refactor: 拆分updateGizmoDrag并同步任务文档
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@ -1639,279 +1639,270 @@ class SelectionSystem:
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import traceback
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traceback.print_exc()
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def _validate_gizmo_drag_state(self):
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if not self.isDraggingGizmo:
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print("拖拽更新失败: 不在拖拽状态")
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return False
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if not self.gizmoTarget:
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print("拖拽更新失败: 没有拖拽目标")
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return False
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if not hasattr(self, 'dragStartMousePos') or not self.dragStartMousePos:
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print("拖拽更新失败: 没有拖拽起始位置")
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return False
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if not hasattr(self, 'gizmoTargetStartPos') or not self.gizmoTargetStartPos:
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print("拖拽更新失败: 没有目标起始位置")
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return False
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if not hasattr(self, 'gizmoStartPos') or not self.gizmoStartPos:
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print("拖拽更新失败: 没有坐标轴起始位置")
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return False
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return True
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def _refresh_gizmo_target_panel(self):
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if hasattr(self.world, 'property_panel') and self.world.property_panel:
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self.world.property_panel.refreshModelValues(self.gizmoTarget)
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def _apply_scale_drag(self, mouse_delta_x, mouse_delta_y, is_gui_element):
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scale_factor = 1.0 + (mouse_delta_x + mouse_delta_y) * 0.01
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scale_factor = max(0.001, scale_factor)
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start_scale = getattr(self, 'gizmoTargetStartScale', Vec3(1, 1, 1))
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if is_gui_element:
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if self.dragGizmoAxis == "x":
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new_scale = Vec3(start_scale.x * scale_factor, start_scale.y, start_scale.z)
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elif self.dragGizmoAxis == "y":
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new_scale = Vec3(start_scale.x, start_scale.y * scale_factor, start_scale.z)
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elif self.dragGizmoAxis == "z":
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new_scale = Vec3(start_scale.x, start_scale.y, start_scale.z * scale_factor)
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else:
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new_scale = Vec3(
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start_scale.x * scale_factor,
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start_scale.y * scale_factor,
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start_scale.z * scale_factor,
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)
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else:
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if self.dragGizmoAxis == "x":
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new_scale = Vec3(start_scale.x * scale_factor, start_scale.y, start_scale.z)
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elif self.dragGizmoAxis == "y":
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new_scale = Vec3(start_scale.x, start_scale.y * scale_factor, start_scale.z)
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elif self.dragGizmoAxis == "z":
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z_scale_factor = 1.0 - (mouse_delta_x + mouse_delta_y) * 0.01
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new_scale = Vec3(start_scale.x, start_scale.y, start_scale.z * z_scale_factor)
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else:
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new_scale = Vec3(
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start_scale.x * scale_factor,
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start_scale.y * scale_factor,
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start_scale.z * scale_factor,
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)
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new_scale = Vec3(
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max(0.001, new_scale.x),
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max(0.001, new_scale.y),
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max(0.001, new_scale.z),
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)
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self.gizmoTarget.setScale(new_scale)
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self._refresh_gizmo_target_panel()
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def _apply_rotate_drag(self, mouse_delta_x, mouse_delta_y):
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rotation_speed = 0.5
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rotation_amount = (mouse_delta_x + mouse_delta_y) * rotation_speed
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start_hpr = getattr(self, 'gizmoTargetStartHpr', self.gizmoTarget.getHpr())
