Commit Graph

56 Commits

Author SHA1 Message Date
ayuan9957
b76bc94902 feat(editor): focus picked object on viewport double click 2026-06-17 16:42:46 +08:00
ayuan9957
0444de7a42 feat(editor): add select all scene objects 2026-06-17 16:38:50 +08:00
ayuan9957
1d6e664d9f feat(editor): support viewport range selection 2026-06-17 16:34:03 +08:00
ayuan9957
5a08961309 fix(editor): keep viewport grid disabled by default 2026-06-17 16:30:22 +08:00
ayuan9957
aa66fd30ec fix(editor): guard global shortcuts during ui input 2026-06-17 16:26:51 +08:00
ayuan9957
35b394ee37 feat(editor): refine scene workflow and viewport grid 2026-06-17 16:16:40 +08:00
ayuan9957
f9083c4aec feat(editor): improve scene edit save workflow 2026-06-17 11:03:02 +08:00
ayuan9957
db78bed499 feat(build): implement cooked player packaging flow 2026-06-17 10:28:58 +08:00
ayuan9957
9e2c2a8954 Fix tree model depth rendering, ImGuizmo interactions, HDR IBL format, and link stb_image_impl 2026-06-10 17:24:45 +08:00
ayuan9957
27aa4547c7 Update Infernux submodule to fix path decoding crash globally 2026-06-08 11:41:58 +08:00
ayuan9957
02df315120 Update Infernux submodule to fix splash screen hang and UnicodeDecodeError on GBK paths 2026-06-08 11:36:22 +08:00
ayuan9957
6f4c0e2f97 fix(render): adjust destructor cleanup order to prevent material instance destroy assert 2026-06-08 11:25:47 +08:00
ayuan9957
5c8568875d fix(render): prevent Filament camera assert crash by ignoring 0 size display projection 2026-06-08 11:24:43 +08:00
ayuan9957
0e5e084f6c style(editor): fix ImGui SetCursorPos boundary assert and replace emoji icons with vector icon drawings 2026-06-08 10:40:25 +08:00
ayuan9957
998edb23e7 feat: implement viewport toolbar overlay, Collapse/Filter Console list, and split Build Settings with Scenes In Build drag-drop 2026-06-08 10:29:12 +08:00
ayuan9957
5b4095f049 feat: implement double-column Project panel with breadcrumbs, IconSize slider, folders-first sorting, list/grid auto-switching, and wrap-layout 2026-06-08 10:27:03 +08:00
ayuan9957
d7590c53b6 feat: implement Unity/Infernux style ObjectField for material Inspector with drag-and-drop, clear, and search-picker 2026-06-08 10:25:17 +08:00
ayuan9957
1bb2c858e2 feat(editor): 1:1 对齐 Infernux 全局主题配色,Hierarchy 与 Inspector 选中高亮及细节样式(里程碑一) 2026-06-08 10:23:24 +08:00
ayuan9957
78544ae5eb feat(editor): complete static cpp component workflow 2026-06-05 09:55:12 +08:00
ayuan9957
695fc30d34 feat(editor): align MetaCore workflows with Infernux 2026-06-04 22:14:22 +08:00
ayuan9957
93fddb0296 style(inspector): 美化属性检查器外观,对标Unity深色扁平风格,重构材质槽位及二级折叠项 2026-05-25 16:34:37 +08:00
ayuan9957
36e3155a8a fix(render): 修复层级嵌套模型加载失败及拖动父节点时子级坐标同步Bug 2026-05-22 15:13:57 +08:00
ayuan9957
05157022bd feat: 支持通过创建平面加载 Plane.glb 并重新映射内置 Cube 加载 Cube.glb 2026-05-22 14:57:10 +08:00
ayuan9957
a6e7070c41 assets: 新增内置的基础几何体模型 Cube.glb 和 Plane.glb 2026-05-22 14:50:15 +08:00
ayuan9957
dab182cb96 fix: 修复多节点模型在场景树中删除子节点时的视口残留 Bug,并补充集成测试 2026-05-22 11:02:37 +08:00
