""" RenderPipeline Copyright (c) 2014-2016 tobspr Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. """ from __future__ import division from rplibs.six.moves import range # pylint: disable=import-error from rpcore.gui.sprite import Sprite from rpcore.rpobject import RPObject from rpcore.globals import Globals class LoadingScreen(RPObject): """ This is the default loading screen used by the pipeline. It provides the ability to display a simple image during loading. The image should be in the format 16:9 and not too small, to avoid being blurred out. """ def __init__(self, pipeline, image_source="/$$rp/data/gui/loading_screen_bg.txo"): """ Inits the loading screen with a given image source. By default, this is the pipeline loading screen, but it can be overridden. """ RPObject.__init__(self) self.pipeline = pipeline self.image_source = image_source def create(self): """ Creates the gui components """ screen_w, screen_h = Globals.native_resolution.x, Globals.native_resolution.y self.fullscreen_node = Globals.base.pixel2dp.attach_new_node("LoadingScreen") self.fullscreen_node.set_bin("fixed", 10) self.fullscreen_node.set_depth_test(False) scale_w = screen_w / 1920.0 scale_h = screen_h / 1080.0 scale = max(scale_w, scale_h) self.fullscreen_bg = Sprite( image=self.image_source, x=(screen_w - 1920.0 * scale) // 2, y=(screen_h - 1080.0 * scale) // 2, w=int(1920 * scale), h=int(1080 * scale), parent=self.fullscreen_node, near_filter=False) for _ in range(2): Globals.base.graphicsEngine.render_frame() def remove(self): """ Removes the loading screen """ self.fullscreen_bg.node["image"].get_texture().release_all() self.fullscreen_node.remove_node()