EG/RenderPipelineFile/rpcore/shader
2025-12-12 16:16:15 +08:00
..
ibl 编译修复 2025-12-12 16:16:15 +08:00
includes 编译修复 2025-12-12 16:16:15 +08:00
templates 编译修复 2025-12-12 16:16:15 +08:00
ambient_stage.frag.glsl 编译修复 2025-12-12 16:16:15 +08:00
apply_lights.frag.glsl 编译修复 2025-12-12 16:16:15 +08:00
bilateral_blur.frag.glsl 编译修复 2025-12-12 16:16:15 +08:00
bilateral_halfres_blur.frag.glsl 编译修复 2025-12-12 16:16:15 +08:00
bilateral_upscale.frag.glsl 编译修复 2025-12-12 16:16:15 +08:00
collect_used_cells.frag.glsl 编译修复 2025-12-12 16:16:15 +08:00
combine_velocity.frag.glsl 编译修复 2025-12-12 16:16:15 +08:00
cull_lights.frag.glsl 编译修复 2025-12-12 16:16:15 +08:00
default_gui_shader.vert.glsl 编译修复 2025-12-12 16:16:15 +08:00
default_post_process_instanced.vert.glsl 编译修复 2025-12-12 16:16:15 +08:00
default_post_process.vert.glsl 编译修复 2025-12-12 16:16:15 +08:00
downscale_depth.frag.glsl 编译修复 2025-12-12 16:16:15 +08:00
final_present_stage.frag.glsl 编译修复 2025-12-12 16:16:15 +08:00
final_stage.frag.glsl 编译修复 2025-12-12 16:16:15 +08:00
flag_used_cells.frag.glsl 编译修复 2025-12-12 16:16:15 +08:00
fps_chart_update.compute.glsl 编译修复 2025-12-12 16:16:15 +08:00
fps_chart.compute.glsl 编译修复 2025-12-12 16:16:15 +08:00
group_lights.frag.glsl 编译修复 2025-12-12 16:16:15 +08:00
pixel_inspector.frag.glsl 编译修复 2025-12-12 16:16:15 +08:00
process_command_queue.frag.glsl 编译修复 2025-12-12 16:16:15 +08:00
render_pipeline_base.inc.glsl 编译修复 2025-12-12 16:16:15 +08:00
tiled_culling.vert.glsl 编译修复 2025-12-12 16:16:15 +08:00
upscale_stage.frag.glsl 编译修复 2025-12-12 16:16:15 +08:00
view_frustum_cull.frag.glsl 编译修复 2025-12-12 16:16:15 +08:00
visualize_exposure.compute.glsl 编译修复 2025-12-12 16:16:15 +08:00