ayuan9957
77626017a3 Fix Player crash caused by unable to find ReplayStream file. Resolved it by utilizing MetaCoreDiscoverProjectRoot to find projectRoot and use relative path. 2026-05-21 17:49:16 +08:00
ayuan9957
e85a5b8422 feat: 清理默认场景中的多余3D网格与光源,仅保留相机和方向光,同步更新冒烟测试并重新烘焙运行时场景 2026-05-21 17:33:00 +08:00
ayuan9957
4a95a1a4d5 feat(editor): implement Enabled controls for Camera/Light components in Inspector with Prefab override support 2026-05-21 16:22:35 +08:00
ayuan9957
d195294b17 feat(editor): support opening scene files via command line arguments 2026-05-21 16:20:59 +08:00
ayuan9957
5f0690580b test(render): cover scene render sync camera light and matrix snapshot 2026-05-21 16:13:36 +08:00
ayuan9957
04cff527e3 feat(render): add SceneRenderSync snapshot and route Filament bridge through it 2026-05-21 16:13:31 +08:00
ayuan9957
1a822288b7 feat: add scene render sync bridge for Filament P1 2026-05-21 12:03:39 +08:00
ayuan9957
7d5887bbbb milestone: remove Panda3D backend and stabilize JSON asset pipeline 2026-05-21 11:32:37 +08:00
ayuan9957
28919737fc docs: Add model pipeline walkthrough and update Stage 1.1 task completions 2026-05-18 15:50:51 +08:00
ayuan9957
bd17aa46ee feat(editor): Stage 1.1 fully completed - Implement SubAssets metadata generation, JSON disk writing and registry scanning 2026-05-18 14:24:35 +08:00
ayuan9957
edf6402a6a feat(editor): Stage 4 completed - Implement asset GUID reverse resolve in Inspector with rich UI presentation 2026-05-18 14:09:37 +08:00
ayuan9957
a8022e5808 feat: 实现场景的 JSON 序列化闭环 (完全由 MetaCoreReflection 编译期反射描述的 Fields 驱动) 2026-05-18 14:06:47 +08:00
ayuan9957
05ac9e499c feat: 引入 AssetRegistry 并修复 PPM 与 Gltf 导入的编译及 UAF 闪退崩溃,通过全部冒烟测试 2026-05-18 14:03:53 +08:00
ayuan9957
3a2d9465dd fix(editor): resolve sub-node coordinate misalignment via hierarchical basis change 2026-05-18 10:50:51 +08:00
ayuan9957
c400f050c1 feat(editor): fix gizmo spatial misalignment and drift by reordering viewport render loop and aligning projection spaces 2026-05-16 21:07:53 +08:00
ayuan9957
107dbb6861 feat: 完成工具栏汉化,去掉视口黄色框和原点轴,默认加载 box1.glb,解决崩溃问题 2026-05-15 17:12:24 +08:00
ayuan9957
1d0377584c feat: 恢复 ImGui OpenGL3 渲染链,剥离 Panda3D,实现 Filament 离屏渲染 2026-05-15 15:06:15 +08:00
ayuan9957
3bf03f4b1f feat: 实现 Filament 离屏渲染与 ImGui 视口嵌合(打通 RTT 管线) 2026-05-14 15:36:17 +08:00
ayuan9957
2799ddc0e3 feat: 实现模型导入基础版,支持纯色渲染排查,修复UI卡顿 2026-05-14 11:14:51 +08:00
ayuan9957
c8021a9206 refactor: 迁移GameObject到EnTT ECS架构并修复编译错误 2026-05-12 15:29:16 +08:00
ayuan9957
3b1aa895aa Unify MetaCore editor workflow and debug logging 2026-04-11 17:13:06 +08:00
ayuan9957
9a33e9f243 Advance editor workflows and add UI and simplepbr foundations 2026-03-30 08:30:28 +08:00
ayuan9957
c8ba59f07a Build runtime data workflow and localize design docs 2026-03-28 09:44:06 +08:00
ayuan9957
1f7c4b5cda Refine editor panels and viewport controls 2026-03-26 10:43:38 +08:00
ayuan9957
706d4553f8 Stabilize debug startup and modularize scene interactions 2026-03-26 09:58:09 +08:00