unityzgy/Assets/Scripts/UIScripts/ThisProjectPublic/MapsCS/MapManager.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

38 lines
941 B
C#

using UnityEngine;
//地图图标管理器
public class MapManager : MonoBehaviour
{
Transform mapTrans;
MyDragMap dragMap;
private void Awake()
{
dragMap = this.GetComponentInChildren<MyDragMap>();
mapTrans = dragMap.transform;
}
public void SetTexture(Texture2D texture)
{
dragMap?.SetTexture(texture);
}
/// <summary>
/// 创建一个Icon 绑定Icon 与物体的关系 用于展示物体信息和位置
/// </summary>
public IconBase CreatGOIcon(GameObject iconPrefab,IBindIcon go)
{
IconBase icon= GameObject.Instantiate<GameObject>(iconPrefab).GetComponent<IconBase>();
icon.transform.SetParent(mapTrans);
icon.transform.localScale = Vector3.one;
if (go != null)
go.BindIcon(icon);
return icon;
}
public void SetMapActive(bool active)
{
this.gameObject.SetActive(active);
}
}