ayuan9957
|
5c8568875d
|
fix(render): prevent Filament camera assert crash by ignoring 0 size display projection
|
2026-06-08 11:24:43 +08:00 |
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ayuan9957
|
0e5e084f6c
|
style(editor): fix ImGui SetCursorPos boundary assert and replace emoji icons with vector icon drawings
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2026-06-08 10:40:25 +08:00 |
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ayuan9957
|
998edb23e7
|
feat: implement viewport toolbar overlay, Collapse/Filter Console list, and split Build Settings with Scenes In Build drag-drop
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2026-06-08 10:29:12 +08:00 |
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ayuan9957
|
5b4095f049
|
feat: implement double-column Project panel with breadcrumbs, IconSize slider, folders-first sorting, list/grid auto-switching, and wrap-layout
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2026-06-08 10:27:03 +08:00 |
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ayuan9957
|
d7590c53b6
|
feat: implement Unity/Infernux style ObjectField for material Inspector with drag-and-drop, clear, and search-picker
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2026-06-08 10:25:17 +08:00 |
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ayuan9957
|
1bb2c858e2
|
feat(editor): 1:1 对齐 Infernux 全局主题配色,Hierarchy 与 Inspector 选中高亮及细节样式(里程碑一)
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2026-06-08 10:23:24 +08:00 |
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ayuan9957
|
78544ae5eb
|
feat(editor): complete static cpp component workflow
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2026-06-05 09:55:12 +08:00 |
|
ayuan9957
|
695fc30d34
|
feat(editor): align MetaCore workflows with Infernux
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2026-06-04 22:14:22 +08:00 |
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ayuan9957
|
93fddb0296
|
style(inspector): 美化属性检查器外观,对标Unity深色扁平风格,重构材质槽位及二级折叠项
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2026-05-25 16:34:37 +08:00 |
|
ayuan9957
|
36e3155a8a
|
fix(render): 修复层级嵌套模型加载失败及拖动父节点时子级坐标同步Bug
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2026-05-22 15:13:57 +08:00 |
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ayuan9957
|
05157022bd
|
feat: 支持通过创建平面加载 Plane.glb 并重新映射内置 Cube 加载 Cube.glb
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2026-05-22 14:57:10 +08:00 |
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ayuan9957
|
a6e7070c41
|
assets: 新增内置的基础几何体模型 Cube.glb 和 Plane.glb
|
2026-05-22 14:50:15 +08:00 |
|
ayuan9957
|
dab182cb96
|
fix: 修复多节点模型在场景树中删除子节点时的视口残留 Bug,并补充集成测试
|
2026-05-22 11:02:37 +08:00 |
|
ayuan9957
|
77626017a3
|
Fix Player crash caused by unable to find ReplayStream file. Resolved it by utilizing MetaCoreDiscoverProjectRoot to find projectRoot and use relative path.
|
2026-05-21 17:49:16 +08:00 |
|
ayuan9957
|
e85a5b8422
|
feat: 清理默认场景中的多余3D网格与光源,仅保留相机和方向光,同步更新冒烟测试并重新烘焙运行时场景
|
2026-05-21 17:33:00 +08:00 |
|
ayuan9957
|
4a95a1a4d5
|
feat(editor): implement Enabled controls for Camera/Light components in Inspector with Prefab override support
|
2026-05-21 16:22:35 +08:00 |
|
ayuan9957
|
d195294b17
|
feat(editor): support opening scene files via command line arguments
|
2026-05-21 16:20:59 +08:00 |
