MetaCore/third_party/simplepbr-shaders/skybox.vert

11 lines
224 B
GLSL

#version 120
uniform mat4 p3d_ModelViewProjectionMatrix;
attribute vec4 p3d_Vertex;
varying vec3 v_direction;
void main() {
v_direction = p3d_Vertex.xyz;
gl_Position = p3d_ModelViewProjectionMatrix * p3d_Vertex;
}