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if self.dragGizmoAxis == "x":
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new_hpr = Vec3(start_hpr.x + rotation_amount, start_hpr.y, start_hpr.z)
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elif self.dragGizmoAxis == "y":
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new_hpr = Vec3(start_hpr.x, start_hpr.y - rotation_amount, start_hpr.z)
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elif self.dragGizmoAxis == "z":
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new_hpr = Vec3(start_hpr.x, start_hpr.y, start_hpr.z + rotation_amount)
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else:
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new_hpr = Vec3(
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start_hpr.x + rotation_amount,
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start_hpr.y + rotation_amount,
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start_hpr.z + rotation_amount,
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)
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self.gizmoTarget.setHpr(new_hpr)
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self._refresh_gizmo_target_panel()
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def _get_local_axis_vector(self):
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if self.dragGizmoAxis == "x":
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return Vec3(1, 0, 0)
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if self.dragGizmoAxis == "y":
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return Vec3(0, 1, 0)
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if self.dragGizmoAxis == "z":
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return Vec3(0, 0, 1)
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print(f"拖拽更新失败: 未知轴类型 {self.dragGizmoAxis}")
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return None
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def _compute_world_axis_vector(self, local_axis_vector):
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world_axis_vector = local_axis_vector
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parent_node = self.gizmoTarget.getParent()
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if parent_node and parent_node != self.world.render:
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try:
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transfrom_mat = parent_node.getMat(self.world.render)
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if transfrom_mat.is_identity() or self._isMatrixValid(transfrom_mat):
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world_axis_vector = transfrom_mat.xformVec(local_axis_vector)
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else:
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print("警告: 检测到无效变换矩阵,使用默认轴向量")
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except Exception as e:
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print(f"变换计算出错: {e},使用默认轴向量")
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return world_axis_vector
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def _world_to_screen(self, world_pos):
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try:
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cam_pos = self.world.cam.getRelativePoint(self.world.render, world_pos)
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if cam_pos.getY() <= 0:
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return None
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screen_pos = Point2()
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if self.world.cam.node().getLens().project(cam_pos, screen_pos):
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win_width, win_height = self.world.getWindowSize()
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win_x = (screen_pos.x + 1) * 0.5 * win_width
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win_y = (1 - screen_pos.y) * 0.5 * win_height
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return win_x, win_y
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return None
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except Exception as e:
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print(f"世界坐标转屏幕坐标失败: {e}")
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return None
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def _compute_parent_scale_factor(self):
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total_scale_factor = 1.0
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current_node = self.gizmoTarget.getParent()
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while current_node and current_node != self.world.render:
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try:
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if not current_node.isEmpty():
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node_scale = current_node.getScale()
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if node_scale.x > 0 and node_scale.y > 0 and node_scale.z > 0:
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avg_scale = (node_scale.x + node_scale.y + node_scale.z) / 3.0
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total_scale_factor *= avg_scale
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current_node = current_node.getParent()
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else:
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break
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except Exception:
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break
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return total_scale_factor
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def _compute_axis_movement_distance(self, mouse_delta_x, mouse_delta_y):
