using UnityEngine; //地图图标管理器 public class MapManager : MonoBehaviour { Transform mapTrans; MyDragMap dragMap; private void Awake() { dragMap = this.GetComponentInChildren(); mapTrans = dragMap.transform; } public void SetTexture(Texture2D texture) { dragMap?.SetTexture(texture); } /// /// 创建一个Icon 绑定Icon 与物体的关系 用于展示物体信息和位置 /// public IconBase CreatGOIcon(GameObject iconPrefab,IBindIcon go) { IconBase icon= GameObject.Instantiate(iconPrefab).GetComponent(); icon.transform.SetParent(mapTrans); icon.transform.localScale = Vector3.one; if (go != null) go.BindIcon(icon); return icon; } public void SetMapActive(bool active) { this.gameObject.SetActive(active); } }