- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
38 lines
941 B
C#
38 lines
941 B
C#
using UnityEngine;
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//地图图标管理器
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public class MapManager : MonoBehaviour
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{
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Transform mapTrans;
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MyDragMap dragMap;
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private void Awake()
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{
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dragMap = this.GetComponentInChildren<MyDragMap>();
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mapTrans = dragMap.transform;
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}
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public void SetTexture(Texture2D texture)
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{
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dragMap?.SetTexture(texture);
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}
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/// <summary>
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/// 创建一个Icon 绑定Icon 与物体的关系 用于展示物体信息和位置
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/// </summary>
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public IconBase CreatGOIcon(GameObject iconPrefab,IBindIcon go)
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{
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IconBase icon= GameObject.Instantiate<GameObject>(iconPrefab).GetComponent<IconBase>();
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icon.transform.SetParent(mapTrans);
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icon.transform.localScale = Vector3.one;
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if (go != null)
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go.BindIcon(icon);
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return icon;
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}
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public void SetMapActive(bool active)
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{
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this.gameObject.SetActive(active);
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}
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}
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