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gizmo_world_pos = self.gizmoStartPos
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local_axis_vector = self._get_local_axis_vector()
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if local_axis_vector is None:
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return None
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world_axis_vector = self._compute_world_axis_vector(local_axis_vector)
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axis_start_screen = self._world_to_screen(gizmo_world_pos)
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axis_end_world = gizmo_world_pos + world_axis_vector
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axis_end_screen = self._world_to_screen(axis_end_world)
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if not axis_start_screen or not axis_end_screen:
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print("拖拽更新失败: 无法获取轴线屏幕坐标")
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return None
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screen_axis_dir = (
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axis_end_screen[0] - axis_start_screen[0],
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axis_end_screen[1] - axis_start_screen[1],
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)
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length = math.sqrt(screen_axis_dir[0] ** 2 + screen_axis_dir[1] ** 2)
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if length <= 0:
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print("拖拽更新失败: 屏幕轴方向长度为0")
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return None
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screen_axis_dir = (
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screen_axis_dir[0] / length,
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screen_axis_dir[1] / length,
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)
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projected_distance = (
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mouse_delta_x * screen_axis_dir[0] +
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mouse_delta_y * screen_axis_dir[1]
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)
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cam_pos = self.world.cam.getPos(self.world.render)
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distance_to_object = (cam_pos - gizmo_world_pos).length()
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lens = self.world.cam.node().getLens()
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fov = lens.getFov()[0]
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win_width, _ = self.world.getWindowSize()
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pixels_to_world_units = (2 * distance_to_object * math.tan(math.radians(fov / 2))) / win_width
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movement_distance = projected_distance * pixels_to_world_units
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total_scale_factor = self._compute_parent_scale_factor()
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if total_scale_factor > 0:
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movement_distance = movement_distance / total_scale_factor
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return movement_distance
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def _apply_translate_drag(self, movement_distance):
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current_pos = self.gizmoTargetStartPos
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if self.dragGizmoAxis == "x":
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new_pos = Vec3(current_pos.x + movement_distance, current_pos.y, current_pos.z)
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elif self.dragGizmoAxis == "y":
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new_pos = Vec3(current_pos.x, current_pos.y + movement_distance, current_pos.z)
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elif self.dragGizmoAxis == "z":
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new_pos = Vec3(current_pos.x, current_pos.y, current_pos.z + movement_distance)
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else:
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print(f"未知轴: {self.dragGizmoAxis}")
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return
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light_object = self.gizmoTarget.getPythonTag("rp_light_object")
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if light_object:
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self.gizmoTarget.setPos(new_pos)
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self._sync_rp_light_position(self.gizmoTarget, light_object)
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print(f"🔄 光源拖拽移动: {current_pos} -> {new_pos}")
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else:
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self.gizmoTarget.setPos(new_pos)
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print(f"🔄 节点拖拽移动: {current_pos} -> {new_pos} (轴: {self.dragGizmoAxis}, 距离: {movement_distance:.3f})")
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self._refresh_gizmo_target_panel()
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min_point = Point3()
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max_point = Point3()
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if self.gizmoTarget.calcTightBounds(min_point, max_point, self.world.render):
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center = Point3(
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(min_point.x + max_point.x) * 0.5,
