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2600ea21b4
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管线优化
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2026-07-14 17:41:55 +08:00 |
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b10e03eda0
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结构优化
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2026-07-14 09:24:04 +08:00 |
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278313f739
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UI优化
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2026-07-13 15:28:35 +08:00 |
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08d528c686
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菜单优化
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2026-07-02 10:33:09 +08:00 |
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758aa6ff83
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启动优化
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2026-07-02 10:18:02 +08:00 |
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2012ab74d1
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操作优化
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2026-06-30 11:05:34 +08:00 |
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49bedde67b
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选中优化
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2026-06-30 10:00:50 +08:00 |
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eae20bebb5
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UI系统更新
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2026-06-30 09:46:50 +08:00 |
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429a574205
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UI系统更新
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2026-06-29 10:52:06 +08:00 |
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b78e0275bb
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UI系统更新
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2026-06-29 10:15:59 +08:00 |
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75d5fed693
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UI系统更新
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2026-06-29 09:55:59 +08:00 |
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dcd4af87a2
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UI系统更新
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2026-06-25 17:28:54 +08:00 |
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6c39655c8f
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天空盒更新
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2026-06-24 16:32:25 +08:00 |
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74416a6b60
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网格更新
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2026-06-22 16:06:10 +08:00 |
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7729a21fe9
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启动器更新和材质优化
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2026-06-17 15:11:25 +08:00 |
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a8739a9423
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导入更新
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2026-06-17 09:04:20 +08:00 |
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a31f700d75
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导入更新
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2026-06-16 10:30:12 +08:00 |
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0df9b93ce2
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材质更新
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2026-06-16 09:50:30 +08:00 |
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97b704428a
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相机更新
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2026-06-15 09:54:09 +08:00 |
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bcec8b6a8d
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相机更新
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2026-06-12 09:09:07 +08:00 |
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a1cd721203
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脚本更新
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2026-06-09 15:44:44 +08:00 |
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84446d0060
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脚本更新
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2026-06-09 15:24:38 +08:00 |
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498d202d6e
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播放更新
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2026-06-09 10:49:51 +08:00 |
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c8b8e79dd7
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资源管理更新
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2026-06-04 09:33:04 +08:00 |
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f5aa77b71e
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linux适配
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2026-06-02 09:19:17 +08:00 |
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ayuan9957
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93fddb0296
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style(inspector): 美化属性检查器外观,对标Unity深色扁平风格,重构材质槽位及二级折叠项
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2026-05-25 16:34:37 +08:00 |
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ayuan9957
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36e3155a8a
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fix(render): 修复层级嵌套模型加载失败及拖动父节点时子级坐标同步Bug
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2026-05-22 15:13:57 +08:00 |
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ayuan9957
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05157022bd
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feat: 支持通过创建平面加载 Plane.glb 并重新映射内置 Cube 加载 Cube.glb
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2026-05-22 14:57:10 +08:00 |
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ayuan9957
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a6e7070c41
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assets: 新增内置的基础几何体模型 Cube.glb 和 Plane.glb
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2026-05-22 14:50:15 +08:00 |
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ayuan9957
|
dab182cb96
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fix: 修复多节点模型在场景树中删除子节点时的视口残留 Bug,并补充集成测试
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2026-05-22 11:02:37 +08:00 |
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ayuan9957
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77626017a3
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Fix Player crash caused by unable to find ReplayStream file. Resolved it by utilizing MetaCoreDiscoverProjectRoot to find projectRoot and use relative path.
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2026-05-21 17:49:16 +08:00 |
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ayuan9957
|
e85a5b8422
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feat: 清理默认场景中的多余3D网格与光源,仅保留相机和方向光,同步更新冒烟测试并重新烘焙运行时场景
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2026-05-21 17:33:00 +08:00 |
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ayuan9957
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4a95a1a4d5
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feat(editor): implement Enabled controls for Camera/Light components in Inspector with Prefab override support
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2026-05-21 16:22:35 +08:00 |
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ayuan9957
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d195294b17
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feat(editor): support opening scene files via command line arguments
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2026-05-21 16:20:59 +08:00 |
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ayuan9957
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5f0690580b
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test(render): cover scene render sync camera light and matrix snapshot
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2026-05-21 16:13:36 +08:00 |
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ayuan9957
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04cff527e3
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feat(render): add SceneRenderSync snapshot and route Filament bridge through it
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2026-05-21 16:13:31 +08:00 |
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ayuan9957
|
1a822288b7
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feat: add scene render sync bridge for Filament P1
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2026-05-21 12:03:39 +08:00 |
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ayuan9957
|
7d5887bbbb
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milestone: remove Panda3D backend and stabilize JSON asset pipeline
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2026-05-21 11:32:37 +08:00 |
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ayuan9957
|
28919737fc
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docs: Add model pipeline walkthrough and update Stage 1.1 task completions
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2026-05-18 15:50:51 +08:00 |
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ayuan9957
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bd17aa46ee
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feat(editor): Stage 1.1 fully completed - Implement SubAssets metadata generation, JSON disk writing and registry scanning
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2026-05-18 14:24:35 +08:00 |
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ayuan9957
|
edf6402a6a
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feat(editor): Stage 4 completed - Implement asset GUID reverse resolve in Inspector with rich UI presentation
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2026-05-18 14:09:37 +08:00 |
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ayuan9957
|
a8022e5808
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feat: 实现场景的 JSON 序列化闭环 (完全由 MetaCoreReflection 编译期反射描述的 Fields 驱动)
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2026-05-18 14:06:47 +08:00 |
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ayuan9957
|
05ac9e499c
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feat: 引入 AssetRegistry 并修复 PPM 与 Gltf 导入的编译及 UAF 闪退崩溃,通过全部冒烟测试
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2026-05-18 14:03:53 +08:00 |
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ayuan9957
|
3a2d9465dd
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fix(editor): resolve sub-node coordinate misalignment via hierarchical basis change
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2026-05-18 10:50:51 +08:00 |
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ayuan9957
|
c400f050c1
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feat(editor): fix gizmo spatial misalignment and drift by reordering viewport render loop and aligning projection spaces
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2026-05-16 21:07:53 +08:00 |
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ayuan9957
|
107dbb6861
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feat: 完成工具栏汉化,去掉视口黄色框和原点轴,默认加载 box1.glb,解决崩溃问题
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2026-05-15 17:12:24 +08:00 |
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ayuan9957
|
1d0377584c
|
feat: 恢复 ImGui OpenGL3 渲染链,剥离 Panda3D,实现 Filament 离屏渲染
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2026-05-15 15:06:15 +08:00 |
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ayuan9957
|
3bf03f4b1f
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feat: 实现 Filament 离屏渲染与 ImGui 视口嵌合(打通 RTT 管线)
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2026-05-14 15:36:17 +08:00 |
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ayuan9957
|
2799ddc0e3
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feat: 实现模型导入基础版,支持纯色渲染排查,修复UI卡顿
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2026-05-14 11:14:51 +08:00 |
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ayuan9957
|
c8021a9206
|
refactor: 迁移GameObject到EnTT ECS架构并修复编译错误
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2026-05-12 15:29:16 +08:00 |
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