unityzgy/Assets/ThirdPackages/DCG Shaders/_Common/Standard Assets/ImageEffects/Scripts/ImageEffectBase.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

56 lines
1.3 KiB
C#

using System;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
[RequireComponent(typeof (Camera))]
[AddComponentMenu("")]
public class ImageEffectBase : MonoBehaviour
{
/// Provides a shader property that is set in the inspector
/// and a material instantiated from the shader
public Shader shader;
private Material m_Material;
protected virtual void Start()
{
// Disable if we don't support image effects
if (!SystemInfo.supportsImageEffects)
{
enabled = false;
return;
}
// Disable the image effect if the shader can't
// run on the users graphics card
if (!shader || !shader.isSupported)
enabled = false;
}
protected Material material
{
get
{
if (m_Material == null)
{
m_Material = new Material(shader);
m_Material.hideFlags = HideFlags.HideAndDontSave;
}
return m_Material;
}
}
protected virtual void OnDisable()
{
if (m_Material)
{
DestroyImmediate(m_Material);
}
}
}
}