignatorPosition = sourcePosition;
TargetPosition = targetPosition;
TargetVelocity = targetVelocity;
LaserPower = laserPower;
LaserDivergenceAngle = laserDivergenceAngle;
}
/// <summary>
/// 关闭激光照射
/// </summary>
public void DeactivateLaserDesignator()
{
LaserIlluminationOn = false;
LaserDesignatorPosition = Vector3D.Zero;
TargetPosition = Vector3D.Zero;
TargetVelocity = Vector3D.Zero;
LaserPower = 0;
LaserDivergenceAngle = 0;
}
/// <summary>
/// 更新制导系统
/// </summary>
/// <param name="deltaTime">时间步长</param>
/// <param name="missilePosition">导弹位置</param>
/// <param name="missileVelocity">导弹速度</param>
public override void Update(double deltaTime, Vector3D missilePosition, Vector3D missileVelocity)
{
base.Update(deltaTime, missilePosition, missileVelocity);
if (LaserIlluminationOn)
{
HasGuidance = CalculateReceivedLaserPower() > LockThreshold;
if (HasGuidance)
{
CalculateGuidanceAcceleration(deltaTime);
}
else
{
GuidanceAcceleration = Vector3D.Zero;
}
}
else
{
GuidanceAcceleration = Vector3D.Zero;
}
}
/// <summary>
/// 计算接收到的激光功率
/// </summary>
/// <returns>接收到的激光功率</returns>
private double CalculateReceivedLaserPower()
{
double distanceDesignatorToTarget = (LaserDesignatorPosition - TargetPosition).Magnitude();
double distanceMissileToTarget = (Position - TargetPosition).Magnitude();
// 计算目标处的光斑面积
double spotAreaAtTarget = Math.PI * Math.Pow(distanceDesignatorToTarget * Math.Tan(LaserDivergenceAngle), 2);
// 计算目标处的激光功率密度
double powerDensityAtTarget = LaserPower / spotAreaAtTarget;
// 计算从目标反射的总功率
double reflectedPower = powerDensityAtTarget * TargetReflectiveArea * ReflectionCoefficient;
// 计算反射光在导弹处的扩散面积(假设漫反射)
double reflectedSpotArea = 2 * Math.PI * Math.Pow(distanceMissileToTarget, 2);
// 计算导弹接收到的功率
double receivedPower = reflectedPower / reflectedSpotArea;
// 计算探测器接收到的功率比例
double detectorArea = Math.PI * Math.Pow(DetectorDiameter / 2, 2);
double illuminatedArea = Math.PI * Math.Pow(distanceMissileToTarget * Math.Tan(FieldOfViewAngle / 2), 2);
double powerRatio = Math.Min(1, detectorArea / illuminatedArea);
// 计算聚焦后的功率密度增加
double focusedArea = Math.PI * Math.Pow(FocusedSpotDiameter / 2, 2);
double focusingFactor = detectorArea / focusedArea;
// 计算最终接收到的功率
double finalReceivedPower = receivedPower * powerRatio * focusingFactor;
return finalReceivedPower;
}
/// <summary>
/// 计算制导加速度
/// </summary>
/// <param name="deltaTime">时间步长</param>
protected override void CalculateGuidanceAcceleration(double deltaTime)
{
// 计算比例导引加速度
GuidanceAcceleration = CalculateProportionalNavigation(ProportionalNavigationCoefficient, Position, Velocity, TargetPosition, TargetVelocity);
// 限制最大加速度
double maxAcceleration = 100; // 根据实际情况调整
if (GuidanceAcceleration.Magnitude() > maxAcceleration)
{
GuidanceAcceleration = GuidanceAcceleration.Normalize() * maxAcceleration;
}
}
/// <summary>
/// 获取制导系统状态
/// </summary>
public override string GetStatus()
{
return base.GetStatus() + $" 接收到的激光功率: {CalculateReceivedLaserPower():E} W 锁定阈值: {LockThreshold:E} W";
}
}
}