- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
73 lines
3.2 KiB
C#
73 lines
3.2 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using XFramework;
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using XFramework.NetOuter;
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/// <summary>
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/// 修理所展开场景状态同步逻辑 同步物体位置信息
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/// </summary>
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public class SyncSceneAB
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{
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public SyncSceneAB()
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{
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SyncGOManager.Instance.sendInterval = 0;//车辆同步时一帧发送一次位置信息
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SyncGOManager.Instance.RegisterSendFun(SendSyncMsg);
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if (!GroupLearnHelper.isMaster)//组员端监听
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{
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NetUDPManager.Instance.AddListener("SyncAreaFlag", new AreaFlagSyncExcute());//监听厂区同步消息 生成 移位 删除
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NetUDPManager.Instance.AddListener("MasterAction", new MasterActionExcute());//监听组长开始/结束操作指令
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}
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//组长+组员监听
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NetUDPManager.Instance.AddListener("SceneSync", new ABSceneSyncExcute());//添加AB场景同步处理逻辑 车辆+虚拟VR人物位置信息同步
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NetUDPManager.Instance.AddListener("ActionSync", new ActionProtoExcute());//添加AB场景同步处理逻辑 车辆行为 获取/释放权限 展开/收起动画
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NetUDPManager.Instance.AddListener("SetOnboardFloor", new SetOnboardExcute());//添加AB场景同步处理逻辑 车载物体同步行为
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}
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//当前场景状态同步数据发送方法
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public void SendSyncMsg(List<IStateSyncSend> senders)
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{
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SceneSyncData sceneSyncData = new SceneSyncData();
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for (int i = 0; i < senders.Count; i++)
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{
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Type dataType = senders[i].GetMsgType();
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if (dataType == typeof(TransGesture))//场景物体位置同步数据
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{
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sceneSyncData.syncGGDic[senders[i].GetSoleName()] = (TransGesture)senders[i].GetSyncMsg();
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}
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else if (dataType == typeof(PersonSyncData))//场景物体位置同步数据
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{
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sceneSyncData.vrPerson = (PersonSyncData)senders[i].GetSyncMsg();
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}
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}
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IProtoBuilder builder = new SceneSyncProtoBuilder(sceneSyncData);
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NetUDPManager.Instance.SendNetMess(builder.GetProto());
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}
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//结束场景同步 注销监听事件
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public void StopSync()
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{
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SyncGOManager.Instance.RemoveSendFun(SendSyncMsg);
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if (!GroupLearnHelper.isMaster)//组员端监听
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{
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NetUDPManager.Instance.RemovListener("SyncAreaFlag");//监听厂区同步消息 生成 移位 删除
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NetUDPManager.Instance.RemovListener("MasterAction");//监听组长开始/结束操作指令
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}
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//组长+组员监听
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NetUDPManager.Instance.RemovListener("SceneSync");//添加AB场景同步处理逻辑 车辆+虚拟VR人物位置信息同步
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NetUDPManager.Instance.RemovListener("ActionSync");//添加AB场景同步处理逻辑 车辆行为 获取/释放权限 展开/收起动画
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NetUDPManager.Instance.RemovListener("SetOnboardFloor");//添加AB场景同步处理逻辑 车载物体同步行为
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}
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}
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//场景中需要发送的同步数据
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[Serializable]
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public class SceneSyncData
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{
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public PersonSyncData vrPerson;
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//物体位置每帧同步
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public Dictionary<string, TransGesture> syncGGDic = new Dictionary<string, TransGesture>();
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}
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