71 lines
2.8 KiB
Python
71 lines
2.8 KiB
Python
"""
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RenderPipeline
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Copyright (c) 2014-2016 tobspr <tobias.springer1@gmail.com>
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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"""
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from __future__ import division
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from rplibs.six.moves import range # pylint: disable=import-error
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from rpcore.gui.sprite import Sprite
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from rpcore.rpobject import RPObject
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from rpcore.globals import Globals
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class LoadingScreen(RPObject):
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""" This is the default loading screen used by the pipeline. It provides
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the ability to display a simple image during loading. The image should be
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in the format 16:9 and not too small, to avoid being blurred out. """
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def __init__(self, pipeline, image_source="/$$rp/data/gui/loading_screen_bg.txo"):
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""" Inits the loading screen with a given image source. By default,
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this is the pipeline loading screen, but it can be overridden. """
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RPObject.__init__(self)
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self.pipeline = pipeline
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self.image_source = image_source
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def create(self):
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""" Creates the gui components """
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screen_w, screen_h = Globals.native_resolution.x, Globals.native_resolution.y
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self.fullscreen_node = Globals.base.pixel2dp.attach_new_node("LoadingScreen")
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self.fullscreen_node.set_bin("fixed", 10)
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self.fullscreen_node.set_depth_test(False)
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scale_w = screen_w / 1920.0
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scale_h = screen_h / 1080.0
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scale = max(scale_w, scale_h)
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self.fullscreen_bg = Sprite(
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image=self.image_source, x=(screen_w - 1920.0 * scale) // 2,
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y=(screen_h - 1080.0 * scale) // 2, w=int(1920 * scale),
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h=int(1080 * scale), parent=self.fullscreen_node, near_filter=False)
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for _ in range(2):
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Globals.base.graphicsEngine.render_frame()
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def remove(self):
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""" Removes the loading screen """
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self.fullscreen_bg.node["image"].get_texture().release_all()
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self.fullscreen_node.remove_node()
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