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(min_point.y + max_point.y) * 0.5,
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(min_point.z + max_point.z) * 0.5,
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)
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self.gizmo.setPos(center)
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self._refresh_gizmo_target_panel()
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if not hasattr(self, '_last_drag_debug_time'):
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self._last_drag_debug_time = 0
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import time
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current_time = time.time()
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if current_time - self._last_drag_debug_time > 0.1:
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self._last_drag_debug_time = current_time
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def updateGizmoDrag(self, mouseX, mouseY):
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"""更新坐标轴拖拽 - 使用正确的坐标系变换,支持旋转后的子节点拖拽"""
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try:
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# 添加详细的状态检查和调试信息
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if not self.isDraggingGizmo:
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print("拖拽更新失败: 不在拖拽状态")
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return
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if not self.gizmoTarget:
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print("拖拽更新失败: 没有拖拽目标")
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return
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if not hasattr(self, 'dragStartMousePos') or not self.dragStartMousePos:
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print("拖拽更新失败: 没有拖拽起始位置")
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return
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if not hasattr(self, 'gizmoTargetStartPos') or not self.gizmoTargetStartPos:
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print("拖拽更新失败: 没有目标起始位置")
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return
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if not hasattr(self, 'gizmoStartPos') or not self.gizmoStartPos:
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print("拖拽更新失败: 没有坐标轴起始位置")
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if not self._validate_gizmo_drag_state():
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return
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is_scale_tool = self.world.tool_manager.isScaleTool() if self.world.tool_manager else False
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is_rotate_tool = self.world.tool_manager.isRotateTool() if self.world.tool_manager else False
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is_gui_element = (hasattr(self.gizmoTarget,'getTag') and
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self.gizmoTarget.getTag("is_gui_element") == "1")
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# 计算鼠标移动距离(屏幕像素)
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mouseDeltaX = mouseX - self.dragStartMousePos[0]
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mouseDeltaY = mouseY - self.dragStartMousePos[1]
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if is_scale_tool:
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scale_factor = 1.0 + (mouseDeltaX + mouseDeltaY) * 0.01
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scale_factor = max(0.001, scale_factor)
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start_scale = getattr(self,'gizmoTargetStartScale',Vec3(1,1,1))
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if is_gui_element:
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if self.dragGizmoAxis == "x":
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new_scale = Vec3(start_scale.x * scale_factor,start_scale.y,start_scale.z)
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elif self.dragGizmoAxis == "y":
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new_scale = Vec3(start_scale.x, start_scale.y * scale_factor, start_scale.z)
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elif self.dragGizmoAxis == "z":
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new_scale = Vec3(start_scale.x, start_scale.y, start_scale.z * scale_factor)
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else:
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new_scale = Vec3(start_scale.x * scale_factor,
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start_scale.y * scale_factor,
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start_scale.z * scale_factor)
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else:
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# 普通3D模型的缩放处理
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if self.dragGizmoAxis == "x":
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new_scale = Vec3(start_scale.x * scale_factor, start_scale.y, start_scale.z)
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elif self.dragGizmoAxis == "y":
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new_scale = Vec3(start_scale.x, start_scale.y * scale_factor, start_scale.z)
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elif self.dragGizmoAxis == "z":
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z_scale_factor = 1.0 - (mouseDeltaX + mouseDeltaY) * 0.01
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new_scale = Vec3(start_scale.x, start_scale.y, start_scale.z * z_scale_factor)
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else:
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new_scale = Vec3(start_scale.x * scale_factor,
