- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
56 lines
1.3 KiB
C#
56 lines
1.3 KiB
C#
using System;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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[RequireComponent(typeof (Camera))]
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[AddComponentMenu("")]
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public class ImageEffectBase : MonoBehaviour
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{
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/// Provides a shader property that is set in the inspector
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/// and a material instantiated from the shader
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public Shader shader;
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private Material m_Material;
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protected virtual void Start()
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{
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// Disable if we don't support image effects
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if (!SystemInfo.supportsImageEffects)
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{
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enabled = false;
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return;
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}
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// Disable the image effect if the shader can't
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// run on the users graphics card
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if (!shader || !shader.isSupported)
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enabled = false;
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}
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protected Material material
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{
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get
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{
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if (m_Material == null)
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{
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m_Material = new Material(shader);
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m_Material.hideFlags = HideFlags.HideAndDontSave;
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}
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return m_Material;
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}
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}
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protected virtual void OnDisable()
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{
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if (m_Material)
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{
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DestroyImmediate(m_Material);
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}
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}
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}
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}
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