71 lines
3.0 KiB
Markdown
71 lines
3.0 KiB
Markdown
[](https://gitter.im/tobspr/RenderPipeline?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
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[](https://travis-ci.org/tobspr/RenderPipeline)
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<!-- # Render Pipeline -->
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<img src="http://i.imgur.com/PO4OK4a.png" alt="Deferred Rendering Pipeline with Physically Based Shading" />
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Deferred Realtime Rendering Pipeline with Physically Based Shading for the <a href="http://github.com/panda3d/panda3d">Panda3D Game Engine</a>.
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### Core Features
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- Physically Based Shading
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- Deferred Rendering
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- Advanced Post-Processing Effects and Framework
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- Time of Day System
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- Plugin System
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## Screenshots
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You can click on the images to enlarge them. Besides of that, you can find many more screenshots in my <a href="https://www.dropbox.com/sh/dq4wu3g9jwjqnht/AAABSOPnglDHZYsG5HXR-mhWa" target="_blank">dropbox folder</a>.
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**Forest**
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<img src="http://i.imgur.com/fD88ZMU.png" />
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**Material demo**
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<img src="http://i.imgur.com/M5YtvYR.png" />
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**Screen space reflections**
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<img src="http://i.imgur.com/oOwLXAK.png" />
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**Car rendering**
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<img src="http://i.imgur.com/hFD4qjV.png" alt="Car rendering" />
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**Plugin and Time of Day editor:**
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<img src="http://i.imgur.com/a8VpiHS.png" />
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**Terrain and volumetric clouds**
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<img src="http://i.imgur.com/zE0ywPl.png" />
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See the <a target="_blank" href="https://github.com/tobspr/RenderPipeline/wiki/Features">Feature List</a>
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for a list of features, and list of techniques I intend to implement.
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You can find my todo list for the render pipeline here: <a href="https://trello.com/b/Li2JQi0q/render-pipeline" target="_blank">Render Pipeline Roadmap</a>.
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### Getting Started / Wiki
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You should checkout the wiki if you want to find out more about the pipeline:
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<a target="_blank" href="https://github.com/tobspr/RenderPipeline/wiki">Render Pipeline WIKI</a>
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There is also a page about getting started there: <a target="_blank" href="https://github.com/tobspr/RenderPipeline/wiki/Getting%20Started">Getting Started</a>
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### Requirements
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- OpenGL 4.3 capable GPU (and drivers)
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- <a target="_blank" href="https://github.com/panda3d/panda3d">Panda3D</a> Development Build
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- 1 GB Graphics Memory recommended *(Can run with less, depends on enabled plugins and resolution)*
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**Notice**: It seems that the drivers for Intel HD Graphics on Linux are not
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capable of all 4.3 features, so the pipeline is not able to run there!
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If you want to use the C++ Modules, checkout <a href="https://github.com/tobspr/RenderPipeline/wiki/Building%20the%20CPP%20Modules" target="_blank">
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Building the C++ Modules</a> to get a list of requirements for them.
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### Reporting Bugs / Contributing
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If you find bugs, or find information missing in the wiki, or want to contribute,
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you can find me most of the time in the `#panda3d` channel on freenode.
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If I shouldn't be there, feel free to contact me per E-Mail: `tobias.springer1@googlemail.com`
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