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start_scale.y * scale_factor,
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start_scale.z * scale_factor)
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new_scale = Vec3(
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max(0.001,new_scale.x),
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max(0.001,new_scale.y),
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max(0.001,new_scale.z)
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)
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# 应用新缩放值
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self.gizmoTarget.setScale(new_scale)
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if hasattr(self.world, 'property_panel') and self.world.property_panel:
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self.world.property_panel.refreshModelValues(self.gizmoTarget)
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return
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elif is_rotate_tool:
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rotation_speed = 0.5
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rotation_amount = (mouseDeltaX + mouseDeltaY) * rotation_speed
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start_hpr = getattr(self,'gizmoTargetStartHpr',self.gizmoTarget.getHpr())
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if self.dragGizmoAxis == "x":
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new_hpr = Vec3(start_hpr.x+rotation_amount,start_hpr.y,start_hpr.z)
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elif self.dragGizmoAxis == "y":
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new_hpr = Vec3(start_hpr.x,start_hpr.y-rotation_amount,start_hpr.z)
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elif self.dragGizmoAxis == "z":
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new_hpr = Vec3(start_hpr.x,start_hpr.y,start_hpr.z+rotation_amount)
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else:
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# 默认绕所有轴旋转
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new_hpr = Vec3(start_hpr.x + rotation_amount,
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start_hpr.y + rotation_amount,
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start_hpr.z + rotation_amount)
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self.gizmoTarget.setHpr(new_hpr)
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if hasattr(self.world, 'property_panel') and self.world.property_panel:
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self.world.property_panel.refreshModelValues(self.gizmoTarget)
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return
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# 使用坐标轴的实际位置而不是目标节点位置来计算屏幕投影
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gizmo_world_pos = self.gizmoStartPos
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# 【关键修复】:获取正确的轴向量,考虑父节点的旋转
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# 检查目标节点是否有父节点
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parent_node = self.gizmoTarget.getParent()
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# 计算轴向量在正确坐标系中的方向
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if self.dragGizmoAxis == "x":
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# 在局部坐标系中的X轴方向
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local_axis_vector = Vec3(1, 0, 0)
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elif self.dragGizmoAxis == "y":
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# 在局部坐标系中的Y轴方向
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local_axis_vector = Vec3(0, 1, 0)
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elif self.dragGizmoAxis == "z":
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# 在局部坐标系中的Z轴方向
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local_axis_vector = Vec3(0, 0, 1)
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else:
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print(f"拖拽更新失败: 未知轴类型 {self.dragGizmoAxis}")
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return
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world_axis_vector = local_axis_vector
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if parent_node and parent_node != self.world.render:
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try:
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#获取变换矩阵
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transfrom_mat = parent_node.getMat(self.world.render)
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if transfrom_mat.is_identity() or self._isMatrixValid(transfrom_mat):
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world_axis_vector = transfrom_mat.xformVec(local_axis_vector)
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else:
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print("警告: 检测到无效变换矩阵,使用默认轴向量")
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except Exception as e:
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print(f"变换计算出错: {e},使用默认轴向量")
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else:
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world_axis_vector = local_axis_vector
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# 确定轴向量的变换上下文
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# if parent_node and parent_node != self.world.render:
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# transform_mat = parent_node.getMat(self.world.render)
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# world_axis_vector = transform_mat.xformVec(local_axis_vector)
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# else:
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# world_axis_vector = local_axis_vector