|
ayuan9957
|
5f0690580b
|
test(render): cover scene render sync camera light and matrix snapshot
|
2026-05-21 16:13:36 +08:00 |
|
ayuan9957
|
04cff527e3
|
feat(render): add SceneRenderSync snapshot and route Filament bridge through it
|
2026-05-21 16:13:31 +08:00 |
|
ayuan9957
|
1a822288b7
|
feat: add scene render sync bridge for Filament P1
|
2026-05-21 12:03:39 +08:00 |
|
ayuan9957
|
7d5887bbbb
|
milestone: remove Panda3D backend and stabilize JSON asset pipeline
|
2026-05-21 11:32:37 +08:00 |
|
ayuan9957
|
28919737fc
|
docs: Add model pipeline walkthrough and update Stage 1.1 task completions
|
2026-05-18 15:50:51 +08:00 |
|
ayuan9957
|
bd17aa46ee
|
feat(editor): Stage 1.1 fully completed - Implement SubAssets metadata generation, JSON disk writing and registry scanning
|
2026-05-18 14:24:35 +08:00 |
|
ayuan9957
|
edf6402a6a
|
feat(editor): Stage 4 completed - Implement asset GUID reverse resolve in Inspector with rich UI presentation
|
2026-05-18 14:09:37 +08:00 |
|
ayuan9957
|
a8022e5808
|
feat: 实现场景的 JSON 序列化闭环 (完全由 MetaCoreReflection 编译期反射描述的 Fields 驱动)
|
2026-05-18 14:06:47 +08:00 |
|
ayuan9957
|
05ac9e499c
|
feat: 引入 AssetRegistry 并修复 PPM 与 Gltf 导入的编译及 UAF 闪退崩溃,通过全部冒烟测试
|
2026-05-18 14:03:53 +08:00 |
|
ayuan9957
|
3a2d9465dd
|
fix(editor): resolve sub-node coordinate misalignment via hierarchical basis change
|
2026-05-18 10:50:51 +08:00 |
|
ayuan9957
|
c400f050c1
|
feat(editor): fix gizmo spatial misalignment and drift by reordering viewport render loop and aligning projection spaces
|
2026-05-16 21:07:53 +08:00 |
|
ayuan9957
|
107dbb6861
|
feat: 完成工具栏汉化,去掉视口黄色框和原点轴,默认加载 box1.glb,解决崩溃问题
|
2026-05-15 17:12:24 +08:00 |
|
ayuan9957
|
1d0377584c
|
feat: 恢复 ImGui OpenGL3 渲染链,剥离 Panda3D,实现 Filament 离屏渲染
|
2026-05-15 15:06:15 +08:00 |
|
ayuan9957
|
3bf03f4b1f
|
feat: 实现 Filament 离屏渲染与 ImGui 视口嵌合(打通 RTT 管线)
|
2026-05-14 15:36:17 +08:00 |
|
ayuan9957
|
2799ddc0e3
|
feat: 实现模型导入基础版,支持纯色渲染排查,修复UI卡顿
|
2026-05-14 11:14:51 +08:00 |
|
ayuan9957
|
c8021a9206
|
refactor: 迁移GameObject到EnTT ECS架构并修复编译错误
|
2026-05-12 15:29:16 +08:00 |
|
ayuan9957
|
3b1aa895aa
|
Unify MetaCore editor workflow and debug logging
|
2026-04-11 17:13:06 +08:00 |
|
ayuan9957
|
9a33e9f243
|
Advance editor workflows and add UI and simplepbr foundations
|
2026-03-30 08:30:28 +08:00 |
|
ayuan9957
|
c8ba59f07a
|
Build runtime data workflow and localize design docs
|
2026-03-28 09:44:06 +08:00 |
|
ayuan9957
|
1f7c4b5cda
|
Refine editor panels and viewport controls
|
2026-03-26 10:43:38 +08:00 |
|
ayuan9957
|
706d4553f8
|
Stabilize debug startup and modularize scene interactions
|
2026-03-26 09:58:09 +08:00 |
|
ayuan9957
|
79fe8fb906
|
Stabilize editor startup and refactor scene interaction handling
|
2026-03-25 17:06:08 +08:00 |
|
ayuan9957
|
2ed3737c90
|
Extract scene interaction logic into a dedicated service
|
2026-03-25 11:19:27 +08:00 |
|
ayuan9957
|
3409fec66b
|
Implement Unity-like editor interactions with undo and multiselect
|
2026-03-25 10:50:42 +08:00 |
|
ayuan9957
|
ea6291fba3
|
Improve editor viewport gizmo and Panda3D camera integration
|
2026-03-25 09:31:40 +08:00 |
|
ayuan9957
|
633156e3be
|
Rebuild MetaCore editor on Panda3D with single-window viewport
|
2026-03-20 16:02:35 +08:00 |
|
ayuan9957
|
a637100607
|
Rebuild MetaCore Unity-like prototype
|
2026-03-20 10:39:34 +08:00 |
|