EG/RenderPipelineFile/rpcore/shader/includes/source_data.struct.glsl
2025-12-12 16:16:15 +08:00

10 lines
126 B
GLSL

#pragma once
struct SourceData {
vec4 Data0;
vec4 Data1;
vec4 Data2;
vec4 Data3;
vec4 Data4;
};