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#axis_end = gizmo_world_pos + world_axis_vector
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# 投影到屏幕空间
|
||||
def worldToScreen(worldPos):
|
||||
try:
|
||||
camPos = self.world.cam.getRelativePoint(self.world.render, worldPos)
|
||||
if camPos.getY() <= 0:
|
||||
return None
|
||||
|
||||
screenPos = Point2()
|
||||
if self.world.cam.node().getLens().project(camPos, screenPos):
|
||||
winWidth, winHeight = self.world.getWindowSize()
|
||||
winX = (screenPos.x + 1) * 0.5 * winWidth
|
||||
winY = (1 - screenPos.y) * 0.5 * winHeight
|
||||
return (winX, winY)
|
||||
return None
|
||||
except Exception as e:
|
||||
print(f"世界坐标转屏幕坐标失败: {e}")
|
||||
return None
|
||||
axis_start_screen = worldToScreen(gizmo_world_pos)
|
||||
axis_end_world = gizmo_world_pos + world_axis_vector
|
||||
axis_end_screen = worldToScreen(axis_end_world)
|
||||
|
||||
if not axis_start_screen or not axis_end_screen:
|
||||
print("拖拽更新失败: 无法获取轴线屏幕坐标")
|
||||
return
|
||||
|
||||
screen_axis_dir = (
|
||||
axis_end_screen[0] - axis_start_screen[0],
|
||||
axis_end_screen[1] - axis_start_screen[1]
|
||||
is_gui_element = (
|
||||
hasattr(self.gizmoTarget, 'getTag') and
|
||||
self.gizmoTarget.getTag("is_gui_element") == "1"
|
||||
)
|
||||
|
||||
# 归一化屏幕轴方向
|
||||
import math
|
||||
length = math.sqrt(screen_axis_dir[0]**2 + screen_axis_dir[1]**2)
|
||||
if length > 0:
|
||||
#screen_axis_dir = (screen_axis_dir[0] / length, screen_axis_dir[1] / length)
|
||||
screen_axis_dir = (
|
||||
screen_axis_dir[0] / length,
|
||||
screen_axis_dir[1] / length
|
||||
)
|
||||
mouse_delta_x = mouseX - self.dragStartMousePos[0]
|
||||
mouse_delta_y = mouseY - self.dragStartMousePos[1]
|
||||
|
||||
else:
|
||||
print("拖拽更新失败: 屏幕轴方向长度为0")
|
||||
if is_scale_tool:
|
||||
self._apply_scale_drag(mouse_delta_x, mouse_delta_y, is_gui_element)
|
||||
return
|
||||
if is_rotate_tool:
|
||||
self._apply_rotate_drag(mouse_delta_x, mouse_delta_y)
|
||||
return
|
||||
|
||||
# 将鼠标移动投影到轴方向上
|
||||
projected_distance = (mouseDeltaX * screen_axis_dir[0] +
|
||||
mouseDeltaY * screen_axis_dir[1])
|
||||
|
||||
cam_pos = self.world.cam.getPos(self.world.render)
|
||||
distance_to_object = (cam_pos - gizmo_world_pos).length()
|
||||
|
||||
lens = self.world.cam.node().getLens()
|
||||
fov = lens.getFov()[0]
|
||||
winWidth,winHeight = self.world.getWindowSize()
|
||||
|
||||
pixels_to_world_units = (2*distance_to_object*math.tan(math.radians(fov/2)))/winWidth
|
||||
|
||||
movement_distance = projected_distance * pixels_to_world_units
|
||||
|
||||
total_scale_factor = 1.0
|
||||
current_node = self.gizmoTarget.getParent()
|
||||
|
||||
while current_node and current_node != self.world.render:
|
||||
try:
|
||||
if not current_node.isEmpty():
|
||||
node_scale = current_node.getScale()
|
||||
if node_scale.x > 0 and node_scale.y >0 and node_scale.z >0 :
|
||||
avg_scale = (node_scale.x + node_scale.y + node_scale.z)/3.0
|
||||
total_scale_factor *= avg_scale
|
||||
#avg_scale = (node_scale.x+node_scale.y + node_scale.z) / 3.0
|
||||
#total_scale_factor *= avg_scale
|
||||
current_node = current_node.getParent()
|
||||
else:
|
||||
break
|
||||
except:
|
||||
break
|
||||
|
||||
|
||||
if total_scale_factor > 0:
|
||||
movement_distance = movement_distance / total_scale_factor
|
||||
|
||||
currentPos = self.gizmoTargetStartPos
|
||||
|
||||
# 根据拖拽的轴,只修改对应的坐标分量
|
||||
if self.dragGizmoAxis == "x":
|
||||
newPos = Vec3(currentPos.x + movement_distance, currentPos.y, currentPos.z)
|
||||
#print(f"X轴移动:{currentPos.x} -> {newPos.x}")
|
||||
elif self.dragGizmoAxis == "y":
|
||||
newPos = Vec3(currentPos.x, currentPos.y + movement_distance, currentPos.z)
|
||||
#print(f"Y轴移动:{currentPos.y} -> {newPos.y}")
|
||||
elif self.dragGizmoAxis == "z":
|
||||
newPos = Vec3(currentPos.x, currentPos.y, currentPos.z + movement_distance)
|
||||
#print(f"Z轴移动:{currentPos.z} -> {newPos.z}")
|
||||
else:
|
||||
print(f"未知轴: {self.dragGizmoAxis}")
|
||||
movement_distance = self._compute_axis_movement_distance(mouse_delta_x, mouse_delta_y)
|
||||
if movement_distance is None:
|
||||
return
|
||||
|
||||
# 应用新位置到目标节点
|
||||
light_object = self.gizmoTarget.getPythonTag("rp_light_object")
|
||||
if light_object:
|
||||
self.gizmoTarget.setPos(newPos)
|
||||
self._sync_rp_light_position(self.gizmoTarget, light_object)
|
||||
print(f"🔄 光源拖拽移动: {currentPos} -> {newPos}")
|
||||
else:
|
||||
self.gizmoTarget.setPos(newPos)
|
||||
print(f"🔄 节点拖拽移动: {currentPos} -> {newPos} (轴: {self.dragGizmoAxis}, 距离: {movement_distance:.3f})")
|
||||
|
||||
# 更新属性面板
|
||||
if hasattr(self.world, 'property_panel') and self.world.property_panel:
|
||||
self.world.property_panel.refreshModelValues(self.gizmoTarget)
|
||||
|
||||
# 更新坐标轴位置 - 计算新的中心位置
|
||||
minPoint = Point3()
|
||||
maxPoint = Point3()
|
||||
if self.gizmoTarget.calcTightBounds(minPoint, maxPoint, self.world.render):
|
||||
center = Point3((minPoint.x + maxPoint.x) * 0.5,
|
||||
(minPoint.y + maxPoint.y) * 0.5,
|
||||
(minPoint.z + maxPoint.z) * 0.5)
|
||||
self.gizmo.setPos(center)
|
||||
|
||||
# 实时更新属性面板
|
||||
if hasattr(self.world, 'property_panel') and self.world.property_panel:
|
||||
self.world.property_panel.refreshModelValues(self.gizmoTarget)
|
||||
|
||||
# 每次拖拽都输出调试信息(但限制频率)
|
||||
if not hasattr(self, '_last_drag_debug_time'):
|
||||
self._last_drag_debug_time = 0
|
||||
|
||||
import time
|
||||
current_time = time.time()
|
||||
if current_time - self._last_drag_debug_time > 0.1: # 每0.1秒最多输出一次
|
||||
#print(f"拖拽更新成功 - 轴:{self.dragGizmoAxis}, 比例:{scale_factor:.6f}, 投影:{projected_distance:.2f}")
|
||||
self._last_drag_debug_time = current_time
|
||||
self._apply_translate_drag(movement_distance)
|
||||
|
||||
except Exception as e:
|
||||
print(f"更新坐标轴拖拽失败: {str(e)}")
|
||||
|
||||
Loading…
Reference in New Issue
Block a user